Silent Hill f has reached 21,646 concurrent players on Steam

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Resident Crybaby

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Should surpass Silent Hill 2 tomorrow and go even further beyond that by the end of the weekend.

A pleasant surprise, to be honest. I wouldn't have predicted this would surpass SH2.
 
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Not a huge success, but I don't think it's a total failure either. It all depends on the game's production costs and how well it performed on other platforms. Horror games might sell more on PS5, maybe? No idea.
 
Not a huge success, but I don't think it's a total failure either. It all depends on the game's production costs and how well it performed on other platforms. Horror games might sell more on PS5, maybe? No idea.
Games like Silent Hill 2 Remake, Metal Gear Solid Delta, and this game sold better on PS5.

The game is doing around 40-50k if you count all Amazon storefronts (Spain, UK, US, Canada, Japan, France, Italy .... etc) for the PS5 version, Xbox version around 10-20% of that.
 
Bought it and instantly refunded it because I couldn't change the resolution lol, I'll get it later once a patch is released. I'll be playing A W2 instead.
 
Given SH2's soft numbers, whether surprising or simply a confirmation of the IP's actual, limited reach. I wonder if the SH2 remake would have overperformed with a better PR/marketing cycle. And I have to assume this game probably had a smaller budget than 2´s. So, we have one game that underperformed and another that may only be performing in line with expectations, despite being marketed as a kind of reboot or reinvention for the series....

If I was expecting 5–7M for SH2 (and it only did 3M), then SHf should be around 3M 🤔. If SHf only makes 1–2M in the same period, this IP is basically dead (it hasn't grown at all). But if it reaches 3M (ideally 5M), then maybe this reboot could turn into the biggest success in the series and mark the path forward.
 
It's literally day 1.

Steam games usually peak on their first weekend, and if this is day 1 peak then it has a very high chance of surpassing Silent Hill 2 Remake

Yes, of course, but it's unlikely we'll see a huge spike in players over the weekend. It will probably be something modest, like around 30k players. That doesn't really change my opinion on whether this game is a failure or not.
 
It's going to sell 2 million copies soon, just like SH2 did. Considering the lower budget and expectations for the series, I think that's a decent result.
 
People forget that anything survival horror that's not Resident Evil won't do huge numbers on Steam... or anywhere else. From the top of my head, I can't think of a single other franchise that managed to get over 30-35.000 concurrent players.

IIRC Konami were happy with SH2's sales and immediately greenlit a remake of SH1. Okamoto mentioned that he was expecting a much more lukewarm response.

Silent Hill's future is totally fine for the moment.
 
People forget that anything survival horror that's not Resident Evil won't do huge numbers on Steam... or anywhere else. From the top of my head, I can't think of a single other franchise that managed to get over 30-35.000 concurrent players.

IIRC Konami were happy with SH2's sales and immediately greenlit a remake of SH1. Okamoto mentioned that he was expecting a much more lukewarm response.

Silent Hill's future is totally fine for the moment.
I don't even want it to become that popular, it will just be RE4-ified by Konami to capture the "c0mb@t suk$" market.
 
People forget that anything survival horror that's not Resident Evil won't do huge numbers on Steam... or anywhere else. From the top of my head, I can't think of a single other franchise that managed to get over 30-35.000 concurrent players.

IIRC Konami were happy with SH2's sales and immediately greenlit a remake of SH1. Okamoto mentioned that he was expecting a much more lukewarm response.

Silent Hill's future is totally fine for the moment.
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Looking forward to Silent Hill Remake more than any other AAA survival horror title aside from a potential Code Veronica Remake.
 
I'm curious how it works behind the scenes, when Neobards approached Konami with their resume yet somehow won their trust.

I just love when a studio known for releasing garbage, in this case ports and shitty MP modes, finally runs a project to reach its full potential and finds success with it. We've seen it time and time again recently, mostly in Asia.
 
Bought it and instantly refunded it because I couldn't change the resolution lol, I'll get it later once a patch is released. I'll be playing A W2 instead.
The game uses your system settings. If you have set your system settingsto to 1440p 144 Hz, for example, the game will use those settings.
At least that's what I read and can confirm. The game shows 2560x1440p 48 Hz for me, but I'm definitely not playing at 48 Hz.

But AW2 is a good game as well.
 
The game uses your system settings. If you have set your system settingsto to 1440p 144 Hz, for example, the game will use those settings.
At least that's what I read and can confirm. The game shows 2560x1440p 48 Hz for me, but I'm definitely not playing at 48 Hz.

But AW2 is a good game as well.

Which is a terrible system.
If you use windows "Scale" settings because you use a 4k monitor, apps and games that use the "system" resolution, think they run on 1440p instead of 4k when scaling is set to 150%.
I had this issue with a few games already and it is infuriating me.
 
Konami made the smart choice of picking up a random game dev based in taiwan and hong kong, if it's done in US this number would be a failure for sure but now it's likely profitable since the dev cost is likely very low.
 
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