Cities XXL is just as buggy as Cities whatevah, dont buy.
Cities XXL is just as buggy as Cities whatevah, dont buy.
Cities Skyline has been a bugfest through beta.![]()
Cities XXL is just as buggy as Cities whatevah, dont buy.
Cities Skyline has been a bugfest through beta.![]()
Source pls. Also isn't that what betas are for? To root out the bugs and stamp them before release?Cities Skyline has been a bugfest through beta.![]()
Cities Skylines doesn't have a public beta.
Oh boy. This makes me really want to build some cities. So glad I never bought SimCity 5.
I'm hoping that they will include maps for finnish cities or atleast their hometown. (not that hometown)
I really need to get rid of my 32-bit vista but I don't want to deal with the piece of crap touch device UI of win 8. Decisions, decisions.
You can make your own by importing heightmap data into the map editor.
You're on 32 bit Vista and you're throwing shade at 8? Lol.I'm hoping that they will include maps for finnish cities or atleast their hometown. (not that hometown)
I really need to get rid of my 32-bit vista but I don't want to deal with the piece of crap touch device UI of win 8. Decisions, decisions.
You're on 32 bit Vista and you're throwing shade at 8? Lol.
LINKCEO Mariina Hallikainen said the addition of free tunnels and European buildings will be put into development as soon as the game launches.
"Unfortunately there's no time frame [for DLC] at this point, because we're still working on the game for release," she told Digital Spy.
"Right after that (release), we will start work on the tunnels. It will happen relatively soon after the release, because we will fully focus on that."
European buildings - which will be wall-to-wall city blocks - will "take a little while" longer due to them requiring "a lot of assets".
Hallikainen said it's a game "we feel very comfortable expanding" and will follow the same model at Crusader Kings 2 when it comes to post-release content, with a plan to release a combination of "bigger expansions, free content and smaller DLCs".
"Having such a small team, we can't have absolutely everything in the game that we want. So we're very committed to continue working on this for a long time after the release," she explained.
Developers of the game, Colossal Order has revealed free DLC will be available shortly after release,
LINK
Good stuff.
Very many people immediately connect Cities Skylines with Cities XL/XXL. Hell, I did it too.What are you on about...?
Where does Cities XXL come into this?
Sorry for the double post, but in the Angry Joe interview with Paradox, they say that pre-orders for this game are beyond their expectations (towards the end).
Good news for people who want this genre to get healthier with more competition.
Developers of the game, Colossal Order has revealed free DLC will be available shortly after release,
LINK
Good stuff.
Cautious optimistic. Seems entirely reasonable and expected.I don't like how they ended that article. Didn't instill a whole lot of confidence. I wonder if that was on purpose.
Cities XXL is just as buggy as Cities whatevah, dont buy.
Cities Skyline has been a bugfest through beta.![]()
It may be shitty but it's not Metro shitty!
- edit -
Yes, I know that you can make 8.1 almost like older ones but I still hate the touch device style crap.
It may be shitty but it's not Metro shitty!
- edit -
Yes, I know that you can make 8.1 almost like older ones but I still hate the touch device style crap.
So, as for our final test we decided to completely remove our transport network from our city, just to see what would happen. Remember certain city builders, where you had transport options, but those transport options didn't really influence your city or towns at all? Well, in CSL transport is vital: removing all buses, metro and trains from our metropolis soon left it in ruins. No alternative to cars means a lot more traffic, which will jam up the service vehicles as well, the result in our case was garbage piling up, dead bodies everywhere, crime, fires, you name it, no transport suddently ment total mayhem, and we loved CSL for that.
This article tested out mass transit and gave an insight into the importance of traffic management. This gives me relief that the teleporting cars doesn't automatically turn the game into easy mode. Read the whole thing.
http://www.cimexchange.com/page/index.html/_/articles/exclusive-csl-inner-city-transport-r124
Going to have to wait and see how that traffic thing plays out. Between that and the low-population per building thing, I'm starting to get the sense that simulating a full city of unique entities accurately is still just too hard for today's hardware.
This article tested out mass transit and gave an insight into the importance of traffic management. This gives me relief that the teleporting cars doesn't automatically turn the game into easy mode. Read the whole thing.
http://www.cimexchange.com/page/index.html/_/articles/exclusive-csl-inner-city-transport-r124