they were right. no one wants to leave the game.
At least until the major simulation problems start to surface, shortest route pathing, firefighter pathing, etc. Those are fundamental problems that ruin the game.
they were right. no one wants to leave the game.
At least until the major simulation problems start to surface, shortest route pathing, firefighter pathing, etc. Those are fundamental problems that ruin the game.
At least until the major simulation problems start to surface, shortest route pathing, firefighter pathing, etc. Those are fundamental problems that ruin the game.
Answering my own question, but....
http://forum.ea.com/eaforum/posts/list/9337653.page
It appears I'm not the only one seeing this. It's a game breaking bug if you depend on recycled materials to supply your city. Seems destroying a rebuilding fixes it... temporarily?
Hmm, this is true. Sadly, they'll be no community patch/mod for the fix either >.<
I will, whats you Origin ID, Im also on NA West 2
The disappointing thing is, once you do get to play, it's actually a pretty fun game.
.Update: 03/09/2013
SimCity Update 1.3
This update to SimCity contains the following updates and fixes:
General
Fix for a crash related to the highway interchanges and vehicles.
Traffic was optimized for complex road sections.
Fix for a specific case of city processing that forced players to rollback their cities to a previous state.
Fix for a crash some players saw when exiting their city.
Rapidly clicking or accidently double clicking the Claim city button will no longer create multiple regions.
We temporarily removed filtering by friends and maps on the Join Game screen to better support database performance. Players can still find friends' regions by going to their friends' profile pages.
Servers
Various database optimization to address issues with connecting to our servers
We've added 8 new servers (Oceanic 2, NA East 3, NA West 4, EU West 5, NA West 3, EU East 4, NA East 4 and EU West 6).
I want CHEETAH SPEED back god damn it!
At least until the major simulation problems start to surface, shortest route pathing, firefighter pathing, etc. Those are fundamental problems that ruin the game.
Education. I have a city of roughly 80k and my city is able to function with one small fire station, police station, and health clinic. All of my citizens are educated and they hardly ever start fires, commit crimes, or get sick.Well I was just playing for a little while and have decided to post some pictures of my fledgling city!
New Pillville
Pillville was my most successful city in SimCity 3000 Unlimited. A large portion of it burned to the ground and it was never able to recover. New Pillville hopes to never suffer this fate.
Currently has 34,000 citizens, and I'm netting about $8,000 an hour. Crime remains a huge problem despite an ever increasing police force and I'm not sure what else I can do about it.
Is SimCity saved yet?
Education. I have a city of roughly 80k and my city is able to function with one small fire station, police station, and health clinic. All of my citizens are educated and they hardly ever start fires, commit crimes, or get sick.
And your city is looking nice!
My city wants more workers. I have no more god damn room!
Not sure if got a reply from earlier or not but is there any reason to keep the lower-end schools once you get to Collect and Uni?
Education. I have a city of roughly 80k and my city is able to function with one small fire station, police station, and health clinic. All of my citizens are educated and they hardly ever start fires, commit crimes, or get sick.
And your city is looking nice!
Well, there are a few things you can check. If you open the Education page/data layer, you can see the percentage of students enrolled, the "level" of education, (which goes up from upgraded schools, universities, etc.) and what areas of your cities are receiving the most education.I'm doing something wrong I think because I'm having trouble with crime/fire/health in my city of 100K despite having a large firestation + several small ones, a few clinics, and 2 police stations. This is in a city that's relatively educated and without any gambling
Good question. I'm not sure. And on the topic of education, what is it with high tech industry constantly bitching about not having enough high skilled workers with a university and community college near the industrial zones?
My city wants more workers. I have no more god damn room!
Though I'm away from home right now, I absolutely love the game when I'm playing.So people are loving the game when they are playing it?
So people are loving the game when they are playing it?
So people are loving the game when they are playing it?
So people are loving the game when they are playing it?
Haven't had a single disconnect since I got the game, actually.
But to me it's currently a big disappointment. It's fun building a new city, but after an hour of play you have expanded to the zone limit in all directions and you're back to managing a grid if you want your city to be successful.
It's just not suited to how I personally play these games, so other people might feel very different.
build a dormitory town near your first city!
Away from my PC now I'm planning out where to go next with my circle city/future cities.the game is crack when everything is working.
quote me if you're planning in your head when not playing!
Everything is working great. Set up a Recycling Center so I could turn my Alloy and shit into Processors and stuff. It says No Recyclables... what can I do? I am trying to keep education high, so far nearly to 4 levels. Just missing college and University. What can I do?
Your fast expanded city easily bites the dust soon or later because you have to micromange every little details. Try a more organic evolution, and when you finally reach a limit try to expand into the surrounding areas.