I plan to try it when my brother gets around to fetching me a copy.Any news on the mac version?
Someone with a late 2010 iMac tried it on bootcamp?
It was probably my alloy gift since you needed some and I'm mr moneybags sitting on 12million and producing tons of tvs and computers haha.
how do i delete a city in my region to start over?
how do i delete a city in my region to start over?
how do i delete a city in my region to start over?
LOL.
You can't
Best bet is to tax the hell out of it and let it die then bulldoze it all.
LOL.
You can't
Best bet is to tax the hell out of it and let it die then bulldoze it all.
Definitely, the replayability is going to be quite poor, because like you said, the small cities kill variety, especially in a region where all the other cities are taken by friends so you can only control the one.To be completely honest, after finishing my first big city and almost completing our great work, I feel as though there isn't too much to see. Every city starts out exactly the same, and because the plots are so tiny, there isn't much room for variety. I mean I have enjoyed what I have played so far, but I'm not sure how long it is going to keep my interest. Anyone feel the same way?
fuuuuuck i buldozed everything have no money to rebuild it.
i can donate money from another city but for something kind of reason the money never arrives.
Here's a fascinating video I found where someone explains the pathing on all the various road types and what sims do at specific times of the day regarding R/C/I zones.
I'm definitely going to to try some theories based on these lesser road level ideas.
fuuuuuck i buldozed everything have no money to rebuild it.
i can donate money from another city but for something kind of reason the money never arrives.
I build 2 clinics and fully upgraded them but i still had people getting sick.
than i saw in the map that my processor factories are the biggest reason people are getting sick.
that and the wind going the wrong direction for me =(
what can i do without destroying these fully upgraded factories?
So lets say the first road of my city is a vertical road to a fixed stand point.
Every parallel road to that first road should be a high density road, while every intersecting (let's call it "horizontal") road should be a density lower?
That way, the high density (vertical) roads won't ever have stop lights in them, only people trying to get into the vertical high density roads (from the horizontal low density roads) would have to stop?
And I guess I should only plot (and create the grid accordingly) the high density road part, so I can get max building density while having medium density roads all over the place?
But then wouldn't the low density roads get overflown with traffic from the area plots trying to get to the main, high density road?
Having not tried it in practice I can't say precisely but I think you're on the right lines.
By the way in my 200k city I never had 4 road intersections. T junctions are the future.
So lets say the first road of my city is a vertical road to a fixed stand point.
Every parallel road to that first road should be a high density road, while every intersecting (let's call it "horizontal") road should be a density lower?
That way, the high density (vertical) roads won't ever have stop lights in them, only people trying to get into the vertical high density roads (from the horizontal low density roads) would have to stop?
And I guess I should only plot (and create the grid accordingly) the high density road part, so I can get max building density while having medium density roads all over the place?
But then wouldn't the low density roads get overflown with traffic from the area plots trying to get to the main, high density road?
Is that even possible..? o.o
With my 100k city, I have a 4 way intersection everywhere, and causes havoc with my traffic..
Ohhh okay, got it.
Also, didn't EA/Maxis say modding will be available for this game? What happened to that?
Quick question,
I've got a crap load of Residential, but keep getting told to "Zone Residential to get more workers"
Any suggestions?
That phrase has become a running joke between my brother and I. That asshole always wants more residential. But to shut him up you can get rid of Industry/Commercial (whichever demand is lower) and re-zone for residential.
Anybody got a region that I can join?
Having not tried it in practice I can't say precisely but I think you're on the right lines.
By the way in my 200k city I never had 4 road intersections. T junctions are the future.
I really am annoyed by how small the coverage area of police/fire/hospitals is...it's beyond unrealistic. In my city I'm about (on foot) 30mins away from a hospital, 10 from a fire station, and about 20 from a police station. Sounds fine, but in simcity I'm at a serious risk of being murdered in my burning home while also dying of cancer
I really am annoyed by how small the coverage area of police/fire/hospitals is...it's beyond unrealistic. In my city I'm about (on foot) 30mins away from a hospital, 10 from a fire station, and about 20 from a police station. Sounds fine, but in simcity I'm at a serious risk of being murdered in my burning home while also dying of cancer
Possibly a game bug, but people kept complaining about germs and it would seem no amount of clinics or hospitals seemed to reduce that, or my city is more polluted than I thought...
Here's a fascinating video I found where someone explains the pathing on all the various road types and what sims do at specific times of the day regarding R/C/I zones.
I'm definitely going to to try some theories based on these lesser road level ideas.