Oh, well that's not final design. People need to stop treating GDC as a press release and more of a design theory show and tell.
Its paper from lead engine engineer about philosophy behind glassbox, i think thats the most honest 'press release' You can get nowadays
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Here is proof: http://www.andrewwillmott.com/talks/inside-glassbox/GlassBox GDC 2012 Slides.pdfBut is there any proof? Like, couldn't someone just check their upload/download information while moving around between the different cities?
Anyhow, since the game has a single player component, I assume the game has some form of A.I in place to deal with regional stuff in those types of games. Couldn't that component simply be transferred to the client instead of being hosted on the server, if that's the case?
Its been also reported by players that it sending and downloading about 30mb of data per hour from EA servers. You cant change city or switch to region when You lost Your connection to EA servers either, it will boot You from the game automatically, but if You stay in city view, You can play for up to 15 minutes still.
If You asking about possibility to make it completely offline, yeah it can be done. They could emulate region server locally for example, its not switch on/off thing though, they would need to reprogram current implementation.
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@Jac_Solar
Yep, fudged population is definitely because of low system requirements. It could be done normally if they would require 4 cores processor as a base though.
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Bad example. In that screenshot that city is in sandbox mode with everything disabled: pollution, crime, sickness, etc. And taxes at 0%.
THIS is a much better example of optimizing traffic by exploiting the shortest path routing: http://www.youtube.com/watch?v=qV6PrEjaH8Q
It's a very interesting video and the results are not like that snaking image.
Thats great video. Thanks for posting it.
He made video just about managing traffic - http://www.youtube.com/watch?v=iuSiYxfSI-U&list=UUlRib6ZoLLCcO0uV3uOMr8w&index=2