Rentahamster
Rodent Whores
Dang, the Vu Tower sucks up shoppers like a vacuum.
Dang, the Vu Tower sucks up shoppers like a vacuum.
It's time for Maxisman!
I just tweeted him a TinyURL link with a short explanation. I'll update GAF if he responds at all.But, but ... Arthur Gies said it's not possible. Someone should let him know via twitter.
https://twitter.com/aegies/status/310282795564015616
lol, I mean in a good way.
It's kinda allowing me to direct the flow of shoppers in my city a little more precisely so that they don't interfere with the people trying to drive to work.
You need to mix in commercial zones with residential. That way, when a sim leaves a house and does the predictable "what's the closest shop?", they'll have only some meters to drive.
What's going on here?
What's going on here?
What's going on here?
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I stopped playing until they fix the Recycling Center bug. Fuck you EA/Maxis! I'm sick of rebuilding one every day only to have them stop working again shortly there after. Maxis did at least acknowledge its a bug they are working on, but this was several days ago.
They are probably working on a big gameplay patch or at least I hope they are.
What's going on here?
Shit pathfinding AI.
I've had a fire truck go in circles on the same stretch of road once while a fire was burning a building down right next to it...
With each new day a new lie is exposed. Great.
////////////////////////////////////////////////////////
//
// Trigger config file for SimCity
//
// key = triggerCode
// example:
// x = 0x1f000010
// control alt x = 0x1f00020
//
// After defining them here, you can add a trigger constant in SCGameInputManager.h such as
// const uint32_t kTriggerCode_BulldozerToolTweak = 0x1f00020;
//
////////////////////////////////////////////////////////
//
// DEBUG KEYS here
//
control shift 1 = 0x0dc3b465 // great works progress cheat
control shift 2 = 0x0dc4dc26 // great works unlock cheat
control shift 5 = 0x0e0a5cd4 // unlock arcology
control shift 7 = 0x0e4c99e3 // cheat to toggle great works operating state
control alt pageup = 0x0f0796f2 // wire article cheat previous article
control alt pagedown = 0x0f079700 // wire article cheat next article
////////////////////////////////////////////////////////
// Layer Manager
control alt k = 0x0d9fd251 // toggle print state
control alt c = 0x0d9fd27d // Toggle Map
control alt g = 0x0d9fd295 // Toggle debug layers
control alt h = 0x0d9fd2b4 // Toggle debug alerts
control alt shift i = 0x0d9fd2b5 // Toggle debug sinks in pipe overlay
control alt shift t = 0x0d9fd2b6 // Toggle debug mode for trade pipes
control alt shift d = 0x0d9fd2b7 // Toggle debug mode for destination colors
control alt shift m = 0x0d9fd2b8 // Toggle debug mode for distance heat maps
////////////////////////////////////////////////////////
// Misc
control shift n = 0x10000026 // Newspaper
////////////////////////////////////////////////////////
// Camera
///// Pan keys
a = 0x0dd4c52e // pan the camera left
d = 0x0dd4c52f // pan the camera right
w = 0x0dd4c530 // pan the camera up
s = 0x0dd4c531 // pan the camera down
left = 0x0ee17731 // pan the camera left
right = 0x0ee17732 // pan the camera right
up = 0x0ee17733 // pan the camera up
down = 0x0ee17734 // pan the camera down
// Zoom keys
Numpad+ = 0x0dd72fb7 // zoom camera in
Numpad- = 0x0dd72fb8 // zoom camera out
Z = 0x0ef53037 // zoom camera in
X = 0x0ef5303b // zoom camera out
pagedown =0x0ef58f24 // zoom camera in
pageup = 0x0ef58f2d // zoom camera out
= = 0x0f28efa9 // Zoom in
- = 0x0f28efaa // Zoom out
//Rotation Keys
Q = 0x0dd72fb6 // rotate camera left
E = 0x0dd72fb5 // rotate camera right
home = 0x0f14ee2b // pitch camera up
end = 0x0f14ee2c // pitch camera down
//Panels
control f1 = 0x0ef592af // help
f2 = 0x0ef66e4f // population
f3 = 0x0ef66cc1 // budget
f4 = 0x0ef66cce // mayor rating
//Shortcuts to tools
control r = 0x0ef66d3f // residential zoning
control c = 0x0ef66d46 // commercial zoning
control i = 0x0ef66d4c // industrial zoning
control u = 0x0ef66d52 // unzoning tool
b = 0x0ef66d56 // bulldozer
shift r = 0x0ef66d5a // road panel
shift p = 0x0ef66d5f // power panel
shift w = 0x0ef66d64 // water panel
shift S = 0x0ef66d69 // sewage panel
shift D = 0x0ef66d6d // garbage panel
shift G = 0x0ef66d72 // goverment panel
shift F = 0x0ef69e5a // fire panel
shift H = 0x0ef69e5f // health panel
shift C = 0x0ef69e63 // police/ crime
shift E = 0x0ef69e67 // education
shift T = 0x0ef69e6b // mass transit
shift U = 0x0ef69e6f // parks and culture
shift B = 0x0ef69eb2 // big business
shift X = 0x0f06482f // disaster palette
tab = 0x0f20a0a5 // flip through tool panels
shift tab = 0x0f20a0a6 // reverse flip through panels
//Road draw types
I = 0x0f10f092 // Straight
O = 0x0f10f093 // Circle
U = 0x0f10f094 // Curvy
H = 0x0f10f095 // Rectangle
J = 0x0f10f096 // Arc
R = 0x0f1f7b05 // Upgrade roal tool
Backspace = 0x0efa9bd6 // region / city view toggle
k = 0x0efab2fc // open challenges window window
L = 0x0efab30c // open leaderboards window
; = 0x0efab318 // open achievements window
' = 0xc86cf54d // open citylog window
escape = 0xc06c71c3 // open options window
//heavy layer controls
F5 = 0x0efab333 // open population heavy layer
F6 = 0x0efab33c // open happiness heavy layer
F7 = 0x0efab367 // open money heavy layer
F8 = 0x0efab36f // open income/expenses heavy layer
F9 = 0x0efab37b // open building density heavy layer
F10 = 0x0f1f7703 // open residential heavy layer
F11 = 0x0f1f7704 // open commercial heavy layer
F12 = 0x0f1f7705 // open Industrial heavy layer
4 = 0x0f1f7751 // open Water heavy layer
5 = 0x0f1f7752 // open Coal heavy layer
6 = 0x0f1f7753 // open Ore heavy layer
7 = 0x0f1f7754 // open Oil heavy layer
/ = 0x0efad65a // toggle next heavy data layer
C = 0x0efd2e72 // screen capture
V = 0x0efd2ecf // video capture
////////////////////////////////////////////////////////
// tools
control alt t = 0x0d75cc5c // bulldozer tool tweaker
control alt a = 0x0d75cc75 // bulldozer tool debug
enter = 0x8d31b469 // Toggle Region Wall Notifications panel
` = 0x0f2e1785 // Speed - pause
1 = 0x0d8bc5a9 // Speed - turtle
2 = 0x0d8bc5ba // Speed - rabbit
3 = 0x0d8bc5c7 // Speed - cheetah
//
// handle "click" events here. For 'normal' mouse down/up events, use above
// 0xFnnnnnnn is right mouse button 'click' modifier
// 0xEnnnnnnn is left mouse button 'click' modifier
mouse_button_right = 0xFd800d8d // disable tool panel
mouse_button_right = 0xFd800d7d // disable tool
any way to fix this? the bus just sits there for like 5 minutes and all the traffic backs up for no reason. Happens frequently in my city and its a huge traffic problem
any way to fix this? the bus just sits there for like 5 minutes and all the traffic backs up for no reason. Happens frequently in my city and its a huge traffic problem
How long does it take for radiation to decay? I think I got some from an alien attack.
Not with the current pathfinding, no. other than destroy the city and do that one winding road picture.
Benny Hill MarathonWhat's going on here?
Not with the current pathfinding, no. other than destroy the city and do that one winding road picture.
Have you tried moving the bus stop down a couple of blocks?
What does the "shortest path" path finding have to do with a bus that never moves?
But, but ... Arthur Gies said it's not possible. Someone should let him know via twitter.
https://twitter.com/aegies/status/310282795564015616
We do simulate the whole region on the server. There's a mirror of everything your city does, along with the cross-city region simulation.
Built a park-n-ride for my city last night. Had a few neighborinos from my GAF buddies come pay a visit:
Traffic was stuck like this for 15 minutes before I finally deleted the bus stop.
And for all we know it's not possible. All that hack did was disable the 20 minute timeout when it can't contact the server, it doesn't enable offline region trading nor saving your city in any way.
How the fuck could saving your city locally not be easily accomplished offline if Maxis wanted to? Offline trading surely should be no problem for them either. The whole argument is that Maxis are bullshitting with their "it's simple not possible because it's designed around being online" when it clearly is possible if they wanted it to be, without cutting any of their "design choices that requires online".
"Possible" and "Simple" are not the same thing. Of course it's possible, but how much re-engineering of the underlying code would be required is the question.
Maxis is clearly "working with" Polygon.
Another thing, what does the "guide me" button do? I clicked on the electronics one, got an achievement for clicking the button and nothing. Nothing happens at all.
I don't see how letting you save locally would require them to re-engineer the game, at worst they could just emulate a server for you locally... Of course someone would have to actually code it, but come on, of course it's very fixable for a team of developers like Maxis.
They tried to bullshit everyone with their "whole game needs to be re-designed", hell they even bullshitted with the simulation happening server side, everything has proven to be bullshit so far, the whole game doesn't need to be re-designed to allow something like offline trading or saving. When nothing is actually running server side like they claimed, what was the idea of designing it around being online all the time, other than DRM and forcing people to play it the way they want to?
How the fuck could saving your city locally not be easily accomplished offline if Maxis wanted to? Offline trading surely should be no problem for them either. The whole argument is that Maxis are bullshitting with their "it's simple not possible because it's designed around being online" when it clearly is possible if they wanted it to be, without cutting any of their "design choices that requires online".
Servers arent needed. If there was shared region play, it can be done via Peer to Peer like most other co-op games are (eg Borderlands 2).
It's all bollocks.
Your assumption that "nothing is actually running server side" is wrong and so are the conclusions that you derive from it. In fact, you tacitly acknowledge this by suggesting they would have to patch in things like "offline trading". The game, while currently broken in this regard, is designed around persistent online regions/world (run server-side) which allows for asynchronous gameplay between cities. They could, and should, let people run their own dedicated servers but to change the game to an offline model would be a drastic departure from the original design. The fact that your city is run locally doesn't change any of this.
Your assumption that "nothing is actually running server side" is wrong and so are the conclusions that you derive from it. In fact, you tacitly acknowledge this by suggesting they would have to patch in things like "offline trading". The game, while currently broken in this regard, is designed around persistent online regions/world (run server-side) which allows for asynchronous gameplay between cities. They could, and should, let people run their own dedicated servers but to change the game to an offline model would be a drastic departure from the original design. The fact that your city is run locally doesn't change any of this.
Of course, most of these features are currently broken but that doesn't mean they should be permanently broken on purpose. It significantly detracts from the gameplay.
But there's no reason not to allow a local, offline region. I haven't been able to join any online regions, because the join menu shows me games I CAN'T JOINNN. It would take a network programmer not too much time to simply allow the game to route back to a local server in the case of a local region, and that server program can start with SimCity, and no one would be the wiser. If a cracker takes the time, he'd program an application you'd start that would reroute all the data that was meant to reach the EA server, intercept it, and save all the save-related data in its own, local DB, and feed it back as needed.
It's not how you'd make an offline region if you had allowed for it to begin with (which would've rid the ridiculous requirement of only being able to save online) - but it would most definitely work without any type of "complete re-engineering"
Well, like I said, I think you should be able to run your own server which seems to be what you're suggesting (although you're suggesting a transparent local server but at that point we might as well be able to host multiplayer servers). I'm saying that removing the server all-together would be a big re-design.