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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Rentahamster

Rodent Whores
So is it a more micromanagement sim or macro?

I still think the maps are too small, but I accept that is a current limitation that they honestly want to expand and improve in the future. I also don't mind it as much as I thought I would have.

Even though there is less space to work with, there is more stuff to do in any given area, so I guess you could say that the complexity density has increased.

There is a lot of micromanagement if you want to play like that, with all the upgrades you can do to buildings, and city specializations. It's not necessary, though. You can get by well enough without having to pay too much attention to it. However, if you really want to push your city to the limits, you will have to effectively micromanage your resources and budget in order to increase your efficiency.

There is a macro element as well, especially if you're playing multiple cities in a region. Services and resources need to be cultivated and allocated accordingly. This too can be dealt with as meticulously or casually as you desire.

The nice thing about this game is that you can play it casually and do okay with a small population city, or play it more hardcore and ramp up the challenge organically with a huge population city.
 

Rentahamster

Rodent Whores
Oddly enough, I sometimes had problems loading (the loading screen would just keep going for 5mins, I force-closed the app, re-start, then the city would load in 5 seconds), but I think that was more of a problem with it being a beta client than my computer.

That was an EA server problem. On the bugs section of the beta forum, they were talking about heavy load, and fixes they were implementing on the servers to resolve the "stuck on loading screen" bug.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I think one of the best things I noticed way too late into the beta is that you can upgrade Parks as well. You can build a REALLY nice park between buildings that way, with only 1 part needing to be connected to the street, and then you can build extension after extension (e.g. every park-extension you build has expandable space itself!)

That was an EA server problem. On the bugs section of the beta forum, they were talking about heavy load, and fixes they were implementing on the servers to resolve the "stuck on loading screen" bug.


I figured as much, reported it during the beta, wasn't too much of an issue anyway, solved by just restarting. I'm sure they'll have figured it out by launch
 

Quick

Banned
Having kept myself mostly in the dark about this game since it was announced, seeing everything all at once is pretty awesome.
 

Tiktaalik

Member
I really, really want this game to be good, but I'm pretty skeptical if it can deliver. I'll be watching the impressions very closely.
 

feeble peanut

Neo Member
I've been listening to the soundtrack for a little while and I have to say... sorely disappointed.

Simcity 4/Rush Hour had such a good soundtrack by Jerry Martin and others but this new one sounds like I'm listening to the background music of a pixar movie. Yawn.

Anyone else feel down about the music like I am? I think I might have to switch out the music when I play this.
 

Tiktaalik

Member
I'm concerned that they've turned away from a city planning angle, and there seems to be an emphasis on gimmicky gameplay ideas over city simulation. I'm very much hoping the game is still very fun to play even if it isn't the game I would have wanted.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I'm concerned that they've turned away from a city planning angle, and there seems to be an emphasis on gimmicky gameplay ideas over city simulation. I'm very much hoping the game is still very fun to play even if it isn't the game I would have wanted.

What gimmicky gameplay ideas? I feel like with their new simulation engine (glassbox), it's hugely about city simulation. Also reminds me of this:

SimCity Is Smarter Than You (Even If You’re an Urban Planner)
 

Tiktaalik

Member
What gimmicky gameplay ideas? I feel like with their new simulation engine (glassbox), it's hugely about city simulation. Also reminds me of this:

SimCity Is Smarter Than You (Even If You&#8217;re an Urban Planner)

This video shows gameplay features like having a leaderboard for showing who's casinos are making the most money. I may well end up finding this to be a fun gameplay element, but at the moment I'm skeptical of its worth and I'd much rather have deeper city simulation features, such as subways, bike lanes, parking management and mixed use zoning.

The simulation elements that article highlights, like how putting the garbage incinerator too far from town can negatively affect trash pick up rate, is very cool and I'm looking forward to that.
 

Rentahamster

Rodent Whores
I'm concerned that they've turned away from a city planning angle, and there seems to be an emphasis on gimmicky gameplay ideas over city simulation. I'm very much hoping the game is still very fun to play even if it isn't the game I would have wanted.

I had those same reservations (and still do to some extent), but after trying out the betas and reading info about what their plans and goals are for this game, I'm not worried. The game was incredibly fun for me.

Resource management, road placement, budget juggling, service provision, all those things are still in the game and in some ways require even more thought than previous SimCity games.

Especially services, since they are no longer just buildings with a radius of influence. Now, they actually send out agents that carry out the service, so if your traffic sucks, they can't function properly.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
This video shows gameplay features like having a leaderboard for showing who's casinos are making the most money. I may well end up finding this to be a fun gameplay element, but at the moment I'm skeptical of its worth and I'd much rather have deeper city simulation features, such as subways, bike lanes, parking management and mixed use zoning.

The simulation elements that article highlights, like how putting the garbage incinerator too far from town can negatively affect trash pick up rate, is very cool and I'm looking forward to that.

I think that's part of the "trend" in newer games of social elements, that EA is just jumping on. People love leaderboards. -shrug-. I'm sad about the lack of that too, but I'm sure larger cities, hopefully a region creator (like in Sims 3) and a rush hour-style transit expansion will come at some point, hopefully soon.
 

Ranger X

Member
I really, really want this game to be good, but I'm pretty skeptical if it can deliver. I'll be watching the impressions very closely.

Same concerns as you. "gimmick cities" don't interest me and I also don'T want to play "Sim Town". I am very wary but watching this closely because the game seems to do some stuff very good!!
 
Same concerns as you. "gimmick cities" don't interest me and I also don'T want to play "Sim Town". I am very wary but watching this closely because the game seems to do some stuff very good!!

You just made me think... I would love another Sim Town. It is similar to Sim City in a few ways, but places emphasis on creating individual buildings, individual Sims, and making sure jobs/Sims ratio is balanced.
 
I am actually most excited for the simulation aspects of the engine right now. Sure the city size may be too small, but a lot of the processing is impressive on paper.

Put me down for joining a gaf plot, but i can't get the game right away. classes are bogging me down.

I believe my origin id is lightgrenades120 but not 100% on that.
 

GlassBox

Banned
The small city size didn't seem like a big problem when I played the Beta. I think what separates this SimCity from previous entries is that you end up focusing in more on each individual street and building, where as with something like SimCity4, you could pretty much ignore a whole zoned area and just let it build itself so to speak.
 

BearPawB

Banned
As someone who has watched a ton of beta videos, there is still plenty of complexity. It's amazing the terrible decisions people can make
 

dejay

Banned
Awesome OT but the release date in Australia in the 7th, not the 8th.

(edit) Holy shit, just checked every country in the official site; the UK is the only place getting it on the 8th. I'm sorry GB, but I'm amused by this.
 
I haven't been so undecided on a title before. On one hand it's Sim fucking City and I need it into my veins now!

On the other hand it's more like SimTown! Fuck!

...Preordered
 
I've been listening to the soundtrack for a little while and I have to say... sorely disappointed.

Simcity 4/Rush Hour had such a good soundtrack by Jerry Martin and others but this new one sounds like I'm listening to the background music of a pixar movie. Yawn.

Anyone else feel down about the music like I am? I think I might have to switch out the music when I play this.

I think the older games had quirkier and more interesting soundtracks.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
That lets all be mayor website looks pretty cool, nice campaign for the pre-launch of SimCity.

Yeah, a couple hours of live-streaming each day up to launch, with every day having a different theme, all with viewer-input? Pretty cool idea.
 
Thanks for the comments on the OT guys! It's my first one so I was a bit anxious about it lol. I'll update the post after work with the current live streaming promotion, a change in Australia's date as well as other bits and pieces. I'll probably include GAF's beta regions in the City Showcase section too ;)
 

Sober

Member
Haven't read up too much except the always-online (hopefully not as bad or they learned from D3), and pretty much how Glassbox works on the surface (so everything in the simulation is active and not just numbers with little context). I played a ton of SimCity 4 and I don't really care about the cities being maximum of an SC4 medium-sized one or anything. I do hope they talk about mods or if there will be a workshop-like implementation or something.
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
Do we have any info about a steam version?
 

dejay

Banned
There will never be one. It's an EA game, they have Origin. The only EA games on steam are old ones, before they pushed Origin.

In other words, if the origin is Origin, there will be no Steam, but if the origin is Steam then there will be Steam and Origin.

If you want to ride a steam train in Oregon you can but if you want to play with a train in SimCity whilst riding a steam train in Oregon you have to use Origin on the steam train in Oregon but not use Steam whilst riding the steam in a train in Oregon whilst playing on Origin.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
In other words, if the origin is Origin, there will be no Steam, but if the origin is Steam then there will be Steam and Origin.

If you want to ride a steam train in Oregon you can but if you want to play with a train in SimCity whilst riding a steam train in Oregon you have to use Origin on the steam train in Oregon but not use Steam whilst riding the steam in a train in Oregon whilst playing on Origin.

Now my head hurts...
 
Nice OT, Cjdamon042. In the past couple of days my hype went from zero to through the roof after I watched some beta playthroughs on youtube. I had no idea what I was doing during the beta, but after watching those videos, I went ahead and pre-ordered, and signed up for a 16 city server over on Reddit.

One thing that concerns me about the multiplayer is how they will handle game speed. If one player plays at llama speed, and another at cheetah, won't the one playing at cheetah have an advantage? Or will the play speed be predetermined and locked when the server is created? I'd like to take my time building my city, but I don't want to fall behind while other cities surge ahead.

Regardless, looking forward to March 5.
 

Rentahamster

Rodent Whores
Nice OT, Cjdamon042. In the past couple of days my hype went from zero to through the roof after I watched some beta playthroughs on youtube. I had no idea what I was doing during the beta, but after watching those videos, I went ahead and pre-ordered, and signed up for a 16 city server over on Reddit.

One thing that concerns me about the multiplayer is how they will handle game speed. If one player plays at llama speed, and another at cheetah, won't the one playing at cheetah have an advantage? Or will the play speed be predetermined and locked when the server is created? I'd like to take my time building my city, but I don't want to fall behind while other cities surge ahead.

Regardless, looking forward to March 5.

It's asynchronous play, so it doesn't really matter all that much.

I don't really see how another player would "have an advantage", as you aren't really competing with each other.

Unless the goal of the entire region is to build your cities as fast as possible, I don't see how you playing on normal speed is going to negatively impact the other players much.
 

Twinduct

Member
Bleh so on the edge of pre-ordering! But the always online restriction has me worried about latency issues.

The always online restriction ain't handled by Server/ Client for every lil thing right?

Lastly asking if any angel can donate me a Beta key. I hope there is a demo on launch, since I do believe most of my 'fears' or 'issues' with the current rendition of Simcity is based on my history with SC4 and how I feel those systems will be hampered by the current setup. I also believe that once I actually gets my hands on the new system I would be able to judge more fairly.
 

Rentahamster

Rodent Whores
The always online restriction ain't handled by Server/ Client for every lil thing right?

No. It's not like Diablo 3 where stuff in the game handled by the server too.

The SimCity servers just validate all the things that go on in your city to make sure that you're not cheating or something. The entire simulation runs on your computer. You can be disconnected for about 10 minutes at a time or so, before the game kicks you out.
 

dejay

Banned
Bleh so on the edge of pre-ordering! But the always online restriction has me worried about latency issues.

The always online restriction ain't handled by Server/ Client for every lil thing right?

Some people disconnected their internet whilst playing a city in the beta and it only spat the dummy when the hour was up, so there's not a lot going on with the servers in single player.

(edit) and beaten like a dirty stepchild
 

Twinduct

Member
No. It's not like Diablo 3 where stuff in the game handled by the server too.

The SimCity servers just validate all the things that go on in your city to make sure that you're not cheating or something. The entire simulation runs on your computer. You can be disconnected for about 10 minutes at a time or so, before the game kicks you out.

Some people disconnected their internet whilst playing a city in the beta and it only spat the dummy when the hour was up, so there's not a lot going on with the servers in single player.

(edit) and beaten like a dirty stepchild

Ah that kinda helps things quite a bit! Having shitty internet I kinda always shut down any hype once forced online components are announced. Glad to hear their not going the wrong route with this one!
 

Rentahamster

Rodent Whores
Yeah, so stuff like ping and whatever shouldn't really influence your gameplay experience as much as, say, Diablo 3, or some FPS game.
 
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