Rentahamster
Rodent Whores
So is it a more micromanagement sim or macro?
I still think the maps are too small, but I accept that is a current limitation that they honestly want to expand and improve in the future. I also don't mind it as much as I thought I would have.
Even though there is less space to work with, there is more stuff to do in any given area, so I guess you could say that the complexity density has increased.
There is a lot of micromanagement if you want to play like that, with all the upgrades you can do to buildings, and city specializations. It's not necessary, though. You can get by well enough without having to pay too much attention to it. However, if you really want to push your city to the limits, you will have to effectively micromanage your resources and budget in order to increase your efficiency.
There is a macro element as well, especially if you're playing multiple cities in a region. Services and resources need to be cultivated and allocated accordingly. This too can be dealt with as meticulously or casually as you desire.
The nice thing about this game is that you can play it casually and do okay with a small population city, or play it more hardcore and ramp up the challenge organically with a huge population city.