facetiousness aside, you know what I mean.
I do like the irony of people on a internet message board complaining about how a game that's aimed at online interactions requires you to be online to play.
I really don't want to ever live in this region of the planet where you do have internet that's capable of downloading 12 gigs, but it's so unreliable that the though of being online to play a game is unbearable.
If you're trying to make a point (for instance, this is a bad thing because if your servers ever go down, we won't be able to play the game), I can understand, and I applaud you for behaving that way. I'm not that strong minded. I also think that's a lost battle, but this isn't the place for that discussion.
However, most PC Games are not "future proof", be either draconian online DRMs or simply incompatibility between running environments (read: Operational Systems). However, that's the great thing about PCs: The community is there to pick up the slack, and somebody will someday figure out how to remove the Online requirement (afaik, everything on your city is processed locally, only regional stuff is processed on the servers). They did it in Assassin's Creed 2.