Roxas said:Just booted up the PS3 version this morning and there is a patch up (~350MB)
Any ideas what it could be? Seems a fairly hefty patch.
mjc said:Does anyone have tips on how to survive attacks from those exploding spider things? I'm playing on hard so its even more frustrating when they gang up on you and its game over in two seconds. Some type of grenade would be super helpful with these guys but they move so damned fast that you have to use the statis to stop them. You step out of the bubble and you get mobbed. You stay in it until it expires and you get mobbed. Damn.
Bootaaay said:Picked this up for a £10 and I'm loving it - just completed it through on normal (), and now I'm about to re-start on hard to finish off a few trophies and get the other ending. I was surprised at just how much I enjoyed it - the gunplay is solid (as was Wolfenstein, which I believe is using the same engine) and does a good job of scaling your power from lone soldier to time-manipulating bad-ass (even if you do end up wildly overpowered by the end), while the story is entertaining and keeps things running at such a pace that it never becomes boring. The game isn't perfect and has it's fair share of flaws, and it's doesn't do anything you won't have seen before (outside of some flashy physics set-pieces), but if you can find it for a reasonable price you could do a lot worse. For me Singularity is easily the biggest sleeper hit surprise of the year so far.I killed Barisov
Picked this up for a £10 and I'm loving it - just completed it through on normal (I killed Barisov), and now I'm about to re-start on hard to finish off a few trophies and get the other ending.
Rated-Rsuperstar said:There's 3 endings.
Yes, but I used it only in the tunnel, to stop one group in front of me from fucking me up while I dealt with the second group behind me. I didn't have enough TMD energy to do much against the big swarm inside the nest proper. I could age two ticks and fully deplete my energy, but sometimes the tick would explode in my face anyway, so I'd lose the energy and not have a benefit from it. I also tried saving the energy and using it on TMD impulses, though then I'd usually still take lots of splash damage from killed ticks. The impulse range (without upgrades) is too short to pop them from far enough away.Hela said:Did you use the time slowing bubble (I can't remember what it was called)? Pop that, get in it, shoot the ticks, move on.
Rated-Rsuperstar said:Throw down a bubble and pulse attack them from inside. Before the bubble closes, create another and move to it. The assault rifle is also good for picking them off from far away.
MacBosse said:What are you smokin'? Feels like MW2?
Gimme some of that crazy stuff!
Hela said:Did you use the time slowing bubble (I can't remember what it was called)? Pop that, get in it, shoot the ticks, move on.
tiddles said:One thing I didn't get - who was it that actually left the messages?
That was great :lolRicker said:The dreaded Tick room...this video was in this thread awhile back,thought it was worth a relink...until you figured this section out it`s one of the most frustrating thing ever hehee...
http://www.youtube.com/watch?v=jbE2SMCK5Q0
Bootaaay said:Did you not see the final video after the credits?I think. For an FPS game, the story is surprisingly complex. :lolKathryn wasn't dead, just trapped in 1955 - you see her writing the notebook Mir-12 uses to help Renko, but the chrono notes on the walls were written by the first version of Renko to go back in time, the one who you see get crushed in the burning building as you save Dimichev at the very start.
LongDongJunon said:But his brother doesn't know how to use numbchucks.
I would guess she was talking abouttiddles said:I thought that's who it might be, but I wasn't sure... when the notes on the walls say things like "don't trust him", are they talking about Demichev? Or Barisov? Or somebody else?
Yeah I don't know. I tried doing that on my 2nd run through the ending but it doesn't let you.NIN90 said:Just finished it on PC. Great game.
About the ending:Why couldn't Renko just shoot Demichev when his other self carried him through the fire instead of killing his other self?
Guy could use some anger management therapy.Eggo said:
Haunted said:Guy could use some anger management therapy.
1) I'd say so. This was my surprise hit of last year, I enjoyed it greatly.NotTheGuyYouKill said:I'm considering picking this game up tomorrow from Best Buy, but I had a couple of questions before I did...
1) Is it worth buying at 40 dollars? Reviews for the game are pretty good, but I'm wary of buying games at full price that I'm not a hundred percent on... but then Best Buy dropped the price, so I was curious.
2) Does the SP come to a satisfactory ending (cause with the sales, I doubt there'll be a sequel) or are there obvious sequel hooks or whatever?
Neuromancer said:1) I'd say so. This was my surprise hit of last year, I enjoyed it greatly.
2) It has 3 satisfactory endings! No really, they're excellent. Better than most game endings these days. It's easy to see them all too if you don't want to replay the whole game, you can just load the last checkpoint.
Ah I like silent protagonists, especially in FPS's. I think it's weird when they talk but I'm controlling everything else they do.NotTheGuyYouKill said:Got the game today.
It's pretty cool so far. I'm not too far into the game, I just got the TMD which is awesome. The atmosphere of the game is great, I like the visuals, the story is interesting so far. My only con so far isthe silent protagonist. I hate silent protagonists. When the bad guy shot Devlin in the head just before Nate had to run while handcuffed, I was annoyed that he didn't say anything or whatever.
Neuromancer said:Ah I like silent protagonists, especially in FPS's. I think it's weird when they talk but I'm controlling everything else they do.
I like silent protagonists because (as dumb as this sounds) I can kind of pretend to be that guy. Once he talks, it's not me anymore.NotTheGuyYouKill said:The thing is, they have a name and a face and an occupation. Other people interact with them, but they're just... flat. At least if the character speaks, I can sympathize and understand their point of view. Just running around shooting shit and not acknowledging anything is... borderline sociopathic. There's no reaction to anything, and I feel more disconnected than anything.
Very rarely does silent protagonists not bug me (Half-Life and Bioshock may be the only games with silent protagonists that don't bug me). But nevertheless, the other aspects of Singularity's narrative sorta make up for the main character never speaking. I particularly like how the island creepily semi-shifts between the past and the present. That is cool. Really liked the burning building sequence and the subtle changes after. That was really awesome.