So there's Konami trouble concerning the console patch =/
How come I am not surprised ...
So there's Konami trouble concerning the console patch =/
So there's Konami trouble concerning the console patch =/
And the custom colors are close
So there's Konami trouble concerning the console patch =/
And the custom colors are close
Edit: I'm feeling like I'm being a dick by saying this but the new tracks don't have proper ID3 tags attached to them -_-'. Oh well I've added them but just as a heads up for somebody blindly adding them to their collection thinking it'll fit right in.
Damn .
I've been checking here every other day hoping for an update on console Squiggly
So there's Konami trouble concerning the console patch =/
And the custom colors are close
I am still waiting for some good assists and hypers to show up. I am hoping that he becomes a good Double alternative.A lot of news from this video : http://www.youtube.com/watch?v=HI6-dmI3Xto
Mike Z. now has a Killer Instinct Jacket.
The NPCs are funny.
Big Band is getting more and more amazing. :3
look at what came today:
what's in the box?
Ah okay, I have not seen that yet. Maybe Monday.George and the steam card were in a box.
Poster was in a separate shipping tube.
Wait...are these indiegogo rewards? Where's mine Q,QAh okay, I have not seen that yet. Maybe Monday.
Wait...are these indiegogo rewards? Where's mine Q,Q
look at what came today:
what's in the box?
Known about the project and Mike Z consulting for it for awhile now, but didn't know about the Kickstarter until the GAF thread for it.
While it'd be cool to see, I don't think it's going to hit its target, because I'm sure lots of people, and most importantly, the people that would actually pay to see this game made, probably don't even know it or the KS exist.
A big reason why Skullgirls got the 828k was because of the art/music/bells and whistles. I really wonder if it ever got broken down why folks donated. I suspect art/design would top the list, and gameplay design would be fairly low. (and I like the gameplay outside of a few minor squibbles)
This game doesn't have that.
All of you are welcome!
No one shared it?
Mike Z showed off an idea for an IPS change Saturday during the SG/MvC3/SF4 team tourney at Super Arcade. First post contains a mostly accurate summary of the IPS change http://skullgirls.com/forums/index.php?threads/possible-new-ips.716/
Basically, imagine Skullsgirls length combos, but eveything is a link. That us BlazBlue. It sucks.I just read the whole thread and I can't wait to test this too. I am also bored with people complaining about everything just because it's change. Some have good argumentation, but seeing Mike going secret at the end of the thread because he's bored makes me sad as I live this process of open development even if I don't post often on Skullheart.
Also does someone has an explanation about the timed combo in BlazBlue Mike is talking about here ? http://skullgirls.com/forums/index.php?threads/possible-new-ips.716/page-11#post-21149
If I am correct, BBCT/BBCP you have to time perfectly your combo within a frame window or it will just not work ? I didn't know these games had this systems.
I just read the whole thread and I can't wait to test this too. I am also bored with people complaining about everything just because it's change. Some have good argumentation, but seeing Mike going secret at the end of the thread because he's bored makes me sad as I live this process of open development even if I don't post often on Skullheart.
Also does someone has an explanation about the timed combo in BlazBlue Mike is talking about here ? http://skullgirls.com/forums/index.php?threads/possible-new-ips.716/page-11#post-21149
If I am correct, BBCT/BBCP you have to time perfectly your combo within a frame window or it will just not work ? I didn't know these games had this systems.
Um ...
... UMMM
For those who don't know, there've been rumblings about a Skullgirls guest character in the Japanese Fighter, Under Night in Birth : EXE Late ... and then this popped up in Skullgirls' official art gallery!
Looks better than our Filia.Um ...
... UMMM
For those who don't know, there've been rumblings about a Skullgirls guest character in the Japanese Fighter, Under Night in Birth : EXE Late ... and then this popped up in Skullgirls' official art gallery!