IntelliHeath
As in "Heathcliff"
Beowulf hits PS3 and PC on Friday, April 17th!
Awesome! A fantastic week of DLC characters! Mewtwo and Beowulf!
Beowulf hits PS3 and PC on Friday, April 17th!
Awesome! A fantastic week of DLC characters! Mewtwo and Beowulf!
Beowulf hits PS3 and PC on Friday, April 17th!
Beowulf hits PS3 and PC on Friday, April 17th!
Nice!And just got word that Beowulf will also be hitting 360 on 4/17!
Rav, any idea what time the psn will update tomorrow?
Bad news, EU folk...
Just got word from SCEE that they've delayed it to the 24th.
No reason was given, there was no communication, and I don't know why they moved it a full week away when they could've moved it only a day or two.
As you know, we've consistently had problems with this sort of thing with SCEE, so I apologize for getting your hopes up when I probably should've known something like this would happen again.
Anyone have MKX that can give me a screenshot of our credit for the stick driver?
Bad news, EU folk...
Just got word from SCEE that they've delayed it to the 24th.
No reason was given, there was no communication, and I don't know why they moved it a full week away when they could've moved it only a day or two.
As you know, we've consistently had problems with this sort of thing with SCEE, so I apologize for getting your hopes up when I probably should've known something like this would happen again.
Now the stages can be upgraded from static 2D to 2D with 2 frames animation.Hey Rav! Curious if the news of the new Vita update freeing up memory will help you guys out making an even better version of SG for vita?
Now the stages can be upgraded from static 2D to 2D with 2 frames animation.
engineerfromsfa3ps1charliestage.gif
Hope the extra ram helps the game have the original stages and what I wrote stay as a joke
Though we have not seen anything most of the really great 2d fighter ports of Vita have pretty long load times. I have no idea how game code and stuff works but I would most likely take load time improvements over level improvements. Either way is cool, and honestly they seem like the sort of developer that would not have been making a Vita version (especially cross play) that was jank in the first place.
Still working out some kinks in performance and memory, but that's the most of it.
Backgrounds are currently 2D, but we'll see if we can get them back to 3D after some further optimization, now that we have the additional memory they just unlocked.
Weird, I'm on the east coast and it's not up yet. Is it listed under skullgirls or skullgals?
Beowulf is up on steam.
I just updated the game on steam and he was already in my character select list, so have you updated it?
If you got a key from the IGG campaign, he gets added to your game automatically. If you bought it elsewhen, you need to go to the DLC page to grab him.
Oh, so that's why I never have to go and buy ever character. Good to know.
Yeah I just needed to restart Steam
Well at least the patch is out, and there are a lot of people playing online! I can wait for Beo.Bad news, EU folk...
Just got word from SCEE that they've delayed it to the 24th.
No reason was given, there was no communication, and I don't know why they moved it a full week away when they could've moved it only a day or two.
As you know, we've consistently had problems with this sort of thing with SCEE, so I apologize for getting your hopes up when I probably should've known something like this would happen again.
And umbrellaAnd yep, this pretty much confirms she'll be a playable character if Skullgirls 2 happens. After Black Dahlia and Isaac, of couse
You could call it... Deus Ex AnniemaI didn't really likeappearance that much. IDK, she just felt like Deus Ex Machina: the character, and took the focus off Beo a bit too much. Still, loved the story mode.Annie's