Though Vicarious first Skylanders game was the first one on 3DS which had jumping. So in some ways it was about them adapting the gameplay of the previous games and add jumping...to change things a little, more than laziness. Trying to adapt kids to jumping in yhe game. Is also probably why this one doesn't have double jumps; while the 3DS games have (which has always been closer to Crash and Spyro).Jumping is certainly not a welcome addition for me. It allows the level designers to be more relaxed about the layout, which is is undoubtedly why it was added. Bounce pads require some time and effort to place appropriately. It was likely easier to just add a jump button. This has the negative effect of messing with the button configuration we have been using for two years, as well as increasing the dexterity requirement for children. My four-year-old daughter certainly would have had a much more difficult time trying to jump around rather than simply bounce.
It is a nice and welcone addition; also makes for some cool platforming areas.
Jumping was and still is in the 3DS games (plus double jumps and attacking in mid-air).I always thought they'd keep jumping on the 3DS versions. Y'know, more like a classic Spyro game.
Can you actually jump off the edge in Swap Force? If so, they really should've stuck with Bounce Pads for kids.
On both games you can jump over some edges but not all.