Skyrim - 6 New Screenshots (July 22)

Vire said:
It's really no excuse considering how Gears of War and Arkham City look on the same exact hardware.

The lighting here is terrible.


Fair point, But I suppose it could be argued that Skyrims world is massive compared to them games but one things for sure about Skyrim, The character models are so poor and if it's plagued by same voice overs for multiple characters saying the same lines over and over like in Fallout then I seriously hope that someone finally calls them out for such lazy ass VA.
 
Vire said:
It's really no excuse considering how Gears of War and Arkham City look on the same exact hardware.

The lighting here is terrible.
Uhm, considering the game world in Skyrim is astronomical in size compared to the tiny corridors in Gears of Wars it's actually quite embarassing for Epic that Bethesda manage to do things this good on the same hardware.
 
The graphics don't bother me, modders are going to be all up in this game even more than they were with Morrowind and Oblivion because of the power difference between PCs and consoles.
 
Horsemama1956 said:
I'm looking at that and nothing has changed with Bathesda. Characters and objects are constantly falling through the floor/walls/trees. The weapon goes through the hands of the main character.

They need to hire some people that can spot that shit because they apparently can't see things constantly going through other objects.

It's hard to judge how the game looks with such low quality video. It might FLOW nicely as a complete package, but I'm not really seeing great graphics.

I watched this trailer and noticed that objects and NPCs/monsters have no shadows? Did Bethesda address this? Will the PC version be like this?
 
Maybe it is just me, but I am pretty sure that I will be so busy exploring, joining guilds, doing quests, calling down storms and slaying dragons that some low resolution textures here and there will probably not register too much. Then again, even fugly ass Morrowind still manages to suck me in after all these years. There is more to a game like this than just having the highest end visuals. But again, it looks plenty good enough for me. It is better than Oblivion, that is for sure.
 
First two shots impressed me.... but that third shot was meh. I'm sure the game will look great, even before the expected awesome mods coming. I'm just a little sorrow about the lush green landscapes being non existent.
 
Amazing for an vast open world, multi-platform on-consoles-too game to look that good. Good job Bethesda. It's no Witcher 2 but damn. All the people complaining will be day 1 buyers. I`m loving it personally.
 
They also still have a few months of work to do on the game. It is not like we are looking at screens of the finished product here. Besides, the screens simply do not do the gameplay footage justice. I can scrounge up bad screens for even the best looking finished games.
 
I will buy this day 1, but after playing Witcher 2 and many other recent games I am pretty let down by the graphics. I am sure I will have a blast with it though.
 
Oblivion was beautiful when it released. Fallout 3 on Ultra was demanding on my modest pc. Come November, my GTX 560 Ti will chew Skyrm on maxed settings.

The game is nowhere near close The Witcher 2, but it is far better than DA2, and that makes it a day one purchase.
 
Fredrik said:
Uhm, considering the game world in Skyrim is astronomical in size compared to the tiny corridors in Gears of Wars it's actually quite embarassing for Epic that Bethesda manage to do things this good on the same hardware.
Are you kidding me? No one is expecting an open world game to look like Gears obviously, but just because it's a "corridor" shooter doesn't make Gears 3 any less of a visual milestone.
 
I don't give a shit how it looks. Sure it's not technically beautiful, but it's beautifully designed.

It's a free-roaming Elder Scrolls game set in a Nordic environment. My money was already on their doorstep the second it was announced.
 
Kolgar said:
I am glad to have started playing video games in the 1970s.

These shots look ultra-frakking GODLY to me.


Really? What does a truly good looking game look like to you then?



ironcreed said:
They also still have a few months of work to do on the game. It is not like we are looking at screens of the finished product here. Besides, the screens simply do not do the gameplay footage justice. I can scrounge up bad screens for even the best looking finished games.


This far along you rarely see any of the major changes you're implying. Also these aren't bad screens scrounged up by you, but supposedly awesome looking ones carefully selected by the PR department.
 
I guess everyone is ignoring the fact that these shots were purposely washed out for a magazine spread. Come on, take a look at some of the trailers and you will see dark and shadowy dungeons, and characters with actual shadows.
 
Fredrik said:
Uhm, considering the game world in Skyrim is astronomical in size compared to the tiny corridors in Gears of Wars it's actually quite embarassing for Epic that Bethesda manage to do things this good on the same hardware.

What?
 
LOLZ Easily up there with Uncharted 3 and God Of War 3 for best console graphics! These trolls forget how large this world is compared to a game like the Witcher 2.
 
Fallout-NL said:
This far along you rarely see any of the major changes you're implying. Also these aren't bad screens scrounged up by you, but supposedly awesome looking ones carefully selected by the PR department.

Even so, my point was that even some of the best looking games have had less than flattering screens released for them and they ALWAYS look better in motion than in screens. Such is the case here as well.
 
Oblivion with mod looks better.... hell even Morrowind with mods looks better than those screenshot.

Don't tell me those are PC screenshots please.
 
bengraven said:
I don't give a shit how it looks. Sure it's not technically beautiful, but it's beautifully designed.

It's a free-roaming Elder Scrolls game set in a Nordic environment. My money was already on their doorstep the second it was announced.

Yep.

Besides, we've seen the game in motion and it most certainly does look better, don't know what people are freaking out about.
 
Loving the outdoor sections, but the indoors look bleh. The lighting is just so flat, and just looks, off. Character models are miles above oblivion, but that doesn't say too much. They are definitely disappointing in some regards.

None the less, this game looks super fun. I know it will be a blast, I cant wait.
 
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Blue Ninja said:
It looks like a big step up from Oblivion in terms of animation, but it's still pretty awkward. The most jarring omission is any kind of reaction animation to being killed. Everything just becomes an insta-ragdoll. The person getting shot by the bow in the cave for instance. Nobody dies like that. And the guy getting picked up and dropped by the dragon at the end... he's just an instant ragdoll from the second he's touched. No struggle or flailing of arms. Looks ridiculous.
 
I don't get the hate sure the looks don't compete with the witcher 2, but few games do. It looks like a big improvement for stock oblivion and judging by the little in game stuff we have seen it really shines when in motion.
 
Looks good enough for me. More than screens, though, videos were what actually wowed me about this game's presentation. The much improved horse-riding animation looks great.
 
Looks terrible. Period. I'll wait until someone mods it with textures before buying if that is anything what the final release looks like. I doubt it will look that bad. I just can't see it.
 
I hate how those tree's and some of the enviroments look. Why do they look so bad?

Whatever, have we seen all the races available?
 
loganclaws said:
Watch the trailer. All monsters and NPCs are missing shadows, same for lack of environmental shadows.
Lol no, 16 seconds in, the wolf that attacks you clearly has a shadow.

Edit: Shadows all over the place, you might just be blind :P
 
Maybe Bethesda should make Skyrim a corridor shooter so people won't freak out when an open world game made for 6 year old hardware doesn't set any graphical benchmarks.
 
Wait, so Skyrim now looks officialy average or meh at GAF? Holy shit some people really need to consider the type of game and hardware it is supposed to run on.
 
Cday said:
Maybe Bethesda should make Skyrim a corridor shooter so people won't freak out when an open world game made for 6 year old hardware doesn't set any graphical benchmarks.

Unfortunately I think you are probably right. I think we're seeing the new generation of gamers with no or childish concept of relativity here. I just hope the attitude catches on and that we'll lose these types of games in the future. It's not like there's a lot of developers out there willing to take on these kinds of massive projects. With that said, Bethesda isn't untouchable, people should of course be able to express their rational and constructive opinions.
 
If they make exploration as fun and rewarding as it was in Morrowind, they can make the graphics worse than in Oblivion for all I care. And so far they have shown graphics with better animations and better faces, and places that seem much more interesting than in Oblivion. I´m a happy camper.
 
Gillian Seed said:
LOLZ Easily up there with Uncharted 3 and God Of War 3 for best console graphics! These trolls forget how large this world is compared to a game like the Witcher 2.
Plenty of other huge open world games look far better than this. A huge world is no excuse for your game looking kinda assy. They are running around with all the other mega expensive AAA console games these days, so if you do not have the budget or resources to keep up a high level of consistency then you need to scale down your project. Otherwise you are fair game for graphics comparisons to all the corridor shooters out there.
 
This is one of those games that looks just a little bit worse in every batch of shots. Right now we're getting really close to Oblivion levels of muddiness.
 
Ceebs said:
Plenty of other huge open world games look far better than this. A huge world is no excuse for your game looking kinda assy. They are running around with all the other mega expensive AAA console games these days, so if you do not have the budget or resources to keep up a high level of consistency then you need to scale down your project. Otherwise you are fair game for graphics comparisons to all the corridor shooters out there.

Gameplay concessions for the sake of slightly better graphics? No thank you. This has nothing to do with budget, Bethesda are making the kind of games they like to make. They aren't out to compete with corridor shooters and other "AAA" games.
 
Ceebs said:
Plenty of other huge open world games look far better than this. A huge world is no excuse for your game looking kinda assy. They are running around with all the other mega expensive AAA console games these days, so if you do not have the budget or resources to keep up a high level of consistency then you need to scale down your project. Otherwise you are fair game for graphics comparisons to all the corridor shooters out there.

Plenty? I don't know about that. Especially ones that are also on 360/PS3.
 
Cday said:
Gameplay concessions for the sake of slightly better graphics?
They are already doing that. See: levitation.

The problem isn't that it looks like that on consoles, the hardware wouldn't allow this type of game to look much better. The problem is that they claim it will look the same on PC.
 
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