The Hermit
Member
Interfectum said:
I would love if next Zelda has voice acting and the only sample for Link's voice would be the "excuuuse me" every time you talk to an NPC.
Interfectum said:
Raonak said:it only got a 9/10 from GamesTM.
It's gonna drag down the meta. then I won't like the game anymore![]()
walking fiend said:You watch Miyazaki's movies in English and are referring to them as quality?
Anyway, there are silent characters in Miyazaki's movies as well, many of them actually.
The cynical side of me chalks this up more to Nintendo's fear of well-explored domains that they have no experience in. I suspect -- as in, have no evidence to prove, but can reasonably guess -- that they don't have the internal dev-architecture and/or staff in place to handle both a reasonable, charming translation that works in spoken English, and the voice-direction and performance capture techniques on the level of their peers, so they simply choose not too.DaBuddaDa said:I think they do understand this completely, judging by the fact that they, after 25 years, still are adamant about not including English/Japanese/whatever spoken dialogue. It certainly isn't because Nintendo doesn't have the time, money or talent to do so.
Yes, I just wanted to point out that even in Movies where many characters speak, there are characters 'designed' not to speak, let alone a game like Zelda that is totally designed around characters not speaking. It is not as if they have no voice, there's plenty of that, they just don't talk.DaBuddaDa said:And movies are written to be movies. Zelda games are not written to be movies, the scripts don't jive with spoken words, they're made to work within the context of the Zelda world.
Ok substitute the word "choice" with options, the statement i made still makes sense.walking fiend said:Not really, I didn't say they put Zelda in 'your' shoes, you are put in 'Zelda's' shoe; It is the difference between watching an story as it unfolds, and experiencing as it unfolds; not that I implied this lets 'you' to 'tell' the story.
And if it was up to me, I would say the biggest coup out statement in video game history is players having choice, maybe partially outside 'very' few titles, such as original Deus Ex.
Refreshment.01 said:So pirates get the best version again
I think the game would benefit a lot from a invented dialect, like the ones Team Ico uses for their games. Not Banjo Kazooie level grunts and screams.
No it's pretty much what everybody has said. the fantasy world does not work with English voice acting. Listen to any voicework in a fantasy JRPG and you will understand. NOw, I would change my opinion possibly if nintendo went to the length's of creating the vocal equivalent of Hylian, and keeping it homogenous from game to game. If they did that, I could accept it. but not just English/Japanese voice acting. But even then, it would sound funny and would ultimately be pointless. What they give us with characters like Midna and Fi is good enough.Rez said:The cynical side of me chalks this up more to Nintendo's fear of well-explored domains that they have no experience in. I suspect -- as in, have no evidence to prove, but can reasonably guess -- that they don't have the internal dev-architecture and/or staff in place to handle both a reasonable, charming translation that works in spoken English, and the voice-direction and performance capture techniques on the level of their peers, so they simply choose not too.
Rez said:I mean, to be fair, if you can't imagine the dialogue spoken sounding reasonable,that probably means they should get their act together and write believable dialogue.
Rez said:The cynical side of me chalks this up more to Nintendo's fear of well-explored domains that they have no experience in. I suspect -- as in, have no evidence to prove, but can reasonably guess -- that they don't have the internal dev-architecture and/or staff in place to handle both a reasonable, charming translation that works in spoken English, and the voice-direction and performance capture techniques on the level of their peers, so they simply choose not too.
Yes, it would. VA is there to convey feelings and emotions of the character the way director want you, while in Zelda you are free to add whatever kind of emotion you want to the text.Refreshment.01 said:Ok substitute the word "choice" with options, the statement i made still makes sense.
And even with the distinction you made, doesn't change things much. The player is guided through a very linear set of events, not much immersion would be lost from having the user avatar speaking.
Anyway walking fiend, im not advocating for Link to have voice acting, to be honest i don't want him to speak. However, the series could use voice acting for the rest of the characters. I suggested Nintendo could do it like Shadows of the Colossus becuase it works perfectly.
A lot of people prefer watching animes or playing Japanese games undubbed, although they don't understand Japanese.After all they have those noises Fi (sp?) emits, why not implement this fully then?
walking fiend said:Mario does actually say some words, but that's about it.
well, guess I haven't seen that much of speak from him yet, lolradioheadrule83 said:Count me among those who wishes he still didn't. I don't mind the occasional woo-hoo, but they bastardised the GBA games with that stuff. Thankfully he's had less to say than Sonic the Hedgehog.
Whatcajunator said:I don't mind Mario talking, because He is portrayed as an Italian plumber. Something everyone can relate somewhat to a real life experience, having heard Italians speak. What Mario soundsl ike is not foreign or imaginary. We know exactly what his identity is supposed to be. Zelda is a far more fantasy-driven world that we cannot directly relate to.
I'm tapping out, guys.cajunator said:I don't mind Mario talking, because He is portrayed as an Italian plumber. Something everyone can relate somewhat to a real life experience, having heard Italians speak. What Mario soundsl ike is not foreign or imaginary. We know exactly what his identity is supposed to be. Zelda is a far more fantasy-driven world that we cannot directly relate to.
Skiesofwonder said:You must of never seen a Disney, Pixar, or Miyazaki movie before.... Just because you can't imagine quality doesn't mean it can't be achieved.
What's wrong with you?Refreshment.01 said:So pirates get the best version again![]()
radioheadrule83 said:but Miyazaki movies are diminished significantly in dubbed English.
I'm referring to him being an Italian plumber. Obviously nothing else about the games makes any logical sense in the real world. I was talking about why English/Japanese VA works with that game but not Zelda.Crunched said:What
walking fiend said:In Shadow of Colossus, both the side-kick (Apona), the protagonist(Link) and enemies (Ganondorf, Ghirahim) and the girl (Zelda) were silent, weren't they? It's like saying that Mario games have VA, well Mario does actually say some words, but that's about it.
I'm glad you caught that. I skimmed right over it.Alextended said:What's wrong with you?
Willy105 said:I think Disney makes some very respectable dubs of his movies, actually. They really care about the material, especially since John Lasseter is a huge fanboy of Miyazsaki.
DaBuddaDa said:I think they do understand this completely, judging by the fact that they, after 25 years, still are adamant about not including English/Japanese/whatever spoken dialogue. It certainly isn't because Nintendo doesn't have the time, money or talent to do so, seeing that they are the richest and most talented bunch in the entire industry.
walking fiend said:You watch Miyazaki's movies in English and are referring to them as quality?
Anyway, there are silent characters in Miyazaki's movies as well, many of them actually.
I don't know you guys keep dancing around the issue. The VA doesn't have to be a known language, an invented one would work perfectly. Takes care of the potential dubbing issues and if executed properly it would give the game an air of mystery that can involve the player a bit more into the written dialog. So it benefits both sides of the VA argument.DaBuddaDa said:And movies are written to be movies. Zelda games are not written to be movies, the scripts don't jive with spoken words, they're made to work within the context of the Zelda world.
That's what i was referring to in a previous post Nintendo4life. If Nintendo bothered to implement this type of VA for some characters, why don't go all the way? like other games that do this successfully like Ico for example.Nintendo-4Life said:It does have some form of dialect. The review clearly mentions voice acting, no less.
In practical terms that doesn't mean much, it's just a coup out answer. The general feelings evoked by the story aspect of a Zelda game is interpreted in almost the same way by the player.walking fiend said:Yes, it would. VA is there to convey feelings and emotions of the character the way director want you, while in Zelda you are free to add whatever kind of emotion you want to the text.
Those small distinction of who speaks or doesn't in Shadow of the Colossus doesn't rest any meaning to my arguments, those are just trivial distinctions. In ICO the main antagonist speaks for example. Also like i said, i don't want Link to speak.walking fiend said:In Shadow of Colossus, both the side-kick (Apona), the protagonist(Link) and enemies (Ganondorf, Ghirahim) and the girl (Zelda) were silent, weren't they? It's like saying that Mario games have VA, well Mario does actually say some words, but that's about it.
But you see many, if not all, zelda characters are stereotypical with or without the voice acting. There's not much to argue here since there are games that pull of the invented VA perfectly like ICO and Shadow of the Collosus. Sorry to be so repetitive but these 2 are the ones more fresh in my mind, there are many others that do the same.walking fiend said:A lot of people prefer watching animes or playing Japanese games undubbed, although they don't understand Japanese.
When you speak a language, voice acting brings up a lot of stereotypic, moods from past experiences, etc; I mean does anyone really want to play a Zelda game, and when Link speaks, the voice reminds him of another character in a movie or a game, etc?
You said what he sounds like is not foreign or imaginary, when what he sounds like is a hyper stereotyped Italian Mickey Mouse.cajunator said:I'm referring to him being an Italian plumber. Obviously nothing else about the games makes any logical sense in the real world. I was talking about why English/Japanese VA works with that game but not Zelda.
Which Charles Martinet is well known for. It works for Mario. It doesn't work for Zelda.Crunched said:You said what he sounds like is not foreign or imaginary, when what he sounds like is a hyper stereotyped Italian Mickey Mouse.
Watching a cutscene unfold wherein characters speak in serious tones in a made up language with subtitles would be the worst thing imaginable from both sides. Again, a lot of you are so unflinchingly locked in the idea that the only way to tell a story is to mimic movies that I think it's a lost cause at this point. There is so much to it than that and you're not grasping it. Either a failure of communication on my part or a failure of understanding on yours.Refreshment.01 said:I don't know you guys keep dancing around the issue. The VA doesn't have to be a known language, an invented one would work perfectly. Takes care of the potential dubbing issues and if executed properly it would give the game an air of mystery that can involve the player a bit more into the written dialog. So it benefits both sides of the VA argument.
Refreshment.01 said:I don't know you guys keep dancing around the issue. The VA doesn't have to be a known language, an invented one would work perfectly. Takes care of the potential dubbing issues and if executed properly it would give the game an air of mystery that can involve the player a bit more into the written dialog. So it benefits both sides of the VA argument.
Well, that has already been done in the series: MidnaI don't know you guys keep dancing around the issue. The VA doesn't have to be a known language, an invented one would work perfectly. Takes care of the potential dubbing issues and if executed properly it would give the game an air of mystery that can involve the player a bit more into the written dialog. So it benefits both sides of the VA argument.
Her voice is a fictional language of Hyrule, and thus unintelligible.
Character development =/= plot development.In practical terms that doesn't mean much, it's just a coup out answer. The general feelings evoked by the story aspect of a Zelda game is interpreted in almost the same way by the player.
How is this a small distinction that 95% of the characters doesn't speak? Actually, I could tolerate 30 Seconds of Zelda being voiced if that was 'only' at the ending and beginning of the game anyway, if this is what you mean.Those small distinction of who speaks or doesn't in Shadow of the Colossus doesn't rest any meaning to my arguments, those are just trivial distinctions. In ICO the main antagonist speaks for example. Also like i said, i don't want Link to speak.
Really? What kind of stereotypic character does Ghirahim represent? What about Tingle?! I mean, come on! But let's assume you are correct.But you see many, if not all, zelda characters are stereotypical with or without the voice acting.
I haven't played ICO, but I wouldn't be surprised if Mario speaks more words that what we heard in the whole of SotC; as I said, the whole voice over was VERY limited in duration, and TOTALLY limited in the sense that it never happened between the beginning and the ending.There's not much to argue here since there are games that pull of the invented VA perfectly like ICO and Shadow of the Collosus. Sorry to be so repetitive but these 2 are the ones more fresh in my mind, there are many others that do the same.
This is true. at times I actually turned off sound in OKami to avoid that shit.beelzebozo said:that's essentially how i perceive the minimalism of the gibberish. you just have to listen to less jibba-jibba-bub-bub-gob-bub-job-lep. look at the difference between WW and OKAMI. the latter was insufferable.
Sn4ke_911 said:OK i just read the gamepro germany forums and some guys got the new magazine already with the titlestory Skyward Sword.
It's a 10 page review and includes major spoilers.
I'm not buying this shit.
Jax said:I guess voice acting will be aokay for LOZ games when Nintendo decides their games need to catch up to 2008 .... always playing catch up. Til then they won't know how to write/voice/cast voice actors or get anything less horrible than the stuff in super mario sunshine. "mmmarrio"?
this thread made me google twilight princess Meta score.
http://www.metacritic.com/game/wii/the-legend-of-zelda-twilight-princess ... 95.
95? It was a pretty mediocre game. wow. 95? Now, I honestly don't think LOZ games can/will be reviewed objectively.
Diprosalic said:what's the score?
edit: looked it up they gave 93%
Gamepro (DE) 93%
Jax said:I guess voice acting will be aokay for LOZ games when Nintendo decides their games need to catch up to 2008 .... always playing catch up. Til then they won't know how to write/voice/cast voice actors or get anything less horrible than the stuff in super mario sunshine. "mmmarrio"?
You honestly thought that's the way any game should be reviewed? No, that's the way games 'can' be reviewed?Jax said:I guess voice acting will be aokay for LOZ games when Nintendo decides their games need to catch up to 2008 .... always playing catch up. Til then they won't know how to write/voice/cast voice actors or get anything less horrible than the stuff in super mario sunshine. "mmmarrio"?
this thread made me google twilight princess Meta score.
http://www.metacritic.com/game/wii/the-legend-of-zelda-twilight-princess ... 95.
95? It was a pretty mediocre game. wow. 95? Now, I honestly don't think LOZ games can/will be reviewed objectively.