Doctor_No said:So I've had a little time to read the patent, and while this is not my area of technical expertise, I'll try to at least clear up some of the language you presented from the part you quoted (which is from the PDF).
The PPU(PPE1150) is loaded with an emulation OS. The SPE of the cell are numbered SPE1110A-SPE1110H within this patent. There are 8-cores, 6 of them that seem to be in direct use, and 1 which is reserved for the OS(SPE1110G), 1-core is unusable.
Each SPE is designated an emulator "task". The "Graphics Synthesizer" GS200 is designated to SPE1110E and works in conjunction with the RSX. SPE1110E only does graphics unique to the PS2, non-PS2 graphics calculations are passed to SPE1110G via the emulators graphics controller (not shown within this patent). Being that SPPE1110G is likely the SPE designated to the OS, the non-PS2 graphics is likely referring to the XMB.
Again, I'm not the best person to cover technical information, but the language of the patent seems to suggest that SPE is emulating the GS200 portion of the GS; any machinations beyond that is not explained (possibly another patent). Nor does the patent discuss how the SPE works with the RSX. But overall the language is consistent with Gigazine's story.
Diagram of SPEs being referenced to:
!!!!!!
sounds legit to me. you can see in the picture 1110E connected to the RSX, which would make no sense if this was just an EE emulation scheme.
gamescom or tgs?!