SMITE Beta Thread

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I finally got 5,500 favor again and bought Ares. Extremely satisfying tank if you have reliable teammates who can take advantage of his ult. It really sucks when you whiff his ult or only get 1 enemy in it though.
 
I finally got 5,500 favor again and bought Ares. Extremely satisfying tank if you have reliable teammates who can take advantage of his ult. It really sucks when you whiff his ult or only get 1 enemy in it though.

Blink is now your new friend. "Surprise, motherfucker."
 
Haha yeah. I tried out different builds, and Blink was always one of my starting items. I am still debating over whether it's better to buy Blink + Vanguard or Blink + Reinforced Boots at the start. Saw an enemy Ares use Boots of Celerity, but it made him too squishy imo.

Also still debating over which magic defense items work best — for now I've landed on Bulwark of Hope and Magi's Blessing because they give you a ton of HP. But Stone of Gaia's passive effect is so amazing that it's hard to choose. Physical defense items were easier to choose: Breastplate of Valor for quicker ult cooldowns and Sovereignty for the sweet tanky aura.
 
hasnt it has remained on a constant flow of awesome for a year and i am so building CDR on her going to be so cheap

will probably build mage boots, void stone, breastplate of valor, hide of the nemean lion, magis blessing, gem of isolation
 
Her ult is nuts. I wonder if her ULT work in conjunction with Thor's Ult? Like wit for 1/2 cast of thor's ult target him , while she charges, he flies up real quick, lands before she does TP then TP where he lands? They had reworked her 1 during the stream and bugged it with it hitting creeps twice.. Her 3 is kind of meh...
 
The next upcoming character is indeed
Chronos
, and there's also some mentions of
Chang'e, a Chinese moon goddess
.
Also, found a skin for Zeus.

I'll make a video in the next few days, but I strained my voice a lot yesterday, so I can't talk about stuff atm.
 
Never been big into PC gaming and then Smite closed beta happened around july last year and I have been enjoying it since then. Keep up the great work Hi-Rez!
 
So Athena is weird. I have a feeling the item build will make all the difference. At the moment, she seems a little too squishy to be a draw-aggro tank character but doesn't do enough damage to be effective enough to kill reliably (at least not until you can max your 2 and 3). Her Ult is pretty awesome though I'm having a hard time finding effective moments to use it.
 
In case anyone missed it:

ATHENA: GOD REVEAL

Ok, so I'm starting to get the hang of her but apparently she's not that great in Arena to the point that people are actively trying me to switch when I pick her. Personally, I think she does just fine there as long as you're not the only tank. I don't think my teammates realized how many times I saved them with her draw aggro 2 ability, but saves don't show up on the scoreboard and she's still not that effective at killing once aggro is drawn without someone there to help so there's that. Plus her Ult just doesn't seem that effective there. I wonder if it would be if the radius on drop was a bit larger.

In Conquest, she is pretty awesome though. Her Ult makes for some really good ganking opportunities and obviously gets you back in the action really quick, and her 2 makes for some funny opportunities to draw people in when they get too close to your tower.
 
Crazy HUGE new patch incoming:

HUN BATZ PATCH

Revamped God: Hun Batz (formerly Sun Wukong)

Sun Wukong has been removed from the game and a new Mayan Monkey God, Hun Batz, has taken his place on the battlefield. The new Monkey has similar abilities, but there are some important differences. Those players that owned Sun Wukong or any Sun Wukong skin will now own Hun Batz and/or the skin equivalent.

* Infused Strikes (Passive): Using an ability gives Hun Batz’s next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds. Damage: 25 (+20% of your physical power).

* Somersault: Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them. Damage: 50/90/130/170/210 (+70% of your physical power). Slow: 50%. Slow Duration: 2s. Cost: 60. Cooldown: 15/14/13/12/11s. (1 - .8)

* Overhand Smash: Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. Damage: 85/150/215/280/345 (+100% of your physical power). Cost: 60/65/70/75/80. Cooldown: 12/11/10/9/8s.

* Sacred Monkey: Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target. Damage per hit: 80/125/170/215/260 (+70% of your physical power). Max Targets: 4. Cost: 75/80/85/90/95. Cooldown: 13s.

* Fear No Evil: Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power). Lifetime: 1/1.25/1.5/1.75/2s. Cost: 100. Cooldown: 90s.


Updated Map:
The Joust map has undergone significant art revisions. The art style and quality shown in this map reflects the current art style direction of the game. Other elements of the game, including the other maps are expected to undergo changes over future patches to better align them with this style.

New Skins:
Apollo Golden
Hun Batz Red Demon (NOTE: Anyone that owned the Sun Wukong Red Demon skin will receive this skin for free).

New Voice Packs:
Hun Batz
Anhur
Bacchus

General:

* The free gods permanently given to new players have changed.
For players that create new accounts after the patch, their permanent free gods will be Kali, Ra, Artemis, Ymir and Odin.
For players that created accounts before the patch, they will still own (for free) Kali, Ra, * Artemis, Ymir and Hun Batz. They will still have to unlock Odin and will not receive him for free.
* The in-game HUD has undergone visual and layout adjustments. Significant further changes to the in-match UI are planned for future releases.

KL9KFUk.png

New HUD/Joust map

* All consumables now “stack time” when consumed. Additional time is added to the end of the duration of the consumable when you consume a new one while the first one was still active. This excludes wards.
* You may now search for a player’s stats by name on the STATS | PROFILE page.
* Athena and Neith have a new targeter for their Ultimates. This treatment should make it easier to identify your target.
* Fixed issues with team coloring of several FX.
* Fixed an issue in which gold frames would randomly appear on other players.
* Fixed an issue in which the most recently released god would never be picked in Random gamemodes (such as Assault).
* The gold rewards from the monsters in the jungle has been increased by 30%.
* Players no longer get a last hit bonus from monsters in the jungle.
* Fixed an issue where minions would not sink into the ground after dying in training mode.
* Fixed an issue where death animations on a victim would be canceled if the victim was stunned while dead.
* Diminishing returns will not take any crowd control durations below .5s or the effects initial duration, whichever is lower.
* The new god rotation is Hades, Loki, Ne Zha, Neith and Zeus.
* The cell shading effect around players has been removed (along with the Setting to turn this shading on/off).

Spectator Changes
* Fixed an issue where the camera motion of the 3rd person view wasn’t smoothing.
* A beta version of Director Mode is released. To toggle Director Mode, click the movie clapper icon (just to the left of the replay clock).
* Director Mode will automatically attempt to find the most interesting players to spectate.
At any point you may interact with the game, which automatically puts Director Mode into stasis. If no additional input is given by the user after several seconds of being in stasis, the director will automatically reassume control over spectating the match.
While in Director Mode, the camera view will periodically change between third-person and isometric view modes.

Items:
* New Tiered Movement Items
These items have 2 choices at the top tier:
* Boots

Boots of Celerity
Price = 1425g
+95 Health
+95 Mana
UNIQUE - +28% Speed while in combat / +40% Speed while out of combat (Speed does not stack with other boots).

Midas’ Boots
Price = 1400g
+95 Health
+95 Mana
UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - Gold per 5 is increased by 6.

* Greaves

Plated Greaves
Price = 2140g
+25 Physical Protection
+25 Magical Protection
+15 HP5
UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - All damage taken is reduced by 5%.

Reinforced Greaves
Price = 2095g
+25 Physical Protection
+25 Magical Protection
+15 HP5
UNIQUE - +21% Speed / +33% Speed while out of combat (Speed does not stack with other boots). UNIQUE PASSIVE - Resolve - 30% reduction to all crowd control durations.

* Shoes

Shoes of Focus
Price = 1875g
+50 Magical Power
+250 Mana
UNIQUE - +21% Movement Speed. (Speed does not stack with other boots). PASSIVE - You gain +15% Cooldown Reduction.

Shoes of the Magi
Price = 1925g
+50 Magical Power
+250 Mana
UNIQUE - +21% Movement Speed. (Speed does not stack with other boots). PASSIVE - You gain +15 Magical Penetration.

* Tabi

Ninja Tabi
Price = 2090g
+30 Physical Power
+9% Attack Speed
UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - You gain +7% Critical Strike Chance.

Warrior Tabi
Price = 2150g
+30 Physical Power
+9% Attack Speed
UNIQUE - +21% Speed (Speed does not stack with other boots). PASSIVE - You gain +15 Physical Penetration.

* Ankh now has a third tier 3 option
Ankh of the Reborn
Price = 2135g
+50 Physical Protection
+450 Health
PASSIVE - Your HP5 is doubled for 10 seconds when hit by a basic attack. Can only occur once every 60 seconds.

* Consumables

The following potions have had persistent FX added to them while they are active:
Potion of Magical Might
Potion of Physical Might
Superiority Damage
Superiority Protection

* Bumba’s Mask
The price has been increased from 750g to 800g.
The passive of this item has been changed to this:
PASSIVE - When a jungle camp boss dies, you gain 10% movement speed and 15 MP5 for 30 seconds.
You are also healed for 10% of any jungle camp monster’s max health. If you have an ally nearby, you get the normal gold and XP reward as if you were solo.
Multiple Bumba’s masks will split movement, mp5, and heal.

* Death’s Toll
The price has been increased from 750g to 800g.

* Mark of the Vanguard
The price has been increased from 750g to 800g.

* Vampiric Shroud
The price has been increased from 750g to 800g.

* Ward
Priced at 75g. This item now only reveals enemy movements; it does not reveal enemy wards. Lasts 180 seconds.

* Sentry Ward
Priced at 75g. Reveals both enemy movements and enemy wards. Lasts 90 seconds.

* Gods

Agni
* Noxious Fumes
Fixed an issue in which Noxious Fumes would tick its damage an additional time.

Anubis
Special FX have been improved.

Anubis’ basic attacks now deals 35 plus 25% of his magical power as magical damage

* Sorrow
Now also grants Anubis 5% magical lifesteal per stack

* Plague of Locusts
Anubis is immune to knockback effects while channeling
Plague of Locusts now hits through walls and barriers

Ao Kuang
* Tornadoes
Fixed an issue in which Tornadoes would tick its tornadoes an additional time. This does not affect the number of times the tornado ticks on a player once they are affected. It only affects the amount of time that a player could have a tornado applied to them.

Apollo
General
Some visual adjustments have been made to his model.

Artemis
* Transgressors Fate
The range at which Artemis can place traps has been increased from 10ft to 35ft.

* Calydonian Boar
Artemis now moves 20% faster for 3 seconds after activation of this ability.

Athena
* Preemptive Strike
Fixed an issue where this ability could hit targets behind her.

* Leaping Lunge
Can no longer fire when silenced.

* Defender of Olympus
The visual presentation when targeting a friendly player has been improved.
If the targeted player uses a charge, Athena will no longer drop them as a target.
While using the Defender of Olympus, Athena continues to automatically update her location to her target until she physically lands.
If Athena's current target becomes invalid e.g from leaping, performing a special move, etc., but then valid again before she leaves the ground, she will travel to the target's location.

Bakasura
* Eat Minion
Fixed bug that allowed some ranks to deduct mana in some cases where a minion can’t be completely eaten.
Fixed issue with tooltip for Rank 1.

Freya
Freya’s model has undergone modest visual improvements (textures only).

Guan Yu
* Taolu Assault
Fixed an issue where Taolu Assault would tick its damage an additional time.

Hercules
Hercules basic attacks have been changed to a melee progression, where his attacks scale at 1/1/1.5x.

Loki
Loki’s basic attacks now use a hit progression with a 1/.5/.5/.5/1.5x timing and damage scale

Loki’s model has undergone modest visual improvements.

Neith
* Broken Weave
The lifetime for the weaves has been reduced from 2 minutes to 1 minute.

* World Weaver
The visual presentation when targeting an enemy player has been improved.
A confirmation sound now plays (only for Neith's player) when she successfully hits a target with her World Weaver.

Poseidon
* Whirlpool
Fixed an issue where the whirlpool would tick its damage an additional time.
Reduced pull-in value slightly

Zeus
Zeus’s model has undergone visual improvements.
 
Oh I didn't know there was a thread about this game. I just downloaded the client, how is community for this game?

About the same as any MOBA. There are your fair share of assholes but there are plenty of good people on there. I usually play in the Casual section though so the pressure is pretty low.
 
Did Riot threaten legal action over a name they didn't invent?

yo whats with this drive by random hate shit even in the smite thread

people hated the wukong design

seems like smite decided to make a different god instead of a simple visual remake
 
yo whats with this drive by random hate shit even in the smite thread

people hated the wukong design

seems like smite decided to make a different god instead of a simple visual remake

Supposedly Wukong will be back later with a different set of abilities.
 
yeah it is just played a game didnt know that they added a thing under the gods ui up top to let you know when everyones ults are ready pretty cool

edit: cant wait to see what is data mined hope there is some nice stuff hidden away
 
They've not been dropping models since forever though, and FX are only done every other patch. They actually removed
Chronos
' particles that I've shown in the video I made last patch.
They however gave
Chang'e
a placeholder character icon and character-specific skill icons, and added blank placeholders for
Tyr
.
 
Been curious on this one for awhile. Finally played it a little. Seems easier to get into than other MOBAs. Not really feeling the minotaurs though. They drop too quick.
 
Been curious on this one for awhile. Finally played it a little. Seems easier to get into than other MOBAs.

Are you stalking me? In every thread I frequent you pop up! :lol

Not really feeling the minotaurs though. They drop too quick.

If you're still lower level, you'll be paired up with new and less competent players. A minotaur that gets defended well is hell to deal with.
And well, yeah, the game generally is much faster paced than the top down MOBAs. So it comes to no surprise the main objective also goes down quicker.
 
What makes it easier to get into?

I can't speak for him, of course, but I felt the same way. I tried LoL and both Dotas before getting into Smite.

Here's what I felt made it easier to get into:
- 3rd person perspective (I'm an oldschool FPS player, so the perspective made me a lot more comfortable)
- no enormously complicated item builds (I was so confused in LoL because I had no idea what items I was supposed to buy/craft and such)
- last-hitting is not required for you to gain XP/gold
 
What makes it easier to get into?

When first starting out I highly recommend Arena mode. You start off with more money (allowing you to experiment with items) and you level up way quicker allowing you to feel out various god's abilities.

This is very helpful before jumping into conquest mode. In conquest mode like most DOTA's, having one weak player in a lane can spell your entire team's doom. Arena is more lenient.
 
I can't speak for him, of course, but I felt the same way. I tried LoL and both Dotas before getting into Smite.

Here's what I felt made it easier to get into:
- 3rd person perspective (I'm an oldschool FPS player, so the perspective made me a lot more comfortable)
- no enormously complicated item builds (I was so confused in LoL because I had no idea what items I was supposed to buy/craft and such)
- last-hitting is not required for you to gain XP/gold
This specifically for me. I'm not a fan of the abstract-ness of control that comes with the top down Diablo style games nor am I good at it (which is why I'm not in to Starcraft either). Smite is 3rd person direct WASD control and skill shots (If you dodge an attack, you're not hit by it). That alone makes it easier for me to play and I would assume make it more familiar to a wider audience that likely has a lot of experience with other 3rd or 1st person action games.

There are also a lot of tools in the game to help new players like auto leveling and item buying options, bot matches, and a casual playlist section.
 
This specifically for me. I'm not a fan of the abstract-ness of control that comes with the top down Diablo style games nor am I good at it (which is why I'm not in to Starcraft either). Smite is 3rd person direct WASD control and skill shots (If you dodge an attack, you're not hit by it). That alone makes it easier for me to play and I would assume make it more familiar to a wider audience that likely has a lot of experience with other 3rd or 1st person action games.

There are also a lot of tools in the game to help new players like auto leveling and item buying options, bot matches, and a casual playlist section.

I played DOTA back in the day. I tried to get into LoL, HoN and DOTA 2 but just found that years of FPS's have ruined me for more "abstract play" as Guitar puts it. The WASD controls, combined with skill shots makes the game alot more engaging for me, while still maintaining the complexity of builds that you have in DOTA's.

The game conquest format actually reminded me alot of Monday Night Combat http://en.wikipedia.org/wiki/Monday_Night_Combat which I loved. Not exactly like it as MNC was more of a shooter, but the third person laning aspect is very similar.
 
There is a good number of changes coming this week, too

Hirezerez: updated conquest map this week

Hirezerez: layout and graphics changed

Hirezerez: and a bunch of new item options

Hirezerez: new active options

Hirezerez: wed/thur

Hirezerez: trying for wed, preview tue

Hirezerez: I think 2 new actives and 3 more additional active options

Hirezerez: testing new blink option, HoG option

Hirezerez: new active for teleport

Hirezerez: teleport scrolls

Hirezerez: going to test short respawn times and teleport consumables

Hirezerez: testing shorter shot range for towers and fog of war in jungle

Hirezerez: Chronos is range mage

Hirezerez: conquest map next week, not sure if we will do a god since there is so much change

Hirezerez: Chronos has an amazing model

Hirezerez: new idea which gold skin is next, there should be one coming out every week

Hirezerez: Chronus ult is a pain in the ***

Hirezerez: Chrono is probably the best tower diver in the game

Hirezerez: his ult is not a slow

Hirezerez: His mid section looks like a bunch of gears

Hirezerez: no revive

Hirezerez: Chang'e is also amazin

Hirezerez: has the best passive in the game

Hirezerez: she has a pet the gets stuff from the store

Hirezerez: ninja skin for loki is being worked on

Hirezerez: This week patch will be interesting to watch with the new map and teleport

Hirezerez: you can still recall normal

Hirezerez: you can teleport to tower or ward

Hirezerez: Domination is getting a big change in about a month, brand new layout

I think Chronos ult will be a rewind mechanic, where you can come back to a previous sate (position, health, mana). That's why he says he is very good at diving.

The teleport stuff is very interesting, but we still need to see how it works, exactly (maybe needs more time to charge? expensive item?).
 
Hirezerez: updated conquest map this week
Hirezerez: layout and graphics changed
Hirezerez: Chang'e is also amazin
Hirezerez: she has a pet the gets stuff from the store
Hirezerez: ninja skin for loki is being worked on
Cool Cool Cool. Can't wait to see what Chronos looks like.
 
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