I love the Bloodlines soundtrack, but hate the Contra:HC soundtrack. The first is great Genesis music, punchy, tuneful, uses the limitations to its advantage, the second is nasty FM tecnho, classic 'robot farts' if ever I heard it.
So it's all opinions really.
I love techno music, though. Probably my favorite Genesis game soundtrack is The Adventures of Batman & Robin, for example. That game has such a great, great soundtrack! So yeah, can't agree with you here. Hard Corps' up-tempo soundtrack is really good and fits the game perfectly. But Bloodlines, all I can do there is compare those compositions to the SNES ones (in SCIV) and find Bloodlines lacking... the Genesis just isn't as good at that kind of music.
Generally speaking, 2 and 3 are the most well-liked. 4 is pretty decent. 5 and 6 are typically where people feel the series started running out of steam. 7 is pretty good, if a bit hit-or-miss with people (given the larger sprites and splitting up of the 8 robot masters into two sets of 4). 8, I think is generally well-liked - at any rate, I'm a fan of it. Rockman and Forte is also pretty cool, although if you want it in English the GBA version is your only recourse. Most people like 9 and 10.
That's the classic series, anyway. As far as X goes, X and X4 are the ones I recommend, personally.
I agree with most of this, apart from one thing -- 8, well-liked? I'm not so sure about that... I'd say opinions on Mega Man 8 are very mixed. I think it's okay, but not as good as the NES games. Capcom has to have been unhappy with it in some way too -- I mean, they abandoned the current-gen systems and went back to the SNES for the next Mega Man game after it! There's got to be some reason for that. MM&B released 16 months after Capcom's previous SNES game in Japan -- they had no SNES releases in 1997 anywhere.
As for my favorites, 4 is my favorite Mega Man game. X4 is my favorite X game, followed by X1. Also, for anyone with a 3DS, take advantage of the Virtual Console releases of Mega Man IV and V... fantastic games, and it'll cost far less than the carts.
I don't think you got what I was saying, so let me spell it out as clearly as possible: I am insulted that you decided to come in out of nowhere
This is a very weird comment, considering that I post quite often in most all of the classic-system threads...
and use my "hey, this was pretty awesome" posts to launch into yet another one of your controversial "Konami on Genesis is shit" tirades.
No, I don't think that. My position on most of Konami's Genesis games isn't controversial. I only disagree with consensus opinion to any significant degree for one Konami Genesis game -- Castlevania Bloodlines, which yeah, I don't understand why people seem to like so much. It's a thoroughly average game. But on the other hand, Contra: Hard Corps is, in my opinion, the best Contra game ever. Sure, I'm not a series fan (I love Metal Slug, not Contra), but Hard Corps is a fantastic, fantastic game and I love it. Both of those positions are probably "controversial". They're not both bad for Genesis Konami, obviously.
As for the rest of the Konami Genesis games that I've played, that is TMNT:HH, TMNT Tournament Fighters, RKA, Sparkster, Tiny Toon Adventures: Buster's Hidden Treasure, Sunset Riders, and Animaniacs, I don't disagree from average about any of those, really. I'm a little harsher on Hyperstone Heist than some, but I think it's a plenty fun game; it's just unoriginal and copies everything in it from earlier, better games. It's quite fun to play anyway, though. Sega-16's 7/10 review of the game might even be low. I would probably give it an 8, despite its faults. The same goes for their 5/10 review of Genesis Sparkster -- it's no match for RKA or SNES Sparkster, but it's a fun game despite that. I agree with their score in their 7/10 review of Genesis Animaniacs, though. Tiny Toon Adventures... the SNES platformer has way better graphics, but the two play very differently; I'm not sure offhand which one has the better gameplay. And Genesis Sunset Riders and TMNT Tournament Fighters are, by almost all accounts, disappointing compared to their SNES counterparts. I praised Genesis Sunset Riders' music in my last post, though, and it deserves it. Oh, and I forgot to mention the two Lethal Enforcers games. They're average light gun games for the time. Amusing stuff, I've enjoyed both of them even if they're certainly not great. They have definitely aged, but with a light gun at least are still fun for sure. The first Lethal Enforcers is also on SNES, but the second one isn't, so the Genesis has the advantage there. There are also Sega CD versions of both games, with some minor enhancements. And of course Snatcher is pretty great as well; a JP Turbo CD port, but pretty great. If only they'd ported over Rondo of Blood and Gradius 2 also.
When I think of Konami's 4th-gen console offerings, overall, obviously the SNES got the majority of their attention. Konami released far more games for the SNES than for the other systems. This makes sense, it won the generation by a good-sized margin, particularly in their home region of Japan. But between the Genesis and the TG16/TCD (PCE), it's harder; Konami released a lot more games for the Genesis, but their few Turbo games include some of their best of the generation, most notably their CD games Snatcher, Gradius 2, Tokimeki Memorial, and of course Rondo of Blood. But does their much larger library of Genesis releases make up for that? For instance, I love platformers of course. RoB is amazing, one of the best platformers of the generation for sure, even if I like SCIV even more. But that's Konami's ONLY platformer on the TG16 or CD! Meanwhile, on Genesis their best game (Rocket Knight Adventures) isn't quite at that peak, but it's still a really, really good game, and there's also Sparkster, Animaniacs, and Tiny Toon Adventures: Buster's Hidden Treasure as well. A case can be made for the Genesis there.