First time hearing about this SNES tracker. Looks promising.
https://www.youtube.com/watch?v=l-VfFzOQRDk
Is there any information on why Nintendo of America changed the console design? I know for the NES they intentionally wanted to distance themselves from the "video game" branding due to the stigma from the crash, so they made it look more like a VCR. But that stigma was long gone when the SNES came out.
Yes, you have to hand it to Nintendo America for consistency of the boxes.I think the reason is that they had already established a proven industrial design team that integrated with their branding and packaging. That era features incredibly holistic design - the Super NES visual language is consistent from logotype and artwork to shapes of physical objects. I believe that the fact that Super Famicom was a different brand from Super NES made it obvious to them that a different industrial design was required.
The big mystery to me is how the PAL version of Super NES ended up taking the Super Famicom industrial design and a mishmash of Super Famicom branding (four colourful dots) and Super NES branding (logotype, black packaging, typography).
I bought a Super Famicom earlier, no more messing about with an import adapter for me (apart from the few US games I've got). Hopefully the copy of Goemon 4 I got will work now, too, seeing how it's the main reason I got it.
Are the SFC games I've already got/played going to seem a lot faster? I'm not sure if I'll like the difference
You never needed an adapter in the first place if you were on a NA SNES. Break the tabs inside and bam, multiregional system with no problems.
Can't wait to play Lufia.
I'm about to start either FFVI or Chrono Trigger. Should I use a guide for the latter? Is it truly nonlinear or will I get my shit kicked if I go to the wrong area at the wrong time?
Nice haul. Those are pretty decent prices for retail to begin with - even better with your credit.Tonight's going to be a fun one. Traded in a few PS3 games I no longer needed and some Wii doubles I had for a very respectable amount of store credit at my local Disc Traders (love those guys). After the credit I paid about 70 for everything pictured.
Can't wait to play Lufia.
Is that "Playtronic" Dracula X from Brazil or something?
Had a pretty decent find this weekend at a re-seller; Adventures of Kid Kleats for $10. They also had a Top Gear 3000 in the commons area, but the label was a bit rough, and there was no price so I just assumed they'd price check it at checkout and didn't bother.
Yeah I bought it off a South American ebayer. Had a good price on it and it's the exact same game as the us got just a different label.
It does seem to following the same trend upwards in price but there really aren't a lot of them on eBay to compare to.
Have you verified it's real? I have a hard time trusting anything from the region
There was an interview by the SNES (and NES) designer where he said the SF looked like a 'bag of bread' link. It was apparently also designed to be a shape you couldn't rest a drink on, as Nintendo got too many returned NESes with drinks spilled in them. Still, it's just such a bizarrely designed system. Even forgetting the lego look, the ruffled ridges on the bottom, what was up with that? NCL were clearly not impressed ultimately and took all design back in-house after that.
Well the N64 was originally announced as the Nintendo Ultra 64, which was a name that Japan never intended to use (it was called N64 over here in order to bring it in line with their choice of the N64 name in Japan). So they showed off the American console concept first.Actually, I wonder about that. If you look at the Japanese SFC -> N64 -> GameCube and even GB -> GBA - DS, the N64 looks weird and doesn't seem to fit. But if you look at the American NES v2 -> SNES -> N64, the N64 (with it's odd curves and shapes and angles) looks right at home.
I wonder if the N64's exterior was designed in America (with input from Japan)? IIRC, the N64's internals were largely built by SGI, who talked to NOA, who talked to NCL. Or if NCL really did design the N64's exterior for a worldwide market, maybe they were trying to design like NOA?
In the interview you linked, the interviewer is the one who says that NCL handles all the designs, and asks if NOA has any input at all, but Lance Barr never really answers that question. He just says that designs have been "globally standardized" for efficiency and saving money (not because NCL was upset with the look of the SNES), and that he believes tailored designs could be more effective. But... the N64 bombed in Japan, so maybe he's right?
I'm not really sure where you're coming from, though... I think the N64 and SFC are far more alike than the N64 and US SNES. Both have rounded elements, similar power switch and reset buttons, no end labels on the games, etc.
NOA redesigned the SFC. That it's basically a rectangle of similar size, with similar locations of things (due to the demands of the innards) is really all that they kept. It's a boxy rectangle with no slope. It's got a rounded bulge for the cart slot, and "rails" visually connecting the controller ports to the cart-slot-bulge. The power and reset buttons "ride the rails", and the eject lever was redesigned. Where the SFC was simple, the SNES tried to be creative.
I'd say the N64's most prominent features are the bulge for the RAM expansion (insert pants joke) and the protruding front feet, which are circles. Even without the feet, the whole console is a wedge, narrower in back than it is in front. The cart slot is not a bulge this time, it was "scooped out" from the bulge of the RAM expansion. You can probably blame the RAM expansion and the scoop for the lack of an eject lever. The power and reset buttons are in a fairly traditional position, but they've been reinvented yet again, and now they resemble the bulges of NOA's NES Model 2. The power/reset indentations carry on backwards far more than was needed. The controller ports are full circles, for purely aesthetic reasons.
You do realize the NES 2 design is just the AV Famicom, rightFor the NES Model 2, I think NOA kind of lost their minds. Where to start? Okay, the cart slot bulge is even more pronounced, and now it seems to be based on a circle, not merely rounded. And the controller has taken the "circle" basis of the SFC/SNES even farther by making the circles more obvious, and added bulges by the buttons and D-pad. The main unit has two different angles on the face of it, which combined with the circle of the cart slot, kind of gives off the impression of "scissors", or some sort of folding device like a waffle maker.
You do realize the NES 2 design is just the AV Famicom, right
I mean, I suppose the NES 2 launched first by two months, but I still get the impression the design was thought up in Japan first
And what do you know, the buyer isn't happy...
http://feedback.ebay.com/ws/eBayISA...sspagename=VIP:feedback&ftab=FeedbackAsSeller
I guess you're digging your own grave buying an item with a description as nebulous as "Depending where the auction ends I will throw in the boards free as charge. "
Well the N64 was originally announced as the Nintendo Ultra 64, which was a name that Japan never intended to use (it was called N64 over here in order to bring it in line with their choice of the N64 name in Japan). So they showed off the American console concept first.
Yeah I can't really agree with your reasoning on the US SNES being the precursor to the N64, but I can see your argument.
Prior to Shoshinkai 1995 it was Ultra 64 everywhere. They announced the name change for Japan, along with the new logo at that show, then changed to Nintendo 64 globally when it was delayed until September.
So he has the boards but chose to sell the shells for absolutely no reason.
Sounds to me like he gutted the carts, sold the shells, and will print off new labels on cheap shells, put the boards on those, and resell the game, effectively selling the games twice.
It's clearly a scam. Nobody wants a fucking shell only.
If you look at the feedback he actually did this twice. I doubt he ever had the boards, he's just getting cheap games and printing off labels.
If you look at the feedback he actually did this twice. I doubt he ever had the boards, he's just getting cheap games and printing off labels.
Latest arrivals. Shounen Ashibe came today, and Goemon a couple of days ago.
That's some false advertisement for Final Fight.Remember this spread in magazines just after SNES launched in the U.S. ?
That's some false advertisement for Final Fight.
Yeah I can't really agree with your reasoning on the US SNES being the precursor to the N64, but I can see your argument.
I think the US SNES was pretty much NOA trying to make the console look 'badass' and 'hard' or something compared to the Japanese 'softness'. But they missed that mark and made it look like crap. It doesn't match the NES at all in colouring or design so that can't have been much of an angle, and at best apart from trying to look 'badass' (with lavender...) I can only see an attempted differentiation strategy. It truly does look like nothing else (unlike NES = VCR etc).
There can't be a better place to ask this. I whipped out my old SNES for my 6yr old niece and 4yr old nephew play and was quickly reminded that all my old controllers suck or don't work. What is my best option for replacement controllers on a budget. I don't need fancy originals just ones that work well. Thanks SNES GAF
Yep I really like the art style in the game too, nice and colourful.nice gets! Love the design of Ashibe.
Damn, Secret of Evermore has doubled in price since I bought it.
Probably an ad for a game that got canned.
Lufia 2 was a late SNES game, coming out in late 1996, but Estpolis 2 came out a bit earlier in early 1995.
Neverland/Taito came out with two more SFC games in 1996, after Estpolis 2 (Chaos Seed and Energy Breaker), so it's not unreasonable to think that they got started on an Estpolis 3, but had to cancel it when they saw it'd never release in time.
Lufia: The Legend Returns on GameBoy in 2001 wasn't called Estpolis 3 in Japan, probably because Neverland already had an Estpolis 3, and it died, so they didn't want to call this one that.
Edit: Apparently in 1998, Neverland was working on a Lufia 3 for the PSX, but that project fell apart and got downgraded to the GameBoy.
So it probably went:
SFC -> crash -> PSX -> crash -> GameBoy
It's always fun to imagine what could have been
Here's some footage of Lufia for Genesis, but that never went anywhere.
Skip ahead to around 39:12
They thought Animaniacs would be their number one game? Ahead of Contra Hard Corps and Batman?