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SNES Game Collecting (Tips, discussion, and info for like minded collectors)

Square2015

Member
Beat a number of titles lately:

D-Force
Mario's Time Machine
Goof Troop
Tuff E Nuff
Fatal Fury
Bomberman B-Daman
Brainlord

Some of those were definitely a test in patience at times...

I was hoping to finally beat Earthworm Jim as well, but couldn't figure out how to get past the third bungie jumping level. Think I'll need to watch a video guide for that one.

My wife and I have also been trying to beat Super Bomberman 3 for over a year at this point. The final world, and two bosses, are a b#tch!
Awesome, looks lika lot of work. Could you score each game?
 

Cheerilee

Member
It's always fun to imagine what could have been
Here's some footage of Lufia for Genesis, but that never went anywhere.

According to a former dev on a banned forum, Taito USA hooked up with an American dev studio called "Teknocrest", and had them start making a few games for them.

Then Taito USA asked Teknocrest if they were capable of porting Lufia 1 from the SNES to Genesis, and Teknocrest knew they couldn't, so they bullshitted and said "Of course we can." So Taito USA asked them to drop everything and do that. Teknocrest farmed the port out to another studio (while lying to Taito USA about it being in-house), but that went nowhere, so it was sent back to Teknocrest. The Teknocrest dev messed around with it for a while, but unsurprisingly got nowhere. Then Teknocrest hired a "specialist" to take over, and they got nowhere with it.

Then Taito USA went bankrupt, because they had sunk millions into Teknocrest, and got a bit of non-playable SNES video to run on a Genesis. That's why Natsume published Lufia 2 in America after a significant delay, because Teknocrest killed Taito USA.

HGLDymV.jpg

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Yikes.
 
D-Force - 4/10. Spazzy with slowdown, annoying hit box on your chopper, too easy. But I'm a sucker for schmups, even if this one of the worst on the system

Mario's Time Machine - 2/10. Less a game, and more a series of quizzes revolving around 15 or so historical figures. I think you're supposed to walk around and talk to NPCs to deduce the answers, but it really isn't necessary. The only real "gameplay" is some jet ski segments to reach each time portal... figure that one out

Goof Troop - 7/10, super short, and pretty tenious relationship to the source material (re-skinned game?), but quite fun, especially in co-op. Some of the bosses and optional puzzles are suprisingly hard.

Tuff E Nuff - 4/10. Dumb and not particularly responsive, but I'm not a big fan of fighting games.

Fatal Fury 2 - 6/10. Better than TEN, and it actually takes your input as more than just suggestion.

Bomberman B-Daman - 4/10. Extremely bare-boned. I ran through the entire game in less than an hour as you are given 3ish attempts on each puzzle, and then move on, regardless of success. There isn't really much to master, or high scores to chase, because it's pretty binary; you either got everything, or you didn't.

Brainlord - 7/10. I enjoyed the puzzles, liked the sprite/helper thing system, and thought the combat and controls worked well enough. Pretty ugly and confusing at times though.
 

BTails

Member
Goof Troop - 7/10, super short, and pretty tenious relationship to the source material (re-skinned game?), but quite fun, especially in co-op. Some of the bosses and optional puzzles are suprisingly hard.

I love Goof Troop, it's a vastly underrated Capcom great. And co-op is amazing.
 

TheMoon

Member
According to a former dev on a banned forum, Taito USA hooked up with an American dev studio called "Teknocrest", and had them start making a few games for them.

Then Taito USA asked Teknocrest if they were capable of porting Lufia 1 from the SNES to Genesis, and Teknocrest knew they couldn't, so they bullshitted and said "Of course we can." So Taito USA asked them to drop everything and do that. Teknocrest farmed the port out to another studio (while lying to Taito USA about it being in-house), but that went nowhere, so it was sent back to Teknocrest. The Teknocrest dev messed around with it for a while, but unsurprisingly got nowhere. Then Teknocrest hired a "specialist" to take over, and they got nowhere with it.

Then Taito USA went bankrupt, because they had sunk millions into Teknocrest, and got a bit of non-playable SNES video to run on a Genesis. That's why Natsume published Lufia 2 in America after a significant delay, because Teknocrest killed Taito USA.



Yikes.

Ouch, that's some nasty business :(

Reminds of of the Aliens: CM drama...
 

Peagles

Member
Latest arrival (and first one for a long time since I've been short on cash):

Still want to pick up a CIB copy at some point when I have more money, but despite being a huge Kirby fan as a child I've never played this game. I'm not sure it released in PAL regions and the Everdrive can't play it, so I'm having a go now for the first time!
 

Mzo

Member
The animal pals are super cute and figuring out what to do every stage is alright, but overall it's slow and super easy.

You're gonna have to master that end-level jump mini-game for 100%. That was probably the hardest part for me.
 

Peagles

Member
The animal pals are super cute and figuring out what to do every stage is alright, but overall it's slow and super easy.

You're gonna have to master that end-level jump mini-game for 100%. That was probably the hardest part for me.

Yeh, to be honest I'm finding it pretty slow. Kinda glad I bought the cart before splashing on CIB. I was expecting more basic and vibrant graphics ala Kirby's Adventure, but this visual style could grow on me. Not sure how to pick up friends yet, managed to get on Rick once but not sure how I did it; the controls are a bit different to what I'm used to.

No idea yet what's happening with the jump mini game, but I'm sure I'll pick it up!
 

Peagles

Member
Did you call out Gooey by accident and get really confused yet?

Yes. Lol.

I figured out how to put him back in though... recently...

I only remember finding Gooey in a bag before in other games but can't remember what he really did... Lol.
 

Mr. RPG

Member
I'm thinking about importing a Super Famicom in order to start a collection of Super Famicom only role-playing games and so I can actually play them on the original hardware.

Is there anything I should know before buying one? Like will North American accessories, games and controllers work with a Super Famicom? Are there any voltage or video issues?
 
According to a former dev on a banned forum, Taito USA hooked up with an American dev studio called "Teknocrest", and had them start making a few games for them.

Then Taito USA asked Teknocrest if they were capable of porting Lufia 1 from the SNES to Genesis, and Teknocrest knew they couldn't, so they bullshitted and said "Of course we can." So Taito USA asked them to drop everything and do that. Teknocrest farmed the port out to another studio (while lying to Taito USA about it being in-house), but that went nowhere, so it was sent back to Teknocrest. The Teknocrest dev messed around with it for a while, but unsurprisingly got nowhere. Then Teknocrest hired a "specialist" to take over, and they got nowhere with it.

Then Taito USA went bankrupt, because they had sunk millions into Teknocrest, and got a bit of non-playable SNES video to run on a Genesis. That's why Natsume published Lufia 2 in America after a significant delay, because Teknocrest killed Taito USA.



Yikes.

Sucks to read that. The Lufia games were amazing.
 

Rydeen

Member
I'm thinking about importing a Super Famicom in order to start a collection of Super Famicom only role-playing games and so I can actually play them on the original hardware.

Is there anything I should know before buying one? Like will North American accessories, games and controllers work with a Super Famicom? Are there any voltage or video issues?
The cart slot will not fit NA accessories and games, but controllers should be fine. The guts of the SNES are exactly the same as the Super Famicom's, but since the plastic shell is different, SNES carts won't fit in a Super Famicom. Super Famicom games can easily fit in a SNES after clipping out the tabs in the cart slot though.

As long as you are using the Super Famicom's AC adapter, you don't need to worry about voltage.
 
As long as you are using the Super Famicom's AC adapter, you don't need to worry about voltage.

The Super Famicom actually does not have its own AC adapter, it "officially" uses the Famicom adapter, it did not come with an adapter at all. Or you may use the Genesis model 1 adapter. There are also third party adapters that work well.
 

RexRogers

Neo Member
Is anyone else hesitant to break off the tabs in your North American SNES so that it can accept Japanese games? It just feels wrong to "deface" a SNES console this way. In fact, I'm actually considering buying one of those Super Famicom -> SNES converters that you can find on Ebay for $40. LOL! Is this just taking things to an almost OCD-level or what?
 

Mzo

Member
Nope, wiggled them off with pliers then sanded it down. It's not obviously visible and doesn't change the system's appearance in any way.

Buy a junk system and pretend you'll switch it back some day if it's a problem.
 

Dishwalla

Banned
Is anyone else hesitant to break off the tabs in your North American SNES so that it can accept Japanese games? It just feels wrong to "deface" a SNES console this way. In fact, I'm actually considering buying one of those Super Famicom -> SNES converters that you can find on Ebay for $40. LOL! Is this just taking things to an almost OCD-level or what?

I never broke the tabs because I couldn't bear doing that to something I've owned since childhood. Lucky for me though I found a SFC in a used video game store for 30 bucks several years back, so now it's not a problem.
 

Mercutio

Member
Is anyone else hesitant to break off the tabs in your North American SNES so that it can accept Japanese games? It just feels wrong to "deface" a SNES console this way. In fact, I'm actually considering buying one of those Super Famicom -> SNES converters that you can find on Ebay for $40. LOL! Is this just taking things to an almost OCD-level or what?

They cut off very cleanly if you're careful and have decent clippers. You can't even tell that my system ever had them. I wish all mods were as simple and rewarding.
 

Huggers

Member
They cut off very cleanly if you're careful and have decent clippers. You can't even tell that my system ever had them. I wish all mods were as simple and rewarding.

Funny you guys should be discussing this. I'm just about to do this to my Snes. Do I need to open the console up or can I just do a little keyhole survey through the cartridge slot? What's the best tool to use?
 

Timu

Member
Funny you guys should be discussing this. I'm just about to do this to my Snes. Do I need to open the console up or can I just do a little keyhole survey through the cartridge slot? What's the best tool to use?
Pliers, I used them and took the tabs off easily without needing to open the console. Now I play every SFC I got for it.
 
Funny you guys should be discussing this. I'm just about to do this to my Snes. Do I need to open the console up or can I just do a little keyhole survey through the cartridge slot? What's the best tool to use?

I had no problem getting rid of mine through the cartridge slot.

I basically used one of these though. Easily cuts right through the plastic.
60s0503s.jpg
 
Is anyone else hesitant to break off the tabs in your North American SNES so that it can accept Japanese games? It just feels wrong to "deface" a SNES console this way. In fact, I'm actually considering buying one of those Super Famicom -> SNES converters that you can find on Ebay for $40. LOL! Is this just taking things to an almost OCD-level or what?
That's crazy. It's two tiny bits that no one can see. They come off very cleanly and easily with a pair of needle nose pliers and 15 seconds of applied elbow grease.
 

Jaeger

Member
About to start focusing on Japanese software, so I have to acquire a Super Famicom. What price range is acceptable? I don't wanna drop more than needed on this.
 

Mr. RPG

Member
The cart slot will not fit NA accessories and games, but controllers should be fine. The guts of the SNES are exactly the same as the Super Famicom's, but since the plastic shell is different, SNES carts won't fit in a Super Famicom. Super Famicom games can easily fit in a SNES after clipping out the tabs in the cart slot though.

As long as you are using the Super Famicom's AC adapter, you don't need to worry about voltage.

I don't want to deface a SNES to play SFC games on the system and I'd prefer to use an original SFC anyways.

The Super Famicom actually does not have its own AC adapter, it "officially" uses the Famicom adapter, it did not come with an adapter at all. Or you may use the Genesis model 1 adapter. There are also third party adapters that work well.

I see. So I just need a Famicom AC adaptor and that'll work with no issues?

About to start focusing on Japanese software, so I have to acquire a Super Famicom. What price range is acceptable? I don't wanna drop more than needed on this.

I'm also curious. :p
 

Jaeger

Member
Then expect to pay anywhere from $40-120 depending on condition.

Sounds reasonable. I can un-yellow a console myself to help keep costs down. I also have plenty of controllers. If I can find a bare bones console in working condition, I can save a few bucks.
 

Peagles

Member
Sounds reasonable. I can un-yellow a console myself to help keep costs down. I also have plenty of controllers. If I can find a bare bones console in working condition, I can save a few bucks.

May as well go for a 1-CHIP, mine cost $40NZD shipped from Japan :p
 

Olly88

Member
I got a Super Famicom the other day from eBay for £6.50 + £9 shipping from Japan. Obviously for that price it was just the console, but I've got all the cables and controllers I need, so that was a good deal for me :)
 
Looks like SNES bitboxes are back in stock. Just ordered 50, since I'm tired of being anxious over my carts running around loose or banging around UGCs. I'll figure out getting the artwork printed for them later lol
 
Latest arrival (and first one for a long time since I've been short on cash):


Still want to pick up a CIB copy at some point when I have more money, but despite being a huge Kirby fan as a child I've never played this game. I'm not sure it released in PAL regions and the Everdrive can't play it, so I'm having a go now for the first time!

Good buy. I've just bought that as well.
 
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