Was reading an old issue of the norwegian/swedish game publication Power Player/Super Power, and stumbled upon some "news" about Super Castlevania V being in production for the Snes. The article explicity said that this was not the multiplattform Dracula X (which supposedly also should be coming out on the 32x). Have anybody heard anything more about this game? How far along it was, why it was cancelled, and if maybe the game got ported over and renamed as Symphony of the Night?
http://www.neogaf.com/forum/showpost.php?p=29682783&postcount=77
apparently there was a rumor that it was in dev for SNES CD/Playstation so maybe it was the early version of SotN.
Dracula X could be a good candidate for a lost SNES CD game, since it came out on the TG-CD around the same time that Secret of Mana came out with cut content on the non-CD SNES, but if it was, I suspect that KCE Nagoya's "SNES port" of Dracula XX would've been a much better game. Moving the game from SNES CD to TG-CD would've meant gameplay compromises but they get to keep the CD cutscenes and audio. Moving the game from SNES CD to SNES would've meant a perfect gameplay port, but KCE Nagoya would've had to make up something for the missing cutscenes/audio.
Toru Hagihara's Dracula X/SotN team was made of leftover 2D talent, while KCE Kobe and Castlevania 64 were supposed to be the future, so Hagihara's team was allowed to "explore" less-mainstream options (like Tomikazu Kirita making games for the Genesis and Dreamcast, or KCE Nagoya porting SotN to the Saturn), so after Dracula X they apparently jumped to making Dracula X2 (a sequel, not a port) on the Sega 32X, but then once that add-on started to look like a really bad idea and the PlayStation started to emerge, they said "We want that" and jumped to PSX with their incomplete 32X game that eventually became SotN.
After SotN kicked Castlevania 64's butt (and Hagihara retired, handing the reins of his team over to IGA), Konami put KCE Kobe under IGA's command and asked him to make Castlevania a mainstream hit on PlayStation 2 (which of course, didn't turn out so well, but his Metroidvania side-projects on the Nintendo DS were great).
Rumors can be wildly unreliable, as seen by the rumor post above saying that FF7 was going to be a 3D Super-FX chip game, and that it was nearly complete. There
was an FF7 in early development for the SNES, but it was 2D, like FF6 and Chrono Trigger. A near-complete 3D Super-FX chip Final Fantasy is total bullshit.