So I finally completed Brain Lord, and I gotta say, while my initial impressions of the game was rather positive, in the end I was just really happy the game was over. Definitely not an underrated game.
The best part about the game is the puzzles, some of which are really well though out and fun to solve. Another good part is the controls, which are mostly good, and on a level above stuff like Crusader of Centy. The presentation and music is also mostly good, although i think the levels do look kinda samey, and the hero himself looks quite crappy (which I remember the game was docked points for when it was released in the scandinavian Nintendo-magazine Super Power/Power Player back in the day). I also like that you can choose between ranged but weak or melee but strong weapons - or something in between.
Anyways, the worst part of the game is the combat. Mostly, it is just slow and mindless and boring. So many enemies have impossible to dodge attack, or are placed in places were you have to take hits. And they also take way too many hits to go down even though they arent really challenging in themselves. They are just designed to annoy you, which does just that, annoys.
There are also so many cheap obstacles. Like floors collapsing and things falling from the ceiling or spikes coming up from the ground to dock you some health. Now this is not really a problem since you can at every level in a dungeon warp to town to get more health (or stock up on health items), but it is incredibly annoying, and slows the game down way to much. There are also a ton of rooms that are huge with lots of places to fall down, enemies that uses a kind of magnetic field to drag you towards them and moving plattforms - where you always have to start at the start when you fall down. These rooms were just among the worst in the game and infuriated me to no end. Especially since they key thing you did here, jumping, was the one thing about the controls that was kinda janky.
And while the combat itself was boring and annoying, most of the bosses were fun, although also designed in a Secret of Mana-way with lots of attacks that you can not really avoid, thus making it more about stocking up on the right items than actually fighting smart.
The absolute worst part of the game though, are some rooms in the final dungeon that are completely dark and layed out like mazes. You have a faery that can light dark rooms, but for some reason she doesnt work in these rooms! What a useless design-decision. I spend literally hours wandering around trying to stick to walls and get somewhere in these mazes, and that was while knowing what to look for. If i havent used a guide here, i would probably have given up on the game completely.
Last, the story was almost non-existant, and i have a feeling that it was probably much more prominent in the japanese original considering the space constrains the roman alphabet put on localization back then.
All in all, Brain Lord is just not a good game. It has its moments, but you will be more annoyed than entertained when playing it, so yeah, a less than mediocre game that should probably stay in obscurity.