What are the default size for box art?
Mega Man X2 is another case (besides using -boost-fx 3+) where the command line flag -no-lowlatency can alleviate some performance issues. The submarine in the Bubble Crab stage causes massive lag without it. The low latency mode (which is default if you don't use -no-lowlatency) is intended to reduce input lag at the cost of performance by running everything on the same thread, but I don't think there's really any perceptible difference in input lag between the two modes. Later I'll give Samurai Kirby a shot to test it.
The point is that it's up to you. If you want the game to run at a pretty steady 20fps, then you can use -boost-fx 8 -no-lowlatency, but your cutscenes will be out of sync and the game will be more difficult than the designers probably intended.So, to use -boost-fx or not? You seem to say no then yes?
Thanks.228 x 160
Kirby's Avalanche loaded fine for me yesterday.
The GBA translation worked for me (needs to be applied unheadered JPN rom)
The OG FFV RPGe translation worked for me too
Turn on without reset, just wait a couple seconds until the computer recognizes the snes mini. Mine takes time until it synchronizes.
That all said, here's a collection of 150+ boxes that I curated, cleaned, corrected, and resized yesterday, ready for SNES/NES classics.
https://www.mediafire.com/file/iqqbikz78i7glbl/Snes Mini Box Arts.zip
Are you sure it isn't in your Dump folder still? Why even delete it? I get not making a backup, although you should, but deleting it???
So Terranigma is just a no-go with this huh?
Are you saying that using the -boost-fx command helps MMX2? Im making my way through MMX before playing MMX2 so Im not sure how it performs yet.
I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
That doesn't seem to work either, it either does nothing or I get an "unregonized device" message. For whatever reason it isn't detecting the Mini when I try to synchronize it detected it fine for anything else. When I turn it on without reset the PC does two "beep" sounds.
This looks like how I remember it playing!I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
MMX slowed to a crawl during the underwater dragon fight in Launch Octopus stage - was this always the case?
Pretty sure the "unrecognized device" is what you want, because that's the computer recognizing that it has something plugged into it. It's not like Windows knows it's called an NES Classic because it's not meant to interface with Windows, there's no drivers Windows can install to recognize it. So it knows it has something plugged in, but not what it is.
At least, that's how it worked for me when I stumbled through hacking my NES Classic yesterday.
This looks like how I remember it playing!
How is this done? I tried it as a global command and I get C7 errors.
I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
How's the input lag in RetroArch? I'm asking because somewhere in this thread (around page 15-16, this thread moves fast!) someone (Robin64 iirc) mentioned that there's better devices to run RetroArch on. Is the input lag that noticeable or does RetroArch not run that well on this? Kind of a bummer if true :/. I know that Cluster will soon add KMFDManiac's RetroArch cores which also contain multiple versions of Snes9X, so that should be cool to play around with the games that aren't properly emulated by canoe.
Right, however it says that it's not working correctly when I turn it on without holding reset, when I hold reset it detects it as "NES Mini", on either case it doesn't seem to do anything when I click "Synchronize selected games with NES/SNES Mini", I keep getting the same window "Waiting for your NES/SNES Mini...". My guess is that it might be an issue with the driver maybe?
Wait does Mario Paint not work?
hey guys, how do you replace/resize the little box art sprites/images on the bottom of pages? Where the little arrow is. I see some have different setups there.
I'm having the exact same problem. Tried to turn off the driver signature thing in Windows (I'm using Windows 8), that didn't work. Tonight I'll try reflashing to my original kernel. I don't know what the fucks wrong. I've seen at least 3 or 4 people in this thread and on gbatemp with the same problems.Right, however it says that it's not working correctly when I turn it on without holding reset, when I hold reset it detects it as "NES Mini", on either case it doesn't seem to do anything when I click "Synchronize selected games with NES/SNES Mini", I keep getting the same window "Waiting for your NES/SNES Mini...". My guess is that it might be an issue with the driver maybe?
I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
If it comes back to ya please let us know. It was pissing me off last night so I just gave up and went to bed.*snip*
If it comes back to ya please let us know. It was pissing me off last night so I just gave up and went to bed.
It's really easy!
Go to your /hakchi/games_snes folder. You'll see lots of folders with names like "CLV-P-SAAAE" (which is the default name for Super Mario World, for example).
Inside those folders you'll see a bunch of files, two of which correspond to the boxes: "CLV-P-SAAAE.png" (the big box for the icon) and "CLV-P-SAAAE_small.png" (the small box used as a thumbnail). Simply replace the "XXX_small.png" file with whatever you want.
I have every thumbnail set to a transparent 10x21 PNG, and modified my packed.png, so I don't see neither the arrow-shaped cursor nor the thumbnails
It's really easy!
Go to your /hakchi/games_snes folder. You'll see lots of folders with names like "CLV-P-SAAAE" (which is the default name for Super Mario World, for example).
Inside those folders you'll see a bunch of files, two of which correspond to the boxes: "CLV-P-SAAAE.png" (the big box for the icon) and "CLV-P-SAAAE_small.png" (the small box used as a thumbnail). Simply replace the "XXX_small.png" file with whatever you want.
I have every thumbnail set to a transparent 10x21 PNG, and modified my packed.png, so I don't see neither the arrow-shaped cursor nor the thumbnails
I'm not sure how that would help. I'll try reflashing tonight and see what happens. Gonna read through this and see if that helps.You caught me before my edit but I remembered I was using Hakchi2 version 2.17d, which was the one before they added SNES support. Maybe using that one would help?
I made a video of Corneria in Starfox with -boost-fx 8 and -no-lowlatency. Keep in mind I never get less than 100% in stage 1 when I play this.
https://www.youtube.com/watch?v=ipJW5Efy7CU
Could be you have too many games in a row (more than 60). Or a bad rom file? Robin64 would know more reasons, that's all I can think of.Anyone know why i get a C8 Error when i try and turn the system off and it wont power down and just displays the C8 Error screen?
Fuck, I wish I could remember what I did because that same thing happened to me. I was really stoned but for some reason decided that was as good a time as any to hack the one item I own that's like worth more than gold, messed up multiple times on each step yet somehow still came out of it with a perfectly working hacked NES.
I remember getting to that step and seeing the window after I'd already installed the drivers, and that progress bar in the background, and I was like what the fuck do I do? I've already installed the drivers... I think I turned it off and on again and waited a few seconds, then my computer made the "hey something's plugged in sound" and the power light to the NES Classic came on (which scared the shit out of me because I thought it was supposed to be off for it to work but I guess that's the SNES Classic) and then a third thing happened and the progress bar started to fill. Maybe I just hit the "X" out of that dialog box? Ugh I'm sorry I can't remember more clearly ):
Edit: Oh shit I just remembered I was using Hakchi2 version 2.17d if that makes any difference? From your screen it looks like you're hacking the NES Classic so maybe download that version and try? I wonder if there's something in the newer Hakchi2 versions that's messing up NES hacks
I'm having the exact same problem. Tried to turn off the driver signature thing in Windows (I'm using Windows 8), that didn't work. Tonight I'll try reflashing to my original kernel. I don't know what the fucks wrong. I've seen at least 3 or 4 people in this thread and on gbatemp with the same problems.
Also, if I turn on my SNES Classic edition on my TV it wants me to put in the Konami code? What the fuck I didn't set this to do this anywhere. And I can't figure out how to turn it off in retroarch menus. Anyone else have that happen?
Anyone know why i get a C8 Error when i try and turn the system off and it wont power down and just displays the C8 Error screen?