PleaseDontBanMe
Banned
is there a hack to make the controller wireless?
Can all of this be done on a mac too or do you need to have a pc in order to do this?
Yep, huge widespread issues with 2.21a and 2.21b.
Do not update.
Welp. 2.20.20.14 works fine with me, I think I'll just let it like that, like, forever. :lol
Yep, huge widespread issues with 2.21a and 2.21b.
Do not update.
v2.21b (internal version 2.0.21.32) has just this minute been released.
Cluster says the bug has been fixed.
Who wants to be guinea pig?
Eh might as well since my game covers of the original games are now wonky.
Would anyone be interested in CRT-style borders?
I think I may make some tighter ones, maybe with more wood paneling and dials.
Would anyone be interested in CRT-style borders?
I think I may make some tighter ones, maybe with more wood paneling and dials.
I tried Doom but it doesn't run properly. Below the hud there is a line of pixels that are rendering something and it doesn't seem to be running at full speed. I know Doom on the SNES was slow, but it's not ment to be this slow.
There is a little line of pixels below the display, but that is the only thing wrong. Add -no-lowlatency and -boost-fx 3 to get it running better. No low latency will put the rendering on another thread, boost fx will overclock the FX chip emulation.
Would anyone be interested in CRT-style borders?
I think I may make some tighter ones, maybe with more wood paneling and dials.
At least one of the bottom knobs is missing! 😝dial needs to be broken off to complete the effect
I tried Doom but it doesn't run properly. Below the hud there is a line of pixels that are rendering something and it doesn't seem to be running at full speed. I know Doom on the SNES was slow, but it's not ment to be this slow.
is there a hack to make the controller wireless?
Success. So here we go again.
v2.21b (internal version 2.0.21.32)
- Better games compatibility for SNES Mini (updated database of preset IDs, better LoROM/HiROM detection).
- Built in database of problem games, so hakchi2 will ask you to switch to 3rd party emulator automatically (e.g. RetroArch).
...
To update, simply drop the new files on top of your old files.
Be sure to do a "Kernel -> Flash custom kernel" this time.
Godspeed
Does this mean with the new update we can run games as is like Super Street Fighter 2 with no edits?
There is a little line of pixels below the display, but that is the only thing wrong. Add -no-lowlatency and -boost-fx 3 to get it running better. No low latency will put the rendering on another thread, boost fx will overclock the FX chip emulation.
There's wireless receivers that plug into the front controller port. I got mine for around $11 when it was in stock.
Edit: this one
https://www.amazon.com/gp/product/B01MQWUT0Q/?tag=neogaf0e-20
Just had to update the firmware for it to work on my 8bitdo SNES controller.
v2.21b (internal version 2.0.21.32) has just this minute been released.
Cluster says the bug has been fixed.
Who wants to be guinea pig?
Certain games like Goof Troop, which were simple a HiROM/LoROM error will work now.
I don't know about Super Street Fighter 2, but give it a go! Worst that will happen is it doesn't work.
Lunar IPS[/URL] to apply that patch to your ROM. Now add it fresh to hakchi (delete your old one in there) and good to go.
Find out if your game is HiROM or LoROM, pick the appropriate .ips file, use Lunar IPS to apply that patch to your ROM. Now add it fresh to hakchi (delete your old one in there) and good to go.
So happy that DarkAkuma got Street Fighter 2 Alpha working, took a video for all the unbelievers out there.
https://www.youtube.com/watch?v=LoATh19iujw
Wanted to make a Donkey Kong Country retro arcade cabinet overlay in the original Donkey Kong arcade style. Might do this for other games.
DKC Retro Arcade
I did a step by step guide in case someone needs or missed it:
Was just wandering, does the rewind option work for new games added?
I guess not.
Doesn't the tool from the OP do that?When you add games to the built in mini emu? It does.
Would anyone be interested in CRT-style borders?
I think I may make some tighter ones, maybe with more wood paneling and dials.
Was just wandering, does the rewind option work for new games added?
I guess not.
At least one of the bottom knobs is missing! 😝
I want to do a wood one and a trinitron.
Questions: Is there a .psd or template file I can use to get them just right for the pixel perfect and 4:3 sizes?
Also, for people to use them, should the live area be blank/transparent and should the end files be jpg or png?
Doesn't the tool from the OP do that?
Success. So here we go again.
v2.21b (internal version 2.0.21.32)
- Better games compatibility for SNES Mini (updated database of preset IDs, better LoROM/HiROM detection).
- Built in database of problem games, so hakchi2 will ask you to switch to 3rd party emulator automatically (e.g. RetroArch).
- Original games are not using extra memory space anymore, so we have some extra space for additional games (thanks to DanTheMan827!)
- "remove_thumbnails" mod no longer slows down SNES Mini's startup (thanks to brian91292!)
- Bundled with new mod "snes_custom_filters" which allows to disable scanlines in CRT mode or enable bilinear filter in 4:3 mode. Please read mod description before install.
- Bundled with new mod "extra_space". This is experimental mod for SNES Mini which moves your save-states data to unused partition of NAND flash. This partition is only 50MB in size but it will free some space for games because SNES Mini's save-states are huge. Please read mod description before install.
- Bugfixes.
To update, simply drop the new files on top of your old files.
Be sure to do a "Kernel -> Flash custom kernel" this time.
So do I have to re-add all the games when I do this update?