So internet, why ain't you playing Super Monday Night Combat?

The game is full of trolls.
The game is full of idiots.
The game is full of hackers.
The game is terribly unbalanced.
Pings are terrible, especially since they killed of the US West servers (not like I could ever get a game on them anyway).
Client-side hit detection makes the lag issue a nightmare.
Grapples are retarded.
Match making is terrible.
You get 1.8 GB patch ever week.
It's free to play. Yes, this is a bad thing, because people play for TF2 hats and to hack/troll without consequence, and because there's a shitty store preventing me from playing all of the pros, and a shitty endorsement / product scheme that I have to grind out to get on even-footing with the people who are level 100+.
 
Massive patches. I don't know if that's just a thing with UE3 games, but damn. It isn't free to play if turning on Steam kills my bandwidth cap.

Same reason I uninstalled Dungeon Defenders (and will never play a TrendyNet game ever again).


Yeah, what the fuck is up with this having massive patches every other day?
 
Massive patches are no longer an issue.

http://forums.uberent.com/forums/viewtopic.php?f=39&t=29910

As you know, the patch size for the weekly updates via Steam is on the order of 1.5 GB.
THIS IS WAY TOO BIG!

We are pleased to announce The Uber Launcher!
The Uber Launcher is a (strictly optional) standalone Steam-free installation of Super Monday Night Combat.

Stuff to know about The Uber Launcher:

- Miniscule patch size!
- Weekly patch downloads will typically be less than 50 MB. Of course on occasions that we release large new content updates, like new maps or pros, this will be larger.

- As a Steam-free version of SMNC, some features will be missing.
- Obviously the Steam overlay won't be present, which means trading items via the overlay won't be possible.
- In-game voice. (we will be making this Steam-free ASAP)
- Payments via Steam wallet.

- Payments will be handled (at the outset) by Amazon.com! Additional payment providers (paypal, etc) will come online as we continue to develop the system.

- The Uber Launcher is still in the testing phase! Though we have put a lot of time into testing it already, there is bound to be a bug here or there. If you find one, please let us know.

- Before you get the tiny patches, you will have to do one more full download of the game. This download will be completely seperate from anything Steam may have downloaded.


So, for those of you who would like to help us test the new launcher, download it here:
http://supermnc.com/supermnc_setup.exe
 
I liked it alot. Duo'd with a buddy for like 40+ games

Then we hit a point where we were getting matched with players 80+(while being late 20/early 30s ourselves) and the endorsement/product system started making a difference. and honestly after how long it took me to get a good library of runes and pages with LoL I didn't feel like starting something like that from scratch again. So I dropped the game.

It's probably really cool in organized play
 
because it's friday not monday and I usually have better games to play on monday :P on a serious note, I have no interest in the game so I'll keep playing LoL, L4D and TF2 for all my multiplayer needs
 
Game was basically dead last time I checked about a month ago, and there was also some type of issue where it would get stuck at the loading screen. Apparently that's a fairly common issue that has yet to be fixed.
 
I enjoy the game but took a break. Will probably get back into it soon. Turbocross is interesting but i'm not sure how I feel about them fragmenting what is already a small (?) community.
 
I bought the first Monday Night Combat on pc and played through the tutorials, but when I jumped into the game for an hour or so I still didn't feel like I knew what was going on and everyone on my team was yelling at me in that completely unhinged way that you only get in a moba or on xbox live. Fuck that. It's kind of a bummer though, because I think the American Gladiators vibe is kind of awesome.

Turbocross is interesting but i'm not sure how I feel about them fragmenting what is already a small (?) community.

Tripwire did the same thing with Red Orchestra 2. Hey, our game has a tiny community, lets split it up!
 
Firstly; I have to lol at all the "I don't play F2P games" stuff, that is just beyond stupid.

To the point, I play the shit out of SMNC every day and love it to death. However that doesn't mean it's not without issues.

Patch sizes are dumb. Doesn't bother me in the least but I've had two friends on modest connections bow out from playing because of it.

Bringing back the old MNC game mode was a huge mistake. Splintering the playerbase was terrible. People liked the old MNC, I did too, but that game had so many damned issues that the DotA style fixes, why would you bring it back? It's not like you can't play MNC anymore and if you really want a team deathmatch experience there are a dozen better games out there already, go play those.

The Netcode is broken. Air grapples. Grappled out of your base. Entire clips of ammo not registering as hitting. Hackers. You want people to take your game seriously, fix your shit already.

The tutorials are fucking hot garbage.

Assassin, Wascot, Tank and Gunner are completely broken and need pulling into line but they don't have the balls to do it.

The playerbase is mostly fine, there are some assholes but then that's every online multiplayer game ever.

Despite that, I continue to play and spend money on it. I love Megabeth, she is my waifu.
 
Free to Play anything just kills my interest in all games.

That's awfully unfortunate, especially as that model becomes more and more common place in the future. But Tribes and DDO are both good(DDO)-to-great(Tribes) examples of F2P > paid entry models.

first post, etc.

Downloaded Super MNC, played about half a match, realized it was the exact same as the first one and deleted it. Time > money, it may be f2p but I am not going to spend my time playing it.

Except that it shares very little in common with the first one, particular beyond its aesthetics. That's half of its problem. Try again.

As for the topic at hand, I played it quite a bit at launch, mostly enjoyed it. However, I didn't like that they had turned away from what I enjoyed about MNC the most, which was the ability to roflstomp the other team just with skillful pro play. As the Tank, I could so very easily get a few pro kills, take a turret or two down and then buy some juice to really run amok the other teams' base, all inside the first few moment of the game in MNC on 360. It was great, and I had the stats to show it.

It was so, so good. Even the matches that ended up in stalemates, waiting out for all-juiced dropped moneyball overtimes was good fun, albeit a sloppy way to end games. Also, the maps were pretty great; small, snappy and jungle-fucking-free.

SMNC, on the other hand, of course turned that all upside down. At first, it didn't matter. I was still winning more than I lost (decent, non-AFK/4v5 team permitting) and enjoyed the farming aspect of laning. I was also given $15 pretend dollars to spend in the shop (which I've only spent $3 or $4 of), which probably helped!

However, I seemed to rank up a couple times and was suddenly playing against far better players and organised teams, with min/maxed builds and better knowledge of the maps. Then they added some new pros (like god damn fucking Leo), and similar to MNC, it was only those forum brown nosers who seemed to have their feedback taken into account with regards to balancing things.

I also grew to detest jungling and that whole entire aspect of the maps. Also, the extraordinary wait times to get a match on Australian servers (whereas I can be in a CTF game of Tribes within 15 seconds, 9 times out of 10) did the game no favours.

Finally, it was the fact that I could be getting more game per minute spent at the computer playing something else that did it in. I still have it installed, and every now and again I feel the need to go Tanking, but almost always am turned off after just a game or two.

I tried Turbocross when it launched, but didn't get the vibe that it was anywhere near what MNC felt like on 360. Bots still took too long to kill, pros horribly imbalanced for the more PvP focussed mode and the maps too big. Just meh.
 
I just couldn't get much enjoyment out of SMNC, which is a shame since I love the pro sports style presentation. It never felt like what I did during matches meant much towards the goal and I wasn't doing a good job doing whatever it is I was supposed to do. Those MOBA types of games just aren't for me, I guess.
 
It was fun to play with friends, but the constant matchmaking wait and issues along with the imbalanced gameplay slowly ruined it for me. It turned into matches where people are taking advantage of overpowered moves instead of playing the game properly.
 
The key to mobas are interesting abilities, which I think are inherently limited from a third-person viewpoint unless the developers do a lot of creative fandangling, and without interesting and unique abilities the game turns into another shooter with side abilities in which case why turn it into a moba?

Team coordination is limited compared to a birds-eye view like LoL/Dota 2 since you don't know exactly what your teammates are seeing. Team vision does help a bit but its not exact enough to be able to plan attacks on the fly. Because team coordination is limited in random groups due in part to the third person viewpoint, they will almost always get stomped by pre-arranged teams.

Also locking Pros is kind of bad, especially after someone has gotten a taste of Dota 2.

In conclusion, the third person viewpoint is limiting the game's moba trappings.
 
Alongside the things already mentioned, for me it was the poor diversity of heroes. LOL launched with 40 heroes so even if the one you liked was taken you could just try another one who was similar. In SMNC I liked to play Combat Girl, but if she was taken I was forced into a role I couldn't and didn't want to play.
 
Alongside the things already mentioned, for me it was the poor diversity of heroes. LOL launched with 40 heroes so even if the one you liked was taken you could just try another one who was similar. In SMNC I liked to play Combat Girl, but if she was taken I was forced into a role I couldn't and didn't want to play.

Heh, I had a guy on our team lose his collective shit because someone picked and locked his favourite character so he just fed the opposing team the entire match. 0-45. Disgusting.

Ridonkulous.
 
I already played MNC on XBLA. I have other stuff to play.

As far as I'm concerned a free to play game has to entice me to buy something before I waste any time playing it.

All games compete for my time, regardless of price.
 
Because fuck MOBA games.

I wasted a lot of time playing DOTA, because I sucked at Warcraft 3. DOTA is managable because you only control one unit, so it was a place of exile for those who couldn't handle controlling an entire army. However to me, the amount of skill involved in MOBA games is... low... and I'd rather play a game that didn't make me feel ashamed for being a stupid noob.
 
Because if I want to play Dota I play Dota 2, and if I want to play a good team FPS I play Tribes Ascend.

SMNC looks like a quick half-assed attempt at catching the action-RTS crowd.
Just like how MNC looked like a quick half-assed attempt at catching the TF2 crowd.

Both are derivative and ultimately completely uninteresting.
 
I love the game but after a few months playing i've become addicted to PSO2, I should play smnc again at some point soon but I am also busy with work and trying to make my own stuff.
 
Matchmaking was busted when I tried the game. Spent an hour trying to connect to a game. It never happened.

Uninstalled the game afterwards and completely forgot about it until saw this thread.
 
A. In the beta I never got the xbox controller to work despite people saying it worked.

B. All the friend's I played MNC with don't play pc games.

C. When I played with randoms on 360 in MNC I shockingly got 90% cool people, on PC in the beta I got basically all psycho assholes.

D. I liked the classes/maps/balance/speed of the first game much much more.


I played 60-80 hours of the 360 MNC and loved it. Played 5ish hours of SMNC and hated 90% of it.


Best of luck to the devs though they seemed nice.
This got me thinking. Do free games in general just attract the lowest common denominator and quirky-paid for games on consoles attract cool peeps? That seems to be a rule.
 
So internet, why ain't you playing Super Monday Night Combat?

I remember downloading it and trying to play but there was an additional un/pw I had to input and for some reason I couldn't register/never got a confirmation email/etc so I went on to something else.
 
I'm playing it and think that the main problem with it is the more you play the more it seems to be just unfair and frustrating. As other have said it's a combination of business model, balance and community.
 
This got me thinking. Do free games in general just attract the lowest common denominator and quirky-paid for games on consoles attract cool peeps? That seems to be a rule.

I think the community being full of assholes has to do with it being a moba. In most other multiplayer games feeding the other just affects the scoreboard and even though it put the team at a disadvantage, it doesn't affect your team on an individual level. In mobas, feeding makes the other team more powerful which in turn makes it more difficult for everyone on the team. this causes people to get frustrated at players doing badly and become dicks.
 
I'm totally over MOBAs after realizing that the time sink and number crunching homework was really stupid. Doesn't help that winning is not rewarding, and losing is frustrating...I play 20 games just for the chance to play 1 game that doesn't end with me rolling me eyes because partner A sucked or enemy B gave the game away. And, when you finally find a decent game, the game's wheel in the mud gameplay shows its ugly head.

Then there's the balance nonsense and the constant patches that change balance...more homework. More time commitment.

Mobas are one of those things, like most games these days, that require a high dose of OCD to make it even bareable or even something remotely defined as "fun."
 
I'll admit I DO like the franchise, but Uber seems to have serious issues learning how not to annoy people. Sometimes I feel they're like the world's littlest mega corporation run by a soulless suit or something.

Its ridiculous patching system is also hard to bear.
 
UI is a mess and quite ugly.
And I don`t know how to explain well but the attacks/shooting don`t feel very good, half the time I can`t even tell if I`m doing any damage
This is the reason I uninstalled it after the first match. If the game is mainly about shooting, and the shooting doesn't feel good, there's no point in playing it. It's a hell of a lot less focused and clear than other MOBAs, which kills any chance of team work with randoms.
 
MOBA games put me off. I avoid MOBA like the plague.

The only one I have any interest in trying is DOTA 2, and every time I hop into a game, I yet again remember why I avoid MOBA games like the plague.
 
  • Did making it a straight up DOTA game put you off?
Pretty much this. I'm not very good at or in to DOTA style games but the original MNC had the perfect balance for me. Really enjoyed it. SMNC on the other hand I had a hard time getting in to.

What's almost a bigger killer for me though is the terrible/most confusing start up screen UI I've experienced in a long time along with a lack of explanation for most things. When you feel like you need to watch a youtube video to figure out how to gear up properly and actually play the game you have a problem. The journey from boot up to action should be extremely minimal and this thing is a goddamn mess when you don't know what you're doing.
 
If you must know, I played a ton of MNC in my comfy chair in front of a giant screen, support trolling all night long. SMNC has been sitting on my PC since the early beta, where I waited a few minutes for a match, then said screw it. The brand is established in my head as a console experience, and without playing a game it seemed likely I wasn't going to have the same great time I did with MNC.
 
Be glad once I hit 20 and get my hat, honestly the game just isn't that fun. Not been in a single game that wasn't one team getting an advantage and steamrolling, and it feels like if one player gets off to a good start they just dominate the game easily.
 
The strong MOBA-focus of SMNC turned me off. The third person perspective and shooting barely adds anything to the game. I wish I played the original MNC when it was still popular, because a game that is 50% MOBA and 50% TF2 seems way more appealing to me than a game that's 90% MOBA and 10% TF2. Like many other people in this thread, I am not really a big fan of the MOBA genre.

It doesn't help that releasing the game early was a dumb mistake. I realize they did it as an apology for server issues during the beta, but it was such a soft launch that a lot of people didn't know it was out for a week after launch.

It also happens to be one of those games where the entire game gets redownloaded when it patches instead of just the patch, and I hate that.
 
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