The Technomancer
card-carrying scientician
Aside from the Cat Suit and the Boss Fight at the end yeah, that trailer still doesn't do much for me. Just doesn't seem like they showed off much of the creativity.
Let's save that evaluation til the game is out and people have finished it yeah?
Let's save that evaluation til the game is out and people have finished it yeah?
All M64/Sunshine/Galaxy needed were their initial trailers/reveals to assert what they were without a doubt, long before the games were available for everyone to play.
Well in addition to the buffering issues I still felt they revealed almost everything in an incredibly anti-climatic fashion that a proper conference would've brought some natural flash to.To be fair to Nintendo, the fact it was a pre-recorded "live" stream as opposed to a live event doesn't really have anything to do with the fact USTREAM couldn't handle the traffic. Not to absolve Nintendo of blame for botching the presentation, but it's missing the point a bit. If they choose to take the Direct approach again in 2014, they will surely be more prepared. If I had to guess, they'd supply IGN (and possibly others) with the video and allow them to stream the Direct, as they do with all the press conferences. Or maybe use USTREAM as well as Twitch, Youtube, niconico, etc.
I think it was that a lot of people were expecting Galaxy 3.
This is the real reason.The music makes all the difference. Play both on mute and its the same game. But now compare their music. The E3 trailer had very lax and laid back tune accompanying it, making the whole trailer feel mellow. The recent trailer had the blaring trumpets, it was loud, spontaneous, the whole trailer felt exciting. Music makes a world of difference.
Not necessarily Galaxy 3, but quite a few of us wanted this....
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....across the entire title. Big levels, big vistas, big playgrounds, big scope. When the 3D World trailer hit and it mostly consisted of 3D Land looking stage design (and camera placement) it was disappointing.
As for the OP, I never thought the reveal trailer was all that bad, just a bit boring. What confuses me is the huge turnaround after more footage came out because the quality of 3D World was never in doubt IMO. In that regard, I'm still disappointed the game isn't what I want, but I'm sure it'll be great.
All M64/Sunshine/Galaxy needed were their initial trailers/reveals to assert what they were without a doubt, long before the games were available for everyone to play.
And we heard the same nonsense from people after the SMG2 reveal. "Oh, its just a level pack" they said, just as others make inane comments about 3DW being "something very close to what I already played on the 3DS".
They were wrong then, and will probably be wrong here.
sunshine showed 'brand new and fresh' doesn't mean everything
Moot point. SG2 is fantastic, but it's still a direct sequel. No one's arguing it's a series revolutionizing stepping stone to something brand new like the other mainline games. I promise you, a SG3 reveal would have been just as disappointing.
sunshine showed 'brand new and fresh' doesn't mean everything
How is that a moot point? People whinged that SMG2 was a mission pack, and now they throw the same comments at 3DWorld, as if it is just a 3DLand port. Its directly comparable so long as people continue to make disingenuous comments.
It did? It was just an extension of the Super Mario 64 approach but with a backpack hose. The Galaxy games were the real innovators.sunshine showed 'brand new and fresh' doesn't mean everything
It did? It was just an extension of the Super Mario 64 approach but with a backpack hose. The Galaxy games were the real innovators.
Because despite the shift in attitude towards that game, no one argues that SMG2 delivers a brand-new, series/genre defining, nexgen direction compared to its predecessor. It's just a bigger, badder SMG. (Which is amazing, but not revolutionary.)
You can definitely argue that, but it at least had the advantage of a visual upgrade from M64 that felt substantial. With diminishing returns in visuals nowadays, it probably wouldn't be able to get away with what it pulled.
3D Worlds looks incredible and I cannot wait to play it. But does it feel like a big, bold, nexgen, new step/direction? No.
And yet, we cannot compare 3DW since its not out yet (or most places).
So many people here seem to have written the game off because it looked like 3DL, as if that were a bad game. Nonsense hyperbolic meltdowns have followed this game since the reveal and its ridiculous people are still spouting silly things like "I hope we get a real Mario game".
I think what your argument really boils down to is 3D World doesn't have one central gimmick which serves as a literal "gamechanger" from previous entries in the series. 64's whole premise was exactly that, while Sunshine added FLUDD, and Galaxy had the gravity mechanic.
I don't think there's anything wrong with wanting a new game to have some fundamentally new gimmick on which it sells itself, but then again I don't think there's anything wrong with 3D World's approach of basically perfecting the "2D Mario in 3D" gameplay which began in 3D Land. I do wonder how people would react to 3D World if 3D Land never existed. It would probably seem a whole lot fresher. I also wonder how people would react to 3D Land if it were released after 3D World. Probably a lot less favourably. In a way 3D World is the game they had envisioned from the start. 3D Land was like a test drive.
I do wonder how people would react to 3D World if 3D Land never existed. It would probably seem a whole lot fresher.
It doesn't matter. Again, the point is M64/Sunshine/Galaxy had that instant magic, nexgen, bold new era feeling for the series from just the reveals and trailers. 3DW on the other hand, just looks like an extremely polished and insanely fun, elevated and beefed up direct-sequel to a handheld sideline game.
It's just testament to Nintendo's inability to communicate a message properly. Reviews have done more to properly explain and build hype for this game than any promotional videos that Nintendo have put out. If it weren't for the reviews this game would have been in my "pick it up later" pile. Now I've got it coming on day one.
People presumed this was Super Mario 3D Land HD because that was exactly the product that Nintendo presented at the biggest trade show of the year. Just the same as they've spent more than three years struggling to explain what the Wii U is to consumers, now they are struggling to explain the software too.
There's no excuse for this. This console is dying and they seem to be keeping the few assets that could save it a complete secret to the general public. Nintendo Direct isn't working. Releasing games with little-to-zero TV advertising isn't working. What the hell is going on at Nintendo?
Youre being kind to Sunshine which really looked like more SM64.
Didn't help at all nearly every review I saw, while overall positive, felt the need to compare 101 directly to Pikmin 3 despite having only the most superficial of similarities. Why Nintendo left their first big collaboration with Platinum out of their 2012 conference is beyond me, which harks back to them having no clue how to properly communicate what sometimes wind up being genuinely great products.I "kinda" agree with you, Nintendo has amazing games released and that will be coming out, and unless you're an informed gamer you don't even know they exist. And even informed games on GAF started a million "I'm not buying a Wii U anymore because it's not like Galaxy" threads.
I know there was no way for it to succeed, but the Wonderful 101 is fucking amazing and I assume most don't even know it exist, or even worse, think it's some sort of "Pikmin" game.
well i mean if the audience reaction is negative then I still think it's fair to say that at least some of the blame lies with the trailer editor if a different trailer a couple months later of the same exact game got a far more positive receptionNo. It was an appropriate teaser for what the game is.
It had enough of a visual leap from M64 to make up for that and still retain that wow-factor. The days of games getting away with that are long gone though.
Youre being kind to Sunshine which really looked like more SM64.
Fine. Keep creating the narrative you like for this series.
I think what your argument really boils down to is 3D World doesn't have one central gimmick which serves as a literal "gamechanger" from previous entries in the series. 64's whole premise was exactly that, while Sunshine added FLUDD, and Galaxy had the gravity mechanic.
I don't think there's anything wrong with wanting a new game to have some fundamentally new gimmick on which it sells itself, but then again I don't think there's anything wrong with 3D World's approach of basically perfecting the "2D Mario in 3D" gameplay which began in 3D Land. I do wonder how people would react to 3D World if 3D Land never existed. It would probably seem a whole lot fresher. I also wonder how people would react to 3D Land if it were released after 3D World. Probably a lot less favourably. In a way 3D World is the game they had envisioned from the start. 3D Land was like a test drive.
And imagine if they released a Guitar Hero game tomorrow when none had existed prior. Maybe people would be all over it, but I'm not sure the point of such hypotheticals.
There's nothing objectively "wrong" with 3D World's approach, but it wasn't and still isn't what a lot of people wanted. As you said, it's a refinement. Many people were hoping for the next revolution, particularly with the jump in hardware.
The real retrospective should be: "Was the second trailer really a game changer?" And no, it didn't change the game.
well i mean if the audience reaction is negative then I still think it's fair to say that at least some of the blame lies with the trailer editor if a different trailer a couple months later of the same exact game got a far more positive reception
If an advertisement doesn't receive well, then it probably isn't a very good advertisement.
This game was shit, 3DW seems to take a huge dump on it with its eyes closed, even from a gameplay perspective. You're just talking about this:You're seriously gonna try to downplay the magnitude of the upgrade here?
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You can argue that the fundamentals of the gameplay were similar (even though it still had FLUDD at least), but there's no denying it felt like a nexgen bump. It gave you that impression way before playing it. 3DW doesn't convey this upgrade in neither visuals nor gameplay.
This game was shit, 3DW seems to take a huge dump on it with its eyes closed, even from a gameplay perspective. You're just talking about this:
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SMS was 6000 triangles. Big whoop.
Wow you're completely missing the point. It might look laughable now, but at the time, it looked amazing and felt like a proper nexgen bump and new era for the series, compared to the Mario games it followed. 3DW damn well better knock Sunshine outta the water at this point since, y'know, it's 2 freaking gens later. But does it offer the same magnitude of a big, new, bump/direction in relation to the games we already got just before 3DW? Lol no. Not even close.
I can definitely agree with this.I can't remember if Iwata announced this game during the direct, but he is Mr. Anti Hype. Super dull. He destroys the atmosphere when he makes announcements.
Nintendo needs to really use someone else to announce titles.
I agree with your point. I don't know why it's supposedly controversial. Sunshine was, and still is gorgeous. At the time, that water blew my mind.
I can definitely agree with this.