So, looking back... was Super Mario 3D World's E3 reveal trailer really that bad?

Some pretty cool things I didn't notice before, thanks.

Not necessarily Galaxy 3, but quite a few of us wanted this....

wiiu_screenshot_tv_01g0sgs.jpg


....across the entire title. Big levels, big vistas, big playgrounds, big scope. When the 3D World trailer hit and it mostly consisted of 3D Land looking stage design (and camera placement) it was disappointing.

As for the OP, I never thought the reveal trailer was all that bad, just a bit boring. What confuses me is the huge turnaround after more footage came out because the quality of 3D World was never in doubt IMO. In that regard, I'm still disappointed the game isn't what I want, but I'm sure it'll be great.

Yep but this angle doesn't work well for multiplayer and they needed that more.

Need a top down view to tell the depth of jumps.

They're missing co-op moves, but not a huge biggie. Just would look cooler on a trailer.

I really do prefer the look of the screenshot but it won't be as fun to play without some really stellar level design work (hard/time consuming to make so many levels like this that work well for multiplayer). -And perhaps really amazing camera work as well.
The way they've done it opens up the gameplay possibilities more easily, but not the same feeling, I know - feels restricted but will at least pack more action in hopefully. Bigger is better for Mario though, yep. Of course, not big and empty.
 
That's true, for the last few years Nintendo had been really dropping the ball with hyping their games. And it's not only terrible marketing, it's the entire package. It's kind of inherent to their current formula (Iwata in a white room, "Please take a look at this", trailer plays, Iwata calmly drops few details, next; at E3 conf at least it felt more organic, Directs are nice but feel robotic and unexciting), but they could spice it up a bit.

Yeah, I think it still looks great today and it's really underrated but that's beside the point. When did the bar for nexgen titles become "It better look better than a game release 12 years ago!" ?

I don't know why people try to defend this, Mario Sunshine looked gorgeous at release. E3 SM3DW trailer was incredibly bland.

Nothing will ever top the Twilight Princess announcement !

WHO'S THE MAN. WHO'S THE MAN.
 
Wow you're completely missing the point. It might look laughable now, but at the time, it looked amazing and felt like a proper nexgen bump and new era for the series, compared to the Mario games it followed. 3DW damn well better knock Sunshine outta the water at this point since, y'know, it's 2 freaking gens later. But does it offer the same magnitude of a big, new, bump/direction in relation to the games we already got just before 3DW? Lol no. Not even close.

Do they always have to? First of all 3DW might be built upon 3D Land's foundations but it's got a lot of tweaks and a shit ton of important additions to it and it seems like it's a much meatier game as a result. Secondly despite your argument being entirely based on aesthetics and not the actual quality of the game it helps to understand that 3D Mario despite its continuous incredible quality fails to sell anywhere near on the level of the 2D series. And so this game while standing on its own two feet in terms of art style (it doesn't quite look like a simple 3D Land up-rezzing and takes a fair bit of inspiration from all sorts of games in the series with more new styles thrown in than you'd think) and level design also serves as a way to help familiarize Mario's extended audience with the 3D gameplay format that these guys clearly love making, if 3 (of the best) mainline 3D Mario games in a space of time that we'd only get one in before says anything at all. It's not irrelevant to Nintendo's business model and it's not as lazy as it seems just because a connection can be made to a much tinier game in every aspect of its stripped-down design that practically served as a focus group for this more expansive, more feature filled, more nuanced game.

And imagine if they released a Guitar Hero game tomorrow when none had existed prior. Maybe people would be all over it, but I'm not sure the point of such hypotheticals.

There's nothing objectively "wrong" with 3D World's approach, but it wasn't and still isn't what a lot of people wanted. As you said, it's a refinement. Many people were hoping for the next revolution, particularly with the jump in hardware.

The real retrospective should be: "Was the second trailer really a game changer?" And no, it didn't change the game.

If you're going to boil it down to a 'refinement' than at least begin to acknowledge that it's MUCH more of a refinement than you and a lot of these guys have been giving it credit for. And again, fucking shit it's almost beginning to smell like entitlement in here. The 2 best 3D Mario games in a single gen and when the first one coming after it doesn't drop your jaws from the sheer superficial 'freshness' of it all it's suddenly a massive disappointment whose constant consistent revealing of redeeming factors you continue to downplay. It might not be a game changer to you by your metric but I'm not so jaded that I can sit here and think "Multiplayer 3D Mario with an amazing OST developed by EAD Tokyo" and not smile. And I think there's going to be a fair few people who agree, at least relative to the Wii U's shit userbase.

Be honest with yourself. What do you think that a 'game changer' would have done for Nintendo? Do you think that 3D Mario is even that much of a system seller? By your metric Galaxy and Sunshine were 'next gen gamechangers' - sitting pretty at anywhere between a fifth to a tenth of any NSMB game's lifetime sales. And as sad as that is they keep making them - more than ever - and they keep making them better - despite it. One game that shakes up the formula after two of the best ever and an awesome handheld aside that demoed the formula's potential and it's like they never built up enough goodwill to do what they want to keep the 3D series relevant and popular at all. Suddenly faith cannot be had and they're never going to make a star collector again, lawd have mercy. It's a little frustrating to watch, lol. Especially after each individual valid complaint - music, art style, variety, etc. etc. - is quashed the only argument that can be had is the nonsense argument that it's not the Mario game the Wii U needed. You're right, it's not. That one came at launch and didn't help shit because of Nintendo's terrible marketing. This one though, which on a fundamental level has control and momentum tweaks not to mention an absolute slew of creative powerups and a plethora of stage gimmicks - and 3D multiplayer, and a wonderfully varied orchestrated soundtrack, and throwbacks to older Mario games alongside old and new visual concepts for the series, would at the very least appear to have enough going on to separate it well from 3D Land, much less every single other 3D Mario game, and grant it a ton of freshness beyond 'oh hey I played 3D Land and it was kinda sorta like it'
 
Do they always have to? First of all 3DW might be built upon 3D Land's foundations but it's got a lot of tweaks and a shit ton of important additions to it and it seems like it's a much meatier game as a result. Secondly despite your argument being entirely based on aesthetics and not the actual quality of the game it helps to understand that 3D Mario despite its continuous incredible quality fails to sell anywhere near on the level of the 2D series. And so this game while standing on its own two feet in terms of art style (it doesn't quite look like a simple 3D Land up-rezzing and takes a fair bit of inspiration from all sorts of games in the series with more new styles thrown in than you'd think) and level design also serves as a way to help familiarize Mario's extended audience with the 3D gameplay format that these guys clearly love making, if 3 (of the best) mainline 3D Mario games in a space of time that we'd only get one in before says anything at all. It's not irrelevant to Nintendo's business model and it's not as lazy as it seems just because a connection can be made to a much tinier game in every aspect of its stripped-down design that practically served as a focus group for this more expansive, more feature filled, more nuanced game.



If you're going to boil it down to a 'refinement' than at least begin to acknowledge that it's MUCH more of a refinement than you and a lot of these guys have been giving it credit for. And again, fucking shit it's almost beginning to smell like entitlement in here. The 2 best 3D Mario games in a single gen and when the first one coming after it doesn't drop your jaws from the sheer superficial 'freshness' of it all it's suddenly a massive disappointment whose constant consistent revealing of redeeming factors you continue to downplay. It might not be a game changer to you by your metric but I'm not so jaded that I can sit here and think "Multiplayer 3D Mario with an amazing OST developed by EAD Tokyo" and not smile. And I think there's going to be a fair few people who agree, at least relative to the Wii U's shit userbase.

Be honest with yourself. What do you think that a 'game changer' would have done for Nintendo? Do you think that 3D Mario is even that much of a system seller? By your metric Galaxy and Sunshine were 'next gen gamechangers' - sitting pretty at anywhere between a fifth to a tenth of any NSMB game's lifetime sales. And as sad as that is they keep making them - more than ever - and they keep making them better - despite it. One game that shakes up the formula after two of the best ever and an awesome handheld aside that demoed the formula's potential and it's like they never built up enough goodwill to do what they want to keep the 3D series relevant and popular at all. Suddenly faith cannot be had and they're never going to make a star collector again, lawd have mercy. It's a little frustrating to watch, lol

Yes. When you're putting out a game in your flagship series on your nexgen console after already launching it with a been-there-done-that sequel, it might be a good idea to completely bring out the big guns this time around. (Unless "just good enough to attract extended fans" is the new standard now.)

Again, I'm not saying 3DW doesn't look spectacular. It just doesn't have that nexgen magic that M64/Sunshine/Galaxy instantly conveyed. I don't care whether it's 2D, 3D, linear, open-world-It doesn't matter. Just have something new that'll bring the wow-factor, and feel like a proper revolution instead of a status-quo evolution.

And please don't bring "entitlement" into this, cause that comes with attached with apologists.
 
I just think it was a case of everybody expecting a Galaxy like title, i.e surprise of how 3D-landish it looked at first sight, right in the beginning of the trailer.


The same thing happened with DKC TF as well, it looked rad as hell, but everyone was sort of expecting a new Metroid
 
I thought the E3 trailer was a brilliant showcase which deserved a lot more love and appreciation. It was very tight and well-crafted, and it revealed a lot in about 100 seconds, and everything you saw was just foreplay compared to the trailers that followed it. I wrote a few thoughts on it at the time, and will leave them below, as I feel that it's appropriate here.

Angel Whispers said:
Where to start here? I don't write to have a go at anybody in this thread specifically, but rather to address the "SM3DLand rehash/not a "true" 3D Mario Game" comments and some of the slating in this topic. There are sections that have been acting as if that's all these games are - they said the same about the New Super Mario Bros. (NSMB) series. I feel that such claims are very bad form, deeply unfair and extremely hyperbolic. I will also break Super Mario 3D World's E3 reveal down, because I feel that this game has been on the end of an undeserved bash and trash.

I will address the NSMB series first. Each entry plays differently. The DS one is about a throwback to the 2D platforming era, and laid the foundations for the genre's revival during the 7th Generation. The Wii one featured a simultaneous multiplayer mode in the main game for the first time since Mario Bros.. The 3DS one is based around coin collection and sees the return of the leaf. The Wii U one is an extension of the multiplayer, this time allowing the GamePad user to assist or troll the other players, and there are various ways of playing the levels, too. For example, THIS CLIP of Spinning-Star Sky is sheer brilliance. Sometimes small touches are all that's needed to offer a difference.

For Super Mario 3D World, please, watch the E3 video again, and you'll see that it reveals a great deal in such a short space of time. It's actually very tight and well-crafted. You see Mario uncovering a few secrets on the first level - He deliberately doesn't collect the other power-ups or hit the question blocks, because they want to highlight just how much there is to uncover in one level alone. We also see coins in some clear pipes, and multiple routes to the other side - So, they've thought about racing each other there. This means that in single-player mode, you have plenty to explore. It also means that in multiplayer mode, even where you're beaten to a question block, you can still build up your competitive high score if you know the whereabouts of some of these secrets.

Sliding down slopes remains in the game, then you see 'wheel' platforms, which can affect your speed (for better or worse) - You see a shorter wheel platform with some enemies, and Mario appears to hit a lantern before sliding under them while running. If you watch carefully, there is an arrow leading to a platform above - So, you see an example of where other players might go in a race, or perhaps one of the level's secrets.

Next, he reveals the Cat Power-Up, and appears to roll into a Goomba before jumping and performing Sonic-style homing attacks. It shows a line of Goombas chasing him, so he runs, jumps onto a wall and scales it. So, we can expect that some levels will have this in mind, again for level exploration, secret areas, or maybe performing a pattern of attacks. Also,. note that when he climbs the wall, he can still walk along that platform, and you can see a green pipe quite far in the background, a corridor of coins (he performed the homing attack in front of that), wooden crates, wheel platforms, and an arrow pointing to the left - So, one can see that the levels are very rich in their content, and the different ways in which they can take on a level.

You see a hand on the screen, which hints at GamePad use. It reveals some question blocks and appears to slap and tickle a few enemies. There are more details about the GamePad use in the Developer Directs (It has a Camera Feature, you can use the touchscreen to freeze enemies and platforms, and reveal invisible coins and objects).

You see Toad, Luigi and Peach playing individually. Notice that Toad is quick and has shorter jumps, and is perhaps the best on levels with switches - Remember, in SMB2, he was the best for picking up lots of coins in SubSpace. See how Luigi has a slightly slower speed than Mario, but jumps further and higher, and that Peach floats. Luigi's segment takes place, perhaps in a Ghost House, and you can see staircases, hinting again at multiple routes and secrets - He uses his jumping skills to clear flights of stairs, so, there's a level where he may have an advantage in Racing Modes and Speed Runs. Peach's segment has many smaller platforms in the background, which hints that she will be best for reaching certain areas.

For a few seconds, you see Mario, Luigi, Toad and Peach running together in a line - Toad breaks into the lead, Mario and Luigi are seemingly tied, and Peach is trailing, then they jump. Toad has the lowest jump, so, he will hit the ground first and sustain speed. Mario has the second lowest jump, so he has the chance to break ahead of Luigi, unless there is a bigger obstacle in his path, in which case, Luigi has the chance to clear it with a jump (his segment hinted at that). Peach has the advantage on wider obstacles and using the floating skills to avoid landing in a pit of death. Her strengths aren't as obvious until the following segment with the tile platforms. Later in the clip, she uses her float to dispose of a Chargin' Chuck. Also, they run together as Cats, but Mario has the lead on Toad this time, while Luigi and Peach are in the same places. I suspect that this is more coincidental. It's pretty clear that Nintendo have taken some degrees of influence from SMB2, and perhaps the differences between each character can be better appreciated in a 3D environment.

Now, you have Mario and Peach running on a Snow Level - In SMB2, Mario loses some of his jumping ability when he carries an item; See that they're deliberate in showing Peach carry the snowball. She throws it and Mario catches in mid-air, before he throws it at the enemy in their path, before breaking into another jump. Although it doesn't show it, you can carry each other, too. Here, we see that the game allows for a co-operative element, and again, it showcases another way of playing a level. There are many possibilities for Speed Runs, Battle Modes and Co-operative Multiplayer. You can see a circle of coins on the ice, which they ignore for now. Because a second later, you see the return of the Green Boot from SMB3, but in the form of an ice skate (Mario has his own red one), and they appear to be going for a red ring, which should reveal another secret. I thought Goombas on ice skates was a nice touch :).

There's a waterslide-esque level where your party rides a Dinosaur (Not Yoshi), and you're collecting rings/coins. You can see Toad and Mario (the quickest characters) teaming up to light some colourful tiles and uncover more secrets. Also, one can see the party jumping onto a spring to be elevated onto sliding platforms, which could crush you if timed badly. That requires co-operation, skill and good timing, while in Racing Mode, that's a test of nerves. There's a blocky 3D level, which sees Toad going into some small holes, and the camera being rotated to reveal a moving platform. One suspects that there is more depth and content to this level than meets the first glance.

Another co-operative multiplayer scene shows Mario and Peach using Fire Power-Ups before going through clear pipes. In Racing Mode, one might pick up the Star. It depends on whether you want to reach the end first, or build up a high score - But you're presented with options.

Finally, we see more of the Cat Power-Up in use. Mario scales an enemy before doing a Ground Pound on a plate and following up with a homing attack. So, perhaps there is room for combo moves to build up points, very much in the same way that you could fire a shell at a line of Koopa Troopas to get a 1-Up. Then he is slowed down by a wheel platform, affecting his jump onto the end-of-level flagpole, so he climbs it for the 1-Up - that's deliberate, because when you race each other, every point counts.

I'm genuinely disappointed that members on a site for so-called 'games enthusiasts' can seemingly do no better than view such games on a most superficial level. ESPECIALLY one made by the #1 house in the Computer and Video Game Industry. I don't know why a Super Mario Galaxy 3 would've been celebrated and NOT seen as 'safe', but some people are ragging and slagging this title, notably its graphical style, and calling it everything from a "quick and dirty up-port of a 3DS game" and "not a 'true' 3D Mario game" to a "rehash". Every one of those games had been and has been in development for some time, and they're treated with a great deal of care and passion - In fact, the FIRST THING Hayashida says is in his Direct is that they had the Wii U version in mind when they were developing Super Mario 3D Land, and while it did take inspirations from there, it had plenty of other new ideas. Here is the Developer Direct for Super Mario 3D World. I haven't even mentioned the Special Stages in SM3DLand - When one considers what is possible on the Wii U, that's more than a mouth-watering prospect.

I find it unbelievable that such a title can be received with downright distasteful and disrespectful comments. They're right to continue to make what they want to make, and I hope that they will continue in this spirit for many years to come. Fans get more games to play as a result, and I'll never understand why anybody would ever complain about this.

But Yeah... Just because it has '3D' in the title, and the first part of the reveal shows Mario on a grass stage, it's a 'rehash' of a 3DS title... **Sigh and Roll Eyes... URGH**.

As You Were.
 
Yes. When you're putting out a game in your flagship series on your nexgen console after already launching it with a been-there-done-that sequel, it might be a good idea to completely bring out the big guns this time around.

Again, I'm not saying 3DW doesn't look spectacular. It just doesn't have that nexgen magic that M64/Sunshine/Galaxy instantly conveyed. I don't care whether it's 2D, 3D, linear, open-world-It doesn't matter. Just have something new that'll bring the wow-factor, and feel like a proper revolution instead of a status-quo evolution.

And please don't bring "entitlement" into this, cause that comes with attached with apologists.

Fair enough. It's just that Mario's potential userbase encompasses a lot of different levels of gamer and what might not seem like some sort of next gen magic to you or me or Freezie or anyone here on GAF could go a long way somewhere else. This game might not be the biggest show of the Wii U's power or capacity to pump out an awesome epic Mario game (I don't believe 3D World and epic styled 3D Mario are mutually exclusive btw, in fact 3D World is in its entirety supposed to be a relatively familiar bridge title to the 3D series) but that's not to say that people aren't going to be genuinely excited to play a multiplayer 3D Mario with a great amount of new content that completely exudes a fun and carefree nature while not appearing to be quite as imposing on the surface as past 3D Mario games have seemed to many.

There's still a lot of people out there who haven't had that Mario 64 moment and given the sheer quality of this game that shines through in the incredibly varied and awesome music, the unique, colorful, jovial art style, the impressive level design variety, local multiplayer w/friends, etc. who's to say that this game can't deliver just that
 
Fair enough. It's just that Mario's potential userbase encompasses a lot of different levels of gamer and what might not seem like some sort of next gen magic to you or me or Freezie or anyone here on GAF could go a long way somewhere else. This game might not be the biggest show of the Wii U's power or capacity to pump out an awesome epic Mario game (I don't believe 3D World and epic styled 3D Mario are mutually exclusive btw, in fact 3D World is in its entirety supposed to be a relatively familiar bridge title to the 3D series) but that's not to say that people aren't going to be genuinely excited to play a multiplayer 3D Mario with a great amount of new content that completely exudes a fun and carefree nature while not appearing to be quite as imposing on the surface as past 3D Mario games have seemed to many.

Well I hope you're right and it ends up selling a lot and winning over more casual players as I want WiiU to do well. (NSMBWiiU hasn't exactly saved the console though, so I'm not so sure less imposing, multiplayer Mario is enough to make a difference.)

Regardless of all of this, they could have at least thrown us a bone and confirmed an actual nexgen Mario is coming. (Assuming 3D Worlds is made mainly to appeal to the masses.)
 
Not necessarily Galaxy 3, but quite a few of us wanted this....
I think the fixed camera angle and scope really tricked many in the reveal thread thinking this was just a "cheap" Mario game.
Of course they were fool to even think that.

Same for ABTTW.

EDIT:
No one is disputing the quality that this game will have, but let's not pretend this entry feels as brand new, and fresh as M64/Galaxy/Sunshine. It's high-quality sideline/spin-off Mario game we're hopefully getting as a stop-gap until something proper is ready.
Whatever make you sleep at night.
 
I think the fixed camera angle and scope really tricked many in the reveal thread thinking this was just a "cheap" Mario game.
Of course they were fool to even think that.

Same for ABTTW.

EDIT:

Whatever make you sleep at night.

Are you gonna argue that 3DW's trailers feel as fresh and jaw-dropping as the trailers for M64/Sunshine/Galaxy did upon their reveals? You're honestly gonna say it gives you the same nexgen, "new-era for the series" feeling?
 
Looked great from the start, but the last trailer was really a lot more exciting. If only because it was paced better, they just fucking showed cooler shit and with better editing.
 
Regardless of all of this, they could have at least thrown us a bone and confirmed an actual nexgen Mario is coming. (Assuming 3D Worlds is made mainly to appeal to the masses.)
Not this shit again... This is 'an actual next gen Mario' end of story, I'm sick of hearing this rubbish...
 
Are you gonna argue that 3DW's trailers feel as fresh and jaw-dropping as the trailers for M64/Sunshine/Galaxy did upon their reveals? You're honestly gonna say it gives you the same nexgen, "new-era for the series" feeling?

well no doubt the first few months of media was dirt poor and initial similarities to 3D Land dampened a lot of the impact. Nintendo is shit at marketing these days but at this point given the wide range of media, streams, impressions, reviews, etc. and the fact that the game is being unanimously praised for defying many of the expectations people had for it, the quality of the game and its capacity to legitimately stand out from the rest of the 3D Marios speaks for itself
 
It hey should have focused on one player at e3, and then told us months later it was multiplayer and everyone's heads would have exploded.
 
Uninspired. Mario went from big open worlds to something very close to what I already played on the 3DS.

At least they didn't stick in two toads like the NSMB games. *bleck*

The last open world Mario game was sunshine. Galaxy was the same as 3D World just with loading screens hidden as flying animations in between platforms and a backdrop to make it look like it was in space.
 
No one is disputing the quality that this game will have, but let's not pretend this entry feels as brand new, and fresh as M64/Galaxy/Sunshine. It's high-quality sideline/spin-off Mario game we're hopefully getting as a stop-gap until something proper is ready.

exactly
 
It's still bad.

It shows off linear levels, 3DS-esque camera, flag poles, and uninspired music as well as art style.

All of it still holds true, but I am more excited for the game because of the cherries and SPOILERS.
 
It hey should have focused on one player at e3, and then told us months later it was multiplayer and everyone's heads would have exploded.

I get what you're saying, but in reality if they did that, people would be making claims of Nintendo jumping the shark, adding gimmicks to make up for lagging sales and having ruined the entire Mario genre.
 
Not this shit again... This is 'an actual next gen Mario' end of story, I'm sick of hearing this rubbish...

It's like I'm just gonna have to repeat the same points over and over again.
...are these posts some meta-metaphore to the stop-gap sequels we're getting?


well no doubt the first few months of media was dirt poor and initial similarities to 3D Land dampened a lot of the impact. Nintendo is shit at marketing these days but at this point given the wide range of media, streams, impressions, reviews, etc. and the fact that the game is being unanimously praised for defying many of the expectations people had for it, the quality of the game and its capacity to legitimately stand out from the rest of the 3D Marios speaks for itself

There's no denying the new trailers really elevate the game. But, it still feels too much like familiar territory.
 
It's still bad.

It shows off linear levels, 3DS-esque camera, flag poles, and uninspired music as well as art style.

All of it still holds true, but I am more excited for the game because of the cherries and SPOILERS.

There's no issue with linearity. It's all about pure platforming. Getting all the star coins and the gold flagpole without dying and then beating your time is what it's all about. It's harder than you think. Most people who complain don't even try. Plus how would multiplayer work?

SMG 1+2 were much more linear but it was hidden well with the setting with it being in space.
 
This is the first time Nintendo re-appropriated something they created from another platform/gen, people were right to be unimpressed. New gen = new Mario, not better version of another Mario, much less a handheld game. I think we all knew it'd be a quality title in the end but as far as mustering any sort of excitement, it took until I saw some cool levels before a gave a shit. I assume it was the same for a lot of people.
 
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This bit with the boost pads and POW blocks, which was popularly gif'd from its appearance in the Oct 1st trailer. The difference being the POW block chain was detonated then. Admittedly it doesn't look too flashy here, but I have to assume anyone who was paying attention would've figured something like that would happen. Why else would the POW blocks be there on the wall, lined up like that?

Don't forget that POW blocks don't traditionally explode - they cause earthquakes. I was confused by that structure but didn't make the link to a chain-reaction explosive for that reason.
 
But, it still feels too much like familiar territory.

but that's exactly what I'm saying, it's not as familiar as you make it out to be, not to most people and not even to everyone who's played 3D Land. It's not built for as bombastic a showing as Galaxy, sure, but it's still multiplayer 3D Mario with a hefty amount of polished and new content and level design that keeps it from feeling familiar at all.

I'm not going by trailers at this point though, I spoiled myself on the game and watched a bunch of it on a stream. And it's a hell of a lot more impressive and fresh looking than a lot of the unflattering comparisons and claims of familiarity/safeness seem to imply.
 
No one is disputing the quality that this game will have, but let's not pretend this entry feels as brand new, and fresh as M64/Galaxy/Sunshine. It's high-quality sideline/spin-off Mario game we're hopefully getting as a stop-gap until something proper is ready.

How some people forget. When Mario Sunshine was revealed people said it was just Mario 64 with a water pack. Which it was. It was a great game but it was very much riding on 64's coattails.
 
How some people forget. When Mario Sunshine was revealed people said it was just Mario 64 with a water pack. Which it was. It was a great game but it was very much riding on 64's coattails.

Maybe so, but it at least had enough of a visual bump to feel like a nexgen Mario game. That still provided wow-factor. Games can't rely on a bump like that now-a-days though.

but that's exactly what I'm saying, it's not as familiar as you make it out to be, not to most people and not even to everyone who's played 3D Land. It's not built for as bombastic a showing as Galaxy, sure, but it's still multiplayer 3D Mario with a hefty amount of polished and new content and level design that keeps it from feeling familiar at all.

I'm not going by trailers at this point though, I spoiled myself on the game and watched a bunch of it on a stream. And it's a hell of a lot more impressive and fresh looking than a lot of the unflattering comparisons and claims of familiarity/safeness seem to imply.

Well, I hope you're right and I guess we'll wait and see.
 
The first trailer was disappointing to say the least. It felt like they just made a Wii U version of the 3DS game. And after playing 4 different New Super Mario games I really wanted something fresh that looks and plays differently than previous games. However I changed my mind after seeing that newest trailer. Pre-ordered the game immediatelly after. :)
 
This is the first time Nintendo re-appropriated something they created from another platform/gen, people were right to be unimpressed. New gen = new Mario, not better version of another Mario, much less a handheld game. I think we all knew it'd be a quality title in the end but as far as mustering any sort of excitement, it took until I saw some cool levels before a gave a shit. I assume it was the same for a lot of people.
Super Mario Land to Super Mario World? NSMB to NSMB Wii?

And why does it matter if the previous title was a handheld game? Was the development team any different? Was the game any less packed with content?

It's like I'm just gonna have to repeat the same points over and over again.
...are these posts some meta-metaphore to the stop-gap sequels we're getting?

There's no denying the new trailers really elevate the game. But, it still feels too much like familiar territory.
Maybe because your definition of 'next gen Mario' is silly? This is in no way a stop gap sequal. I don't see many, if any, calling Galaxy 2 a stop gap sequal, why is this different? How is multiplayer 3D Mario not a big advancement? Because it's on the Wii U instead of the Wii/3DS?
 
Super Mario Land to Super Mario World? NSMB to NSMB Wii?

And why does it matter if the previous title was a handheld game? Was the development team any different? Was the game any less packed with content?

Maybe because your definition of 'next gen Mario' is silly? This is in no way a stop gap sequal. I don't see many, if any, calling Galaxy 2 a stop gap sequal, why is this different? How is multiplayer 3D Mario not a big advancement? Because it's on the Wii U instead of the Wii/3DS?

Lol oh my god why are people bringing up Galaxy 2? No one is pretending Galaxy 2 is anything more than a direct sequel. Nexgen Mario games used to redefine the series and the entire genre, by going into uncharted territory. You knew this without a doubt just from the trailers. (Only exception you can argue against this would maybe be Sunshine, but what Mario game looked like that in 3D before it?)

Big leaps in 3D are gone now, so that leaves gameplay. I'm sure 3DW will be amazing, I'm sure it will be incredibly fun, and I'm sure it'll have some new stuff. But don't sell it to me as the next big Mario gamechanger just cause it has multiplayer. Not with the NSMB games we've had.
 
Lol oh my god why are people bringing up Galaxy 2? No one is pretending Galaxy 2 is anything more than a direct sequel. Nexgen Mario games used to redefine the series and the entire genre, by going into uncharted territory. (Only acception you can argue against this would maybe be Sunshine, but what Mario game looked like that in 3D before it?)

I'm sure 3DW will be amazing, I'm sure it will be incredibly fun, and I'm sure it'll have some new stuff. But don't sell it to me as the next big Mario game just cause it has multiplayer. Not with all the NSMB games we've had.
So basically what I'm hearing is it has to be something completely different just because it's next gen? That sounds pretty silly to me. Hell, that's part of the reason why the Wii U is struggling as much as it is, sometimes refinment is better than evolution just for the sake of it.

And the only Mario to redefine the genre was 64 for obvious reasons... Galaxy was amzing but it didn't redefine anything, it was bascially the Sunshine bonus levels in space with crazy gravity stuff and sphere's to run around.

And uncharted territory? Yea, I remember those Mario Kart levels from... Uh... You know... That other Mario game with them in... I'm sure there are many other examples in the game. And there's a HUGE difference bewteen 4 player NSMB and a god damned 4 player 3D Mario, which is also, you know, uncharted territory.

And one more thing, doesn't 3DW's multiplayer count for anything because it was in NSMB, when Galaxy's gravity mechanics do even though they were in SML2?
 
Are you gonna argue that 3DW's trailers feel as fresh and jaw-dropping as the trailers for M64/Sunshine/Galaxy did upon their reveals? You're honestly gonna say it gives you the same nexgen, "new-era for the series" feeling?
I'm saying 3D World is the first mainline 3D Mario game for WiiU and no amount of made up excuses to fit personal wishes change that.
It was also boringly predicable that it would be a well crafted game, with the usual creativity we come to expect from EAD.

I do understand the disappointment in the reveal thread or if one don't like the direction EAD Tokyo took the 3D series with Land and World but I do not condone the bullshit in a few posts which went down in that reveal thread.
 
So basically what I'm hearing is it has to be something completely different just because it's next gen? That sounds pretty silly to me. Hell, that's part of the reason why the Wii U is struggling as much as it is, sometimes refinment is better than evolution just for the sake of it.

And the only Mario to redefine the genre was 64 for obvious reasons... Galaxy was amzing but it didn't redefine anything, it was bascially the Sunshine bonus levels in space ]with crazy gravity stuff and sphere's to run around.

And uncharted territory? Yea, I remember those Mario Kart levels from... Uh... You know... That other Mario game with them in... I'm sure there are many other examples in the game. And there's a HUGE difference bewteen 4 player NSMB and a god damned 4 player 3D Mario, which is also, you know, uncharted territory.

Because doing more of the same but polishing everything worked great with NSMBWiiU. Totally saved the console.

If you're gonna just "refine" your flagship series on your nexgen console instead of revolutionize it, it's unfair to not expect a lukewarm response.

I'm saying 3D World is the first mainline 3D Mario game for WiiU and no amount of made up excuses to fit personal wishes change that.
It was also boringly predicable that it would be a well crafted game, with the usual creativity we come to expect from EAD.

I do understand the disappointment in the reveal thread or if one don't like the direction EAD Tokyo took the 3D series with Land and World but I do not condone the bullshit in a few posts which went down in that reveal thread.

They took a sideline handheld game, and are giving it a beefed up sequel. No amount of spinning is gonna give it the same nexgen/new feeling that M64/Sunshine/Galaxy's trailers gave.
 
The last open world Mario game was sunshine. Galaxy was the same as 3D World just with loading screens hidden as flying animations in between platforms and a backdrop to make it look like it was in space.
Indeed 3D Mario games as of now can be categorized in three sets.
 
Because doing more of the same but polishing everything worked great with NSMBWiiU. Totally saved the console.

If you're gonna just "refine" your flagship series on your nexgen console instead of revolutionize it, it's unfair to not expect a lukewarm response.

They took a sideline handheld game, and are giving it a beefed up sequel. No amount of spinning is gonna give it the same nexgen/new feeling that M64/Sunshine/Galaxy's trailers gave.
What has the Wii U sales got to do with anything? And while I haven't played it yet, I've heard nothing but good things about NSMBU so I guess refinment did work well there...

I can't wait until all these next gen games come out and most of them don't 'revolutionize' anything, but instead refine on what they created during the previous gen. Going to say the same thing about them too? Expecting revolution just for the sake of it like you seem to is just insane, forcing evolution never ends well for a reason.

And 3DL isn't a 'sideline' game just because it was on a handheld, just like, say, KH:BBS isn't. LOL @ Sunshine. I remember how excited people were for the water pack evolution, I was defending that shit left right and centre back in the day for a reason.
 
What has the Wii U sales got to do with anything? And while I haven't played it yet, I've heard nothing but good things about NSMBU so I guess refinment did work well there...

I can't wait until all these next gen games come out and most of them don't 'revolutionize' anything, but instead refine on what they created during the previous gen. Going to say the same thing about them too? Expecting revolution just for the sake of it like you seem to is just insane, forcing evolution never ends well for a reason.

You can refine games throughout a generation. You're not gonna sell me a brand new console though if you're not bringing some gamechanging revolutionary wow-factor. That's kinda the point of nexgen consoles/games.

Also KH:BBS? Is KH on PS4 numbered KH4?

How ironic :-)

Kind of a misfire. It would be if what I was saying is untrue.
 
You can refine games throughout a generation. You're not gonna sell me a brand new console though if you're not bringing some gamechanging revolutionary wow-factor. That's kinda the point of nexgen consoles/games.
Also you're really gonna use KH:BBS? Are we getting KHIV on PS4?
Oh wow... Really? There's a reason why a lot of people moaned about last gen being the same as the last just prettier but with less diversity. And let's look at some of PS4's launch titles shall we? Where's Killzone's 'revolutionary wow-factor'? Knack's 'revolutionary wow-factor'? Resogun's 'revolutionary wow-factor'? They look and play great, no doubt, but where's the revolutionary wow-factor part of their gameplay?

And yes, I am using KH:BBS. It's as much a main title in the series as KH1/2 were. Kinda ironic considering that BBS was the title to 'revolutionize' KH's game play with things like the Command Deck and combining abilities. And why wasn't it called KH3? Really? It's KH0 in everything but name, it wouldn't have made any sense to call it KH3 consider it takes place before KH1/2...
 
Oh wow... Really? There's a reason why a lot of people moaned about last gen being the same as the last just prettier but with less diversity. And let's look at some of PS4's launch titles shall we? Where's Killzone's 'revolutionary wow-factor'? Knack's 'revolutionary wow-factor'? Resogun's 'revolutionary wow-factor'? They look and play great, no doubt, but where's the revolutionary wow-factor part of their gameplay?

Lol don't get me started on PS4's launch line-up. Fact is, launches have completely stopped being what they once were. 3DW though, has no excuse as it's well beyond the launch window.
 
I have warmed up to 3D World but I still would have preferred a third Galaxy, and I don't feel like I need to run out and buy a Wii U to play 3D World (whereas I would have if it was a new Galaxy). At this point I can wait quite a few months for the Wii U to drop in price before I get one.

Still don't own a Wii U or 3DS. I may pick up the 3DS if that silver Mario & Luigi one is real.
 
Yeah, I think my "disappoint" for this af first was based on a lot of factors at first I guess.
Was really expecting the likes of Metroid and other perhaps big news like account system, achievement system. That along with Sony's "Kill" at E3 with the likes of KH3, Nintendo just seemed insignificant compared to that.

I think when we see more of MK8/SSB/SM3DW though it starts to look more significant, just at E3 its competing with multiple big things. So yeah, didn't give SM3DW the respect/attention it deserved at the time, looks pretty innovative than what I first thought it to be.
 
Lol don't get me started on PS4's launch line-up. Fact is, launches have completely stopped being what they once were. 3DW though, has no excuse as it's well beyond the launch window.
But... You said next gen titles had to have that 'revolutionary wow-factor', but PS4 titles gets a let off because they're launch titles?

And 3DW was in development before launch so I don't get where you're going with this anyway...
 
It was a really bad trailer for a game reveal. And what's more important, for a Mario 3D on a console that isn't doing fine.

Luckily, the game got better after each trailer they showed.

For what I've played it might be my GOTY.
 
But... You said next gen titles had to have that 'revolutionary wow-factor', but PS4 titles gets a let off because they're launch titles?

And 3DW was in development before launch so I don't get where you're going with this anyway...

No, I'm saying PS4's launch line up is disappointing and doesn't really feel like full blown nexgen. ( Nothing from any of the big 3 does yet, which is why I haven't hopped onto nexgen. But played enough with friends' and cousins' nexgen games/consoles. This wasn't the case with PS2/GC/Dreamcast eras and before. Even if solid gameplay wasn't there, the visual leap with launch titles was still enough to feel like nexgen had arrived.)

Also, KH's handheld games are sideline games. Just cause it tells a prequel story, it doesn't mean it can be a numbered, third game.

At least Nintendo had enough decency to not called 3DWorlds MarioWiiU. That at least gives me hope that at some point down the line, we'll get a proper mainline, nexgen Mario.
 
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