TekunoRobby
Tag of Excellence
POST IMPRESSIONS YOU HORRIBLE MONSTERS.
TekunoRobby said:POST IMPRESSIONS YOU HORRIBLE MONSTERS.
flyinbbryan said:MGS3 demo...10x harder than the other MGS's.
Just got the OPM demo today, and man is this game farging awesome. But it's been kicking my ass at the process, which is good considering what games I've been playing. I have a very good feeling that MGS3 will rule. The only gripe so far, considering that this is a demo, is the framerate during gameplay. It's not the steady 60 as I thought it would be. But, maybe the final version will be. Other than that, this demo is da shiznit.
Lakitu said:I really wanna know what those who played the demo, think of the camera, since the fixed camera (MGS 2) did get some criticism.
shantyman said:I consider myself a framerate whore, but there was nothing that indicated to my eyes that MGS2 was 60 fps.
dark10x said:I'm kind of the resident 60 fps whore around here, and I can tell you that MGS2 ran at 60 fps.
In various situations, it was possible that you would experience tearing (usually in larger or more complex areas, such as when you look out over the entire big shell) or even slowdown (such as during the first fortune battle). Neither were too terribly common in the overall picture and the game basically held a solid 60 fps a good 95+% of the time.
Slowdown was handled differently from most games, though, on the PS2. It never skipped frames, but rather, it would continue to draw all frames even if the hardware was unable to keep up. This resulted in literal "slow"down.
shantyman said:I suppose it was harder for me to tell because it is not a racing or fighting game (the only genres I consider 60 fps to be important in)
MGS2 cutscenes run at 30FPS + motion blur. Gameplay was running at 60FPS. It's pretty obvious, I don't know exactly what you need in the game to indicate that for you. The simple smoothness of the motion is enough to tell the difference.I consider myself a framerate whore, but there was nothing that indicated to my eyes that MGS2 was 60 fps.
Marconelly said:I said it more to show that you were partially right, since the cutscenes were indeed 30FPS (I don't think Dark mentioned that)
shantyman said:Well, to be honest, it is during gameplay that it was not apparent to me.
I wasn't trying to imply I thought it was choppy, just that I could not tell it was 60 fps.
Riskbreaker said:Negatives:
* The game is really hard in comparison to MGS 2. The slightest sound by snake (i.e. using sonar or walking over dead leaves) will alert an enemy (ummmm....the difficult level can either be a positive or negative, it just depends on the person).
* New weapons!! The demo offers several weapons for the player to try out such as a 12 gauge shotgun, microphone, night vision googles, tranquilizer, sonar (to detect an enemies presence), sniper riffle, etc.
dark10x said:I had issues with Substance initially (my last PS2 model did not enjoy the disc), but I have yet to play through the single player mode...
I can't imagine it slowing down as often as Twin Snakes, though, as even the terrible XBOX port ran better than TTS.
Riskbreaker said:Oh and the demo does not have an internet ranking mode.
Wow, not even the unlockable arcade games could have saved this score?TMNT 2: Battle Nexus: 1
Substance does have more slowdown than regular MGS2 if you play the Snake Tales. Regular game, from what I have seen, runs as smooth as the original MGS2 SOL, and neither have nearly as many framerate problems as TTS.I guess I'll have to check it out for myself then, unless someone else has the answer.
You can do more than that, actually. Once you grab him, you can also push him into various directions, into other guards, into trees, etc, and drop him on the ground, where you can also hold him up with a gun.* CQC moves: "If you press the "O" button while sneaking up from behindyou would usually grab the enemy from behind. From there you can either, press the L3 button to interrogate the enemy, hit "square" to use him as a shield, or hold the "O" button again to slice his throat
dark10x said:Which parts are you referring to?
It couldn't possibly be the same as Twin Snakes due to the way slowdown is handled. Twin Snakes simply drops frames, which creates a rather "choppy" appearance...but that is not the case with MGS2. If it were slowing down as often as Twin Snakes, it would literally be running at half speed.
dark10x said:Actual slowdown in MGS2 is EXTREMELY rare during normal gameplay, though tearing is much more common.
Crazymoogle said:Or something is wrong with your PS2? I've played the original and Substance PS2 more times than I can remember, and neither version has problems even remotely similar to Twin Snakes.
That is how I remembered it, but this is not the case with Substance. Substance single player runs like a snail in comparison to my memories of the original MGS2, and there is also a fair amount of Twin Snakes like frame dropping mixed in with the more common slowdown.
dark10x said:That...isn't really possible. The game engine does not handle things by dropping frames. That is not a possibility in this case. I can't imagine that they re-programmed the engine for Substance...
MGS2 for the PC drops frames, though.
Jumpman said:If frame dropping literally isn't allowed by the games engine, then maybe what I'm seeing is an optical illusion. Perhaps it is dropping in and out of various speeds of slowdown for split seconds, therefore giving the appearance of frame dropping. Whatever it is that is technically happening, the end result appears much the same.
Maybe Crazymoogle is right about my PS2, but it doesn't have these problems with all games, just Substance, so I'm not sure if I should blame the game or the system.![]()
Miburou said:I saw the magazine today (I'm in Montreal) at several places, but I hesitated to pick it up, as I want to play MGS3 with 0 prior experience. But maybe I'll break down and get it tomorrow.
CrimsonSkies said:I have it but no interest in playing it. Going to check out the NFSU 2 demo instead.
Laurent said:I've ripped the MGS3 part from OPM's DVD-ROM and create a torrent out of it...
It's going to be published on "The REAL Universal BitTorrent source" soon. FYI, the file is already on Escom tracker...
No idea... It's only 636 Mb since I got rid of everything else!Wario64 said:Hawt. Playable in HDloader?
Laurent said:I've ripped the MGS3 part from OPM's DVD-ROM and create a torrent out of it...
It's going to be published on "The REAL Universal BitTorrent source" soon. FYI, the file is already on Escom tracker...
bobafett said:PM me with the direct link?