So, MGS3 demo is out...

TekunoRobby said:
POST IMPRESSIONS YOU HORRIBLE MONSTERS.

Not my impressions, but you asked so...

http://boards.ign.com/PS2_General_Board/b5023/68570680/?10

flyinbbryan said:
MGS3 demo...10x harder than the other MGS's.

Just got the OPM demo today, and man is this game farging awesome. But it's been kicking my ass at the process, which is good considering what games I've been playing. I have a very good feeling that MGS3 will rule. The only gripe so far, considering that this is a demo, is the framerate during gameplay. It's not the steady 60 as I thought it would be. But, maybe the final version will be. Other than that, this demo is da shiznit.
 
Holy shit he said FARGIN! Was MGS2 for PS2 60 fps? I could've sworn there were slow downs in some areas, like the helicopter fight.
 
Yeah, there are hiccups in some places with chaff grenades and whenever rockets land from either the Harrier or the MG Rays, but nothing as bad as Twin Snakes where slowdowns and framedrops occured in weird places and constantly.
 
MGS2 was 60FPS by design, with some minor slowdowns here and there, and it didn't have any helicopter fight (that was in first MGS)
 
I heard something along the lines of, the TGS 2004 demo had a very solid framerate. Or I might have dreamt it.

Any more impressions guys? I'd really love to see.
 
farging

Those impressions were farging awesome sonycowboy, thanks!

So far all we know that it's "HARD" and "camera is static but can be shifted."
 
I really wanna know what those who played the demo, think of the camera, since the fixed camera (MGS 2) did get some criticism.
 
Lakitu said:
I really wanna know what those who played the demo, think of the camera, since the fixed camera (MGS 2) did get some criticism.

It'll likely get more complaints now since there isn't a radar anymore to guide people. You've gotta really take your time now.
 
shantyman said:
I consider myself a framerate whore, but there was nothing that indicated to my eyes that MGS2 was 60 fps.

I'm kind of the resident 60 fps whore around here, and I can tell you that MGS2 ran at 60 fps.

In various situations, it was possible that you would experience tearing (usually in larger or more complex areas, such as when you look out over the entire big shell) or even slowdown (such as during the first fortune battle). Neither were too terribly common in the overall picture and the game basically held a solid 60 fps a good 95+% of the time.

Slowdown was handled differently from most games, though, on the PS2. It never skipped frames, but rather, it would continue to draw all frames even if the hardware was unable to keep up. This resulted in literal "slow"down.
 
dark10x said:
I'm kind of the resident 60 fps whore around here, and I can tell you that MGS2 ran at 60 fps.

In various situations, it was possible that you would experience tearing (usually in larger or more complex areas, such as when you look out over the entire big shell) or even slowdown (such as during the first fortune battle). Neither were too terribly common in the overall picture and the game basically held a solid 60 fps a good 95+% of the time.

Slowdown was handled differently from most games, though, on the PS2. It never skipped frames, but rather, it would continue to draw all frames even if the hardware was unable to keep up. This resulted in literal "slow"down.

I suppose it was harder for me to tell because it is not a racing or fighting game (the only genres I consider 60 fps to be important in ;))
 
shantyman said:
I suppose it was harder for me to tell because it is not a racing or fighting game (the only genres I consider 60 fps to be important in ;))

Well, I can tell 60 fps from two seconds of near stationary footage...so it jumps out at me immediately.

60 fps is important to me in EVERY genre. Yeah, the fact that Shadow Hearts 2 doesn't run at 60 fps was a big disappointment. :P Especially considering that the menu system and judgement ring system DO run at 60 fps...
 
I consider myself a framerate whore, but there was nothing that indicated to my eyes that MGS2 was 60 fps.
MGS2 cutscenes run at 30FPS + motion blur. Gameplay was running at 60FPS. It's pretty obvious, I don't know exactly what you need in the game to indicate that for you. The simple smoothness of the motion is enough to tell the difference.
 
I said it more to show that you were partially right, since the cutscenes were indeed 30FPS (I don't think Dark mentioned that)
 
Marconelly said:
I said it more to show that you were partially right, since the cutscenes were indeed 30FPS (I don't think Dark mentioned that)

Well, to be honest, it is during gameplay that it was not apparent to me.

I wasn't trying to imply I thought it was choppy, just that I could not tell it was 60 fps.
 
shantyman said:
Well, to be honest, it is during gameplay that it was not apparent to me.

I wasn't trying to imply I thought it was choppy, just that I could not tell it was 60 fps.


And you consider yourself a framerate whore? MGS2 is so 60 fps that even my 6 months kid would notice. :P
 
Hey Dark, does Substance have more slowdown and tearing than the original MGS2? I recently finished playing through substance, and was shocked at the frequency in which these occurrences were present. I remember when I played through the original release of MGS2, the game ran flawlessly about 98% of the time. This was definitely not the case with Substance. Substance sees slowdown about as often as Twin Snakes did, and the tearing shows up almost every time I use the first person view. It wasn't bad enough to wreck the game experience, but it was enough to change my previous impression of MGS2 as a perfect example of a technical masterpiece. I guess I could just pop in the original and check for myself, but I thought you might have the answer.


Does anyone know if this demo has a clear code system for internet competition, like the ZOE MGS2 demo?
 
I had issues with Substance initially (my last PS2 model did not enjoy the disc), but I have yet to play through the single player mode...

I can't imagine it slowing down as often as Twin Snakes, though, as even the terrible XBOX port ran better than TTS.
 
I'm on conference break so here are a few impressions in bullet form.

Negatives:
* The game loads for about 5 seconds during the intercom sequence. I hope this is fixed in the final version since it really detracts from the overall experience.
* The game is really hard in comparison to MGS 2. The slightest sound by snake (i.e. using sonar or walking over dead leaves) will alert an enemy (ummmm....the difficult level can either be a positive or negative, it just depends on the person).
* Framerate tends to drop when the action gets chaotic.

Positives:
* Interactive cutscenes!! On some of the cutscenes an indicator is located on the top right-hand corner of the screen. If you press the R1 button you can mess around with the actions on screen. For instance, if Snake is looking at his binoculars, you can see from his viewpoint by pressing the R1 button.
* New weapons!! The demo offers several weapons for the player to try out such as a 12 gauge shotgun, microphone, night vision googles, tranquilizer, sonar (to detect an enemies presence), sniper riffle, etc.
* I believe the camera system is more akin to the first MGS. The camera is pushed back further from Snake so the player is allowed to see more of his surroundings.
* CQC moves: "If you press the "O" button while sneaking up from behindyou would usually grab the enemy from behind. From there you can either, press the L3 button to interrogate the enemy, hit "square" to use him as a shield, or hold the "O" button again to slice his throat." <--- source OPM

----------------------------------------------

Oh and the demo does not have an internet ranking mode.

------------------------------
Some notable reviews (scores based on a 5-scale):
Star Wars Battlefront: 4.5
Bard's Tale: 4.5
Mega Man X: Command Mission: 3.5
SHin Megami Tensei: Nocturne: 4.5
Sly 2: 5
Katamari Damacy: 4.5
Gungrave Overdose: 3.5
TMNT 2: Battle Nexus: 1
Monster Hunter: 4
Shadow Hearts 2: 4
Guilty Gear Isuka: 4
NBA Live 2005: 4
Time Crisis: Crisis Zone: 3.5
Fifa Soccer 2005: 5
Forgotten Realms: Demon Stone: 3.5
Robotech Invasions: 3
 
Riskbreaker said:
Negatives:
* The game is really hard in comparison to MGS 2. The slightest sound by snake (i.e. using sonar or walking over dead leaves) will alert an enemy (ummmm....the difficult level can either be a positive or negative, it just depends on the person).


That's a postive!! I always thought the stealth aspect was far to easy, especially compared to Spinter Cell.

* New weapons!! The demo offers several weapons for the player to try out such as a 12 gauge shotgun, microphone, night vision googles, tranquilizer, sonar (to detect an enemies presence), sniper riffle, etc.

:D
 
dark10x said:
I had issues with Substance initially (my last PS2 model did not enjoy the disc), but I have yet to play through the single player mode...

I can't imagine it slowing down as often as Twin Snakes, though, as even the terrible XBOX port ran better than TTS.

I guess I'll have to check it out for myself then, unless someone else has the answer.

I know it sounds harsh to compare MGS2's framerate performances with Twin Snakes (not known for the framerate brilliance), but I have played quite a bit of both Substance and TS, and they are quite comparable (they both slowdown whenever you get in a fire fight, enter large rooms, or just randomly when there doesn't seem to be a good reason for it). I also played the hell out of the original MGS2 upon its release, and before I started up Substance, I would of swore on MGS2's technical superiority. Substance is not the MGS2 I remember playing. Either I rembered wrong, or Substance contains an inferior version of the game.
 
Which parts are you referring to?

It couldn't possibly be the same as Twin Snakes due to the way slowdown is handled. Twin Snakes simply drops frames, which creates a rather "choppy" appearance...but that is not the case with MGS2. If it were slowing down as often as Twin Snakes, it would literally be running at half speed.

Actual slowdown in MGS2 is EXTREMELY rare during normal gameplay, though tearing is much more common.
 
Or something is wrong with your PS2? I've played the original and Substance PS2 more times than I can remember, and neither version has problems even remotely similar to Twin Snakes.
 
I guess I'll have to check it out for myself then, unless someone else has the answer.
Substance does have more slowdown than regular MGS2 if you play the Snake Tales. Regular game, from what I have seen, runs as smooth as the original MGS2 SOL, and neither have nearly as many framerate problems as TTS.

* CQC moves: "If you press the "O" button while sneaking up from behindyou would usually grab the enemy from behind. From there you can either, press the L3 button to interrogate the enemy, hit "square" to use him as a shield, or hold the "O" button again to slice his throat
You can do more than that, actually. Once you grab him, you can also push him into various directions, into other guards, into trees, etc, and drop him on the ground, where you can also hold him up with a gun.
 
dark10x said:
Which parts are you referring to?

It couldn't possibly be the same as Twin Snakes due to the way slowdown is handled. Twin Snakes simply drops frames, which creates a rather "choppy" appearance...but that is not the case with MGS2. If it were slowing down as often as Twin Snakes, it would literally be running at half speed.


I didn't mean Substance was dropping frames like Twin snakes, just slowing down (like half speed as you said). I guess I should of been more specific. The worst areas with slowdown are the boss fights, on top of heliport E (the one with the harrier on top), any large open area, during encouters with guards (especially if you get in a fire fight with more than a couple of them), as well as random occurrences in areas where you wouldn't expect it.

dark10x said:
Actual slowdown in MGS2 is EXTREMELY rare during normal gameplay, though tearing is much more common.

That is how I remembered it, but this is not the case with Substance. Substance single player runs like a snail in comparison to my memories of the original MGS2, and there is also a fair amount of Twin Snakes like frame dropping mixed in with the more common slowdown.

Crazymoogle said:
Or something is wrong with your PS2? I've played the original and Substance PS2 more times than I can remember, and neither version has problems even remotely similar to Twin Snakes.

This is a possibility. My PS2 is a launch day system, and has been used exstensively. Although I maintain it well (keep it dust free, don't use dirty rental games, don't buy used dirty games, etc.), it still has its problems. It gets its share of disc read errors when I attempt to insert a game, and it sits on the browser screen (while it trys to load an inserted disc) much longer than it did when I first bought it.
 
That is how I remembered it, but this is not the case with Substance. Substance single player runs like a snail in comparison to my memories of the original MGS2, and there is also a fair amount of Twin Snakes like frame dropping mixed in with the more common slowdown.

That...isn't really possible. The game engine does not handle things by dropping frames. That is not a possibility in this case. I can't imagine that they re-programmed the engine for Substance...

MGS2 for the PC drops frames, though.
 
dark10x said:
That...isn't really possible. The game engine does not handle things by dropping frames. That is not a possibility in this case. I can't imagine that they re-programmed the engine for Substance...

MGS2 for the PC drops frames, though.

If frame dropping literally isn't allowed by the games engine, then maybe what I'm seeing is an optical illusion. Perhaps it is dropping in and out of various speeds of slowdown for split seconds, therefore giving the appearance of frame dropping. Whatever it is that is technically happening, the end result appears much the same.

Maybe Crazymoogle is right about my PS2, but it doesn't have these problems with all games, just Substance, so I'm not sure if I should blame the game or the system. :(
 
Jumpman said:
If frame dropping literally isn't allowed by the games engine, then maybe what I'm seeing is an optical illusion. Perhaps it is dropping in and out of various speeds of slowdown for split seconds, therefore giving the appearance of frame dropping. Whatever it is that is technically happening, the end result appears much the same.

Maybe Crazymoogle is right about my PS2, but it doesn't have these problems with all games, just Substance, so I'm not sure if I should blame the game or the system. :(

Substance IS on a DVD9, BTW...

My last PS2 had a hell of a time reading that disc and it had all sorts of problems that made it unplayable for me...
 
MGS2 does not drop frames. Engine simply does not do that. At this point I have no clue what Jumpman is seeing anymore :\ ...
 
I'm going to the mall, to look for it tomorrow...They better have it, otherwise I might end up coming home with a Killzone demo instead if that's available.
 
I saw the magazine today (I'm in Montreal) at several places, but I hesitated to pick it up, as I want to play MGS3 with 0 prior experience. But maybe I'll break down and get it tomorrow.
 
Miburou said:
I saw the magazine today (I'm in Montreal) at several places, but I hesitated to pick it up, as I want to play MGS3 with 0 prior experience. But maybe I'll break down and get it tomorrow.


yeah same here, but the mag is loaded, tons of good demos. I might buy it
 
I'm trying to decide whether playing the MGS and MGS2 demos actually enhanced the experience of playing the final game, or took something away from it.

And is the November issue of OXM the one with an Out Run 2 demo? What other games are there? I might pick that up, too.
 
I've ripped the MGS3 part from OPM's DVD-ROM and create a torrent out of it...

It's going to be published on "The REAL Universal BitTorrent source" soon. FYI, the file is already on Escom tracker...
 
Laurent said:
I've ripped the MGS3 part from OPM's DVD-ROM and create a torrent out of it...

It's going to be published on "The REAL Universal BitTorrent source" soon. FYI, the file is already on Escom tracker...

Hawt. Playable in HDloader?
 
Laurent said:
I've ripped the MGS3 part from OPM's DVD-ROM and create a torrent out of it...

It's going to be published on "The REAL Universal BitTorrent source" soon. FYI, the file is already on Escom tracker...


PM me with the direct link?
 
I'm just curious but how do you go about ripping certain demos off the disc? You just copied the files that were only part of the demo? Demos can run without the menu launcher iteself?
 
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