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So what do you all think of the story of Resident Evil 4?

I couldn't name another game that did the cheesyness this well.

You really have to remember that this is not easy task for a writer. Throw in too much cheesyness (see MGS) and it gets retarded, throw in too little and it gets too serious.

They did it juuuuust right.

IazJWlU.jpg


Which is exactly why I consider this a masterpiece of writing. Hitting the sweet spot this well is craftsmanship.

And OP, you forgot...

"No thanks.... bro."
 

EhoaVash

Member
It was my first resident evil so the plot was interesting at first loved the super serious/mysterious vive the setting had. Also Leon was very cool but once you get past the main village, the story started sucking. too many joke character like saddler ruined it imo. but then I was like wtf fuck it, this story isn't going anywhere.

Also wtf was with the tension between ada and Leon. Wtf Capcom why the blur balls
 

Not Spaceghost

Spaceghost
RE4s story works because it is built to supplement the game play, the story beats are spaced out in a way that they always introduce something new, raise the stakes, build urgency, build tension or punctuate an area with a boss battle that it has been building up.

It builds enough mystery that it makes you want to keep playing just a bit more while remaining completely accessible and fun.
 
I think the people who dislike this plot are likely those who still pine for a resident evil that takes itself seriously.

Those days are long gone. Let them go and embrace the ridiculousness of the series.
 

mokeyjoe

Member
I've played RE4 four or five times and couldn't tell you what the plot is. So 'forgettable' would be my answer.

Who cares? It's the best game ever.
 
I think the people who dislike this plot are likely those who still pine for a resident evil that takes itself seriously.

Those days are long gone. Let them go and embrace the ridiculousness of the series.

Based on what we've seen of RE7, that may not necessarily be true.
 

TannerDemoz

Member
I think it's proof that developers don't need to focus all of their time crafting hollywood-esque narratives to make a great game, because Resident Evil 4 is one of the greatest games and its story, along with every other story in the Resident Evil series, is absolutely terrible.
 

daveo42

Banned
Outside of saving the President's daughter, that Spanish Napoleon guy and Ada Wong showing up out of the blue, I don't remember all that much from this game. I really liked it, but I remember fuck all of the actual story.
 
Same chap who translated/localized RE4 also localized killer7 (one of the best ever, imo), I believe, that guy was on a roll back then (he also did Viewtiful Joe and Devil May Cry, I believe?) He's a bit of a legend due to how damn good all of the games were that he worked on as translator/localization:

http://www.mobygames.com/developer/sheet/view/developerId,79037/

The one take away is that whatever game this guy worked on had just the right amount of 'cheese' and really memorable dialogue. RE4, VJ, killer7, DMC, I mean, come on. Sooo good.

It's like a Japanese impersonation of a John Carpenter movie. It's great.

Good analogy actually. Kurt Russell is...Leon S. Kennedy.
 

F0rneus

Tears in the rain
It's like a Japanese impersonation of a John Carpenter movie. It's great.

Legitimately the best goddamn quote on RE4's story ever. And I mean just yesterday, a friend of mine was telling me about how Leon in RE4 was essentially Jack Burton, except badass for real.
So I slapped his shit. Because Jack Burton IS badass. It's all in the reflexes.

In any case, RE4 has some of the most memorable villains and dialogue in gaming history. It's cheesy as all hell. The game reeks of provolone and gouda. But it knows that and uses it, so goddamn well.
 

Dunkley

Member
Resident Evil 4's story is literally "The Big Cheese" and that in the best way possible. The game is tryhard to ridicolous extents (laser corridor scene, anyone?) but manages to do so without crossing the border to cringe, part of that can be attributed I guess to how self-aware it is about that instead of trying to take itself seriously, which becomes especially apparent in the second half of the game.

It's just really cheesy, but in a so bad (in terms of ridiculousness) it's good kinda way. Mix that with Resident Evil 4's awesome gameplay and you get why it's so highly regarded.
 
Based on what we've seen of RE7, that may not necessarily be true.

It'll still be ridiculous. There may not be wisecracks every two minutes but RE4 was kind of the exception to be honest; lots of corny lines in the earlier ones but the protagonists weren't like Leon in 4. Leon in 2 wasn't even like Leon in 4. 7 may be toned down comparatively, but it's not like there won't be a ridiculous plot or dialogue.

People are trying to deduct way too much from the thin amount we've seen of 7.
 
I remember I hated it and then forgot about it totally. Was so self aware that I got tired of it and was too corny for me to care.

I also only played RE4 the one time and thought it was just okay so I haven't touched it since
 

Gator86

Member
It's a story in the technical sense. The characters embrace their tropes well enough and it's not overbearing. If you're RE for the story, you might want to reexamine your life choices. Same reason people don't play Gears for the amazing writing.
 

Lothar

Banned
It was the first Resident Evil without a compelling story. No more umbrella. Rescue girl from some place. Evil generic troll. And there's not much else to talk about.

I prefer the Master of Unlocking and Jill Sandwich cheese to wise cracking action hero cheese.
 

Kuraudo

Banned
It's incredible. Leon's character is absolutely perfect in it too: he's just this dorky twenty-something who also happens to be an incredibly handsome superspy, who has stumbled into a ridiculous situation. He seems aware of how completely ridiculous everything is and just rolls with it.
 
It'll still be ridiculous. There may not be wisecracks every two minutes but RE4 was kind of the exception to be honest; lots of corny lines in the earlier ones but the protagonists weren't like Leon in 4. Leon in 2 wasn't even like Leon in 4. 7 may be toned down comparatively, but it's not like there won't be a ridiculous plot or dialogue.

Well, sure, but I do think it'll be Capcom's strongest attempt at making a "serious" RE story, though I'm sure it'll still be full of ridiculous moments.
 
The RE4 story has a James Bond or 80s Arnold Movie level of cheesiness to it, which is why I liked it and never took itself super seriously.

But those credits have a completely different tone to them than the rest of the game, I ended up feeling kind of bad about killing so many villagers after seeing how Saddler brainwashed them.
 

Aostia

El Capitan Todd
Terrible. The worst part of the game and the unique truly bad thing that took distance from the previous games in a bad way
 

DylanEno

Member
You're ruling out ridiculous lines because of that? It's a Japanese horror game, it's gonna have shitty dialogue don't cha worry.
Not necessarily ridiculous lines, but it's pretty clear they're not going for complete and utter fun camp the way they did with Leon saving the president's daughter. It looks like it's taking itself way too seriously - I don't see anything that shouts "fun" in what they've shown off so far. It just looks dreary af. And it's unlikely that even some cringey lines from unlikable characters will solve that.
 
"Hasta luego."

Still the most epic comeback.
I couldn't name another game that did the cheesyness this well.

You really have to remember that this is not easy task for a writer. Throw in too much cheesyness (see MGS) and it gets retarded, throw in too little and it gets too serious.

They did it juuuuust right.

IazJWlU.jpg


Which is exactly why I consider this a masterpiece of writing. Hitting the sweet spot this well is craftsmanship.

And OP, you forgot...

"No thanks.... bro."
MGS is on the same level of Resident Evil's cheesiness. It's just cheesy about real world military instead of horror.
 

Servbot24

Banned
I have no issues with it at all. It's unobtrusive enough to keep gameplay as the focus, but it still played a part in driving me forward. It obviously isn't deep, but that's fine since it's basically the Indiana Jones of horror.
 

jay

Member
There was nothing worth saving from the storyline of previous games so I am fine with it. Not that it is amazing either.
 
"The "American prevailing" is a cliche that only happens in your Hollywood movies."

That moment when Mikami straight up tells you what Resident Evil 4 really is.
 
It was about a cult of sentient pre-historic parasites abducting the daughter of the president of the united states and trying to control the world.

It was stupid and it knew it, self-aware etc. the fact that the game is one of the greatest ever helps it immensely because honestly it's pretty bad even if it was intentional.
 
It's one of the best outsider-looking-in homages to American action cinema ever. Endlessly quotable and full of memorable thrills, tension and cliffhangers.

It felt like Mikami getting his famous love for Die Hard (and action movies generally) out of his system, in videogame form, all at once, with an earnestness he wasn't able to until that point.

It's fucking fantastic.

The game's not bad, either.

It's like a Japanese impersonation of a John Carpenter movie. It's great.

My thoughts exactly. And much like Carpenter's work, it has the technical craft and creativity to amplify the thrills.
 

Jawmuncher

Member
It does it's job. Takes the player from point A to point B and gives them the drive to do so. Also is nicely stand alone so anyone can play and enjoy it really.

Outside of that though never felt it was very strong with its story. It has good moments and characters, but the story itself is kinda just there.

Dude has evil stuff he wants to use to take over the world and Leon wants to stop him is it wrapped up.

But sometimes simplicity is all you need. So I do think it has helped the game a lot with standing the test of time.
 

KDC720

Member
It's like a Japanese impersonation of a John Carpenter movie. It's great.

Pretty much the perfect analogy for it. If RE1 was Mikami doing Romero, then RE4 was Mikami doing Carpenter (both his action and horror movies). It's cheesy, self-aware, fun, and absolutely tense and scary when it needs to be.

I think it's interesting that aside from the Ada and Wesker stuff happening in the background, the main story of RE4 doesn't really have a huge bearing on the canon of the series overall. The events of RE4 are barely even mentioned in later games, getting a couple of small references in 5 and pretty much nothing in 6 despite Leon being in that game.
 

hey_it's_that_dog

benevolent sexism
You're ruling out ridiculous lines because of that? It's a Japanese horror game, it's gonna have shitty dialogue don't cha worry.

I think we can agree that RE4's shitty dialogue has a very unique flavor that is not common even in modern Japanese action games. Almost every conversation contains bizarre malapropisms and weird mutations of cliched banter. RE5 already totally eschewed that style back in 2008 or whenever. I'm sure RE7 will have some shitty dialogue, but it'll be boring shitty, not batshit shitty.
 
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