So what exactly is Destiny?

Random Question regarding borderlands: do you have to play 1 before 2? Is one of bye games better than the other? Thanks!

Don't have to since 2 has a brand new story and contains only small references to the original. That being said, if you want the true "Shoot and loot" game, get the original + Knoxx expansion + Moxxi if you need space for your loot.

BL2 does improve on the story and skill trees though.
 
Don't have to since 2 has a brand new story and contains only small references to the original. That being said, if you want the true "Shoot and loot" game, get the original + Knoxx expansion + Moxxi if you need space for your loot.

BL2 does improve on the story and skill trees though.

Thanks ! So your saying 1 is better than 2?
 
What do you mean?

He means it's a game that it doesn't what it want to be which I disagree on that.

It's an online co-op/competitive action shooter with lite-RPG elements (Loot, armors, class abilities, you know what I mean). I don't see how hard it is to understand.
 
Is it though? I would love if it actually played like Halo but I heard competitive multiplayer feels pretty different.

It's a YMMV thing in regards to PvP. For me, it plays closer to Halo: Reach.

Weapons in PvP are adjusted in a way that a player with level 3 weapon can still beat a player with a level 8 weapon. It works that way in normal Crucible modes. The only thing that matters in normal Crucible modes is your weapon/armor upgrades. Of course, there's also the Iron Banner, a special Crucible mode in which your weapons and armor matters. It can be a clusterfuck considering some people don't equip some good gear.

However, if you're the type of PvP player that prefers that everyone in a match has equal starts, Halo MCC can help you with that.
 
Destiny is Halo with a different name.

It's been a long time since I played a Halo game, so maybe you can refresh my memory. When did they implement planet traveling, classes, loot gathering and large player co-op? And when did they drop alien weapons and a linear singleplayer campaign?
 
Bungie sold extra content as DLC for Halo 2 and Halo 3 after launch. I don't see how it's gonna be any different with Destiny.

Of coruse, but point is the game essentially takes many tropes and ideas of replicating MMO like gameplay situation (endgame, grinding, rpg loot, hub zones, instanced zones, raids), and stuck in halo like gameplay. Instead of us paying for a sub for continued support in a MMO, we will instead be buying it via dlc.

There isn't anything really unique going on here outside of production values and scale not being made as a huge open world MMO
 
Not only the drop rates. They screwed with how the loot and stats in general scaled per level. At about mid 30's you need to constantly upgrade your gear otherwise you'll be one shotted and you'll deal barley any damage. Then there's UVHM. BL2 was a balancing nightmare and the epitome of artificial difficulty.
Did they ever get rid of the pistol glitch?
 
At it's heart: A Shooter.

In the background: RPG-Lite with Online Socialising.


Oh, and it's bloody awesome fun by yourself or in a group: I loved the Beta.
 
Of coruse, but point is the game essentially takes many tropes and ideas of replicating MMO like gameplay situation (endgame, grinding, rpg loot, hub zones, instanced zones, raids), and stuck in halo like gameplay. Instead of us paying for a sub for continued support in a MMO, we will instead be buying it via dlc.

There isn't anything really unique going on here outside of production values and scale not being made as a huge open world MMO

Well, in my perspective, Bungie have to be lucky to keep players interested in Destiny had they gone with subscription. I don't think a lot of people are committed to buy an MMO with subscription these days.

So as far as I'm concerned, they did the right thing not putting a subscription for Destiny.
 
I would understand asking this question prior to the alpha/beta when Bungie and Activision were doing a terrible job of marketing and explaining what the fuck this game was, but now?

If you're still asking "What is Destiny?" now after breakdowns, database leaks, gameplay videos, wikis, (I could go on) and being able to actually play the game... I mean you have to be oblivious or not want to believe what the game is.
 
So you've played the whole thing? Tell me how the raid works I'm dying to know? Or how end game pvp sorts out with all those extra talents? How does the titan bubble shield match up against other specials in PvE and pvp?

Yeah. You're way out of bounds here.

Just because I don't know every such detail that doesn't mean I'm not allowed to be disappointed in a game that seems much smaller and less epic than it was hyped up to be.
 
Just because I don't know every such detail that doesn't mean I'm not allowed to be disappointed in a game that seems much smaller and less epic than it was hyped up to be.

Maybe you should wait and see impressions how it will go beyond what we played in the beta during the launch week. Not a lot of people managed to play Mars and Venus nor the rest of the story missions and other activities as well.
 
It's a YMMV thing in regards to PvP. For me, it plays closer to Halo: Reach.

Weapons in PvP are adjusted in a way that a player with level 3 weapon can still beat a player with a level 8 weapon. It works that way in normal Crucible modes. The only thing that matters in normal Crucible modes is your weapon/armor upgrades. Of course, there's also the Iron Banner, a special Crucible mode in which your weapons and armor matters. It can be a clusterfuck considering some people don't equip some good gear.

However, if you're the type of PvP player that prefers that everyone in a match has equal starts, Halo MCC can help you with that.

Interesting.

As someone who is only interested in the competitive side of Destiny I'm just worried it plays too much like Cod (which seems to be the main complaint of a lot of Halo players). Anyways, can't wait to try it out myself.
 
I read this whole thread, played the beta and I still don't really know what to make of Destiny. I definitely don't comprehend it enough to put down $60.

My issue is usually "well then why is that there?" Like you add two things together in Destiny and it doesn't add up to the a third. Do you have to play the game in co-op? No? Then why is it online only? Why are the missions more RPG and less shootery, then? That's just one example. I just don't get it.
 
I read this whole thread, played the beta and I still don't really know what to make of Destiny. I definitely don't comprehend it enough to put down $60.

My issue is usually "well then why is that there?" Like you add two things together in Destiny and it doesn't add up to the a third. Do you have to play the game in co-op? No? Then why is it online only? Why are the missions more RPG and less shootery, then? That's just one example. I just don't get it.

There are Strikes and they are 3-man co-op missions where you fight off against hordes of enemies with a boss at the end. They are marked blue with a symbol in the destination map.

There is story mode which you can play it yourself or with 2 people. They are marked a star with a red star on it in the destination map.

There is Explore mode where you can go and explore destinations around the map. They are marked as a compass symbol.

There are Raids (Only 1 Raid at launch) and they are 6-man co-op long missions where you and your friends commit yourself to fight off big challenges until you get your way to the final encounter. There are checkpoints in Raids which you can save there and post-pone your Raid session if you wish. Keep in mind that checkpoints reset every Tuesday, so make due with any free time you can have.

And there is Crucible which is competitive multiplayer for Destiny.

The story missions works somewhat differently than Halo. When you start those missions, you are put into a shared space where you can encounter other players in the wild and maybe fight together in a Public Event. Once you go to your specific story objective, you'll get a ''Respawn Restricted'' instance that restricts other players interrupting your story missions.
 
Grossly overhyped shooter with an identity crisis? Am I doing it right?

No, you're just adding more fuel to the fire.

It's an online co-operative/competitive/lite-RPG action shooter. How hard it is to understand?

As far as the hype is concerned, it deserved it whether some people like it or not. Nothing gross about it.
 
Even though I loved the alpha and the beta, I do think that the mission structure is weird, and I didn't like that. It's not an open world game, yet it's not linear like what Halo was. It reminded of Warframe in that aspect, which isn't exactly flattering in my book.

Still a day 1 though, I trust Bungie.
 
In all seriousness, why are people saying this has rpg elements? What are those elements? And yes I played the beta.

Tiers of armor and weapons that you can use, customization (Hell, you customize your character before starting the game), and subclasses skills.

People can deny it all they want, but Hunter's Bladedancer, Warlock's Firesinger, and Titan's Defender will bring interesting stuff to combat scenarios.

And they are unlocked at level 15, so we didn't get to try it out in the beta. Hell, we didn't get to see the full extent of the first subclasses we get in each class.
 
In all seriousness, why are people saying this has rpg elements? What are those elements? And yes I played the beta.

It has RPG elements, hardly crazy MMO elements like some are trying to make out. Loot, managing your characters stats and gear for particular situations, leveling, skill trees, etc.
 
There are Strikes and they are 3-man co-op missions where you fight off against hordes of enemies with a boss at the end. They are marked blue with a symbol in the destination map.

There is story mode which you can play it yourself or with 2 people. They are marked a star with a red star on it in the destination map.

There is Explore mode where you can go and explore destinations around the map. They are marked as a compass symbol.

There are Raids (Only 1 Raid at launch) and they are 6-man co-op long missions where you and your friends commit yourself to fight off big challenges until you get your way to the final encounter. There are checkpoints in Raids which you can save there and post-pone your Raid session if you wish. Keep in mind that checkpoints reset every Tuesday, so make due with any free time you can have.

And there is Crucible which is competitive multiplayer for Destiny.

The story missions works somewhat differently than Halo. When you start those missions, you are put into a shared space where you can encounter other players in the wild and maybe fight together in a Public Event. Once you go to your specific story objective, you'll get a ''Respawn Restricted'' instance that restricts other players interrupting your story missions.

I know all of these facts. None of them help me comprehend the experience of playing Destiny any more than the "what the hell is this" beta did. I have so many questions, most of them rhetorical.

It's doesn't help that Destiny feels the need to rename all of these modes into these ridiculous sci-fi terms, with that weird cursor interface.
 
A tight shooter with a deep skill tree system based in space where people will spend countless hours working hard to look as cool as possible
 
I know all of these facts. None of them help me comprehend the experience of playing Destiny any more than the "what the hell is this" beta did. I have so many questions, most of them rhetorical.

It's doesn't help that Destiny feels the need to rename all of these modes into these ridiculous sci-fi terms, with that weird cursor interface.

At this point you're just being sarcastic for the sake of being sarcastic. Clearly it's not for you -- but don't try and mask it under the guise of "what the hell is Destiny".
 
It's been a long time since I played a Halo game, so maybe you can refresh my memory. When did they implement planet traveling, classes, loot gathering and large player co-op? And when did they drop alien weapons and a linear singleplayer campaign?
Come on now..... I did not say an exact replica in every way.

If Bungie was still with MS this would have been some new Halo game IMO.

They cannot make it exactly the same due to copyright stuff. They have to make it different.

When I see Halo I think of Destiny and vice versa in a very basic way. Like the same way Fallout 3 and Skyrim are similar.
 
Like the same way Fallout 3 and Skyrim are similar.

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The closest you can get between those two is that they're both open world RPGs. That's it.

Halo =/= Destiny. They were working on this while they were working on Halo for Christ's sake, and even then it wasn't even Halo-related, it was supposed to be a classic fantasy sword-and-board game.
 
At this point you're just being sarcastic for the sake of being sarcastic. Clearly it's not for you -- but don't try and mask it under the guise of "what the hell is Destiny".

Please don't tell me what I'm thinking. I'm not being sarcastic and not masking my opinion under guises of anything.

The closest you can get between those two is that they're both open world RPGs. That's it.

Halo =/= Destiny. They were working on this while they were working on Halo for Christ's sake, and even then it wasn't even Halo-related, it was supposed to be a classic fantasy sword-and-board game.

Fallout 3 and Skyrim are incredibly similar in exploration, quest variety, character interaction, dungeon design, and enemy encounters. They really only differ in art design and combat.

Why are you so antagonistic?
 
A tight shooter with a deep skill tree system based in space where people will spend countless hours working hard to look as cool as possible

The "deep skill tree" in the beta is really just a series of progressive skills that you unlock, it's not like Path of Exile or even Diablo 3 in its complexity. By that logic Wolfenstein New Order is an rpg.
 
Please don't tell me what I'm thinking. I'm not being sarcastic and not masking my opinion under guises of anything.

It's doesn't help that Destiny feels the need to rename all of these modes into these ridiculous sci-fi terms, with that weird cursor interface.

Fair enough. Then I'm not sure what to make of your comment. You know everything and yet you don't know anything? You have to admit it's a weird comment to make.
 
I don't know much about Destiny either. A lot of people don't seem to know either, other than those who played the beta.

Is that bad PR or advertising? Usually I would think its good to know what the game is about instead of, "you just have to play it," to know mentality.
 
It's been a long time since I played a Halo game, so maybe you can refresh my memory. When did they implement planet traveling, classes, loot gathering and large player co-op? And when did they drop alien weapons and a linear singleplayer campaign?
All the story missions in the beta plus the strike were all extremely linear, in case you didn't notice.
 
Fair enough. Then I'm not sure what to make of your comment. You know everything and yet you don't know anything? You have to admit it's a weird comment to make.

I know the Lego pieces of Destiny. Like, there's however many modes in the game. Sure. They are all have a purpose. Okay. But then how does it add up? Understanding the Lego pieces doesn't really tell me about the whole package if I'll like it.

Shooter + Online only = MMO, right? Except that it's not an MMO, but there IS a loot system. But the loot system doesn't have an economy. Uh. Okay? There's PvP, oh, that's cool. But it's more like Halo's deathmatch arenas, not really PvP in the MMO sense. But there IS loot, so it's not just straight-up deathmatch. I don't understand this. It makes zero sense to me.

I know my tastes in shooters. I played the beta and found the opening levels kinda bullet spongy. Can I find loot that changes that? How broad is the loot system? How would I be expected to know this? How would anybody, when the game isn't even out yet?

Extrapolate this to basically every facet of the game. So, obviously, I would say that I still don't understand Destiny, and I wouldn't expect anybody to be able to help me fill in the gaps.
 
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