SkinnerSw33t
Member
As much as I enjoyed the beta, Destiny felt like a game with an identity crisis.
Random Question regarding borderlands: do you have to play 1 before 2? Is one of bye games better than the other? Thanks!
I didn't mean it as a bad thing. Just answering the OP question as easily as possible.But is it necessarily a bad thing, though? I think some people use that as some kind of criticism towards the game
Don't have to since 2 has a brand new story and contains only small references to the original. That being said, if you want the true "Shoot and loot" game, get the original + Knoxx expansion + Moxxi if you need space for your loot.
BL2 does improve on the story and skill trees though.
Thanks ! So your saying 1 is better than 2?
As much as I enjoyed the beta, Destiny felt like a game with an identity crisis.
What do you mean?
Destiny is Halo with a different name.
Is it though? I would love if it actually played like Halo but I heard competitive multiplayer feels pretty different.
Destiny is Halo with a different name.
Destiny is Halo with a different name.
It's halo the MMO, without a sub and instead they are going to sell us tons of DLC for extra content.
Bungie sold extra content as DLC for Halo 2 and Halo 3 after launch. I don't see how it's gonna be any different with Destiny.
Did they ever get rid of the pistol glitch?Not only the drop rates. They screwed with how the loot and stats in general scaled per level. At about mid 30's you need to constantly upgrade your gear otherwise you'll be one shotted and you'll deal barley any damage. Then there's UVHM. BL2 was a balancing nightmare and the epitome of artificial difficulty.
Of coruse, but point is the game essentially takes many tropes and ideas of replicating MMO like gameplay situation (endgame, grinding, rpg loot, hub zones, instanced zones, raids), and stuck in halo like gameplay. Instead of us paying for a sub for continued support in a MMO, we will instead be buying it via dlc.
There isn't anything really unique going on here outside of production values and scale not being made as a huge open world MMO
So you've played the whole thing? Tell me how the raid works I'm dying to know? Or how end game pvp sorts out with all those extra talents? How does the titan bubble shield match up against other specials in PvE and pvp?
Yeah. You're way out of bounds here.
Just because I don't know every such detail that doesn't mean I'm not allowed to be disappointed in a game that seems much smaller and less epic than it was hyped up to be.
i agree on the stupid cursor thing in menus, it's pointless for a console game.
It's a YMMV thing in regards to PvP. For me, it plays closer to Halo: Reach.
Weapons in PvP are adjusted in a way that a player with level 3 weapon can still beat a player with a level 8 weapon. It works that way in normal Crucible modes. The only thing that matters in normal Crucible modes is your weapon/armor upgrades. Of course, there's also the Iron Banner, a special Crucible mode in which your weapons and armor matters. It can be a clusterfuck considering some people don't equip some good gear.
However, if you're the type of PvP player that prefers that everyone in a match has equal starts, Halo MCC can help you with that.
I read this whole thread, played the beta and I still don't really know what to make of Destiny. I definitely don't comprehend it enough to put down $60.
My issue is usually "well then why is that there?" Like you add two things together in Destiny and it doesn't add up to the a third. Do you have to play the game in co-op? No? Then why is it online only? Why are the missions more RPG and less shootery, then? That's just one example. I just don't get it.
Grossly overhyped shooter with an identity crisis? Am I doing it right?
In all seriousness, why are people saying this has rpg elements? What are those elements? And yes I played the beta.No, you're just adding more fuel to the fire.
It's an online co-operative/competitive/lite-RPG action shooter. How hard it is to understand?
In all seriousness, why are people saying this has rpg elements? What are those elements? And yes I played the beta.
In all seriousness, why are people saying this has rpg elements? What are those elements? And yes I played the beta.
There are Strikes and they are 3-man co-op missions where you fight off against hordes of enemies with a boss at the end. They are marked blue with a symbol in the destination map.
There is story mode which you can play it yourself or with 2 people. They are marked a star with a red star on it in the destination map.
There is Explore mode where you can go and explore destinations around the map. They are marked as a compass symbol.
There are Raids (Only 1 Raid at launch) and they are 6-man co-op long missions where you and your friends commit yourself to fight off big challenges until you get your way to the final encounter. There are checkpoints in Raids which you can save there and post-pone your Raid session if you wish. Keep in mind that checkpoints reset every Tuesday, so make due with any free time you can have.
And there is Crucible which is competitive multiplayer for Destiny.
The story missions works somewhat differently than Halo. When you start those missions, you are put into a shared space where you can encounter other players in the wild and maybe fight together in a Public Event. Once you go to your specific story objective, you'll get a ''Respawn Restricted'' instance that restricts other players interrupting your story missions.
I know all of these facts. None of them help me comprehend the experience of playing Destiny any more than the "what the hell is this" beta did. I have so many questions, most of them rhetorical.
It's doesn't help that Destiny feels the need to rename all of these modes into these ridiculous sci-fi terms, with that weird cursor interface.
Come on now..... I did not say an exact replica in every way.It's been a long time since I played a Halo game, so maybe you can refresh my memory. When did they implement planet traveling, classes, loot gathering and large player co-op? And when did they drop alien weapons and a linear singleplayer campaign?
Like the same way Fallout 3 and Skyrim are similar.
At this point you're just being sarcastic for the sake of being sarcastic. Clearly it's not for you -- but don't try and mask it under the guise of "what the hell is Destiny".
The closest you can get between those two is that they're both open world RPGs. That's it.
Halo =/= Destiny. They were working on this while they were working on Halo for Christ's sake, and even then it wasn't even Halo-related, it was supposed to be a classic fantasy sword-and-board game.
A tight shooter with a deep skill tree system based in space where people will spend countless hours working hard to look as cool as possible
Please don't tell me what I'm thinking. I'm not being sarcastic and not masking my opinion under guises of anything.
It's doesn't help that Destiny feels the need to rename all of these modes into these ridiculous sci-fi terms, with that weird cursor interface.
All the story missions in the beta plus the strike were all extremely linear, in case you didn't notice.It's been a long time since I played a Halo game, so maybe you can refresh my memory. When did they implement planet traveling, classes, loot gathering and large player co-op? And when did they drop alien weapons and a linear singleplayer campaign?
I don't know much about Destiny either. A lot of people don't seem to know either, other than those who played the beta.
Is that bad PR or advertising? Usually I would think its good to know what the game is about instead of, "you just have to play it," to know mentality.
How about you wait like 10 days?
Fair enough. Then I'm not sure what to make of your comment. You know everything and yet you don't know anything? You have to admit it's a weird comment to make.
Dont know what to say considering i refuse to believe it is even playable on ps3.