I'm glad Valve has put effort into increasing the visibility of these "archaic" and "unfun" mechanics among the other quality of life systems present in the game. Stuff like the visible camp boxes is a step in the right direction in addressing the accessibility/difficulty argument.
This reminded me of legacy key binds.
For those unaware, it used to be that keybinds used any letter of the alphabet, typically the ones that "made sense" given the name of the skill. This is a holdover from DotA's RTS origin. Of course, most modern players would agree that these kinds of bindings are fucking stupid and yet for people who grew up on it, using QWER probably just feels weird. Dota 2's solution was to support both. There's a ticky box that let's you turn on legacy bindings for all your heroes, and in this way old diehards can play alongside new converts.
Which is to say Dota 2 placed, and still places a lot of effort on reconciling the old with the new and I think this is vastly preferable to just abandoning older players. Everywhere you go you see people complain about how modern games have left them behind, have become "overdesigned", too streamlined to capture their attentions, and so on and so forth. The retro game boom in the indie scene is driven precisely by these sentiments. So there's no sense in trying to argue that because it's "old" or "archaic" that it somehow lacks appeal. It's true, most new gamers will prefer whatever design trends defined their formative years of gaming, but that doesn't rob the old designs of their value.
And people wonder why Dota 2 players consistently have the reputation for being toxic.
I was trying to be diplomatic. You said, and I quote:
You should be encouraging the player to play the game in the way that is the most enjoyable, not working counter to it.
The most enjoyable game for Dota 2 fans is, uncontroversially, Dota 2. This is a tautology actually. What you were implicating, I think, was:
You should be encouraging the player to play games in the way that is the most intuitive.
Which I disagree with. Pretty much utterly. There's no question Civ 5 is more popular and more intuitive than EUIV, but I still prefer EUIV. Why is that preference some kind of cardinal sin? I know very well why League is more popular than Dota 2. What I take issue with is you coming in here to definitively state which method is "superior" and which is "inferior", without regards to context, basically continuing the same kind of indoctrination Riot was once guilty of with their "anti-fun" rhetoric, labeling such and such designs as "bad for players" and their own approach as "good for players". The best situation for the entirety of strategy gamers is that
both Civ 5 and EUIV exists concurrently. There is no one who really benefits from EUIV becoming Civ 5, except possibly Paradox's wallets. But here you'll argue to the death that apparently Dota 2 should, and this is the key word, "should", because I think you see it as a flaw whose existence is undefensible, follow League's lead.