Well to give one very obvious difference between the two;
If an enemy is so far ahead that you literally cannot do anything to stop them soloing your entire team, in LoL you can vote to surrender and you take a loss with no other penalty and can play a new game and hope things go better.
In DOTA2 you are getting buttfucked for another half hour, or take the ragequit penalty. Either way you're not getting a do-over in a new game anytime soon.
Only turn speed and denies applied here. Dota 2 starts to introduce more spell spammy heroes now and casters like Zeus, Invoker, QoP and Tinker can definitely carry the game.Better design template (including):
- No turn speeds
- No denies
- Lower mana costs & lower cooldowns which means you can use your abilities more often
- Less mechanically demanding
- Mage characters can scale and carry
More humanoid characters
- Thankfully league is now moving away from it but I am sure the amount of badly dressed, "sexy" female characters would be a big selling point for many.
Less overwhelming start
- Starting Dota2 with so many playable characters is more likely to make you suffer from the choice dilemma and makes playing frustrating when you are not gradually introduced to the characters whereas in League all starters will play from the same 10 champ pool.
From my experience of DotA 2 is that's it's about as open and inviting to new players as a swimming pool full of acid. It's surprising that it has so many players as it is.
Well to give one very obvious difference between the two;
If an enemy is so far ahead that you literally cannot do anything to stop them soloing your entire team, in LoL you can vote to surrender and you take a loss with no other penalty and can play a new game and hope things go better.
In DOTA2 you are getting buttfucked for another half hour, or take the ragequit penalty. Either way you're not getting a do-over in a new game anytime soon.
The difference in DOTA is that you will always have a chance to kill someone no matter how far ahead they are.
The way the system is built, it's much easier to come back from games than in LoL.
I agree that it's sad they didn't implement the surrender option already. It makes it so in League you can at least know that a game won't always go past the 20 minute mark.
Well to give one very obvious difference between the two;
If an enemy is so far ahead that you literally cannot do anything to stop them soloing your entire team, in LoL you can vote to surrender and you take a loss with no other penalty and can play a new game and hope things go better.
In DOTA2 you are getting buttfucked for another half hour, or take the ragequit penalty. Either way you're not getting a do-over in a new game anytime soon.
You just described online gaming.
Do not go there mate. I could spend whole day explaining how diverse and unique Dota 2 heroes are comparing to LoL champions.And last is the art and characters. League characters all have (lol) lore, unique art and most importantly true personality. When I load up Dota characters are boring, no personality and generic names like wind Ranger and lich.
Accessability. League is the CoD of MOBAs.
League is easier. I hate getting hit by people way off screen in DOTA and I can't wrap my mind around the "higher ground" mechanic since the game is top-down. The secret shops are also a pain to figure out. I just went back to League. DOTA has an undeniably better business model but I unfortunately just can't play it.
I can't remember any other online game where people seriously recommended playing for weeks against bots before playing a real game.
Do not go there mate. I could spend whole day explaining how diverse and unique Dota 2 heroes are comparing to LoL champions.
They came first, they made it easier to play, and the marketed it better in Asia and SA.
i think the better explanation is that Riot has made more inroads doing deals with local partners in the Asian market than Valve does. Does LoL even have a higher playbase in the US than DOTA 2?
High ground is really simple.
Secret shop seems daunting at first, but it is also simple.
It's an official sequel to the game that invented the genre
Only that?
I remember playing games where people telling me that they've done all kind of nasty stuff to my mother and then laugh at my face saying that I enjoy having sexual intercourse with members of difference species.
I would love to have people suggest me to learn to play using bots instead of the ones I've met in online games.
Still not as simple as LoL:
- No such thing as high ground
- No such thing as secret shop
Right product at the right time. Things tend to snowball from there.
After Blizzard not taking the world by storm (huehue), I'm also in the boat of being impressed that Valve managed to get that far to begin with and both can coexist on such a level. (even if LoL is still much bigger obviously)
One of them, yes.I feel like there should be a giant asterisk next to this since Valve didn't make the original Dota and, if I remember right, didn't Riot Games include the designer of the original Dota?
I felt the total opposite, I had games with terrible start in which one single player from the other team snowballed so hard that he single handled killed everyone in my team, after some team fights we decided to just stay at the fountain and talk shit about how annoying it was while we waited for the other team to destroy the rest of the towers
I feel like there should be a giant asterisk next to this since Valve didn't make the original Dota and, if I remember right, didn't Riot Games include the designer of the original Dota?
I feel like there should be a giant asterisk next to this since Valve didn't make the original Dota and, if I remember right, didn't Riot Games include the designer of the original Dota?
I should have clarified non gameplay unique champions specifically. In my opinion of course.
I feel like there should be a giant asterisk next to this since Valve didn't make the original Dota and, if I remember right, didn't Riot Games include the designer of the original Dota?
I feel like there should be a giant asterisk next to this since Valve didn't make the original Dota and, if I remember right, didn't Riot Games include the designer of the original Dota?