5-PLAYER ONLINE CO-OP
- Custom Campaign Generator Players can experience limitless replayability by constructing their own co-op campaigns.
- Randomized Scenarios Unpredictable enemy and objective locations keep players on their toes.
- Diverse environments- All 6 maps will be available from the beginning of the co-op campaign.
- Alter both overall difficulty and density of enemies
Play co-op in 2 game modes:
- Takedown - charges your team with scouring an enemy-filled location in search of opposing VIPs that you must neutralize however you can
- Espionage - turns the focus to intelligence gathering where you must use teamwork to track down enemy data and sabotage their local operations
COMPETITIVE ONLINE MULTIPLAYER
- Team-focused game modes for up to 32 players and ranked matches for more ways to earn experience points.
- Online career progression rewards players for heroic deeds with unlockable weapons, bonus characters, and new medals.
- Varied multiplayer maps offer vastly different terrains, from city slums to rural farmland and coastal vistas.
- Every multiplayer map supports all game modes and player counts
- Extensive community support allows for quick matchmaking, friend finding and clan management
- Dynamic servers allow for user suggestions to be implemented in Zipper-created ranked rooms.
- Custom matches offer a robust choice of player options ranging from cover to weapon class restrictions and the ability to revive a team member.
- Classic mode consists of a collection of game rules for the hardcore fan, including no respawning and no health regeneration.
Standard settings - respawn-based with health regeneration (similar to the single player experience) with up to 32 players
Classic settings - similar to older SOCOM titles with 8v8 battles, increased movement speeds, round-based play, no player respawns and the lack of health regeneration.
The following 4 modes can be played with either Standard or Classic settings:
- Suppression - SOCOM 4s version of team deathmatch
- Last Defense - Capture control points, discover the enemy base and destroy it
- Uplink - Steal enemy data and deliver it to your base
- Bomb Squad - Defend your bomb technician while he disarms enemy explosives
In addition, there are custom queues available exclusively to SOCOM Pro members. The first set available at launch are:
- Sniper Alley - An 8v8 version of Classic Suppression with higher damage. Weapons are limited to sniper rifles, shotguns, smoke grenades and poison gas.
- Last Defense Run 'n Gun - Faster movement speed and reduced damage are applied to 16v16 Last Defense with weapons restricted to only shotguns and SMGs.
- SCRUM - Suppression is given rule tweaks of no respawn, faster movement and higher damage. Sniper rifles, frag grenades, concussion grenades and poison gas are disallowed.
- Community Day Classic - Suggested by members of Zipper Community Day 2011, CDC offers a medley of different maps that support 8v8 Classic variations on Suppression, Uplink, Last Defense and Bomb Squad with faster movement and no ranged explosives of any kind
- Assault and Battery
Assault & Battery really takes players into the jungle. Its dense nature and overgrown aesthetic encourages players to stalk their prey from the brush; mastering this play style for this map will definitely give you the edge. In some game modes players can risk climbing the center tower to gain access to BXM 500 sniper rifle -- a great reward for anyone willing to expose themselves to a 360 degree threat. The open layout of Assault & Battery can be taxing on new players, but taking the lower routes, hiding in brush, and staying behind tall cover is key to being successful on the battlefield.
- Bale Out
A temple courtyard in this jungle village is host to a make-shift supply depot, flanked on either side by streams and clusters of stilted huts, windmills and rice silos. A stalled convoy of trucks winds its way through the village along a dirt road. Strangely desolate, the deserted trucks and abandoned livestock anticipate the impending struggle for control. Fighting on this map will often be confused with much back-and-forth, but the central temple will always be hotly contested for its resupply
- Cesspool
Cesspool takes place in a Southeast Asian slum and surrounding urban decay. We drew inspiration from the campaign mission Means to an End (and a scene or two from the Incredible Hulk film), and especially wanted to incorporate the almost maze-like layout most real world slums seem to have. This was actually the second multiplayer map built for SOCOM 4 (the first map built will sadly never see the light of day).
- Rush Hour
Set on a heavily-damage elevated freeway, Rush hour is a fast map with clearly defined routes that always lead to the hotly contested center. The daring and skillful can push right up the crumbled overpass smack in the center of the road. Sweeping overpasses provide elevated flanking routes for strategic approaches. Shattered windows and crumbled concrete give access to building interiors perfect for defensive stands or methodic room-to-room clearing.
- Outpost
Outpost takes place in a military forward operating and supply base, based off of the campaign levels "Uninvited Guest" and "Countdown". This map was initially much larger and included more military complex elements (airfields, artillery batteries, etc), but was scaled down when we wanted to ensure SOCOM 4 included smaller, more intimate maps (in the same vein as Desert Glory or Night Stalker). A favorite at Zipper is to play this map with only shotguns and grenades and let the chaos ensue!
- Port Authority
Port Authority takes place in and around a shipyard dry dock. We drew inspiration from the shipyards and dry docks in New York City (especially one photograph in particular). This map in particular has lots of good sniping and overwatch areas that can only be reached via climbing, jumping, or vaulting.
- Sacrifice
Sacrifice is a map that was assembled with a lot of verticality in mind. Towards the end of production we had a review of all of our multiplayer maps. Sacrifice was about 70 percent complete at that point and originally took place in a large valley. It felt too similar to our previous ruins map Abandoned, and overall the map was quite flat. After multiple tests we decided that it just wasnt working, and we needed to do a full reset. With a fresh start we decided to mix it up, and try to push the vertical aspect for the new layout. After a few weeks of re-assembly we arrived with the level playing out on the side of a cliff. Adding this vertical element really changed up the gameplay; it not only keeps players on their toes, having to watch their flanks, but they have to watch for bullet fire from above as well. Gaining the high ground and defending it is the key to victory on this map.
- Collision
A salvage yard in the middle of a slum, flooded by a broken sewer main, forms the backdrop to this classic meat-grinder. A mound of burning tires brackets one side, while the other is dominated by a poorly-illuminated warehouse full of explosive chemicals. Evidence of a failed UN mission is hidden throughout the area. On this map battle is channeled into a labyrinthine junkyard overlooked by a handful of critical vantage-points. The fighting over these strategic locations tends to get pretty intense, with a lot of tight corners and blind spots.
- Von Heine Express
Von Heine Express is the largest environment-based map in SOCOM 4, primarily created for players seeking medium- to long-range combat. The train tracks passing through the center of the map create the shortest route between spawns, while the large areas on either side of the tracks are great for flanking enemy positions. However, the wide-open spaces and long sight lines in Von Heine Express create the ideal playground for snipers, so be sure to stick to the rocks and vegetation as you don't want to be caught out in the open in this mission.
- Abandoned (*currently only available through pre-order at GameStop)
Abandoned shouldnt be a stranger to anyone who has been playing SOCOM since the beginning. This MP map has been a staple since the beginning of the franchise, and its now been re-envisioned for SOCOM 4. While it looks different than you may remember, great efforts were taken to ensure the layout remains completely intact. Originally released on SOCOM 1 it became a fan favorite, and then returned in SOCOM 2 in the cover of nightfall. Now weve taken it back to its roots and over the top. Its been a while since players have had their hands on this map, so during that time the natural elements have encroach upon it. Its really overgrown and thus abandoned.
Assault Rifles:
- ACR
- AK-102
- ATAC 2000
- DK2
- FAL
- FAMAS G2
- FDO-11
- HS-36
- IAR 556
- IW-80 A2
- M4A1
- SFCR-HW
- M-16 (available to SOCOM Pro members)
- AK-47 (available to SOCOM Pro members)
Sub-Machine Guns:
- C9MM
- DK7
- F90
- KP5
- KURTIS 45ACP
- PDW-46
Machine Guns:
- AMELI
- APEX 100
- ISR-N56
- M60
- PKP
- RTK-74
Sniper Rifles:
- BXM 500
- CNC SOCOM
- F-EDJE MSR
- M200
- MK 20
- SASR
- SR-25
Shotguns:
- M3T
- M3-90
- MOS-590
- USAS-12
- SU90-S (available through pre-order)
Ranged Explosives:
Gear:
- AN-M8 Smoke
- M18A1 Claymore
- M67 Frag
- M84 Flashbang
- MK3A2 Concussion
- PE4 Charge
- PMN Mine
- BKT-ZX Gas
What is it?
SOCOM Pro is a membership that offers you access to custom game queues, weapons, exclusive multiplayer maps, various co-op additions, dedicated leaderboards, and more.
How do I get a SOCOM Pro membership? (North America, Japan, and Asia)
The SOCOM Pro membership is available for free as a pack-in voucher entitlement in all new retail copies of SOCOM 4: U.S. Navy SEALs in North America, Japan, and Asia. Purchasing the SOCOM Pro membership (one-time fee - $14.99 US) from the PlayStation Store for use with borrowed, rented, or used copies of the game will be an option in North American and Asian territories as well as Japan starting April 26.
What about SOCOM Pro in Europe and Australia?
SOCOM PRO Access for PAL regions will be available to download for PlayStation Plus subscribers at no extra cost from tomorrows store update for one week (20th April) Following that it will be available to everyone from the 27th April, free of charge.
Does SOCOM Pro entitle me to all future SOCOM 4 DLC at no charge?
No. SOCOM Pro carries with it exclusive content that is just for SOCOM Pro members. It is possible that the DLC associated with SOCOM Pro may eventually be sold separately, but there are no current plans for that to be the case. Alternatively, there will be future DLC independent of SOCOM Pro and will have its own price point since it isn't associated with a Pro membership.
What are the current benefits to the membership? (For North America, Japan, and Asia - as of April 15th)
- Access to custom game types: Community Day Classic, Last Defense Run n Gun, SCRUM, and Sniper Alley (descriptions above)
- Access to an exclusive pair of weapons: AK-47 and M-16 (to be released within 30 days of launch)