I'd like to see Sony focus on smaller scale first party games. The problem is that publishers like Sony are now so in the mindset that triple A games must have triple A production values/visuals that the costs of making the games has massively increased, as has the time needed to make them.
Black Myth proves that games can look next gen with insane production values and still ship on time. This is a game made by 130 people in around 4 years. There are plenty of examples of AAA games this gen that have been made on time. Insomniac is one of them. Respawn made jedi survivor in 3.5 years. Avatar and Star Wars outlaws were made in around 4-5 years being developed at the same studio simultaneously. Alan Wake 2 was made in 3.5 years.
That's why there are so few first-party exclusives on PS5 in 2024 compared with the previous generation at the same point.
Partly the reason but not the main reason. Yes, Sony games take forever to make nowadays but thats because they are all 50-100 hours long. no one asked them to make games that long. Ragnorak and HFW are just the definition of bloat. Ragnorak is 50-60 hours to see all content and yet, they phoned in the actual ragnorak event and the final battles with Thor and Odin. It's just poor management and scope. They used to make 10-15 hour games back in the day without any issues. They can still do that with the same production values, they just want bloat.
The main reason is that all of their studios have been mismanaged since Herman took over from Shu. Bend's ex game director said that he wouldve had days gone 2 out by 2023. thats 4 years. ND typically releases games once every 2-3 years, they have gone 4 years without revealing their new game releasing only a remake they took over from another studio. Sucker Punch has always taken its time with games but making a direct sequel shouldnt take this long either.
If you look at what has happened behind the scenes at a lot of these studios, sony's lack of output makes a lot more sense.
- Bend. Sony rejected their days gone 2 pitch 6 months in the making. Then had them waste a year and a half on an uncharted spin off that was cancelled after ND's constant meddling.
- ND. Neil fucked off to make a tv show after making TLOU2 forcing his dev team to meddle with Bend's uncharted spin off and VSG's remake. Bend bailed after VSG heads quit the studio in protest of ND leaving ND with a mess on their hand.
- GG and SSM. Unlike Massive who started developing their games as next gen only games in around 2018-2019, they chose to make cross gen games that were simply not what their fanbase wants from their new $500 consoles. Had they made next gen only games, people would not be so down on sony's output this gen.
- PD. Same thing as GG and SSM. Just another last gen title that didnt give fans what they want. A true next gen showcase from Sony's flagship franchise.
- KojiPro - Andrew House had signed Kojima up for a two game deal and yet for whatever reason, the develpoment for DS2 didnt start until late 2021, early 2022. Who is to blame for that? Why didnt they begin development immediately after shipping DS2 in 2019? It could be due to the lack of investment in SP games. See below.
- sucker punch - 4+ years since shipping their last game. Nothing to show for it? This is a small team of 100 people, clearly needed to hire more people but Sony's lack of investment in SP during rising costs is likely the reason why both Sucker Punch and Bluepoint have gone 4 years without showing a single screen for their new game. they are underfunded. Plain and simple.