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Pushsquare, "PlayStation Needs to Take a Long, Hard Look at Itself"

jcorb

Member
A bit hyperbolic. If they learned their lesson from Concord, no harm no foul. If not, they should look at new management.

It's definitely an insane situation, but I do think this is a very important takeaway. It's kind of crazy to pull the plug so quickly, but I also have a tiny amount of respect for not buying into the sunken cost fallacy.

I have to think they're going to do *something* with Concord. The rumored $200m budget is far too great to just *completely* throw away. I've heard others suggest it get reworked into a F2P game, probably go back to the drawing board on the character designs. Or hell, try to frankenstein it into some kind of single-player experience. I don't see a world in which they break even on it, but it's certainly possible they could rework things to try and recoup at least a portion of it.
 

Gambit2483

Member
Sony's first mistake was de-emphasizing AA games and shutting down it's Japan Studios. Their 2nd mistake was relocating to California, sipping the Western "modern gaming" Kool-aid.

Hopefully the utter failure of Concord will cause them to begin course correction, stop leaning so heavily into DEI and refocus on AA games to help fund and support the bigger AAA projects..but of course that's not going to happen.
 

Haint

Member
Go back to your roots, focus on SP only games, close gaas studios, buys studios focused on SP games. Release at least 3-4 AAA sp gamnes per year.

They absolutely need some MP games, just not hero shooters, trend chasers, or PVP only games. Concord's release actually should have been a Destiny 3, or an actually good and not pay 2 win Warframe/First Desendant style game, or a new AAA PSO or non-isometric Diablo, or some entrely new, accessible, and innovative MMO-lite. The thing all these games have in common is they are chiefly PVE and can also be played solo.

The PVP competitive scene is a very very specific market of sweaty try hards that plays ONLY that style of game exclusively and is extremely finnicky and unpredictable on what they choose to like and support, literally trying to catch lightning in a bottle. Trend chasing that market is a suicide mission, which Sony just learned a $200 million dollar lesson on.
 
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FewRope

Member
They absolutely need some MP games, just not hero shooters, trend chasers, or PVP only games. Concord's release actually should have been a Destiny 3, or an actually good and not pay 2 win Warframe/First Desendant style game, or a new AAA PSO or non-isometric Diablo, or some entrely new, accessible, and innovative MMO-lite. The thing all these games have in common is they are chiefly PVE and can also be played solo.

The PVP competitive scene is a very very specific market of sweaty try hards that plays ONLY that style of game exclusively and is extremely finnicky and unpredictable on what they choose to like and support, literally trying to catch lightning in a bottle. Trend chasing that market is a suicide mission, which Sony just learned a $200 million dollar lesson on.
Imagine a new MAG or Warhawk instead of chasing the hero shooter genre, Hulst is actually retarded for this job
 

squallheart

Member
Sony's first mistake was de-emphasizing AA games and shutting down it's Japan Studios. Their 2nd mistake was relocating to California, sipping the Western "modern gaming" Kool-aid.

Hopefully the utter failure of Concord will cause them to begin course correction, stop leaning so heavily into DEI and refocus on AA games to help fund and support the bigger AAA projects..but of course that's not going to happen.
This I feel everything went down when they relocated to california. During the state of play the only game I found interesting was astro so my only gaming right now is older titles I just finished re4 remake lol.
 

Angelcurio

Member
Hulst was head of Playstation Studios prior to his current position and had that role from 2019, they'd have been under his remit since the purchase. Add to that the fact they had two betas in July and he was in a position to react to those. I do think it's more Jim Ryan's fault, but when he left it was on his replacements to mitigate the damage he caused.
Exactly, Hulst became head of WWS in 2019. If anything, he must have given his blessing to Ryan to actually proceed with the acquisition. I doubt any head of SIE would buy a studio that the head of WWS would not consider of actual value to the company, be it for its development quality or for the games or ip under their production.
 
Because they are too big for those game. Because SIE needs to invest billions in gaming, they can't be investing in games that cost $5-$10 million to make because then they'd have to invest in hundreds of projects to spend the billions they have allocated for gaming. First of all there aren't hundreds of good projects available, and their CEO isn't going to be able to sift through the thousands of proposals to pick those hundreds. No, what they will do is do several games that each cost over $100 million.
That makes sense but all I see in recent Sony history is studio closures, layoffs, and nearly 4 billion being wasted on Bungie and Firewalk.

Having some smaller games from junior teams would be negligible when it comes to budget and could potentially pay off in spades. It's not like they can't develop small games while also doing big games. Humanity is the recent example, they just need to lean into it more. Lego Horizon might fit that too, though I wouldn't be surprised if the budget was astronomical. Same with Astrobot, Team Asobi is small.

It is what it is though, Sony seems content with embarrassing themselves and wasting money. Nothing I can do about it.
 
Imagine a new MAG or Warhawk instead of chasing the hero shooter genre, Hulst is actually retarded for this job
I'm of the mindset that Herman has always been overrated, as has Guerilla. Technical wizards, absolutely. Horrible story tellers though and gameplay has always been mid AFAIC. They got by on production value.

Killzone never reached its potential and the story was a dud when it had no right to be. Horizon sells boatloads but my God, style over substance all day. Herman can't leave soon enough IMO.
 
Shameless self-compliments incoming.

I got my PS5 in 2020. Been calling this since 2021, and have been called a fanboy ever since. In reality, I was just able to see it and admit it much, much faster.

By 2021 we already saw game prices rise, Japan Studio closed, anemic launch window with my only games being a remake and a really similar sequel (Demon's Souls, Miles Morales), and nothing promised in the future. That's the year I picked up a Series S after their E3 showing. A lot of people were calling out Jim Ryan early.

Couldn't have said it better. I didn't go as far as you to pick up an Xbox (LOL).

Things at Playstation have been extremely worrying ever since Layden & crew got pushed out. I bought my PS5 as a "best way to play PS4 games, plus will get plenty of third party and PS5 exclusives eventually" machine and for that purpose it hasn't disappointed. But Sony's first party offerings and general decision making has been horrible and it's been no secret. Things are just coming to a head with all the buildup and now a very scarce 2024 without anything on the immediate horizon (aside from glorious Astro Bot, bless Team Asobi) has the normies suddenly aware and very upset.
 

MacReady13

Member
Sony's first mistake was de-emphasizing AA games and shutting down it's Japan Studios. Their 2nd mistake was relocating to California, sipping the Western "modern gaming" Kool-aid.

Hopefully the utter failure of Concord will cause them to begin course correction, stop leaning so heavily into DEI and refocus on AA games to help fund and support the bigger AAA projects..but of course that's not going to happen.
100% truth right here. Leaving Japan and going to California was there 1 and ONLY mistake and it has cost them big time.
 
Blah blah blah… Meanwhile Stellar Blade, Helldivers 2, FF7, FF16, Black Myth, Silent Hill 2, Astrobot…Yeah one flop in Concord is hardly a sign of anything, EVERY publisher fucks up occasionally…Look at how many flops Xbox has had yet they are still ticking
Sony doesn't have Microsoft cash. Growth is the expectation. Investors want 5.5 Billion this year. Year on year profit.

This is an owned, internal studio. Concord cost them to the tune of 250 Million. Very public. Investors watching. They'll have to recoup that somewhere.

When Square Enix lost 100 million on "The Sprits Within" movie, they immediately removed the entire power structure over the damage including the original creator of Final Fantasy.

Be grateful you're living through a money marker that will be studied.
 

Gojiira

Member
Sony doesn't have Microsoft cash. Growth is the expectation. Investors want 5.5 Billion this year. Year on year profit.

This is an owned, internal studio. Concord cost them to the tune of 250 Million. Very public. Investors watching. They'll have to recoup that somewhere.

When Square Enix lost 100 million on "The Sprits Within" movie, they immediately removed the entire power structure over the damage including the original creator of Final Fantasy.

Be grateful you're living through a money marker that will be studied.
Be grateful? Lol…I understand its not small change they just lost but this doom and gloom is beyond stupid at this point.
 

diffusionx

Gold Member
It's definitely an insane situation, but I do think this is a very important takeaway. It's kind of crazy to pull the plug so quickly, but I also have a tiny amount of respect for not buying into the sunken cost fallacy.

I have to think they're going to do *something* with Concord. The rumored $200m budget is far too great to just *completely* throw away. I've heard others suggest it get reworked into a F2P game, probably go back to the drawing board on the character designs. Or hell, try to frankenstein it into some kind of single-player experience. I don't see a world in which they break even on it, but it's certainly possible they could rework things to try and recoup at least a portion of it.
It's strange how you mention the sunken cost fallacy in terms of shutting the game down... then reference the sunken costs when you say they have to do something, which is the exact definition of the sunken cost fallacy.

Concord is done, it's over. If Sony spends another dime on this, it's a huge mistake. Literally nobody wants this game, the characters, the story, the universe. They didn't play it when it was free in the beta, why would they play it when it is F2P after bombing in the market? Why would anyone play a single player version of this, when it is clear the story and characters was a major reason why they didn't play it?
 
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nial

Member
Overly emotional, not rational, cursing at me, and now I'm a liar. Just putting you on ignore again. I genuinely don't like having to deal with people freaking out about console wars. Go attack other people if you want, but I'm not reading your stuff anymore.
?????????? This isn't your first time on the internet, so yes it's hard to believe what you're saying, because there's no way such a safe "extreme" expression could have truly offended you.
I used a 'the fuck', A 'THE FUCK'. I'm not even calling you retarded or something.
 
Look at how much money was had before the DEI initiatives, now look at after. Who cares if twitter complains and cater to the people who are actually buying the games.
 

King Dazzar

Member
Scared Dog GIF by MOODMAN
 
Some senior heads need to roll for the massive failure that is Concord & Naughty Dog wasting years of dev time on a failed multiplayer project.

We are how many years into the gen and so far we've had some nice games from Insomniac but what in gods green earth is happening with Bend, Santa Monica, Sucker Punch etc.
 

jcorb

Member
It's strange how you mention the sunken cost fallacy in terms of shutting the game down... then reference the sunken costs when you say they have to do something, which is the exact definition of the sunken cost fallacy.

Concord is done, it's over. If Sony spends another dime on this, it's a huge mistake. Literally nobody wants this game, the characters, the story, the universe. They didn't play it when it was free in the beta, why would they play it when it is F2P after bombing in the market? Why would anyone play a single player version of this, when it is clear the story and characters was a major reason why they didn't play it?

Fair. I suppose my thinking is, credit for them for not just "sticking to their guns" in hopes that time would be the great equalizer, but I also think there are ways to leverage content already made.

WildStar is an MMO that failed, but I've often wondered if it would have found success if reworked into a single-player RPG. It had a lot of great things going for it, it just didn't find the audience it needed as an MMO.
 

Roronoa Zoro

Gold Member
They're killing their long term viability by going to PC with first party.

They're killing short term success of any kind when they fiddle with successful stuff like Helldivers or support stuff like concord. They need more Astrobot. Build a library steadily of more and more exclusives like you did on PS3 except you have WAY more studios now and are in a stronger position to leverage your IP by perhaps having third parties develop even MORE exclusives. You have the IP Sony!
 

RickMasters

Member
Sony doesn't have Microsoft cash. Growth is the expectation. Investors want 5.5 Billion this year. Year on year profit.

This is an owned, internal studio. Concord cost them to the tune of 250 Million. Very public. Investors watching. They'll have to recoup that somewhere.

When Square Enix lost 100 million on "The Sprits Within" movie, they immediately removed the entire power structure over the damage including the original creator of Final Fantasy.

Be grateful you're living through a money marker that will be studied.


I think a lot of people forget that part when talk about MS success/ failure/ risk factored vs that of Sony.


I think, they think that as long as PS is outselling Xbox everything is hunky-doree. But that’s not how it works. Money talks, keeps lights on keeps investors happy and people in jobs.
 

hussar16

Member
Look at the end of the day it doesn't matter, this year has been a 'paused' year for them. Come next year and the marketing deal with GTA VI, plus with the PS5 Pro they will completely drive the consoles sales even further.

At this stage they wouldn't even need first party to push them forward in 25-26, but let's wait and see what happens.. At the end of the day we are still waiting for an event.
Well consoles sooner or later wil be phased put vompellty amf just be a app service so sony needs money someway and a live gamr is only wag to help if they dont sell consoles
 

Brigandier

Member
Well consoles sooner or later wil be phased put vompellty amf just be a app service so sony needs money someway and a live gamr is only wag to help if they dont sell consoles

Been hearing that shit for 3 generations and it's still not a thing. Hardware isn't going anywhere, an app streaming service off your TV vs hardware plugged into your TV is no contest and is a long way off.
 
Sony's first mistake was de-emphasizing AA games and shutting down it's Japan Studios. Their 2nd mistake was relocating to California, sipping the Western "modern gaming" Kool-aid.

Hopefully the utter failure of Concord will cause them to begin course correction, stop leaning so heavily into DEI and refocus on AA games to help fund and support the bigger AAA projects..but of course that's not going to happen.
From what I read recently, Sony is quintupling down on DEI. This is a far cry from 2013 Sony. In just 10 years, they went to one of my favorite gaming companies, to just some company that puts out games, and I look to see if there is anything interesting I might want to pick up. I feel in the last 4 years, with the willingness to miss out on PS5 hardware and then buying less games as each year went by... I no longer think my tastes align with the company's direction. But, hey, that's just me. 🤷‍♂️
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
From what I read recently, Sony is quintupling down on DEI. This is a far cry from 2013 Sony. In just 10 years, they went to one of my favorite gaming companies, to just some company that puts out games, and I look to see if there is anything interesting I might want to pick up. I feel in the last 4 years, with the willingness to miss out on PS5 hardware and then buying less games as each year went by... I no longer think my tastes align with the company's direction. But, hey, that's just me. 🤷‍♂️

It's not just you, I'm with you on this. So it's just us lol
 
Giving ultimate leadership of the Studio's to the guy who championed Killzone/Horizon was always a bad idea. I'm not sure Guerrilla has ever put out a game that was more than a B.

Golden age of Sony 1st party came under Shuhei, who KNOWS his shit. IMO leadership of PS at that level should always reside in Japan.
 

Mr Hyde

Member
Third parties have been carrying PS5 this generation. Sony has done a lot of smart deals securing big console exclusives like FF7 Rebirth, Stellar Blade, Silent Hill 2 and Rise of the Ronin. Outside of Astro Bot, first party have been severely lacking. It started out good with Demon's Souls, Returnal, Rift Apart, Forbidden West and Ragnarok, but since they went balls deep with GaaS it's been dry land and Sony seems to have foreseen it, making all these deals. But when I think about it, Playstation has always been carried by third party, with Sony securing big exclusives to their platform. It has been like this every generation. It's just more noticeable now that PS Studios have such an amazing track record that defines the PS platform.
 

yogaflame

Member
Sony has to go back to the good old days of Ps1 and ps2 era of great single players games and revive old OG franchises like Killzone, Resistance, Alundra, Wild arms, Legend of Dragoon, Legend of Legaia, Wipe out, Warhawk, Twisted Metal, Jak and Daxter, SOCOM, Syphon Filter etc.

And stop being influence by that plague and poison to the industry Sweet baby inc. Stop force and pushing for narrative of woke agenda especially twisted gender ideology.
 

Clear

CliffyB's Cock Holster
Sony has to go back to the good old days of Ps1 and ps2 era of great single players games and revive old OG franchises like Killzone, Resistance, Alundra, Wild arms, Legend of Dragoon, Legend of Legaia, Wipe out, Warhawk, Twisted Metal, Jak and Daxter, SOCOM, Syphon Filter etc.

How about leaving the past alone and trying new stuff? Seriously, there's a reason why these franchises fell by the wayside: they didn't perform.

If they failed back then, why would they suddenly blow the doors off now? Especially as this is exactly the sort of thinking that's seen Xbox collapse into a shadow of its former self.
 
Sony has to go back to the good old days of Ps1 and ps2 era of great single players games and revive old OG franchises like Killzone, Resistance, Alundra, Wild arms, Legend of Dragoon, Legend of Legaia, Wipe out, Warhawk, Twisted Metal, Jak and Daxter, SOCOM, Syphon Filter etc.

And stop being influence by that plague and poison to the industry Sweet baby inc. Stop force and pushing for narrative of woke agenda especially twisted gender ideology.
Those games stopped being made cause not enough people bought them.

The big money is in Fortnite.
 

Parazels

Member
I wonder why Sony doesn't expand a portfolio of genres from their first party studios.
I mean they have many third person adventures, but no first person shooters (except Destiny 2), no sports games, no JPRG, no fighting, no air sim etc.

Why don't make a game like Twisted Metal or Vigilant 8 with modern graphics and destructable stages?
 
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Those games stopped being made cause not enough people bought them.

The big money is in Fortnite.
Ok, but how many Fortnites can the market sustain? Not many, I'd venture to say. People who love GAAS's have their one or two regular GAAS's and it takes a lot to get them to try other things.

Whereas fans of single player games, buy a game, play it, beat it, and then go out to buy another single player game, rinse and repeat.
 
Ok, but how many Fortnites can the market sustain? Not many, I'd venture to say. People who love GAAS's have their one or two regular GAAS's and it takes a lot to get them to try other things.

Whereas fans of single player games, buy a game, play it, beat it, and then go out to buy another single player game, rinse and repeat.
The problem is expectation.

Those games absolutely could exist with small to medium budgets. However the expectation for any game made by PlayStation is top tier production values.
I guarantee anything that didn't look like God's own creation made by a first party Sony Studio would get cooked on this very forum for not looking amazing.

And then people wonder why budgets are exploding for video games. People expect the highest possible fidelity in almost every situation, but fail to understand that it comes at a cost.
 

Roxkis_ii

Banned
Man, the Playstation haters have been having a field day since Concord. Smart business know how to adapt, so I have faith Sony won't go out of business by continually making games people don't want to buy.
 
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Man, the Playstation haters have been having a field day since Concord. Smart business know how to adapt, so I have faith Sony won't go out of business by keep making games people don't want to buy.
I guess the worry is that the rot could be too deep in the internal development studios. I'd love to see them invest in more Japanese first party development.
 
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