-COOLIO- said:*eye roll*
Well, yea, MGO sucks....but Id rather play the SOCOM beta with one map than MGO...I haven't logged onto that in 2 months.
I've had no issue playing today. Load times were even improved.
-COOLIO- said:*eye roll*
Kyoufu said:I noticed that when you're NOT in the proximity of an enemy, your player doesn't hold the gun like someone would be, and vice versa.
Arsenic said:I know what he mentioned, but even so its really fucking annoying to even pick a weapon.
Its like:
-Press and hold circle
-While holding circle, press and hold the direction button corresponding to ur choice of weapon.
-Release Circle
-Then release the direction button
Just to pull out a handgun in the middle of a fight? Thats a little annoying dont you guys think?
mgo > socomGodofWine said:Well, yea, MGO sucks....but Id rather play the SOCOM beta with one map than MGO...I haven't logged onto that in 2 months.
I've had no issue playing today. Load times were even improved.
Your kills don't carry over from every round in the stats screen like past SOCOM games. Each round shows your stats contained within that round, then at the ending screen it shows the tally of your stats for the entire game.industrian said:Either this head cold is affecting my vision, or SOCOM isn't keeping tallies of my kills. I'm sure I just bagged 3 or 4 guys, and it only counted two. I'm sure that I nailed a guy (i saw him die) and the game didn't report it as a kill.
:lol-COOLIO- said:mgo > socom
Doel said:Your kills don't carry over from every round in the stats screen like past SOCOM games. Each round shows your stats contained within that round, then at the ending screen it shows the tally of your stats for the entire game.
-COOLIO- said:mgo > socom
Oh. I haven't had that happen to me.industrian said:It was in the same round.
Arsenic said:I know what he mentioned, but even so its really fucking annoying to even pick a weapon.
Its like:
-Press and hold circle
-While holding circle, press and hold the direction button corresponding to ur choice of weapon.
-Release Circle
-Then release the direction button
Just to pull out a handgun in the middle of a fight? Thats a little annoying dont you guys think?
ya lololol socom vets perfer socom : \Doel said:Your kills don't carry over from every round in the stats screen like past SOCOM games. Each round shows your stats contained within that round, then at the ending screen it shows the tally of your stats for the entire game.
:lol
JB1981 said:One major issue I have with the game is visibility. Maybe it's just Crossroads and the heat 'mirage' effect going on, but I feel I have a very difficult time identifying enemies. Perhaps that's be design (this isn't red vs. blue after all) but it makes for a frustrating experience.
Kyoufu said:Anyone going to host a GAF server (preferably with the normal Crossroads in the rotation)?
Kyoufu said:Anyone going to host a GAF server (preferably with the normal Crossroads in the rotation)?
I'm with you on that, enemy recognition on this map is poor. Because everything is just BROWN lol
Sometimes I think I saw an enemy when infact it was just atmospheric effects.
You obviously aren't very familiar with the SOCOM fanbase. All we do is bitch. Check the SOCOM board on PSU. People complaining about every little minute detail that doesn't mirror socom 1/2 exactly.-COOLIO- said:ya lololol socom vets perfer socom : \
after all the hype and anticipation im pretty sure this beta could of been pure crap and every fan would love it in denial
im interested in the reception, but i couldn't pass up a chance to correct a socom > mgo post.Doel said:You obviously aren't very familiar with the SOCOM fanbase. All we do is bitch. Check the SOCOM board on PSU. People complaining about every little minute detail that doesn't mirror socom 1/2 exactly.
The ones that are open to change while still wanting the game to feel like SOCOM, are generally happy with the beta thus far (apart from the server/load issues obviously).
You are just clearly an MGO fan. Nothing wrong with that, but then why are you here if you have nothing to add to the discussion about the game/beta?
You mean from the PSP SOCOMs? No that's not in the game.TGO said:Question
Is there a Captive mode in Socom: Confrontation
cuz so far I ain't played it
for those that don't know what Captive is, it's like suppression but you can revive team mates.
If thats not in the final version then, thats not good
Only had this issue when people are laying down in certain spots where they blend in pretty well. Can't really complain about it though because the games have always been like that. To me it's just another layer of strategy and way to play the game.JB1981 said:One major issue I have with the game is visibility. Maybe it's just Crossroads and the heat 'mirage' effect going on, but I feel I have a very difficult time identifying enemies. Perhaps that's by design (this isn't red vs. blue after all) but it makes for a frustrating experience.
Or as I mentioned earlier, maybe I just suck.
Doel said:You mean from the PSP SOCOMs? No that's not in the game.
Only had this issue when people are laying down in certain spots where they blend in pretty well. Can't really complain about it though because the games have always been like that. To me it's just another layer of strategy and way to play the game.
I only managed to play for about 10 minutes the other night, but that was my main complaint as well.JB1981 said:One major issue I have with the game is visibility. Maybe it's just Crossroads and the heat 'mirage' effect going on, but I feel I have a very difficult time identifying enemies. Perhaps that's by design (this isn't red vs. blue after all) but it makes for a frustrating experience.
Or as I mentioned earlier, maybe I just suck.
Yes, 3 times total.JB1981 said:Can used codes be shared?
I don't know, its been fine for me. You playing in HD or SD?JB1981 said:I can see that but at the same time, I feel like I literally cannot SEE. Crossroads is one big brown/dusty mirage.
xero273 said:The only solution to this is to do quick switch between pistol and primary weapon. I do agree this way of selecting weapons isn't good. They should have stuck with socom 2 way of selecting weapons.
TTP said:How was it in SOCOM 2? Memory fails me.
Anyways, here is how I "fixed" the control setup
L1 for quick switch (TAP) AND menu selection (HOLD) so I dont have to deal with two different buttons for similar functionality.
Circle for reaload.
R2 for Knife AND run. Tap for melee attack and hold for running.
Try this set up. I think it's pretty much perfect.
I like having L2 for Run. Its the zoom and auto select that piss me off.JB1981 said:Yea, I'd rather have run mapped to R2 and reload mapped to one of the face buttons as well.
err .. i meant i'd rather have run mapped to L3.
VALKYRAY said:damn this demo is like the worst demo i ever played.
the full game better be perfect.
Not the Eurogamer code...Doel said:Yes, 3 times total.
Retard confirmed? :lolVALKYRAY said:damn this demo is like the worst demo i ever played.
the full game better be perfect.
oneHeero said:Retard confirmed? :lol
Are you Dutch? I think I saw someone named Negaiido on the Dutch channel a few hours ago.Negaiido said:So this is the only demo you ever played.
MiamiWesker said:Anyone get an e-mail today? When is the last time anyone got an e-mail?
Its not a demo its a beta, been confirmed 100% by the devs/sony/gaf.Kyoufu said:What?
oneHeero said:Its not a demo its a beta, been confirmed 100% by the devs/sony/gaf.
industrian said:Well that's weird.
I joined a game (Crossroads at night) and was playing fine until all the sound cut out and the framerate dropped significantly - making the game all but unplayable.
Anyone else had this problem?
industrian said:Well that's weird.
I joined a game (Crossroads at night) and was playing fine until all the sound cut out and the framerate dropped significantly - making the game all but unplayable.
Anyone else had this problem?
I've had that several times. It gives me head aches.industrian said:Well that's weird.
I joined a game (Crossroads at night) and was playing fine until all the sound cut out and the framerate dropped significantly - making the game all but unplayable.
Anyone else had this problem?
FoxhoundNL said:I've had that several times. It gives me head aches.
LiquidMetal14 said:Hosting a game in 5, 32p in english speaking 1