o.0dark10x said:Music has been disappointing thus far though.
o.0dark10x said:Music has been disappointing thus far though.
The_Technomancer said:Hm, the biggest reason I disagree with you is because the same complaints about weird and floaty jumping can be easily levied against Sonic 4 as well (and indeed is my biggest problem with it) It seems that you got past and enjoyed Sonic 4 and a lot of us got past and enjoyed Colors. It takes time to learn new momentum rules, even if you grasped how 4 worked almost right away there had to be a period of experimentation there.
And at least in my experience the jumping in Colors is in no way broken, just weird. I've probably put seven hours into it, one playthrough and some going back and repeating, and I can handle precision platforming now easily. (The same thing happened with me with Sonic 4 to an extent)
ZealousD said:Is that because you tended to only go through stages once, or you just chose not to use footage from the other attempts? I haven't touched Colors yet, but Unleashed's daytime stages got more fun the better you became at them. If you didn't replay stages, I could see how that might "color" your review (pun intended).
I'm at 2 chaos emeralds out of 7, ask away if you want to know something.Zaraki_Kenpachi said:Has anyone played the DS version? Seems all the talk is about the Wii version.
riceandbeans said:Gotta disagree with you. If a stage isn't fun the first-time through, then it hasn't done it's job at delivering a good experience. Not everyone likes memorization in their games and Unleashed requires a ridiculous amount of it to get a decent playthrough and is also marred with absolutely stupid design decisions.
If a stage isn't fun the first time, what makes you think someone wants to go back to it? There were only 2 levels I found decent in that game and went back to. That's it. The reason someone might go back to Colours levels isn't because of memorization but the added wisps and extra paths.
I think the quality of the music is definitely there and they succeeded in what they intended to do with it. I personally enjoyed most of the Secret Rings and Black Knight soundtrack more, but I believe the quality to be the same all things considered.dark10x said:I like it a lot so far. Still prefer Unleashed HD at this point, but this is pretty great. Music has been disappointing thus far though.
That's where I'm stuck too. Screw that dude, I was doing fine up until him.MidnightScott said:I guess I'm in what you call the final zone. Terminal Velocity or whatever it's called. I keep fucking dying against that annoying boss uh x.x.
Don't wanna spoil anyone, but I'm sure some of yall know which one I'm talking about in Act 1.
MidnightScott said:I guess I'm in what you call the final zone. Terminal Velocity or whatever it's called. I keep fucking dying against that annoying boss uh x.x.
Don't wanna spoil anyone, but I'm sure some of yall know which one I'm talking about in Act 1.
I actually liked that part in the long run because I finally learned how its mechanics instead of frustratingly fudging my way past it like in Aquatic Park.MidnightScott said:I guess I'm in what you call the final zone. Terminal Velocity or whatever it's called. I keep fucking dying against that annoying boss uh x.x.
Don't wanna spoil anyone, but I'm sure some of yall know which one I'm talking about in Act 1.
RobbieNick said:Also, the game is just too dang short for it's own good. Especially compared to the Rush games.
That gets troublesome the second the motobugs are introduced, and it takes longer.Gram Negative Cocci said:You guys are dumb, you can just jump his fists when he is close range, its stupid easy.
BoostThrei said:is there a trick to the things that swing in sweet mountain act 4? they are annoying the hell out of me, they seem to be completely random in when they want to work and swing you off at full speed.
Threi said:is there a trick to the things that swing in sweet mountain act 4? they are annoying the hell out of me, they seem to be completely random in when they want to work and swing you off at full speed.
The problem is that I heard some of the tracks pre-release and they sounded awesome, but the music in the first three zones didn't do anything for me. Based on what I had heard, I was expecting some good dance music or something similar. Different from previous Sonic games, but catchy.abstract alien said:I think the quality of the music is definitely there and they succeeded in what they intended to do with it. I personally enjoyed most of the Secret Rings and Black Knight soundtrack more, but I believe the quality to be the same all things considered.
Lijik said:That gets troublesome the second the motobugs are introduced, and it takes longer.
Wizpig said:edit. you know what i think it's better in the DS version? the bosses.
Mank said:Just finished Aquatic Park and... holy crap. THAT is how you do a water level. And the music! Geez, I am really loving this game.
Honestly, it doesn't get much better than what you are hearing now :^/dark10x said:The problem is that I heard some of the tracks pre-release and they sounded awesome, but the music in the first three zones didn't do anything for me. Based on what I had heard, I was expecting some good dance music or something similar. Different from previous Sonic games, but catchy.
The music here is, how shall I say it, too "upbeat"?
Trust me, I was surprised as I was expecting great things from the audio. I suspect some later stages will please, but thus far, it's not at all what I was thinking it was going to be and I'm not a huge fan.
riceandbeans said:Gotta disagree with you. If a stage isn't fun the first-time through, then it hasn't done it's job at delivering a good experience. Not everyone likes memorization in their games and Unleashed requires a ridiculous amount of it to get a decent playthrough and is also marred with absolutely stupid design decisions.
If a stage isn't fun the first time, what makes you think someone wants to go back to it? There were only 2 levels I found decent in that game and went back to. That's it. The reason someone might go back to Colours levels isn't because of memorization but the added wisps and extra paths.
Agreed. This is something that this game does badly. The stages are often not designed very well, in my opinion. I should not have to play a stage more than once to get the general idea--it should be clear the first time through.riceandbeans said:Gotta disagree with you. If a stage isn't fun the first-time through, then it hasn't done it's job at delivering a good experience. Not everyone likes memorization in their games and Unleashed requires a ridiculous amount of it to get a decent playthrough and is also marred with absolutely stupid design decisions.
If a stage isn't fun the first time, what makes you think someone wants to go back to it? There were only 2 levels I found decent in that game and went back to. That's it. The reason someone might go back to Colours levels isn't because of memorization but the added wisps and extra paths.
Wizpig said:Wow the multiplayer is great on the DS version.
Rlan said:Incidentily I should point this out -- while the main game is pretty short on the DS, the equivalent of their "Secret Islands" from Rush Adventure are in the Game Land mode. I wasn't even going to bother checking out that mode at all because I assumed multiplayer was strictly with a friend, but in fact has a single player "VS. CPU" level, and is also where you get the 7th Emerald.
Game Land has an additional 3 Acts per world, two which are full acts, and 1 which is a 3 or 5 lap race around a level. So if you're looking for more levels, they're hidden in here.
SCDS has a pretty shitty take on the Wii version's map screen, so it's no wonder few have tried it out. There's no rankings for the level, just time.
Wizpig said:Just got my first S Rank in the Wii version... these are honestly crazy hard, especially in the long levels.
So anyway i'm number 31 in the world leaderboards with 300k or something.
The first one has 15 million points or something.
Crazy glitch (you get points for grinding, maybe he did infinite grind or something) or hacker i do not know, but still... fail.