RobbieNick
Junior Member
Wizpig said:Alas, I think i'll have to neglect collecting all of those even in the Wii version.
You know, Epic Mickey... is out.
I can't believe Europe got it so early.
Wizpig said:Alas, I think i'll have to neglect collecting all of those even in the Wii version.
You know, Epic Mickey... is out.
Yeaah... Those walls are stupidly stupid. :lol_Alkaline_ said:Have now fully S-Ranked both Tropical Resort and Sweet Mountain. I've actually gained more respect for TR, I mean I always liked it but it seriously opens up once you get all the wisps. It can't touch Planet Wisp, Sweet Mountain or Aquarium Park but it's still solid stuff. For a first zone it's really good.
Halfway through Asteroid Coaster and it's definitely where the difficult platforming is to be found. So many deaths at the hands of those walls that shoot out. :lol
I know rings are 200 each, but I don't know about time. Red Rings are definitely beneficial, so if you can get most or all of them in a speedy manner the that'll help your score quite a bit.Gram Negative Cocci said:Does anyone know how it calculates your score based on time and rings? It might be super obvious but I haven't checked.
I guess what I'm wondering is, how much is one second worth score wise? Would it be worth it to spend ten seconds to grab a star coin (special bonus) or go out of your way for a wisp, usually?
_Alkaline_ said:GAF Leaderboard Feel free to put your own scores in if yours are higher.
Tropical Resort Act 1 - 1154700 - Alkaline
Tropical Resort Act 2 - 1428250 - Miamiwesker
Tropical Resort Act 3 - 1809600 - Alkaline
Tropical Resort Act 4 - 1038500 - Alkaline
Tropical Resort Act 5 - 1166500 - Alkaline
Tropical Resort Act 6 - 641800 - Alkaline
Sweet Mountain Act 1 - 1562000 - Miamiwesker
Sweet Mountain Act 2 - 1444910 - Miamiwesker
Sweet Mountain Act 3 - 1229700 - Alkaline
Sweet Mountain Act 4 - 1277200 - Alkaline
Sweet Mountain Act 5 - 1512900 - Alkaline
Sweet Mountain Act 6 - 1042200 - Alkaline
Starlight Carnival Act 1 - 1857200 - Miamiwesker
Starlight Carnival Act 2 - 1049400 - Alkaline
Starlight Carnival Act 3 - 945000 - Alkaline
Starlight Carnival Act 4 - 1189720 - Miamiwesker
Planet Wisp Act 1 - 2085900 - Miamiwesker
Planet Wisp Act 3 - 1360800 - Miamiwesker
Planet Wisp Act 4 - 854400 - Alkaline
Aquarium Park Act 2 - 694700 - Miamiwesker
Aquarium Park Act 3 - 2271500 - Miamiwesker
Asteroid Coaster Act 2 - 1654800 - Alkaline
Asteroid Coaster Act 3 - 1082400 - Alkaline
Game Land 1-1 - 360800 - Miamiwesker
Game Land 1-2 - 918000 - Miamiwesker
Game Land 3-1 - 884600 - Miamiwesker
Game Land 5-2 - 1012000 - Miamiwesker
Teknoman said:You guys werent kidding about Starlight Carnival zone.
Lol, this response was along the lines of what I was thinking. You don't even get to play Act 1 until 20 seconds in and even then you just get to sidestep easily avoidable lasers for another several seconds. It's a very pretty zone but as far as playing it it's probably the worst.Gram Negative Cocci said:You mean how act 1 is mostly a real-time cut scene?
It's a nice real-time cutscene but they don't let you do much.
RagnarokX said:Lol, this response was along the lines of what I was thinking. You don't even get to play Act 1 until 20 seconds in. It's a very pretty zone but as far as playing it it's probably the worst.
Gram Negative Cocci said:You mean how act 1 is mostly a real-time cut scene?
It's a nice real-time cutscene but they don't let you do much.
You know what it reminds me of? Those pointless laser things from Death Egg Zone in S3&K:Teknoman said:Yeah, its the most "playable cutscene" style stage i've played so far (act 1 anyway). I really dont have a problem with stages like that though, especially when they dont make up the majority of the game/ look really nice (Like the on rails segment in Vanquish).
Kinda wish the bosses took 6 hits. 3 in normal mode, and then 3 more in "overdrive" mode.
Good to know :VNexus Zero said:Oh right. So there's no benefit in getting all the targets in TR Act 5(!)
Also annoying bug: getting an S rank or red coins isn't saved until you press "Next" on the results screen. This applies to all runs since the last time you did this. So, if you got some red coins on one attempt and then went for an S rank run on the second, even though on that second attempt it says you have all the red coins from the first run, if you quit or die on the second run you lose all the red coins.
RagnarokX said:You know what it reminds me of? Those pointless laser things from Death Egg Zone in S3&K:
http://www.youtube.com/watch?v=xBhXJ3A8GEg#t=2m31s
I always avoided them when I could.
The bosses in this game make the bosses in Sonic CD look challenging.
IT DOESN'T WORK. HE KEEPS HITTING ME.RocketDarkness said:Just hold down boost as soon as you see him moving his arm. You should easily get out of range, and hopefully trigger his laser attack once or twice. Then once you've made it the second area where he attacks, you can just hold boost 'til the end.
I found my last 3 missing red rings last night. I can't believe I was able to find them all on my own...first time in a long time where I haven't used an FAQ for even the tiniest little thing. Feels good. :lol
I think you can jump over his attacks. I was able to in Terminal Velocity, at least.The_Technomancer said:IT DOESN'T WORK. HE KEEPS HITTING ME.
Yeah, its different there.Big One said:I think you can jump over his attacks. I was able to in Terminal Velocity, at least.
Don't boost, jump. If you can't jump, then boost out of his range. He'll start shooting lazers that you can sidestep.The_Technomancer said:Yeah, its different there.
He rears his arm back, I hit boost, he hits me. So I hit boost again, and he misses the next one or two swings, and then even though I'm still boosting hits me again and kills me. I've probably tried this 20 times.
Jump when? When he lifts his arm back? When he starts the downswing? Nothing seems to escape his mighty swipe.TheOGB said:Don't boost, jump. If you can't jump, then boost out of his range. He'll start shooting lazers that you can sidestep.
...This is the big fish-thing, right?
The_Technomancer said:Jump when? When he lifts his arm back? When he starts the downswing? Nothing seems to escape his mighty swipe.
Also, I can't jump in the one in Aquarium Park. Just boost and sidestep.
EDIT: Okay, don't ask me why but apparently sidestepping and then holding down boost outruns him in a way that just running down the middle doesn't. I mean really outruns him, leaves him in the dust.
You really only need to float jumpFimbulvetr said:When his arm starts glowing, you double jump.
For some reason, you can't jump during the Aquarium Park boss. You need to conserve your boost on the first section to stay unscathed.The_Technomancer said:IT DOESN'T WORK. HE KEEPS HITTING ME.
Also, how do you get the laser wisp in Act 4 at the beginning on the spiral ramp? You have literally no control input.
Segakid said:First of all, I'm not posting this to cause any arguments and I certainly don't work for Sega... ^_^
A friend sent me this image over irc chat which he found on a German Sonic forum:
Apparently 'Sonic Gauntlet: Enter Lord Robotnik' was registered on the OFLC and was taken down soon after the above image was posted in the forum.
If this is legit, what kind of game do you think it will be? 'Gauntlet' may suggest a series of challenges for Sonic to complete set by Eggman... Maybe there will be an alternate or altered universe where Eggman has become King? Who knows... Discuss.
EDIT: My friend posted me the url: http://www.classific...nt=25&query=([title]%3Dsonic%29
Definitely not listed there but I'll keep checking in case. (I miss the days when we could check Sega's FTP for any leaks ).
_Alkaline_ said:Sounds shit.
Sounds about right. I mean Sonic Riders received two sequels despite poor critical and commercial reception so it's not out of the question that Black Knight would get one.Hero of Legend said:I personally think it's yet another Wii-exclusive spin-off. Sounds extremely BK-ish and not fitting for a 20th Anniversary game.
Scroll the image to the right, it's classified under the Computer Games section.Sega1991 said:Are we sure it's a game? It's listed along side DVDs of the cartoons. Maybe they have some sort of Direct-to-DVD movie in the works, or something. I can't tell if comics are listed on there because Hero of Legend's link is broken.
Azure Phoenix said:Scroll the image to the right, it's classified under the Computer Games section.
The name makes it sound like a sequel to Sonic Chronicles._Alkaline_ said:Sounds shit.
Sega1991 said:The "Robotnik" name has me puzzled. I mean, I know Sega's been hitting the fanservice harder and harder with each Sonic game, but it always struck me that the name would stay Eggman forever because of branding and the whole debate over his name is silly, anyway - the only reason people like the name Robotnik is because they are nostalgic for their youth, but at this stage, he's actually been called "Eggman" for more years than he has "Robotnik". Changing it back would be as silly as going back to "Princess Toadstool" and "King Koopa". They are a Japanese company, so they adopted the Japanese terminology for this stuff. That just makes sense.
So it makes me wonder if this is something originating exclusively from Sega America or maybe Sega Europe. Are we sure it's a game? It's listed along side DVDs of the cartoons. Maybe they have some sort of Direct-to-DVD movie in the works, or something. I can't tell if comics are listed on there because Hero of Legend's link is broken.