Finished this yesterday and trying to get some free time to go for S-ranks.
How the fuck did this happen? I just dunno what happened that made Colours turn out this good. How does a team with THIS GAME IN THEM make all those games that have come before it? Did they just sit down and go "let's make this one not suck, and let's not come up with something amazingly stupid that derails what could otherwise be an okay game."?
I literally expected Unleashed with an amputated werehog, but what's in here is so much better than that. It's full of design decisions down to the most basic input that just make so much sense.
I think the only criticism I can really level at it is some pretty poor signposting during some of the on rails stuff where I frankly died a bajillion times because it wasn't clear what I was supposed to do, and also, the final world is a bit of a bait and switch/slap and tickle.
Provided this wasn't a giant fluke (with the team equally confused as me about how the pulled it off) I've actually regained some fundamental faith in Sega's ability to get something right *when they really put their backs into it*. If similar passion can be drummed up for other IP, maybe they're not completely lost after all.
How the fuck did this happen? I just dunno what happened that made Colours turn out this good. How does a team with THIS GAME IN THEM make all those games that have come before it? Did they just sit down and go "let's make this one not suck, and let's not come up with something amazingly stupid that derails what could otherwise be an okay game."?
I literally expected Unleashed with an amputated werehog, but what's in here is so much better than that. It's full of design decisions down to the most basic input that just make so much sense.
I think the only criticism I can really level at it is some pretty poor signposting during some of the on rails stuff where I frankly died a bajillion times because it wasn't clear what I was supposed to do, and also, the final world is a bit of a bait and switch/slap and tickle.
Provided this wasn't a giant fluke (with the team equally confused as me about how the pulled it off) I've actually regained some fundamental faith in Sega's ability to get something right *when they really put their backs into it*. If similar passion can be drummed up for other IP, maybe they're not completely lost after all.