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Sonic Colors |OT| of AWESOME! OUTSTANDING! AMAZING! CUBE! And Very High Reviews

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Well it's done. All red rings, all S-ranks, and I even did a complete run through challenge mode. I don't know how, but apparently I own faces at Asteroid Coaster.

GAF Leaderboard

STAGES:
Tropical Resort Act 1 - 1234900 - Nexus Zero
Tropical Resort Act 2 - 1428250 - Miamiwesker
Tropical Resort Act 3 - 1833400 - Miamiwesker
Tropical Resort Act 4 - 1038500 - Alkaline
Tropical Resort Act 5 - 1905500 - Miamiwesker
Tropical Resort Act 6 - 641800 - Alkaline
Tropical Resort Boss - 2067200 - TheOGB

Sweet Mountain Act 1 - 1562000 - Miamiwesker
Sweet Mountain Act 2 - 1444910 - Miamiwesker
Sweet Mountain Act 3 - 1229700 - Alkaline
Sweet Mountain Act 4 - 1277200 - Alkaline
Sweet Mountain Act 5 - 1512900 - Alkaline
Sweet Mountain Act 6 - 1042200 - Alkaline
Sweet Mountain Boss - 2108800 - Miamiwesker

Starlight Carnival Act 1 - 1857200 - Miamiwesker
Starlight Carnival Act 2 - 1293900 - Alkaline
Starlight Carnival Act 3 - 1029500 - TheOGB
Starlight Carnival Act 4 - 1307700 - Alkaline
Starlight Carnival Act 5 - 2294500 - TheOGB
Starlight Carnival Act 6 - 1357700 - Miamiwesker
Starlight Carnival Boss - 2582000 - TheOGB

Planet Wisp Act 1 - 2348700 - Alkaline
Planet Wisp Act 2 - 1064800 - Miamiwesker
Planet Wisp Act 3 - 1360800 - Miamiwesker
Planet Wisp Act 4 - 908200 - ZealousD
Planet Wisp Act 5 - 824800 - Miamiwesker
Planet Wisp Act 6 - 1922000 - Miamiwesker
Planet Wisp Boss - 2010800 - Alkaline

Aquarium Park Act 1 - 2999600 - Miamiwesker
Aquarium Park Act 2 - 723100 - Miamiwesker
Aquarium Park Act 3 - 2406200 - Alkaline
Aquarium Park Act 4 - 2355900 - ZealousD
Aquarium Park Act 5 - 1047800 - Alkaline
Aquarium Park Act 6 - 2509000 - Miamiwesker
Aquarium Park Boss - 2040500 - ZealousD

Asteroid Coaster Act 1 - 1973600 - ZealousD
Asteroid Coaster Act 2 - 1744000 - ZealousD
Asteroid Coaster Act 3 - 1243600 - ZealousD
Asteroid Coaster Act 4 - 611300 - ZealousD
Asteroid Coaster Act 5 - 805800 - ZealousD
Asteroid Coaster Act 6 - 1952700 - ZealousD
Asteroid Coaster Boss - 2986400 - Miamiwesker

Terminal Velocity Act 1 - 911900 - Miamiwesker
Terminal Velocity Boss - 4146600 - ZealousD

Game Land 1-1 - 360800 - Miamiwesker
Game Land 1-2 - 918000 - Miamiwesker
Game Land 1-3 - 1014600 - TheOGB
Game Land 2-1 - 872270 - Miamiwesker
Game Land 2-2 - 623400 - Miamiwesker
Game Land 2-3 - 956190 - Miamiwesker
Game Land 3-1 - 947400 - TheOGB
Game Land 3-2 - 604700 - Miamiwesker
Game Land 3-3 - 960900 - Miamiwesker
Game Land 4-1 - 596460 - Miamiwesker
Game Land 4-2 - 317000 - ZealousD
Game Land 4-3 - 817900 - Miamiwesker
Game Land 5-1 - 764570 - plufim
Game Land 5-2 - 1012000 - Miamiwesker
Game Land 5-3 - 756660 - Miamiwesker
Game Land 6-1 - 561200 - plufim
Game Land 6-2 - 1384700 - plufim
Game Land 6-3 - 1467300 - plufim
Game Land 7-1 - 570410 - Miamiwesker
Game Land 7-2 - 1104260 - Miamiwesker
Game Land 7-3 - 937450 - ZealousD

Egg Shuttle Challenge Mode - 62153240 - ZealousD
 

Myriadis

Member
ZealousD said:
Scores and stuff

What is "Game Land"?I thought there was just these 6 Worlds and some kind of a simulator,but 21 entire levels besides them?

And the planet Wisp levels are so incredibly beautiful.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Myriadis said:
What is "Game Land"?I thought there was just these 6 Worlds and some kind of a simulator,but 21 entire levels besides them?

And the planet Wisp levels are so incredibly beautiful.

Game Land is the simulator.

The levels in the simulator generally aren't as well done as the normal levels, but they can be a fun diversion.
 

Myriadis

Member
ZealousD said:
Game Land is the simulator.

The levels in the simulator generally aren't as well done as the normal levels, but they can be a fun diversion.

Now that's cool.I thought they were just 6 Acts, like the other worlds, but 21 of them is really amazing.Although I'm not a sonic fan,I will get this.
 

Luigiv

Member
Castor Krieg said:
I am so super confused in how you play this game? Is it on-rails? Do the stages have multiple levels of background you can travel?
Only in some parts (sometimes literally).
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Castor Krieg said:
I am so super confused in how you play this game? Is it on-rails? Do the stages have multiple levels of background you can travel?

The game switches between 3D and 2D perspectives on the fly. The 2D sections are basically built like typical side-scrollers. The 3D sections have several different mechanics based on the situation. Some of them have controls similar to the Sonic Adventure games. Some of them are on-rails. Some of them are sort of on rails, and it's basically like you have three parallel sets of rails that you can bounce between.

Watch this video.

0:25-0:30 Controllable 3D movement
0:30-0:40 Controllable 3D movement, "drift" mechanic is available to use in this stretch.
0:40-0:47 3D On Rails
0:47-0:50 3D On Rals, but three rails you can switch between.
0:50-1:00 Literally on rails, but you tap the stick to transfer from one rail to another
1:00-2:09 2D section
2:13-2:26 Here's another 3D triple on-rails
2:26-2:31 3D On Rails (He took a shortcut)
2:31-3:00 Ends on a 2D section
 
Zealous I stared at that leaderboard in horror that my golden run of AP Act 2 had been surpassed by miamiwesker, but thankfully you just forgot to include it. Phew. :lol

GAF Leaderboard

STAGES:
Tropical Resort Act 1 - 1234900 - Nexus Zero
Tropical Resort Act 2 - 1428250 - Miamiwesker
Tropical Resort Act 3 - 1833400 - Miamiwesker
Tropical Resort Act 4 - 1038500 - Alkaline
Tropical Resort Act 5 - 1905500 - Miamiwesker
Tropical Resort Act 6 - 641800 - Alkaline
Tropical Resort Boss - 2067200 - TheOGB

Sweet Mountain Act 1 - 1562000 - Miamiwesker
Sweet Mountain Act 2 - 1444910 - Miamiwesker
Sweet Mountain Act 3 - 1229700 - Alkaline
Sweet Mountain Act 4 - 1277200 - Alkaline
Sweet Mountain Act 5 - 1512900 - Alkaline
Sweet Mountain Act 6 - 1042200 - Alkaline
Sweet Mountain Boss - 2108800 - Miamiwesker

Starlight Carnival Act 1 - 1857200 - Miamiwesker
Starlight Carnival Act 2 - 1293900 - Alkaline
Starlight Carnival Act 3 - 1029500 - TheOGB
Starlight Carnival Act 4 - 1307700 - Alkaline
Starlight Carnival Act 5 - 2294500 - TheOGB
Starlight Carnival Act 6 - 1357700 - Miamiwesker
Starlight Carnival Boss - 2582000 - TheOGB

Planet Wisp Act 1 - 2348700 - Alkaline
Planet Wisp Act 2 - 1064800 - Miamiwesker
Planet Wisp Act 3 - 1360800 - Miamiwesker
Planet Wisp Act 4 - 908200 - ZealousD
Planet Wisp Act 5 - 824800 - Miamiwesker
Planet Wisp Act 6 - 1922000 - Miamiwesker
Planet Wisp Boss - 2010800 - Alkaline

Aquarium Park Act 1 - 2999600 - Miamiwesker
Aquarium Park Act 2 - 726700 - Alkaline
]Aquarium Park Act 3 - 2406200 - Alkaline
Aquarium Park Act 4 - 2355900 - ZealousD
Aquarium Park Act 5 - 1047800 - Alkaline
Aquarium Park Act 6 - 2509000 - Miamiwesker
Aquarium Park Boss - 2040500 - ZealousD

Asteroid Coaster Act 1 - 1973600 - ZealousD
Asteroid Coaster Act 2 - 1744000 - ZealousD
Asteroid Coaster Act 3 - 1243600 - ZealousD
Asteroid Coaster Act 4 - 611300 - ZealousD
Asteroid Coaster Act 5 - 805800 - ZealousD
Asteroid Coaster Act 6 - 1952700 - ZealousD
Asteroid Coaster Boss - 2986400 - Miamiwesker

Terminal Velocity Act 1 - 911900 - Miamiwesker
Terminal Velocity Boss - 4146600 - ZealousD

Game Land 1-1 - 360800 - Miamiwesker
Game Land 1-2 - 918000 - Miamiwesker
Game Land 1-3 - 1014600 - TheOGB
Game Land 2-1 - 872270 - Miamiwesker
Game Land 2-2 - 623400 - Miamiwesker
Game Land 2-3 - 956190 - Miamiwesker
Game Land 3-1 - 947400 - TheOGB
Game Land 3-2 - 604700 - Miamiwesker
Game Land 3-3 - 960900 - Miamiwesker
Game Land 4-1 - 596460 - Miamiwesker
Game Land 4-2 - 317000 - ZealousD
Game Land 4-3 - 817900 - Miamiwesker
Game Land 5-1 - 764570 - plufim
Game Land 5-2 - 1012000 - Miamiwesker
Game Land 5-3 - 756660 - Miamiwesker
Game Land 6-1 - 561200 - plufim
Game Land 6-2 - 1384700 - plufim
Game Land 6-3 - 1467300 - plufim
Game Land 7-1 - 570410 - Miamiwesker
Game Land 7-2 - 1104260 - Miamiwesker
Game Land 7-3 - 937450 - ZealousD

Egg Shuttle Challenge Mode - 62153240 - ZealousD
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
_Alkaline_ said:
Zealous I stared at that leaderboard in horror that my golden run of AP Act 2 had been surpassed by miamiwesker, but thankfully you just forgot to include it. Phew. :lol

Sorry, thought I had grabbed the latest leaderboard. =X
 
Kind of disappointed with the DS version of the game, there's nothing really great about it. I don't like the obnoxious amount of having to use homing attack and I think I preferred the crappy dashing thing they had before. Also, why are they so hell bent on doing shitty 3d? They seem obsessed with doing shitty N64 or worse style of 3D that looks horrendous instead of just using sprites. Looks like shit.
 

AniHawk

Member
I've altered my playing style and I'm enjoying it a lot more now.

Started with nunchuck+remote, tried going for all red rings all the time. Kinda fun, but kinda frustrating.

Now remote sideways, going through levels to beat them, and going back to older levels for red rings.

Just going for the red rings separately puts me in a completely different mindset and it's way more enjoyable. I think it might get annoying as the levels get more difficult, but just got 'em all on tropical resort, and s'been cool. Also, remote sideways is surprisingly easier to control. It's all because of the 2D segments requiring precision too. Only thing I dislike is shake to activate powers. I might experiment with the classic controller and gamecube controller next.

but the experience so far has been genuinely enjoyable. a friend and i played multi for a little bit too, and even though he didn't know what the hell was going on, it was all right. i think those levels are better done solo though, even though they're harder.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
AniHawk said:
Just going for the red rings separately puts me in a completely different mindset and it's way more enjoyable. I think it might get annoying as the levels get more difficult, but just got 'em all on tropical resort, and s'been cool.

The best way to do it is to just do one run where you get to the finish line. Then, just aim for red rings. Finish it up by getting an S rank on that level.

Also, remote sideways is surprisingly easier to control. It's all because of the 2D segments requiring precision too. Only thing I dislike is shake to activate powers. I might experiment with the classic controller and gamecube controller next.

GameCube controller is the way to do it imo. The game doesn't let you use the d-pad on the classic controller and the analog sticks on the CC are not optimal.

but the experience so far has been genuinely enjoyable. a friend and i played multi for a little bit too, and even though he didn't know what the hell was going on, it was all right. i think those levels are better done solo though, even though they're harder.

Some levels are designed for the multiplayer more than others. The first couple of stages are actually clones of levels in Sonic 1, but later stages are original and are much more suited towards coop.
 

AniHawk

Member
ZealousD said:
GameCube controller is the way to do it imo. The game doesn't let you use the d-pad on the classic controller and the analog sticks on the CC are not optimal.

You can use the D-pad on the Gamecube controller? If so, I'll just pull out the Horii pad or use the PlayCube so I can play it with a Dual Shock 2.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
AniHawk said:
You can use the D-pad on the Gamecube controller? If so, I'll just pull out the Horii pad or use the PlayCube so I can play it with a Dual Shock 2.

If the game doesn't let you use the d-pad on the CC, than I don't see why it'd let you use the d-pad on the GCN controller.
 

AniHawk

Member
ZealousD said:
If the game doesn't let you use the d-pad on the CC, than I don't see why it'd let you use the d-pad on the GCN controller.
Yeah, just found that out. Too bad. Thought I was finally about to get some use out of that Hori pad. Been using the PS2 controller. It's not so bad. I'll try the Gamecube controller tomorrow night.

Gotta say, this is a good-ass game. It's not great, but it's a lot of fun and sorta nails what early-mid 90s Sonic was all about even if it's not as tightly designed. Putting those minute-long acts in there was probably a version of padding, but it's welcomed. I don't think I'd enjoy 6 6-minute acts for every zone.
 
D

Deleted member 30609

Unconfirmed Member
Played through the first world.

I'm not feeling it. So much automation and the platforming feels really slippery.

Not awful, so in that regard it might end up being the best Sonic game in years, just not super-fantastic or anything.
 

AniHawk

Member
The controls are the single worst thing about the game. It seems every control scheme I've tried so far has done something right and another thing wrong. So far, I'd rank them as PS2, then wiimote sideways, then nunchuk + remote. Part of it is getting used to controlling Sonic. He reacts too fast to sudden turns, which has always been a problem in 3D, but I think I've learned to control the jumps now (which almost always occur in the 2D sections).

Looking forward to going back for the red rings. When I reconquered Tropical Paradise, I came away having enjoyed it much more than my first time through. I have less than 80 to collect now too. It should go pretty fast (maybe at a pace of about a zone or two a night).
 

Zen

Banned
Rez said:
Played through the first world.

I'm not feeling it. So much automation and the platforming feels really slippery.

Not awful, so in that regard it might end up being the best Sonic game in years, just not super-fantastic or anything.

The first world is fairly automatic, and the two worlds that unlock after that don't really impress much until after you've beaten the game.

I hated the game when I first played it, specifically with the platforming (it also doesn't help that I was deliberately trying to get the red rings at every turn on my first playthrough). Ultimately, I picked it up and put it down several times over the course of a month, before I finally settled in and started to really like it.

The controls are the worst part of the game, they feel off when you first pick them up, and it's only after a lot of time with the game that you end up settling in with it.

The game just assumes that you were some zen monk at Sonic Unleashed; it tends to do a rather poor job of explaining the nuance of the various of mechanics in the game. You more or less end up figuring things out through trial and error and plenty of cheap deaths. Since most of the cool exploration elements are locked away with various Wisp powers, most of your first playthroughs are going to do the levels a huge disservice and feel much simpler and uninteresting than they actually end up being.

It feels like the bottomless pits barely exist once you've figured the game out, but you're going to see and feel every single 1 hit death before that point.

But again, give it time. It just sucks that the game you end up peeling out is so much better than the game you're initially presented with.

Once you get that down, and start going back to levels after unlocking various Wisps, and exploring for red rings, you're going to be surprised at just how deep and complex the levels actually are. I wonder if it's really that much worse than the learning curve of the classic 2D Sonic games, seeing as people frequently complained about the controls accessibility back in the day, but in the end this game really does end up evoking the same sensibilities of classic Sonic (namely exploration and fun) but does so with the much refined Sonic Unleashed style gameplay.

It's so much better than any 3D Sonic game yet; it actually legitimizes the Sonic Unleashed approach to Sonic gameplay, and that's no small feat.

Just don't stress trying to see everything in your first run through, focus on having fun, otherwise the game is needlessly frustrating.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Yeah, the controls aren't great, merely serviceable.

And the game actually gets better as you replay it. There is a little memorization involved but I don't feel like the game has as many "cheap deaths" as people seem to say there is.
 

Lijik

Member
I've been getting back into collecting the red rings, and how do you get that last one in Asteroid Coaster act 1? I know where it is, but I can never seem to get Sonic to collide with it.
 

whitehawk

Banned
GAF, you lied to me. This game isn't that good. It WOULD have been good if it was all 3D, but there are SOO many 2D levels it's ridiculous. The 2D parts are always annoying and/or slow. Why does Sega want Sonic to be like Mario so desperately.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
whitehawk said:
GAF, you lied to me. This game isn't that good. It WOULD have been good if it was all 3D, but there are SOO many 2D levels it's ridiculous. The 2D parts are always annoying and/or slow. Why does Sega want Sonic to be like Mario so desperately.

The 2D sections aren't any slower than the classic Sonic games.

It sounds like Sonic Unleashed would be more up your alley.
 

whitehawk

Banned
ZealousD said:
The 2D sections aren't any slower than the classic Sonic games.

It sounds like Sonic Unleashed would be more up your alley.
Well I think the classic sonic games were extremely over-rated, so there you go. I much prefer a 3D, behind sonic viewing angle games. Except Sonic 2006, that was terrible. But for example Sonic Adventure Battle 2 was amazing.
 

AniHawk

Member
About 50 red coins left to go at this point. I'm starting to S-rank levels more frequently now. Dunno if I'll go back after all of this specifically for an S-rank run, but the progression of Play Game -> Red Coin Run -> S-Rank Run reminds me of Mirror's Edge's Campaign -> Time Trials -> Speed Run (Full Campaign Levels) in terms of presenting the levels to you and how you learn their intricacies. Although Sonic Colors isn't always about finding the fastest path.

Still think it's a good game. Settled on the Gamecube controller, and it's my favorite choice out of the four I've tried.
 

The Technomancer

card-carrying scientician
whitehawk said:
Well I think the classic sonic games were extremely over-rated, so there you go. I much prefer a 3D, behind sonic viewing angle games. Except Sonic 2006, that was terrible. But for example Sonic Adventure Battle 2 was amazing.
Yeah, I'd recommend Unleashed then. The 2D sections are what a lot of us are enjoying about this game, but Unleashed just about perfects the "running in 3D at blitzing speed" formula.
 

Cafeman

Member
Rez said:
Played through the first world.

I'm not feeling it. So much automation and the platforming feels really slippery.

Not awful, so in that regard it might end up being the best Sonic game in years, just not super-fantastic or anything.

At first I found it kind of fun but I also wasn't feeling it. But as I played more and acclimated to the gameplay and controls, I enjoyed it more and more.

The mix of 3D speed gameplay and 2D real platforming gameplay really seems to work. I suggest that nobody judges the game on a few hours of gameplay because as you unlock the Wisps powers and replay the levels, and as you progress towards the end of the game, it becomes so much more than what it seems in the Tropical and Sweet Mountain (early) levels. Once you relax a bit and learn how far Sonic can really jump, platforming and speeding around becomes truly fun stuff and very Sonic-like.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
AniHawk said:
About 50 red coins left to go at this point. I'm starting to S-rank levels more frequently now. Dunno if I'll go back after all of this specifically for an S-rank run, but the progression of Play Game -> Red Coin Run -> S-Rank Run reminds me of Mirror's Edge's Campaign -> Time Trials -> Speed Run (Full Campaign Levels) in terms of presenting the levels to you and how you learn their intricacies. Although Sonic Colors isn't always about finding the fastest path.

Still think it's a good game. Settled on the Gamecube controller, and it's my favorite choice out of the four I've tried.

Getting all S-ranks isn't all that difficult. My original time for just getting through all the stages was around 6 hours, but all red rings and all s-ranks was only 14 hours. So after having 100% everything, I only played for 20 hours.

And Sonic Colors is most certainly not always about finding the fastest path. In fact, it's never about finding the fastest path. Unleashed was about the fastest path, Colors is about finding the highest scoring path and doing it efficiently. Generally, you'll want to find a route that hits every single red ring and uses lots of wisp powers. Once you find that route, you simply don't dawdle and make sure you collect rings and don't get hit.
 

Articalys

Member
AniHawk said:
About 50 red coins left to go at this point. I'm starting to S-rank levels more frequently now. Dunno if I'll go back after all of this specifically for an S-rank run, but the progression of Play Game -> Red Coin Run -> S-Rank Run reminds me of Mirror's Edge's Campaign -> Time Trials -> Speed Run (Full Campaign Levels) in terms of presenting the levels to you and how you learn their intricacies. Although Sonic Colors isn't always about finding the fastest path.

Still think it's a good game. Settled on the Gamecube controller, and it's my favorite choice out of the four I've tried.
So this actually has a lot of replay value then?

In other news, Sega still hates Jim Sterling.
 

AniHawk

Member
Articalys said:
So this actually has a lot of replay value then?

I dunno if I'll try doing S-ranks, but a lot of the fun I've been having is going back to previous levels and getting all the red coins, especially the earlier ones when new powers unlock and you can access new areas.
 

RobbieNick

Junior Member
AniHawk said:
I dunno if I'll try doing S-ranks, but a lot of the fun I've been having is going back to previous levels and getting all the red coins, especially the earlier ones when new powers unlock and you can access new areas.

Yea, it's a great way to find all the secret routes you would have otherwise passed by.
 

Luigiv

Member
whitehawk said:
Well I think the classic sonic games were extremely over-rated, so there you go. I much prefer a 3D, behind sonic viewing angle games. Except Sonic 2006, that was terrible. But for example Sonic Adventure Battle 2 was amazing.
You have terrible taste.
 
whitehawk said:
Well I think the classic sonic games were extremely over-rated, so there you go. I much prefer a 3D, behind sonic viewing angle games. Except Sonic 2006, that was terrible. But for example Sonic Adventure Battle 2 was amazing.
I actually feel really similarly, although I still remember the classics as fondly as the Adventures, they're just totally different approaches. I'll never understand the one-sided stances people seem to take on the 2D/3D takes on Sonic. They've both shined in different ways, it's only that the 3d has had much lower lows.
Although people forget how shitty 2D games like Sonic Labyrinth and 3D Blast were..

I replayed Sonic Adventure recently and I'm actually really really surprised at how well I seem to be able to control Sonic. There's still some twitch movement going on here and there with some occasional camera nonsense, but it's no where near the uncontrollable travesty people make it out to be. I really would like Sonic Team to try and refine this formula again. The SA1/2 control scheme only needed further polish. It's too bad this control scheme got shat on by StH and 06. I'll always enjoy SA1/2's more 'free movement' controls over Unleashed/Colors' setup.
 

Tailzo

Member
SwiftSketcher said:
I actually feel really similarly, although I still remember the classics as fondly as the Adventures, they're just totally different approaches. I'll never understand the one-sided stances people seem to take on the 2D/3D takes on Sonic. They've both shined in different ways, it's only that the 3d has had much lower lows.
Although people forget how shitty 2D games like Sonic Labyrinth and 3D Blast were..

I replayed Sonic Adventure recently and I'm actually really really surprised at how well I seem to be able to control Sonic. There's still some twitch movement going on here and there with some occasional camera nonsense, but it's no where near the uncontrollable travesty people make it out to be. I really would like Sonic Team to try and refine this formula again. The SA1/2 control scheme only needed further polish. It's too bad this control scheme got shat on by StH and 06. I'll always enjoy SA1/2's more 'free movement' controls over Unleashed/Colors' setup.
That's true. I did the same thing. Sonic Adventure is a lot of fun. During the first level I didn't have any trouble running around with Sonic, not once did the camera glitch on me. I handed the controller to a friend, who hasn't really played a lot of Sonic in the past 10 years. He didn't die a singel time, and albeit a bit slower than me, seemed to have no problem getting throuigh the level.

If Sonic Colours is a lot better than Sonic Adventure, I'll absolutely love it. Me and my friend are going to have an old school pizza+ Sonic weekend togheter when Colours arrives in the mail.
 

AniHawk

Member
Collected all red rings.

Now that's a fun game. For my personal score, the average is a bit high, but it's too low considering what other games get. I think if Sega was still a first party and Sonic Colors was a first party game, it would have gotten 9/10s and the like.

There are a couple of things to improve on, and they're mostly control related. Drifting needs to go, and so do rooms where you must defeat enemies before moving on (it started in Sonic 06 and Secret Rings and for some reason it's still in Colors at least once).

A followup act will be difficult, but honestly, I wouldn't mind more of the same. I just hope that whatever comes next from this team will start over from scratch again. I liked the powers and how the levels were designed around them.
 

Suzuki Yu

Member
AniHawk said:
Drifting needs to go
actually the drifting in Sonic colors was awful, but it's not the case with sonic unleashed, same goes for quick step, both of those abilities were well executed in Sonic Unleashed.
in colors when you try to drift you can't control your drifting power.
as for quick step you cant use it until the game says so and while doing it you lose normal control since in this game you use the analog for Quick step as well as your movement rather than LB/RB.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Suzuki Yu said:
actually the drifting in Sonic colors was awful, but it's not the case with sonic unleashed, same goes for quick step, both of those abilities were well executed in Sonic Unleashed.
in colors when you try to drift you can't control your drifting power.
as for quick step you cant use it until the game says so and while doing it you lose normal control since in this game you use the analog for Quick step as well as your movement rather than LB/RB.

I found drifting much easier to control in Sonic Colors than in Unleashed. In fact, I didn't even use drifting in Unleashed. On that one level that's shaped like an 8, that tells you to drift all the time, I didn't use it.
 
Quick Step was just fine in Colors. Drifting was sparse and inconsistent.

In fact, all the 3D sections should have been Quick Step. At least for the sake of being consistent(hell, out of the games 7 bosses, all three 3D ones are quickstep).
 

DeVeAn

Member
Lookin for the music for this game. I got most of it but all the files have random names. Anyone know of a list where I can find the names?
 

sammy

Member
I picked up the DS version yesterday and started it up. So far it's great fun and gets me into the Sonic action I love with no other characters to worry about.

I wish that sonic was actually an animated sprite, but the cell-shading works well. i'm just picky for 2d sprites
 

AniHawk

Member
Suzuki Yu said:
actually the drifting in Sonic colors was awful, but it's not the case with sonic unleashed, same goes for quick step, both of those abilities were well executed in Sonic Unleashed.
in colors when you try to drift you can't control your drifting power.
as for quick step you cant use it until the game says so and while doing it you lose normal control since in this game you use the analog for Quick step as well as your movement rather than LB/RB.

No, drifting is bad and needs to go and nothing could ever make it good, nor could it have ever been good. The idea of making Sonic even more slippery and hard to control is dumb.

Quick step was okay. I used the GC controller at the end there, so I guess I got used to it by the time I returned to Planet Wisp.
 

The Technomancer

card-carrying scientician
AniHawk said:
No, drifting is bad and needs to go and nothing could ever make it good, nor could it have ever been good. The idea of making Sonic even more slippery and hard to control is dumb.

Quick step was okay. I used the GC controller at the end there, so I guess I got used to it by the time I returned to Planet Wisp.
See, I disagree. The reason why drifting worked in Unleashed was that it made Sonic easier to control. Going around turns at high speed now became a matter of holding down a button and a direction as opposed to trying to steer a finicky Sonic with twitch controls around a curve. Without drifting to go around a turn you had to either slow down and lose all speed to gain the necessary control, or else take the turn at high speed and ram into walls repeatedly.

The reason why drifting doesn't work in Colors is that it isn't integrated into the level design, just shoehorned in in a few places.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
The_Technomancer said:
See, I disagree. The reason why drifting worked in Unleashed was that it made Sonic easier to control. Going around turns at high speed now became a matter of holding down a button and a direction as opposed to trying to steer a finicky Sonic with twitch controls around a curve. Without drifting to go around a turn you had to either slow down and lose all speed to gain the necessary control, or else take the turn at high speed and ram into walls repeatedly.

My experience with drifting in Sonic Unleashed amounting to basically slamming into the walls. We must have been playing a different game.

The reason why drifting doesn't work in Colors is that it isn't integrated into the level design, just shoehorned in in a few places.

It's actually a cheap way to earn points. You boost your score by snaking.
 

The Technomancer

card-carrying scientician
ZealousD said:
My experience with drifting in Sonic Unleashed amounting to basically slamming into the walls. We must have been playing a different game.



It's actually a cheap way to earn points. You boost your score by snaking.
Well honest question, are we talking about the Wii or HD versions of the game? Walking away from Unleashed Wii one of the things I said was "drifting was the best new mechanic to come out of this game" because of how it allowed you to preserve speed and momentum around turns.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
The_Technomancer said:
Well honest question, are we talking about the Wii or HD versions of the game? Walking away from Unleashed Wii one of the things I said was "drifting was the best new mechanic to come out of this game" because of how it allowed you to preserve speed and momentum around turns.

HD Version. I guess we really did play different games.
 
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