Sonic Generations Announced [PS3 / XBOX 360 / PC / 3DS] - No Wii Version Official

Shrinnan said:
From the classic levels, it looks as if they brought back the physics of the classic games rather than do a half-completed job like Sonic 4.

Yeah it looks like classic physics are back, definitely. Which is a wonderful thing.

Shrinnan said:
Something else to consider: if the classic Sonic levels are really good, then maybe we will get classic HD 3D remakes of the original Sonic games...?

Must not fap at that thought.
 
I gave up on Sonic like 10 years ago, but aside from being a tad washed and not quite 2.5d enough tho screens look pretty good.

Maybe one of you guys can help me out. Has there ever been a proper 2.5D "Winter" level, in a Sonic game? For some reason I'm visualizing a winter/holliday themed level along the lines of Christmas Nights. Lighting and character/enemy reflections off the ice and snow, outrunning avalanches .. caves with ice chutes, stalacties and stalagmites instead replace typical sonic spikes .. botnik yetis and polar bears arctic snapping at you with their icy teeth. Sonic spin mechanic to melt certain sections .. if you fall in the water you start to freeze up and slow down... you have to spin or jump through fire to shake it off .. that kinda thing?
 
Looks awesome! Here's hoping they nail the physics for the classic Sonic bits. That was really the only thing wrong with Sonic 4.
 
Was Colors DS that good?

Even Sonic 4 Episode II will probably be a big improvement over Episode I considering the success that Episode I was, and the comments on what specifically they are changing for Episode II.

This looks like it could be very good.

The Sonic Cycle was broken with Sonic Colors, so here's looking forward to a new good Sonic game.
 
from the trailer there is a huge potential for this game to be the best game in sonic's history!
combining the best gameplay parts of both styles old and new will enrich the overall experience for sure, specially for the people who enjoyed Unleashed's gameplay such as myself.

DAY1
 
Fuck that looked amazing, I want this.. I am going to be sucked into the Sonic cycle again damn it!

If this turns out great, I hope Sonic 3 gets the same treatment ;) (my Favourite sonic woo)
 
Dear Ruby (since I know you watch these threads):

Push Sega Europe for a PC port. Please. It looks too good to be tethered to consoles.


Zen said:
Was Colors DS that good?
It's Rush 3, only with less emphasis on BOOST BOOST BOOST and more on enjoying the Wisps and finding the different routes through the levels.
 
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Suzuki Yu said:
from the trailer there is a huge potential for this game to be the best game in sonic's history!

Wowsers. You're calling it as potentially beating Sonic 1-2-CD-3k already? Wowsers.

Alas, due to Sega's baffling inclusion of the awful rollercoaster speedboost homing attack on rails gameplay, this game can only every be fifty-percent good and that's if the classic Sonic bits really bring it home.

That's a shame I think.
 
The classic parts and the side scrolling looks awesome. I still can't get behind the 3d "new" sonic, because it just has never worked.
 
I like how many people act shocked and ramble on about the Sonic cycle as if Colors didn't exist. It just had to be in HD I guess. :p

Anyway, I'm actually not that bummed out by the lack of a Wii version. Sega is doing exactly what I thought 3rd parties should have been doing all along, which is taking a popular franchise and making distinct iterations of comparable quality for the Wii and HD systems. Capcom and EA could learn something from them.

Who is the development team, btw?
 
KingJ2002 said:
after seeing the trailer... 2 things:

1. OMG... ME WANT. ME WANT NOW!

2. How can anyone possibly complain about this... isnt this what we've been asking for a decade? what people have went out of their way to create THEMSELVES???

i just can't imagine anyone complaining.
Aesthetics is only a superficial part of what fans have been asking for. The real meat and potatoes lies in the level design, gameplay, and physics. I don't know if we can really judge that yet based on the trailer.

From what I saw, for Classic Sonic the level design and gameplay looks promising, but I don't know about physics. Looks like Sonic has a tiered speed system similar to Sonic Advance 2 and he slowed down when he jumped (but the player could have been slowing down on purpose). Otherwise, this looks like what Sonic 4 should have been like. Don't screw this up, Sega.
 
HOLYSHITHOLYFUCKHOLYSHITHOLYFUCKHOLYSHITHOLYFUCKHOLYSHITHOLYFUCK!!!!

My god! I was expecting it to be good after Sonic colors, but....holy shit!!!

Also, any Sonic Cycle poster need to go play Colors, then shut the fuck up.

However, WHY DOES SONIC 4 EXIST WHEN THEY CAN MAKE CLASSIC SONIC LOOK LIKE THIS?!! WHY?!!! I mean, my god, this even makes that Sonic 2 fan project look like shit. Even the classic physics are back!

Oh, and BTW, the writing team that did such a good job on Colors story is back again.

Dear lord. This isn't just my game of the year, it could be the game of my life!
 
The funny thing about watching SEGA is that you never know if they're getting back on track with Sonic or if they still don't get it. No wonder why the Sonic Cycle exists.

What a weird concept this game has.
 
Looks like it may even control better than Colors.

Are these guys actually starting to learn about what they can improve from past releases? It'd be nice if that was the case for once. All the different divisions of Sonic Team and Dimps should be able to take influence from each other when it comes to developing new Sonic games.
 
OK, this actually looks... pretty good. Like classic Sonic mixed with the daytime levels of Unleashed.

Please, Sega. Don't mess this up. Give Sonic the celebration he deserves. Show me you still have it in you to make good Sonic games.
 
PhantomOfTheKnight said:
Colors Wii was developed by the Sonic Team division who made the Storybook Series (Secret Rings, Black Knight).

Really? How on earth did they transcend from Rings/Black Knight misery up to Colours quality?

If that level of improvement is possible, then its possible for the Unleashed team to make a good game after all I suppose.
 
Haha wow this makes Sonic 4 look so pointless now. Cancel any more episodes of that and pretend it never happened. I mean it wasn't terrible but at least aesthetically this one has nailed the classic look and with any hope, the feel too. From that small bit of footage is does look as though the classic bits are less wonky than Sonic 4, but who knows at this point.

Also it has been revealed the writers who put together Sonic Colours script are also working on this one. Good news! Colours had probably the only decent and generally funny writing the series has ever had since it started having voices. Watching cut scenes in any of the games before it is just jarring now.

Btw Mama Robotnik HAS to be negative about this game. Her son has been trying to kill him for 20 years, why would she like it? :P
 
Mama Robotnik said:
Oh dear. Where are the Colours team?

(Or are they one and the same?)
It's all one big mish-mash that is Sonic Team, really. Comparing credits between games suggests that the Riders/spinoff oversight team is reasonably constant with regards to staff, but for the platformers, people bounce back and forth from game to game with no readily apparent structure.
 
Mama Robotnik said:
Really? How on earth did they transcend from Rings/Black Knight misery up to Colours quality?

If that level of improvement is possible, then its possible for the Unleashed team to make a good game after all I suppose.
Take Unleashed HD, remove the Werehog, put in Classic Sonic, and there you have Sonic Generations. See, wasn't that easy?

They're actually figuring out what people want from their Sonic games! They're testing a concept that for once isn't detrimental to the series! A breath of fresh air for sure.

Sonic Colors Wii/DS proved that not all is lost. Hopefully Generations makes "good Sonic releases" a consistent trend.
 
PhantomOfTheKnight said:
The Unleashed Sonic Team.
I guess that's good, as long as they're cutting the gimmicks and focusing on the good aspects of Unleashed.

I also just want to say that while Sonic Team has made some bad missteps, people have generally been to harsh in their criticisms, or at least too unwilling to admit when they get things right. I'm still a proponent of NiGHTS:JoD despite its flaws. Seeing Sonic Team get their shit together on Sonic really makes me wish they could get another crack at NiGHTS with a decent budget and unrushed development cycle.

Mama Robotnik said:
Really? How on earth did they transcend from Rings/Black Knight misery up to Colours quality?
Secret Rings would have been great if they hadn't opted for a totally retarded control scheme then gimped you at the start, forcing you to level up basic abilities like your turn sensitivity and jump. Remove those stumbling blocks and it's a pretty respectable game imo.
 
The Lamonster said:
Can't we just get an HD remake of Sonic 3 & Knuckles?
The last thing Sonic needs is to rely on the past to keep him relevant. I mean, look at Sonic 4. Didn't help much even though it was supposed to be inspired by the classics.

We should be happy that Sega's willing to move into new territories while keeping aspects of earlier games. Remaking is pointless when things have the potential to move forward.
 
It looks nice but I'm a little concerned about the 3D levels. I've gotten tired of the Unleashed/Colors style 3D stages and Sonic's movement in said games. I prefer the sensitivity and feel of the way he moves in the Adventure games. I'll probably pick it up on day one, regardless.
 
RobbieNick said:
HOLYSHITHOLYFUCKHOLYSHITHOLYFUCKHOLYSHITHOLYFUCKHOLYSHITHOLYFUCK!!!!

My god! I was expecting it to be good after Sonic colors, but....holy shit!!!

Also, any Sonic Cycle poster need to go play Colors, then shut the fuck up.

However, WHY DOES SONIC 4 EXIST WHEN THEY CAN MAKE CLASSIC SONIC LOOK LIKE THIS?!! WHY?!!! I mean, my god, this even makes that Sonic 2 fan project look like shit. Even the classic physics are back!

Oh, and BTW, the writing team that did such a good job on Colors story is back again.

Dear lord. This isn't just my game of the year, it could be the game of my life!

Well Sonic 4 is Sonic 4, and a merger of Old School and new style Sonic locked into a 2D perspective, this is literally classic and modern Sonic with 2 separate game modes (+it's an anniversary game).

But the Sonic 4 team must really be feeling the heat with Sonic generations coming out. Maybe they can ape the physics programing straight from the generations team .

One nice touch from the previews that I saw:

hitting each checkpoint throws up a split time, telling the player how far down they are on their personal best time. Expect full online leaderboard functionality come the finished article.

I like.
Rash said:
The last thing Sonic needs is to rely on the past to keep him relevant. I mean, look at Sonic 4. Didn't help much even though it was supposed to be inspired by the classics.

We should be happy that Sega's willing to move into new territories while keeping aspects of earlier games. Remaking is pointless when things have the potential to move forward.

This is actually a very good point. As much as I am looking forward to Sonic Generations, I would have preferred a brand new game that wasn't mortgaging the past with straight 2-D 16 bit Sonic and a greatest hits of old levels. Continuing to create something new while improving on that would be preferable.

(But this is an Anniversary game so a little bit of indulgence isn't a bad thing).
 
So basically they got tired of people bitching about the 3D gameplay and decided to just make the while game playable in 2D or 3D?

That's... actually really smart. And the trailer looked great...

hmm...
 
Oh, another Sonic Cycle thre...

If you played Sonic 4, you’re aware that Sega’s previous attempt to emulate Genesis controls was floaty and awkward. You can throw out those concerns. Aside from a hot-buttoned spindash, classic Sonic controls just like you remember. Leaping across platforms feels tight, and the sense of inertia is spot-on. After multiple playthroughs of the brief level, I looked down at the modern controller in my hand and was surprised not to see a Genesis pad.

fuck me
So this 2D Sonic is actually the 2D Sonic? No auto-aim jump, right physics and etc?!

OK, here is the thing Sega., This is your last chance... you do whatever the fuck you want with the green eyed beast, but please make the real Sonic (as you are actually acknowledging him) the way he always was.

Last.Fucking.Chance.
 
Zen said:
Well Sonic 4 is Sonic 4, and a merger of Old School and new style Sonic locked into a 2D perspective, this is literally classic and modern Sonic with 2 separate game modes (+it's an anniversary game).

But the Sonic 4 team must really be feeling the heat with Sonic generations coming out. Maybe they can ape the physics programing straight from the generations team .
But... we have no idea if the physics are better yet...

If you played Sonic 4, you’re aware that Sega’s previous attempt to emulate Genesis controls was floaty and awkward. You can throw out those concerns. Aside from a hot-buttoned spindash, classic Sonic controls just like you remember. Leaping across platforms feels tight, and the sense of inertia is spot-on. After multiple playthroughs of the brief level, I looked down at the modern controller in my hand and was surprised not to see a Genesis pad.
That better be accurate.

Rash said:
The last thing Sonic needs is to rely on the past to keep him relevant. I mean, look at Sonic 4. Didn't help much even though it was supposed to be inspired by the classics.

We should be happy that Sega's willing to move into new territories while keeping aspects of earlier games. Remaking is pointless when things have the potential to move forward.
Sonic 4 was inspired by the classics only in a superficial way. What Sonic needed was a return to the gameplay that made him a star, but instead we got Sonic Rush without boost and some levels that looked like rehashes of classic stages with none of the charm.
 
MMaRsu said:
A new sonic game that looks good?

A trailer that wows me?

This is hurting my brain



Ouch.. LOL nevermind.


wow. I was semi-interested in a sonic game for the first time in a long time looking at the pics, then reading this just killed it completely. I guess sega just sees things very differently from the fans and it's time to accept that. how do sonic games sell these days anyway? (just trying to look for a reasonable explanation for sonic's fall from grace)
 
I've contracted the diabetes. This is too sweet.

Modern Sonic, if his gameplay is anything like Colors -- then I love him too.

Classic Sonic, Jesus Christ I fucking love him already. Don't give him the homing attack. You said it in the description that it's going back to his roots.

"Whoah, you were me 20 years ago!"

"OH GOD MY EYES GOT GREEN HOW DID THAT HAPPEN."

"OH GOD I WAS FAT"
 
Mama Robotnik said:
MamaRobotnik.png


There's love there, under the mustaches.

Wait.... wait... I've only seen the Sonic cartoon a few times, but is that a fucking lady version of Robotnik, WITH a mustache? (Plus the huge boobs, which could be either man boobs or female boobs)
 
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