Sonic Generations Announced [PS3 / XBOX 360 / PC / 3DS] - No Wii Version Official

RagnarokX said:
2h3wu15.jpg


Looks like Classic Sonic borrowed Modern Sonic's sticky shoes. Not a good sign for the physics/level design. :\
That does work in the classics if you can find the handful of points where it's possible. Does point to some lingering DIMPS influence on the design, but frankly anyone expecting this to play exactly like Yasuhara built it is even more deluded than the "lol still stuck in the Sonic Cycle" posters.
 
Ok. This looks amazing. Wonder how it took them so long to come this far? Seems like its everything people have wanted for a while.
 
Sciz said:
That does work in the classics if you can find the handful of points where it's possible. Does point to some lingering DIMPS influence on the design, but frankly anyone expecting this to play exactly like Yasuhara built it is even more deluded than the "lol still stuck in the Sonic Cycle" posters.
It's a glitch though. The level designers even went out of their way to try and keep it from happening by putting bumpers and stuff to stop it. Only place I remember getting it to happen reliably was one part of Carnival Night Zone and it caused Sonic to get lodged in a wall (not talking about running on ceilings, talking about going around the outside of a curve). The point, as you said, is that it looks like Dimps level design/physics and associates with Sonic 4.
 
gameplay of old sonic just want i want new sonic game play just looks like a mess no skills need keeping forwards boosting every 5 secs not thinking
 
i think this bit of info is important for some people

GS: How will the gameplay in Sonic Generations work to combine 2D side-scrolling with 3D gameplay elements all in one game?

TI: In Sonic Generations, there is a playable menu, and it is in this menu that users will be able to switch between modern and classic Sonic. When entering an action level from the playable menu with either one of the characters, you will enter the level for the appropriate character; that is, with classic Sonic, you will play in 2D side-scrolling view.

also Lizuka confirmed that the game is using Hedgehog Engine

GS: What sets this new title apart from past Sonic games?

TI: Sonic Generations encompasses 20 years of Sonic history, and we will be revisiting many of the Sonic iconic levels that everybody has come to love. Instead of just creating new levels, we have given people the opportunity to revisit iconic stages that have been completely re-created in full HD graphics using the Hedgehog engine. Also for the first time ever, Sonic Generations will have users playing as the dream time of classic Sonic and modern Sonic.
 
RagnarokX said:
It's a glitch though. The level designers even went out of their way to try and keep it from happening by putting bumpers and stuff to stop it. Only place I remember getting it to happen reliably was one part of Carnival Night Zone and it caused Sonic to get lodged in a wall (not talking about running on ceilings, talking about going around the outside of a curve). The point, as you said, is that it looks like Dimps level design/physics and associates with Sonic 4.
Speaking of level design, Carnival Night, and your avatar, how do you suppose modern Sonic fans would react to the barrel of doom had it first appeared in one of the modern 2D Sonic games?
 
jump_button said:
gameplay of old sonic just want i want new sonic game play just looks like a mess no skills need keeping forwards boosting every 5 secs not thinking

Have you even played any of the Sonic Unleashed daytime stages? I dare you to try and clear Jungle Joyride by just holding forward and boosting.

Gameplay of this looks glorious. I can't wait <3
 
oh god. Now I know what it feels like to be inside the sonic cycle. They've managed to penetrate my jaded shell but I'm already bracing for disappointment.
 
Suzuki Yu said:
i think this bit of info is important for some people
The way he's describing the "interactive menu," it almost sounds like Sonic Jam.
 
Articalys said:
Speaking of level design, Carnival Night, and your avatar, how do you suppose modern Sonic fans would react to the barrel of doom had it first appeared in one of the modern 2D Sonic games?
You can find let's plays of Sonic 3 on youtube where new players get stuck at it. It's one of the worst pieces of level design ever.

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Why hello there. I can't wait to see you in action. Preferably with this theme: http://www.youtube.com/watch?v=yzXwutv0yy8
 
Ifrit said:
Fuck! shitty friends confirmed, not sure if playable though

From this interview:


"Hoy hemos anunciado que tendriamos a estos dos personajes jugables en Sonic Generations, pero también aparecerán muchos personajes del universo Sonic. Hablo de amigos de sonic: Tails, Knuckles, Shadow, etc. que formarán parte de la historia o serán un elemento importante del juego"

My translation:

"Today we have announced that we' have these 2 playable characters in Sonic Generations, but also, many characters from the Sonic universe will make an appearance. I'm speaking of Sonic's [shitty] friends: Tails, Knuckles, Shadow, etc. who will take part in the story or will be an important element of the game"
 
Articalys said:
Speaking of level design, Carnival Night, and your avatar, how do you suppose modern Sonic fans would react to the barrel of doom had it first appeared in one of the modern 2D Sonic games?
The same way they reacted to it back then. "THIS IS BULLSHIT!"
 
The classic stage gameplay already looks like it plays a thousand times better than Sonic 4, so there's a reason to be optimistic there.
 
Suzuki Yu said:

Some tidbits from the interview in the video, nothing important but I thought people might want to know:

- They're trying to compress the 20 years of Sonic history in one game.

- Some fans enjoy 2D Sonic games others 3D Sonic games, the game tries to cater both of them.(Also he keeps saying Sonic 4 was for the 2D Sonic fans, though you would like this lol)

- In the design of the game they tried to cover all the 20 years of Sonic, so the balance won't favour either 2D classic elements or 3D elements.It's not about have new or old things, it's about cover it all. (I suposse he's referring to the visual elements and art).

- Sonic friends to be an "important" part of the game.

- No co-op or MP modes.
 
Articalys said:
Speaking of level design, Carnival Night, and your avatar, how do you suppose modern Sonic fans would react to the barrel of doom had it first appeared in one of the modern 2D Sonic games?
I think it would've gone over better, personally. Whenever the Rush games introduce a gimmick with nonstandard controls, there's always some onscreen prompt to give the player a clue.

Catalix said:
The way he's describing the "interactive menu," it almost sounds like Sonic Jam.
If we're lucky. Sonic Advance 3 if we aren't.

jump_button said:
gameplay of old sonic just want i want new sonic game play just looks like a mess no skills need keeping forwards boosting every 5 secs not thinking
You can get through GHZ and EHZ just fine by holding right and jumping occasionally. Doesn't mean the game doesn't dramatically ramp up the complexity later on.
 
Sweet jesus. Basic platform plus Daytime/Colors gameplay?

This has even less of a gimmick than the Wisps in Colors..something's up. :P
 
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That's the level select screen (it has the red rings from Colours and there's a Modern Sonic version). I assume by playable he means pressing right to move Sonic to the following Zone.
 
Pietepiet said:
Have you even played any of the Sonic Unleashed daytime stages? I dare you to try and clear Jungle Joyride by just holding forward and boosting.

Gameplay of this looks glorious. I can't wait <3

Indeed, you certainly couldn't finish Unleashed's daytime stages beyond the first one that way. Likewise even in the classic games, the first stage was usually beatable by just holding forward too.
 
Ifrit said:
"Today we have announced that we' have these 2 playable characters in Sonic Generations, but also, many characters from the Sonic universe will make an appearance. I'm speaking of Sonic's [shitty] friends: Tails, Knuckles, Shadow, etc. who will take part in the story or will be an important element of the game"
So Tails, Knuckles and Amy will stumble across their classic versions and Shadow will be in the corner cutting himself because he didn't exist yet..

Love it.
 
Jesus holy fuck! This can't be real life. I refuse to believe this is anything other than an overly elaborate fan game that Sega will eventually shut down.
Sega couldn't have had a hand in this.
I mean... Sega!?

This has now shot up to be my most anticipated game. I still love you Sonic! If they can do 2D like this, why the hell didn't we get it sooner? And man they were trolling with Sonic 4. I can't believe THAT was called Sonic 4. What's gonna happen to Episode 2??

I need a super duper limited edition of this with art, comics, anniversary soundtrack, everything!

I never played a 3D Sonic after Adventure 2 (too painful) outside of the Unleashed demo which I thought was cool so actually looking forward to experiencing the 3D portions too :O

p.s: I'm surprised so many people are giving Colors a pass. I saw those aliens and immediately passed. Aliens who give you super powers? What kind of shitty friend shit was this? Aliens = shitty friends.
 
It... actually looks pretty good. The screens give off a sense of fun and the video looks great. I think I said in another thread that I was looking forward to something like Sonic Fan Remix. So... did I kind of call it without calling it?

"Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time."

Hopefully his friends get caught in a time loop and never come back. >.>
But I can't help but to continue to feel cautiously optimistic. If SEGA can replicate the GOOD FEELINGS that Sonic Colours gave me in this game, then all will be well. But the video... Man, that video looks good. I hope they don't emphasize the narrative too much. I liked that Colours didn't emphasize the narrative and kept the cutscenes to a minimum.

All I know is that I'm looking forward to the soundtrack. Hopefully it will be as good as Unleashed's and Colours'.
 
Man, we Sonic fans are some sorry-ass motherfuckers. This is like reading the Sonic Unleashed announcement threads all over again.

After watching the gameplay the best I can give it is a mite b cool.
 
Jo Shishido's Cheeks said:
p.s: I'm surprised so many people are giving Colors a pass. I saw those aliens and immediately passed. Aliens who give you super powers? What kind of shitty friend shit was this? Aliens = shitty friends.
So you didn't play it?
 
Sciz said:
RagnarokX said:
2h3wu15.jpg


Looks like Classic Sonic borrowed Modern Sonic's sticky shoes. Not a good sign for the physics/level design. :\
That does work in the classics if you can find the handful of points where it's possible.

Sonic1GearRun.gif


Oh no! The Time Holes have retroactively changed Sonic 1!

(I know, I know, it "doesn't count" for some reason, because it's a gimmick or however you want to classify it.)
 
Kulock said:
Sonic1GearRun.gif


Oh no! The Time Holes have retroactively changed Sonic 1!

(I know, I know, it "doesn't count" for some reason, because it's a gimmick or however you want to classify it.)
Right, it's a specific prop. Just like the wheel thingies in Carnival Night Zone. Modern Sega has a tendency to design every level around it.
 
Ifrit said:
From this interview:


"Hoy hemos anunciado que tendriamos a estos dos personajes jugables en Sonic Generations, pero también aparecerán muchos personajes del universo Sonic. Hablo de amigos de sonic: Tails, Knuckles, Shadow, etc. que formarán parte de la historia o serán un elemento importante del juego"

My translation:

"Today we have announced that we' have these 2 playable characters in Sonic Generations, but also, many characters from the Sonic universe will make an appearance. I'm speaking of Sonic's [shitty] friends: Tails, Knuckles, Shadow, etc. who will take part in the story or will be an important element of the game"
This interview seems to confirm only Sonic playable:
"In this game we have the dream team partnership of modern Sonic and Classic Sonic, that's never been seen before," Iizuka-san says, confirming that gameplay will revolve around just the two blue hedgehogs - though former friends will return in some capacity (probably cut-scenes).
 
Be still my heart omg.

Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result, he encounters some surprises from his past history including Classic Sonic, Sonic as he was in 1991. Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed...

Haha I knew they would do this.
 
Peff said:
sonic-generations-playstation-3-ps3-1303141917-005.jpg


That's the level select screen (it has the red rings from Colours and there's a Modern Sonic version). I assume by playable he means pressing right to move Sonic to the following Zone.
Hmm, I could definitely see something like that happening. And then pushing UP will switch out the current Sonic, making him run into the background cave, then the other one comes running out.
 
I don't actually mind friends. I just hate it when their gameplay is shitty, you're forced to play as them, and there's far too many.

Sonic 3&K had it right in this aspect; You pick who you like and forget about the rest.
 
RagnarokX said:
Right, it's a specific prop. Just like the wheel thingies in Carnival Night Zone.

So even though it has "broken" physics, it doesn't count because it's a separate object.

RagnarokX said:
Modern Sega has a tendency to design every level around it.

Ghost-edited-in line makes little sense. "It" being what, exactly?
 
Marrshu said:
I don't actually mind friends. I just hate it when their gameplay is shitty, you're forced to play as them, and there's far too many.

Sonic 3&K had it right in this aspect; You pick who you like and forget about the rest.
Or use the second controller to get Sonic up to the upper path in Hydrocity Zone.
 
RagnarokX said:
Or use the second controller to get Sonic up to the upper path in Hydrocity Zone.

Wouldn't have ever considered that... I never had a second controller with my Genesis. :(

(Come to think of it. Multiplayer would be amazing with this. One player plays classic, one player plays modern. Compete or cooperate to get to the end.)
 
I came to the conclusion that it isn't about Sonic's look, but rather that the gameplay became shitty (and thus became shittier when playing as Sonic friends). Colours and Unleashed('s Day Levels) proved this to me: if levels are well-constructed and the gameplay isn't irritating, then it's on the path to being a good game.

My only fear is that we must play as some of these shitty friends in a "surprise" twist of fate and that the gameplay will be bad. I hope not. Playing as Knuckles in both Sonic 2 and Sonic 3+K was fantastic.

Another fear of mine is that they'll emphasize the narrative in terms of multiple cutscenes. I liked that in Colours it wasn't, and we didn't get a lot of cutscenes (hell, the game didn't even start with a cutscene), so if we get a repeat of that, that'd be great. But including Sonic's many friends is a tad worrying. Hopefully, the "friends" will be limited to Tails and Knuckles.

I hope they bring back multiple path level-design like they did in Colours, though. Kinda sucks that they aren't bringing in co-op play or something like that.

A Human Becoming said:
This is what Super Mario All-Stars for Wii should have been.
This, too. I'm glad SEGA's putting forth the effort for an anniversary game.
 
Kulock said:
So even though it has "broken" physics, it doesn't count because it's a separate object.



Ghost-edited-in line makes little sense. "It" being what, exactly?

The object is sticky, not Sonic.

It being Sonic sticking to the ground to create these sharp up and down hills to be "extreme." I think the only zone that didn't really have that kind of level design in Sonic 4 was Lost Labyrinth. I know the other 3 had that kind of design. That's more of a minor nitpick but it does detract from the uniqueness of each level. The more important issue is the implication it has on the physics that might be in this game.
 
I forgot this one:
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He looks so good. Even if the game ends up being utter shit, congrats Sega on classic Sonic's model, it's perfect.
 
So, each level can be played in the traditional 2D way and the Sonic Unleashed 3D way?

FUCKING


AWESOME

In 2D mode, they almost look like they took some visual cues from the Sonic 2 fan remake. I like it. A LOT.

Will buy.
 
Very happy with the whole direction.

Business wise, this is perfect Sonic anniversary game - great job, sega. If they marketed it right, and in the end the game is actually good, this can become the best selling post DC era Sonic title.
 
People will like Shitty Sonic's levels better because they will be like Sonic Colors and the good parts from Sonic Unleashed, whereas Classic Sonic's levels won't be as they wanted.
 
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