PeakPointMatrix
Member
Just beat the game. Loved it mostly, but my 3 areas of dissapointments:
LAST BOSS
The game is an amazing trip overall, that ends in an annoying whimper. I'd seen people complain about the final boss before but I honestly thought it couldn't be that bad. But alas, while not unplayable, it was simply annoying, hard to control, and very un-epic in feel. Not the way a 20th anniversary game should end.
CRISIS CITY and PLANET WISP
Other disappointments include Crisis City and Planet Wisp. In 06, crisis city had you running through a tornado, and then running from it. I was a little disappointed that the modern version didn't attempt some set pieces with any of that. Also some annoying level design that led to quite a few deaths.
Planet Wisp both start off promisingly, but spamming everything with ROCKET!! SPIKES!! was really unwelcome. Modern Planet Wisp should have had way more portions outdoors, those portions were really stunning visually.
STORY
With the cool idea of new meeting old, and revisiting moments and levels of the past, the story and execution here really came off as lazy. Literally nothing is referenced or mentioned. The flow of the game for this reason feels really unconnected:
beat random zone -> *cough* -> oh and now you fight Shadow -> k, go play some other stages -> oh yea, here's perfect chaos, kbye
It just feels like no one cared to write an interesting way to introduce these stages and bosses. I'm all for a Sonic game not having truckloads of cutscenes and friends ala 06, but this extreme is just as big of a letdown. I wanted Sonic to have a reaction to seeing Perfect Chaos again, or having jumped out of a helicopter for City Escape, or seeing Angst the Hedgehog again. Was it a matter of running out of time? Because it seems like they were only able to squeeze stuff like this into the first 3 stages. Going to the Death Egg worked well enough seeing it in Sky Sanctuary before it, and making it inside to fight the Death Egg Robot. The rest of the stages/bosses had nothing of the sort even acknowledging them.
AND WHERE ARE MY EXPENSIVE AS FUCK CG CUTSCENES!? EVEN COLORS HAD THEM!
Not to say this game isn't amazing. One of Sonic Team's best efforts, clearly. Currently contemplating to double-dip with the PC version when I save up enough cash.
LAST BOSS
The game is an amazing trip overall, that ends in an annoying whimper. I'd seen people complain about the final boss before but I honestly thought it couldn't be that bad. But alas, while not unplayable, it was simply annoying, hard to control, and very un-epic in feel. Not the way a 20th anniversary game should end.
CRISIS CITY and PLANET WISP
Other disappointments include Crisis City and Planet Wisp. In 06, crisis city had you running through a tornado, and then running from it. I was a little disappointed that the modern version didn't attempt some set pieces with any of that. Also some annoying level design that led to quite a few deaths.
Planet Wisp both start off promisingly, but spamming everything with ROCKET!! SPIKES!! was really unwelcome. Modern Planet Wisp should have had way more portions outdoors, those portions were really stunning visually.
STORY
With the cool idea of new meeting old, and revisiting moments and levels of the past, the story and execution here really came off as lazy. Literally nothing is referenced or mentioned. The flow of the game for this reason feels really unconnected:
beat random zone -> *cough* -> oh and now you fight Shadow -> k, go play some other stages -> oh yea, here's perfect chaos, kbye
It just feels like no one cared to write an interesting way to introduce these stages and bosses. I'm all for a Sonic game not having truckloads of cutscenes and friends ala 06, but this extreme is just as big of a letdown. I wanted Sonic to have a reaction to seeing Perfect Chaos again, or having jumped out of a helicopter for City Escape, or seeing Angst the Hedgehog again. Was it a matter of running out of time? Because it seems like they were only able to squeeze stuff like this into the first 3 stages. Going to the Death Egg worked well enough seeing it in Sky Sanctuary before it, and making it inside to fight the Death Egg Robot. The rest of the stages/bosses had nothing of the sort even acknowledging them.
AND WHERE ARE MY EXPENSIVE AS FUCK CG CUTSCENES!? EVEN COLORS HAD THEM!
Not to say this game isn't amazing. One of Sonic Team's best efforts, clearly. Currently contemplating to double-dip with the PC version when I save up enough cash.