Blueblur1 said:The 'enemy bounce' and automated springs and ramps are what kill it for me. I loved taking advantage of the physics in the old games by jumping right before the apex of a hill for extra height and jump off an upward slope just before it ended for a crazy high jump. In this game Classic Sonic is practically locked onto the ground! at times.
I feel similarly restricted with Modern Sonic when I'm not allowed to boost on certain grind rails.
I dunno about no boosting on certain rails, unless I missed something. Not sure why certain ramps are automated, and why some arent though. I hit one of the higher ramps in Classic Green Hill with a spindash, and shot pretty far across the screen.
At least the majority of the loops arent automated...I wonder what their decision making process was as far as what runs automatically and what doesnt?