Dark Schala
Eloquent Princess
Excellent. Thanks for the clarification.Sciz said:Datamining the demo has turned up "Voice-Over Language" text.
Good job, SEGA. Doing all the right things here.
Excellent. Thanks for the clarification.Sciz said:Datamining the demo has turned up "Voice-Over Language" text.
I agree, having sonic push when walking into a wall is a very sonic thing, ah well. I miss animals in bots too.Jo Shishido's Cheeks said:I feel that some of the personality is missing from the Classic segment.
Little touches like adding Sonic's 'push' animation and having animals break free from defeated enemies would've gone a long way in this regard.
I'm still hugely impressed overall. Little nitpicks here and there but none of them matter in the face of Sega finally getting what 2D Sonic is all about!
Dark Schala said:Excellent. Thanks for the clarification.
Good job, SEGA. Doing all the right things here.
Sciz said:Datamining the demo has turned up "Voice-Over Language" text.
RobbieNick said:?? Who the heck ever plays sonic for high scores? The point is to get the best time in a speed run. Oh wait. You were just joking weren't you? I fell for it.
ColonelColon said:Wow, this is pretty sloppy: http://www.youtube.com/watch?v=CSXhZaY-V7Y
ColonelColon said:Wow, this is pretty sloppy: http://www.youtube.com/watch?v=CSXhZaY-V7Y
Guys, I think I've figured it out. Modern Sonic is the Time Eater.ColonelColon said:Wow, this is pretty sloppy: http://www.youtube.com/watch?v=CSXhZaY-V7Y
ezodagrom said:About the PC version of Generations and Devil's Details appearing as the developer on Steam.
I was curious about who ported Virtua Tennis 4 for the PC, so I searched for the VT4 PC credits on youtube, and...surprise, Devil's Details.
http://www.youtube.com/watch?v=GSBLZjnLPlg
It's at 5:45 on the video.
About the Virtua Tennis 4 PC port, other than the save corruption issue (I bet that issue wouldn't exist if they didn't use Games for Windows LIVE), from what I've heard the port was rather decent, it didn't have many graphics options, only resolution, anti-aliasing and vsync, but looks like it ran rather well in a wide range of PCs (someone even commented in a PC hardware forum that the game used his GTX580 less than Firefox, haha).
Anth0ny said:Things are too big in this game. Maybe that's why the physics feel weird.
ShockingAlberto said:I have a sneaking suspicion this game is going to suffer from Radeon Stutter, which will kill it.
I've been checking a few videos of Virtua Tennis 4 PC, if what this uploader says in the description is true, Virtua Tennis 4 even runs on an awful Intel GMA, which is way below the minimum requirements for VT4 (Geforce 7800GT or Radeon X1800).Teknoman said:Honestly thats all I need for Generations.
ezodagrom said:it's possible that the requirements might be exaggerated.
Dice said:LOL Sonic fans can never be pleased. You'd never see this shit with Mario games.
LOL Sonic fans can never be pleased. You'd never see this shit with Mario games.Anth0ny said:Things are too big in this game. Maybe that's why the physics feel weird.
Dice said:LOL Sonic fans can never be pleased. You'd never see this shit with Mario games.
Anth0ny said:Nintendo doesn't fuck up mario games
Teknoman said:Well there was that one point in the NSMB Wii OT where people were complaining about horrible controls/Mario not moving like he used to.
TheCongressman1 said:I didn't have any issues with it, but that's true, he did control a bit differently. It's a valid complaint.
The Xtortionist said:I hated NSMBW's physics because they were bad, not because they were different. In a precision platformer like NSMBW, the character needs to have a snappy jump and high traction.
check out the sky sanctuary and seaside hill videos in the OP, that should be a good enough confirmation =)TheOGB said:Oh man, is it OT time already? Sweet OP. Very festive.
Man oh man... so do we have a direct confirmation of this game not sucking yet? It sounds like we do, or at least should.
TheCongressman1 said:Like I said, I didn't have a problem with it. But again, others did and that's why I don't go "lol, Mario fanz alwais complane", when someone brings up a good point. Same for Sonic, if the physics aren't right then why shouldn't we complain?
The Xtortionist said:The difference to me is this. Classic Sonic's physics in Generations aren't 100% faithful to the original games, but they work properly and don't bring the experience down. In the context of the game's level design, they're quite alright.
In NSBMW's case, the physics actually make the game less fun to play by being counter-intuitive to the challenges presented to the player. Snappy physics similar to SMB3 or SMW would have been more appropriate. You might not agree, but hopefully you see where I'm coming from on that.
my thoughts.
Teknoman said:I can understand the classic Sonic issue being different since you're actually playing stages that are close remakes of the original stages (as far as the stages from Sonic 1-3/Knuckles).
I have the exact same thoughts towards Generations. Snappy physics similar to Sonic 2 or 3 would have been more appropriate. These slightly shittier physics bring the experience down for me.
ColonelColon said:Wow, this is pretty sloppy: http://www.youtube.com/watch?v=CSXhZaY-V7Y
Teknoman said:Well there was that one point in the NSMB Wii OT where people were complaining about horrible controls/Mario not moving like he used to.
DonMigs85 said:The fact that it's not 60FPS on console kills it for me, so I'll have to wait till I get a beefier PC.
Astrosanity said:Think the main difference here is that Sonic is far more of a 'physics' platformer than Mario, or at least it is to me. Especially with Sonic 1 it almost comes down to micromanaging your speed; when you want to roll to speed up or run to have more control, deciding how to approach badniks and using the game's physics to accomplish the puzzle-like terrain (Spring Yard's enormous half-pipe for instance, which Sonic 4 bizarrely reuses and hence completely botches the solution to it up).
(bring that up simply because I remember Mario having a weird 'run' being a complaint in NSMBWii which I didn't share).
holy damn sonShadiWulf said:check out the sky sanctuary and seaside hill videos in the OP, that should be a good enough confirmation =)
What's funny is that if you go back to Sonics 1-3, it's pretty zoomed in! But it really does feel much more cramped in Generations and Sonic "4". I wonder why.jump_button said:This is looking more and more like a step back from Sonic Colours, and Sonic team really need to lean to zoom out
The Xtortionist said:The added percussion in the beginning of Planet Wisp is SO FUCKING GOOD OMG
http://www.youtube.com/watch?v=uHLK_vWErCQrobut said:Link?
ShadiWulf said:Pretty awesome/funny video of a classic Sonic fan who hasn't played Sonic games in a long time being mind-blown / converted to Modern Sonic.
http://www.youtube.com/watch?v=Uk4ik0Cns1c
he plays classic Sonic first, but goes onto Modern Sonic and has his mind blown