Dark Schala
Eloquent Princess
Welcome to the Sonic Lost World review thread. After some consideration, I feel like the game should have its own review thread to keep review discussion to a minimum in the OT so game discussion and GAF user impressions don't get lost in the mix.
With that said, courtesy and levelheadedness in this thread would be appreciated (ie: no fanart, no fanfiction, no Sonic Cycle, try not to drive-by post to talk about low scores/the consoles that the games are on, etc., make personal attacks against the reviewers/sites, etc.), especially to encourage rational discussion about the content of the reviews.
It would likely be to your benefit to be rational and read review content prior to discussing it. Thanks.
With that said, courtesy and levelheadedness in this thread would be appreciated (ie: no fanart, no fanfiction, no Sonic Cycle, try not to drive-by post to talk about low scores/the consoles that the games are on, etc., make personal attacks against the reviewers/sites, etc.), especially to encourage rational discussion about the content of the reviews.
It would likely be to your benefit to be rational and read review content prior to discussing it. Thanks.
Wii U
Gamersyde [Wii U]: Favourable/Good!
Famitsu: Sonic Lost World [Wii U]: 9/9/9/9
Comments courtesy of Polygon:
Eurogamer Italy: 9/10
NintendoWorldReport: 9/10
Gaming-Universe.de (German): 8.5/10
VentureBeat: 85/100
GamesRadar: 4/5
The Guardian: 4/5
Digital Spy: 4/5
Gamereactor Spain: 8/10
ONM: 80%
Gamereactor Norway: 8/10
Gamereactor Portugal: 8/10
XGN (Dutch): 8/10
IGN Italy: 8/10
GameTrailers (Text Review) (Video Review here): 7.6/10
Destructoid: 7.5/10
JeuxVidéo: 15/20
CVG: 7/10
Gameblog.fr: 3.5/5
Nintendo Life [Wii U]: 7/10
TheSixthAxis: 7/10
Gamereactor Sweden: 6/10
Gamereactor Germany: 6/10
Wiitalia: 6/10
Polygon: 6/10
IGN [Wii U version]: 5.8/10 (Video Review)
Digital Chumps: 5.6/10
VideoGamer: 5/10
Gamekult: 5/10
GameInformer: 5/10
Gamespot: 5/10
AnaitGames: 5/10
Joystiq: 2.5/5
The Escapist: 2.5/5
GameCenter: 4/10
EDGE [Wii U]: 4/10
Eurogamer: 4/10
Kotaku: No.
3DS Version
Kotaku: Yes.
Famitsu: Sonic Lost World [3DS]: 8/9/8/9
God is a Geek: 8/10
IGN: 6.8/10
GamingUniverse.de: 6.5/10
Wiitalia: 6/10
Gamereactor Spain:: 5/10
Nintendo Life: 5/10
Polygon: 4/10
AnaitGames: 4/10
Gamersyde [Wii U]: Favourable/Good!
The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.
Famitsu: Sonic Lost World [Wii U]: 9/9/9/9
Comments courtesy of Polygon:
The Wii U version of the new Sonic got the highest overall score this week. "Your normal movement speed's slowed down a bit, which makes it seem a bit easier to play for action beginners," said Ebihara. "The homing attacks are easier to pull off, and the overall sense of nonstop excitement is as prevalent as ever. The game also takes advantage of a lot of Wii U-specific features, from the GamePad and TV-based multiplayer to grabbing items via Miiverse."
Despite giving it a 9, Uchizawa was quite a bit harsher in the review text. "The basic gameplay and world setting is the same as the 3DS version, although the stages are quite a bit different," he said. "The color powers add a nice accent to the action, although it does kind of ruin the Sonic-type tempo you might be expecting. The visuals are as fun as ever to watch, too, although it's hard to see whether you're actually controlling anything at times."
Eurogamer Italy: 9/10
NintendoWorldReport: 9/10
When Nintendo first brought Mario into 3D in Super Mario 64 it was clear that, while the gameplay had evolved, the basic essence of Mario had remained true. One could argue that it has taken Sega 17 years to finally allow Sonic to make that leap. Its exhilarating to race across cylinders and use Sonics new moves to wall jump through a spike-filled area, although not every stage of Sonic Lost World is a true playground for Sonics new abilities. Despite the uneven level of polish on the stages, Sonic Lost World is a great platformer that shouldnt be missed.
Gaming-Universe.de (German): 8.5/10
VentureBeat: 85/100
Sonic Lost World is beautifully brutal. More important, however, is that its a worthy addition to Segas most beloved franchise. Considering the Japanese publishers recent inconsistency with its mascots endeavors, this is good news.
After all, many Sonic games have tested my talents, and Lost Worlds late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.
And, come to think of it, thats pretty high praise.
GamesRadar: 4/5
When laid out like this, it would appear this is yet another Sonic game full of problems and frustrations, but that really isnt the case. Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer. The sheer creativity and quality on show is a glimpse of the Sonic Team we used to know and love, and its very refreshing to see.
Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, itll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.
The Guardian: 4/5
With so many elements, shifts in perspective and dynamics, Sonic Lost Worlds can feel, at times, like it's struggling to hold together into a cohesive whole. There is unevenness in the quality of those elements too, something that its primary influence avoided. But this is nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
Digital Spy: 4/5
Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production.
Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.
Gamereactor Spain: 8/10
Despite aforementioned gripes, unimaginable lack of Controller Pro support and forgettable soundtrack, Sonic Lost World manages to keep us sticked to the screen for many hours (around 8 for main story, then tons of extra stuff). A long, hard and entertaining platformer, full of Sonic charm and plenty of humor (those new enemies have something to do with this).
ONM: 80%
While Lost World hits more than it misses, it remains plagued by the general lack of polish that defines many of Sonic's 3D games. That said, the hog himself is more well-rounded (especially during a spin dash) compared to his previous incarnations, a reliable presence that anchors the game on the right side of playable.
So it is we return to our medieval hedgehog: Lost World bears a similar bounty of juicy treats, as long as you're willing to risk the awkward spines that lie beneath.
Gamereactor Norway: 8/10
Gamereactor Portugal: 8/10
XGN (Dutch): 8/10
IGN Italy: 8/10
GameTrailers (Text Review) (Video Review here): 7.6/10
Even with so many different twists on the action, the way you control the game is basically the same no matter what youre doing. Youll use the right trigger frequently to speed yourself up and bounce, run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally function in each type of situation, some things are consistently awkward. The way your homing attack automatically locks onto enemies never quite feels right, especially when youre moving through tighter 2D spaces.
Destructoid: 7.5/10
Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate. Certainly, the nastier elements prevent it from being the truly great installment it could have been, but the experience is good enough to where I would desperately entreat Sonic Team to keep doing what's been started here. Please, no more desperate shifts in tone and level design, no more dramatic new overhauls. On a fundamental level, Lost World absolutely nails it, and does what Sonic should have been doing a long, long time ago.
All it needs is time to refine, and Lost World could become the start of something beautiful.
JeuxVidéo: 15/20
CVG: 7/10
It should be clear from the above that Sonic's latest adventure doesn't represent a brave new (3D) world, but by no means is it a terrible game. Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures. There's nothing else out there that manages to capture the thrill of speeding through lush landscapes with hearty orchestral music in the background. Often it manages to press all the right buttons. It's a shame, then, that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.
Gameblog.fr: 3.5/5
And in the end, Sonic: Lost World recalls Super Mario Galaxy because of its glitzy world and the circular structure of its levels. Also, Sonic can be somewhat tamed by significantly slowing his pace, as a button is now dedicated to the sprint. This more seated rhythm, however, allows him to explore further in the Zones, an approach encouraged by the powers of the new Wisps and the amount of extra acrobatic moves afforded to Sonic. Sonic has not forgotten its origins, as illustrated the presentation and gameplay. Instead, his talents in the art of Parkour open new perspectives to levels still more dizzying to cross areas of Lost Hex from the ground or in the air... Races in duo and the cooperative modes are very friendly; the support role being quite suitable for newbies who may be discouraged by the solo challenge. So, who says that Sonic had lost his groove?
Nintendo Life [Wii U]: 7/10
Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully
TheSixthAxis: 7/10
At times there are genuine moments when this game sings, where youre going fast, in control, bouncing off enemies in succession and grabbing rings. Or indeed when there are some lovely moments such as having to fill a giant juicer with apples you roll around the level. Even that though is still cribbing from the moustachioed plumbers playbook (and there are even some very familiar green pipes in a couple of the stages). Sonic: Lost World has enough of these moments to be worth playing, but its issues keep it from being a must-buy, particularly for the 3DS and its broad catalogue of games.
Gamereactor Sweden: 6/10
Pros: Excellent 2D-stages, pretty design, good music, smart world map, fun minigames
Cons: Controls lack precision, camera problems, bad checkpoints, meaningless cutscenes
Gamereactor Germany: 6/10
Wiitalia: 6/10
Polygon: 6/10
Lost World is best when it's running from the past, not towards it. But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not towards it.
IGN [Wii U version]: 5.8/10 (Video Review)
Mediocre: Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur. After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Segas speeding blue bullet. Sonic Lost Worlds clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game a Sonic game. Graphically it may talk the talk, but the controls and level design just cant walk the walk, much less run it.
Digital Chumps: 5.6/10
The attractive landscapes and engaging ideas behind Sonic Lost World are no match for the demolition of morale suffered under unreliable control and inconsistent quality. Lost World is undoubtedly the most realized and best playing modern-era Sonic game, but Sonic still has ways to go before he's in a game one might actually have the best time playing.
VideoGamer: 5/10
Its a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters make you wish hed genuinely get lost.
Gamekult: 5/10
Two good games in a row, it was probably too much for Sonic Team, which basically amounts to the ordinary with Sonic Lost World. The most frustrating thing here is that we felt that the project was ambitious, with various zones of play, a solid realization and diversity of situations reminiscent of the model that it's based on: Mario Galaxy. With the GamePad in hand, we seem to see a patchwork of ideas that are poorly calibrated, with "rules" that seem to change every 5 minutes without any cohesiveness. You also have to juggle the wonky camera, jumping, targetting is any building that cracks prior to collapse. There is only one single desire: to curl up in a ball in the corner
GameInformer: 5/10
Last generations Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and its sad to see Sonic Team fail to improve following those stumbling points. Lost Worlds obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonics standards.
Gamespot: 5/10
That some inoffensive visuals and a few fun 2D sections are the highlights of a largely 3D game is telling. Sonic Lost World desperately wants to be Mario Galaxy, but in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog. There were moments when I thought it might all come together, when Sonic's fun, if slightly erratic, speed would be matched to levels that were intelligently designed to make the most of it. There were some brief glimpses of that, but for the most part, Sonic Lost World is confused and derivative, and tries far too hard to be clever without any clever design to back it up.
AnaitGames: 5/10
Joystiq: 2.5/5
Sonic Colors showcased a keen understanding of what made Sonic great, and successfully expanded on the series' formula with the introduction of Wisp power-ups. It's admirable that Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.
The Escapist: 2.5/5
This game is chopped up into neat little segments. Some are fun, some aren't - they're all beautifully rendered. Much of it feels deeply dated. There's just not much new here. While the developers made a big deal of wallrunning and "defying gravity," they don't feel like wondrous, new things. It's a rehash of what made Sonic awesome in 1991. It's not a videogame from 2013. It controls like a game from 1991, it has gameplay like a game from 1991. Warts, blemishes, sluggishness and all. It is, by all measures, an astoundingly average game.
Bottom Line: Sonic Lost World is a mediocre, dated game matched up with beautiful visuals. There's nothing new or memorable here.
Recommendation: This one's for the Sonic fans and those hungry for another platformer, everyone else, skip it.
GameCenter: 4/10
In Short: Its depressing that the one modern game that shows the most effort is also the least satisfying to play, but if Sonic is ever to work in three-dimensions Lost World gives no clue as to how it might work.
Pros: Imaginative stage design and gloriously vibrant visuals. The mix of gameplay styles is a good idea and there are some fun, if minor, multiplayer options.
Cons: The controls are a nightmare, especially the new parkour moves, and totally at odds with the sort of game world youre exploring. The platforming lacks depth and the difficulty often seems unfair and random.
EDGE [Wii U]: 4/10
And its here that Lost World falls apart. While Mario games spit out 1-Ups with such frequency that you question whether the lives system needs to be there at all, Lost World takes the opposite tack. There might be the odd extra life hidden away in a level, but its stages are so long (the timer frequently ticks down from 15 minutes) and its use of trial and error so extreme that youll quickly become closely acquainted with the Game Over screen. Stages are best thought of as four or five levels stitched together. Fail on the fourth or fifth, and youre sent back to the first. Die once or twice early on in a stage and the most efficient course of action is to lose your remaining lives as quickly as possible.
Eurogamer: 4/10
It's telling that the highlights of Lost World are the moments where Sonic Team allows the hedgehog to do what he does best: high-velocity platforming that tests your ability to follow high-speed action and to reflexively respond to danger. Sonic thrives on simplicity, and I still think Sega could reinvent him for the mobile market: give PastaGames a call, perhaps, and get them to make a side-scroller along the lines of Rayman Jungle Run rather than the aggressively monetised Sonic Dash. There are fleeting signs here that such an approach could work. Yet these brief flickers of life are few and far between, buried within a flabby, disjointed mess of a game.
Kotaku: No.
3DS Version
Kotaku: Yes.
Famitsu: Sonic Lost World [3DS]: 8/9/8/9
God is a Geek: 8/10
VERDICT: SEGA and Dimps have done an exceptional job in recapturing what makes a Sonic game work. The fact that theyve done this, while creating that game for a handheld system, makes Lost World all the more impressive.
There are faults, however, such as a few terrible design decisions that can make things incredibly frustrating on occasion. However, if you can get past those issues, youll see a game that picks some of the best elements of modern and classic Sonic games and combines them with new elements to make the Blue Blur feel fresh again. In short: this is the handheld Sonic game that fans have been waiting for. The Sonic Cycle has been broken.
IGN: 6.8/10
Sonics sensation of speed is mostly intact and most stages look impressive, but Sonic: Lost World stumbles due to poor level design. Pathways don't always make sense, and all the momentum-building tools in the world won't save a game from so many awkward starts and stops. Despite an interesting new direction for the 90s mascot, Sonic: Lost Worlds barely scratches its potential, and reuses boss battles to an uncomfortable degree. Sadly, this isn't where it all falls into place, but a few payoff moments made the experience feel worth it.
GamingUniverse.de: 6.5/10
Wiitalia: 6/10
Gamereactor Spain:: 5/10
A rushed game with subpar effort and resources for completing the project. Unpolished experience that tries to mimic Wii U's (...), pretty limited in all aspects, short and trying to last longer in the wrong way.
Nintendo Life: 5/10
In trying to incorporate 3D environments and ideas from the Wii U title, Dimps has rather tied Sonic's red boots together, causing him to often stumble and fall. Dedicated franchise fans may be able to make a reasonable attempt at gleaning some satisfaction from this one, but for most it will be a distinctly average experience.
Polygon: 4/10
Sonic: Lost World doesn't respect its past or its potential for change. But worse, it disrespects the players it depends upon. Lost World's variety and ideas are impressive, but when I can't depend on running, jumping and hopping on enemies to work, each new wrinkle added on top of that just feels like a chore. I'd much rather have the clumsy adrenaline rush of Sonic's past over this awkward, lethargic present.
AnaitGames: 4/10