I think you underestimate just how much Mania will appeal to newer Sonic fans.
Jim gave it a 9.5! This guy!
DO NOT LET ANYONE SPOIL THE CHEMICAL PLANT ZONE ACT 2 BOSS FOR YOU.
My review of the Switch version, including a video of gameplay:
https://tiredoldhack.com/2017/08/14/sonic-mania-switch-review/
It's honestly blowing my mind that we somehow ended up in an alternate universe where dunkey, Egoraptor and Jim Sterling are all singing praises for a Sonic game.
Jim gave it a 9.5! This guy!
Didn't he give Hellblade a 1?
I mean, should I care tho?
So 20 years ago SEGA were agonizing about how to get a Sonic game working in 3D and now we've a glimpse of what could have happened if they hadn't bothered and kept things 2D. Does Mania completely make the previous 20 years of Sonic irrelevant or has 20 years of history created the need for Mania as a response?
I'm in the 3rd zone. This is a legitimately good platformer. For a Sonic game, it's sensational and such a great nostalgia trip.
But even just evaluating it on its own merits, the level design here is very slick, fair, and engaging - which is what makes a good platformer. Every moment feels inventive yet controls tightly. Great game.
So 20 years ago SEGA were agonizing about how to get a Sonic game working in 3D and now we've a glimpse of what could have happened if they hadn't bothered and kept things 2D. Does Mania completely make the previous 20 years of Sonic irrelevant or has 20 years of history created the need for Mania as a response?
Sonic Forces will be out pretty soon so I don't know how you arrived at that conclusion. Mania is a blip on the radar, it won't make the entire franchise's history obsolete and it will likely not be a turning point for the series.
At best I can see them in the future making this type of games alongside, as a nostalgia cash-in.
Had Mania released as a Saturn game I suspect it would have reviewed worse. The cult of the new hotness of 3D was strong at that point and amazing 2D games would still get marked down for being old fashioned.So 20 years ago SEGA were agonizing about how to get a Sonic game working in 3D and now we've a glimpse of what could have happened if they hadn't bothered and kept things 2D. Does Mania completely make the previous 20 years of Sonic irrelevant or has 20 years of history created the need for Mania as a response?
Yeah, I think it's safe to say this game has the best level design in the entire series.
If Mania brings in new 2D fans though, it can hopefully start a 'new' 2D Sonic series with the classic trappings but one that can stand on its own two feet as a solid product without relying on nostalgia. A great platformer is what it is.
So 20 years ago SEGA were agonizing about how to get a Sonic game working in 3D and now we've a glimpse of what could have happened if they hadn't bothered and kept things 2D.
Wow calm down, those are subjective opinions.Anyone giving this a score under 90 I have no respect for. This is what Sonic 4 should have been all along. I really hope all involved with this return to the golden age get a chance to do the next entry as I would happily preorder. Amazing effort all around and I'm barely a third through.
And Slant? 60? Really? What the heck is wrong with you?
And to the review that said play the modern entries over this? Stop. Just stop. It's not big, and it's not clever.
Dude, I'm chill. But honestly, to suggest that Sonic 06 is objectively better than this... Cmon. Seriously?Wow calm down, those are subjective opinions.
Game runs 1080p60 docked and 720p60 undocked! The main difference between Switch and the other versions is a lack of achievements and added portability / joycon 2P support.
Had Mania released as a Saturn game I suspect it would have reviewed worse. The cult of the new hotness of 3D was strong at that point and amazing 2D games would still get marked down for being old fashioned.
In this era where 2D is no longer a dirty word again it just works better. It didn't need to take this damn long though. They could have done this 10 years ago at least if they actually understood how to make them then.
3D was the hot new thing and a bunch of new 2D games while its competition all went polygonal would have been a very, very poor branding decision.
Context is everything.
Yeah, this wouldn't be right for a "mainline" game at the time.
Maybe it would work as a GBA game, that's when they started making 2D Sonic games again, but they didn't quite reach this level, i am not even sure if they tried (although i think Sonic Advance 1 was a nice game)
Dude, I'm chill. But honestly, to suggest that Sonic 06 is objectively better than this... Cmon. Seriously?
The king is back. It looks like the best Sonic games are now being made by a western team.
Pretty sure this is going to be a better game than forces.
Jim gunning for the IGN audience, nice!He updated his score to a 7.
Aw hell yeah.
Feels weird seeing a Sonic game score this high. Tomorrow needs to hurry up.
>I keep getting stuck on these little hills because Sonic jumps away from a slope--what a design flaw
yeah you can play the game uncapped at 600fps for true super sonic speed
Huh? LOL
I'm getting the switch version. Hope it runs well.
D-do you know how resolution works for 2D sprite based games?
Doubt this game needs it lol
What do you envision that would even look like for a sprite based title like this?
So 20 years ago SEGA were agonizing about how to get a Sonic game working in 3D and now we've a glimpse of what could have happened if they hadn't bothered and kept things 2D. Does Mania completely make the previous 20 years of Sonic irrelevant or has 20 years of history created the need for Mania as a response?
Nintendo still hasn't figured it out with Mario, though. NSMB is not an adequately authentic "classic Mario" and neither is Mario Maker.
I mean, the lesson to be learned from Mania is that when your video game franchise started out in a very defined era, you should keep making games in the style of that era even while you try to experiment with new ideas. What made your franchise successful isn't always easy to replicate in a new style of game. This doesn't have to apply to graphics per se, just the style and tone of the content and gameplay.
Zelda already kind of learned from this, albeit by applying lessons from the older games to the newer 3D overworld. They can take their lessons with Zelda further by going back to roots with the dungeons as well.
Nintendo still hasn't figured it out with Mario, though. NSMB is not an adequately authentic "classic Mario" and neither is Mario Maker.
OpenCritic score for Mania is now at 87.
GameRankings score for Mania (PS4) is now at 86.56%. That puts it just a small 0.05% ahead of the original DC release of Sonic Adventure as the best-reviewed Sonic game on the site with 10+/20+ reviews.
Reviews for the Switch version / Nintendo-oriented sites are still absent, but I can imagine thematic being the best-reviewed version of the game, the few reviews there for that version are super-positive. That version could actually get a 90+ metascore IMO.
I really wouldn't say that. I won't dispute that the NSMB titles and SMM don't have their problems, or aren't better have 1:1 gameplay to the NES/SNES Mario titles. but I'd heavily disagree on those games not understanding 2D Mario's core gameplay. I don't think they would reviewing well or selling as good as the 3D Mario games (or in the case of the Wii game, outsell critically-acclaimed 3D Mario by miles) if they damaged or missed the point of the original formula. Despite the new quirks and changed mechanics, the base gameplay for both titles are still Super Mario Bros. Plus Plus Plus.
Its still the same game.
Its not the same game, not the same content
Unless I'm missing something, the Switch version for Mania is identical to the other versions.
The main reason why I said the Switch version might better reviewed than the others is due to Nintendo-centric sites being (IMO) more preferential to platformers compared to other platforms, as well as Sonic more established history with Nintendo platforms.