Sonic Origins arrives June 23rd, 2022!

I was kinda looking forward to this but since there selling it with bits of the package cut off to sell as DLC I will wait until its heavily discounted so I get the full package at a lower cost, or alternatively when they release some new improved version that includes everything anyway like they did with mania.
 
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The one thing that would sell me on this is if they gave me the option to replace the Sonic 3&K blue spheres special stages with something else. I have a mental problem where I feel compelled to get every emerald, but those special stages are miserable and end up taking up half of the playtime in what is otherwise my favourite one.

Also rofl @ 'camera control' and 'animation' locked behind digital deluxe. Why not take out the main menu and replace it with a DOS prompt? C'mon Sega you're leaving money on the table here
 
What is the big benefit of getting this over the Genesis collection, which is cheaper and includes like 50 other games?
1. They're better versions. They support wide-screen, have added features, more playable characters. Sonic 2 has a whole extra zone restored that was cut from the original game.
2. Sonic 3 & Knuckles is on this and not on the Genesis collection.

Genesis collection is obviously a better value in an overall sense, but it's not really redundant with this release.
 
Also, Taaxman's Engine, while it works flawlessly, im disapointed it doesnt add anything new or meaninful to the games.

Is a modify version of retro engine, aka star engine.
Taxman still hold the rights of his engine, so can't be used.

Taxman need to be more clear about this.
 
Hmm, I already have the first 3 games on steam that I've somehow gotten for free over the years… not sure if I want to pay full price for this… I might though, as it was one of my favorite games as a kid. Hmm…
 
I love sourceports of old games and I'd have preordered Sonic Origins if it wasn't for the bad DLC practices and the lack of regional prices. The collection is too expensive in BRL (46,50 USD).
 
Is a modify version of retro engine, aka star engine.
Taxman still hold the rights of his engine, so can't be used.

Taxman need to be more clear about this.
This is using the Retro Engine, and Taxman isn't working on it, so clearly Sega has the rights. Perhaps they licensed the code but I doubt it, given how incredibly unfavorable the deal they signed was.

Taxman is kind of a self promoter and spotlight hog, to be honest. It's veeeery telling that Sega is not working with him on this project, that they rejected his Sonic pitches... Sega knows who the workhorse in that partnership is.
 
SEGA do themselves no favours at all lol

They moved millions of units of Sonic Mania on digital, I think they want to keep that cost low on their end. This is one of the few times I don't mind a digital thing for such a old series, but it wouldn't kill Sega to do some limited print or special edition print or something. I'd buy that Day 1.

We ready to break our no new games rule at about 8 months in lol
 
As stated in this very thread, I am not interested.

And you didn't answer the question.

there is nothing really to answer. Saw the trailer and I expected more than a simple collection. If I played or not the original games wouldn't change my post.

But I did get them all. In Brazil, Sega had a partnership with a Brazilian Video Game and Electronics Company called Tec Toy. Thanks to them we could get the consoles, games and acessories. They even localized the games, adapted/modified some games and develop a few ones to our country. Some crazy goodies since Master System.
 
Saw the trailer and I expected more than a simple collection.
My initial answer was because you seem not to realize that all of these games have been ported on a new engine. This is not a simple roms + emulator package, so not a "simple collection".

I know very well SEGA and Tectoy, great that you had the opportunity to play their games and consoles.
 
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Taxman himself said that it's using his engine.

Again,



Still not much clear at all looking by this tweet:


'I am proud to contributed with my past work with
@HCStealth
on the previous remasters which are represented here'

Looks more like he lend a code for headcannon to create a new engine based on his own engine. He could simple tell 'retro engine' or 'star engine', but instead he is saying 'RSDK(v5U)'.
Again, he could even be more open and say 'I'm helping Origins' or 'I'm behind Origins', but there is a loads of vague information here an there, still not much clear at all.
If was the case, why not hire Taxman inself? Hiring someone else to work with Taxman engine better than himself?

Only when the game release we can finally put an end on this.
 
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If was the case, why not hire Taxman inself? Hiring someone else to work with Taxman engine better than himself?
There is no such engine as "Taxman Engine." The Retro Engine was developed by two people, and Sega hired one of them.

Sega doesn't want to work with Taxman and neither does Stealth.
 
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There is no such engine as "Taxman Engine." The Retro Engine was developed by two people, and Sega hired one of them.

Sega doesn't want to work with Taxman and neither does Stealth.

There is no more 'Retro Engine', Taxman and his crew change the name for Star engine.

And SEGA don't own this engine rights, just Sonic franchise.

If SEGA don't want to work with Taxman, so that article long time ago saying Taxman got into disagreement with Sonic Team could make more sense.
 
There is no more 'Retro Engine', Taxman and his crew change the name for Star engine.
This isn't that. This uses the older version of the engine that Mania used.
And SEGA don't own this engine rights, just Sonic franchise.
I have no reason to believe Sega do not own the Mania source code.

If SEGA don't want to work with Taxman, so that article long time ago saying Taxman got into disagreement with Sonic Team could make more sense.
I have also heard that Sonic Team brass felt stepped over and upstaged by Mania, but I think there is more to the story than that, because the fact is Sega IS using the Mania model again to develop Origins, but they are not going with Evening Star.

Personally, I think they are going with the more reliable developer, who is more capable of managing a project and delivering milestones on time.

And Stealth is just doing the biggest part, porting S3&K. Another team is updating and porting the earlier games. Not Taxman. So that tells you Sega is REALLY trying not to work with this man in particular, independent from whatever beef Iizuka had with the way Mania was developed or greenlit. Read between the lines.
 
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This isn't that. This uses the older version of the engine that Mania used.

Ok I guess. This I can understand. IDK how many revisions his engine took in the years.

I have no reason to believe Sega do not own the Mania source code.

You're mistaking the game source code with the game engine. Taxman never sell this game engine (used for the first time on his Sonic CD attempt for iPhone), not even for SEGA. He never said he sold and his bio haven't any mention about that.
Maybe explain why SEGA look for headcannon help.
Anw, better wait when the game launch to make sure everything they're saying is true. I sure Digital Foundry RETRO will dive into this.


I have also heard that Sonic Team brass felt stepped over and upstaged by Mania, but I think there is more to the story than that, because the fact is Sega IS using the Mania model again to develop Origins, but they are not going with Evening Star.

Personally, I think they are going with the more reliable developer, who is more capable of managing a project and delivering milestones on time.

And Stealth is just doing the biggest part, porting S3&K. Another team is updating and porting the earlier games. Not Taxman. So that tells you Sega is REALLY trying not to work with this man in particular, independent from whatever beef Iizuka had with the way Mania was developed or greenlit. Read between the lines.

There is an old article talking about the disagrement because Sonic Team would want 100% credit for Sonic Mania sucess.
I remember Taxman doing some A.Q on discord, if he do again I gonna ask something about that.
 
You're mistaking the game source code with the game engine. Taxman never sell this game engine (used for the first time on his Sonic CD attempt for iPhone), not even for SEGA.
I haven't read his contract, I'm guessing you haven't either. But I do not believe it involved any kind of "limited license" to the game engine. Sega probably own the game outright to modify and re-release as they see fit. My understanding was that none of the devs got to own any part of Mania, nor did they receive a single dollar of backend royalties.

There is an old article talking about the disagreement because Sonic Team would want 100% credit for Sonic Mania sucess.
That's a pretty uncharitable characterization, but it's safe to say there was a bit of turf war. Mania was greenlit through Sega of America, partnering with an untested western developer who had delivered a pitch demo, and Sonic Team, as the ones in charge of the franchise, felt a bit stepped over by that. And, of course, Iizuka did get on board with the project and "taking credit" for it, despite having very little involvement.

I heard Sega rejected at least two pitches by Taxman for new Sonic games since, one of which is being retooled into the original IP he is developing now.
 
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Still not much clear at all looking by this tweet:


'I am proud to contributed with my past work with
@HCStealth
on the previous remasters which are represented here'

Looks more like he lend a code for headcannon to create a new engine based on his own engine. He could simple tell 'retro engine' or 'star engine', but instead he is saying 'RSDK(v5U)'.
Again, he could even be more open and say 'I'm helping Origins' or 'I'm behind Origins', but there is a loads of vague information here an there, still not much clear at all.
If was the case, why not hire Taxman inself? Hiring someone else to work with Taxman engine better than himself?

Only when the game release we can finally put an end on this.


RSDK(v5U) is the Retro Engine.

Retro Engine Software Development Kit v5U, the one used in Mania, the previous work is the previous remasters which the version on Origins are upgraded versions of it.

He is not being vague at all, you are the one muddying the waters. The past work he is talking about is the work he did on the Remasters of 1, 2 and CD; it has nothing to do with the game engine not being used for 3K.
 
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I haven't read his contract, I'm guessing you haven't either. But I do not believe it involved any kind of "limited license" to the game engine. Sega probably own the game outright to modify and re-release as they see fit. My understanding was that none of the devs got to own any part of Mania, nor did they receive a single dollar of backend royalties.

SEGA indeed own the game alright, but this not mean the game engine is part of the contract or Taxman open hand of his engine for making Sonic Mania.
Happens with loads of Cryengine games. The company have rights over his game, but thats not mean he own the game engine inself.
Again, you can check Taxman bio.

RSDK(v5U) is the Retro Engine.

Retro Engine Software Development Kit v5U, the one used in Mania, the previous work is the previous remasters which the version on Origins are upgraded versions of it.

He is not being vague at all, you are the one muddying the waters. The past work he is talking about is the work he did on the Remasters of 1, 2 and CD; it has nothing to do with the game engine.

Yes, he is being a little vague. He could simple say Retro engine, as you kindly translate the acronym for me.

Again, nothing wrong being cautious. I gonna wait the game release to see for myself. You do what you wish.
 
Yes, he is being a little vague. He could simple say Retro engine, as you kindly translate the acronym for me.

Again, nothing wrong being cautious. I gonna wait the game release to see for myself. You do what you wish.
He always refers to his engine as RSDK, this is neither new nor vague. Even the community decompilation project label it as RSDK... He is not being vague at all.
 
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He always refers to his engine as RSDK, this is neither new nor vague. Even the community decompilation project label it as RSDK... He is not being vague at all.

He is. He is talking over the Twitter after the trailer release, not with discord decompilation community. He is even saying the version numeral...
 
He is. He is talking over the Twitter after the trailer release, not with discord decompilation community. He is even saying the version numeral...
Because the previous remasters were on RSDKv3 and he is explaining that this is using the latest version RSDKv5... RSDK is a known term that both he and the community already know about.
Again, you don't understand what you are talking about dude, he has named it RSDK before on Twitter as well, it's even listed on Evening Star's page as RSDK. If he wanted to be vague, he would have said nothing or said that "they are using some content" and left it at that. You don't see Epic or Tim Sweeney tweeting the specific version of what a random UE game uses when it's announced.
But he instead named the specific version of the engine the project is using and the specific work he put on it, what vagueness...
 
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SEGA indeed own the game alright, but this not mean the game engine is part of the contract or Taxman open hand of his engine for making Sonic Mania.
Happens with loads of Cryengine games. The company have rights over his game, but thats not mean he own the game engine inself.
Again, you can check Taxman bio.
When people make a game with CryEngine, they sign a contract with CryTek that stipulates the terms and limits. This is called a limited license. And if you look at any game that uses the CryEngine it's going to have the CryEngine logo on it, and it's going to say "CryEngine (c) Crytek GMBH All Rights Reserved" or something. This isn't an automatic thing. When you do a job for hire, you hash out the terms in your contract.

I don't know what terms Taxman and Stealth worked out for their engine with Sega. I think they kind of let Sega fuck them without lube, to be honest, because making an official Sonic game was a dream job for both of them. The copyright for that game simply says "(c) SEGA." There is no indication that they are licensing any of the code.

It also bears mentioning that Star Engine and Retro Engine aren't the same engine. Star Engine is not a "renamed" version of Retro Engine, but an entirely new 3D engine.
 
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When people make a game with CryEngine, they sign a contract with CryTek that stipulates the terms and limits. This is called a limited license. And if you look at any game that uses the CryEngine it's going to have the CryEngine logo on it, and it's going to say "CryEngine (c) Crytek GMBH All Rights Reserved" or something. This isn't an automatic thing. When you do a job for hire, you hash out the terms in your contract.

I don't know what terms Taxman and Stealth worked out for their engine with Sega. I think they kind of let Sega fuck them without lube, to be honest, because making an official Sonic game was a dream job for both of them. The copyright for that game simply says "(c) SEGA." There is no indication that they are licensing any of the code.

It also bears mentioning that Star Engine and Retro Engine aren't the same engine. Star Engine is not a "renamed" version of Retro Engine, but an entirely new 3D engine.

Thanks for clarify about the Star Engine. Never knowed about that, so my apology. Although thats not mean SEGA own the engine, so only Taxman could clarify himself about the terms.

Anw, as I mention before I prefer to wait the game release to get things clear up.
 
Anyone preordering this? Or are you waiting for reviews first?
Preordering a digital game is always a bad idea. Wait to see how it turns out.

The fact it appears you cant play the classic version of the games in 16:9 despite it still using the new engine is stupid.
 
I'd rather them remake both Adventure games than yet another version of the classics.

And the tiered DLC is beyond ridiculous.

That said, you know I'll still play it.
 
Fine, I live in a world where I can't even figure whether that chart is a joke or not.

Britney Spears Reaction GIF by MOODMAN
 
Anyone preordering this? Or are you waiting for reviews first?

Nope.
First - theres no physical.
Second - the chart.
Third - theres no saying wheter the classic mode will make use of modern features. So far, only the anniversary version is. Also, theres no saying wheter they gonna really retain the autencity(who knows, they could even change the music, like they did with Colors. Its Iizuka where talking about).

The best move is wait and see. No way I'm gonna pay to play a game that doesn't even have life count. Makes the game meanless.
 
Stop generalizing. I own all the Sonic games already. I reward companies all the time for games that have QOL improvements that I think I will enjoy. Besides that, this is being developed by the same guy who made Sonic Mania. Since he has a hand in this I feel like I want to support his endeavers.


I am a propenent of backing up and preseving any physical cartidge game I own too. I have a Retrode 2, Retro Blaster, a Turbo Grafx Card Dumper, a Sanni Cartridge reader, a hacked Wii to dump all my GameCube and Wii games. I dump all my Neo Geo CD games, Saturn games, PS One games, and PS2 games. Should I go on? I love the old style games much more than the new shit.

I don't need nostalgia, because these kind of games are the kind of games I enjoy on a daily basis. That doesn't make me hungry for nostalgia for nostalgia sake. Most AAA games turn me off with their hand holding, over produced cinematic experiences, not to mention the over priced DLC. I am not gonna cry over some optional paid MJ music. Plus you think MJ's estate doesn't want a big daddy's pay day too? It probably didn't come cheap. So please move along with your generaltions I've got some fun games to go play.
Fucking hardcore. Respect!
 
Emulation accuracy/quality. As an example, if you care at all about sound accuracy, that's something you don't get from a lot of the ports that have happened.

If you're after a 95% solution, there is no shortage of options out there, including the mega collection on PS2. Even Sonic Jam, a fantastic port on the Sega Saturn, had some compromises to make it work.

I'm just glad to have Sonic 3 & Knuckles playable on my PS5. Finally. All the extra bonus content will be nice too. I have the Sega Genesis collection on PS4, but the emulated sound is all wrong on all the titles. I'll be patiently hoping more titles come out. Seriously, give me Skies of Arcadia.
Cool. Not only the sound, but The PS4 Genesis collection has such bad input lag as to make fast games, like Sonic, unplayable (IMO). I have the exact same package on PC and the input lag is just fine (once again, IMO). I'm glad you are finally getting the option to play these as they were meant to be played! (I love both my PC, and my PS5).
 
You know they did, otherwise zoomers and young millennials will cry like bitches.

This all Sonic Team doing. Taxman and his team never want to change such a classic thing.

I mean, in Sonic Lost World you don't get an extra life if you collect 100 rings. Until people complain about they did an update to revert this change.

Aniversary mode you have infinite lives and rings become useless, making you collect coins for daily challenges. Even Myamoto don't destroy such a basic core concept from Mario games.

I really don't know how people think that make the game easy don't affect the core game at all.

I swear in the future you gonna pay $70 for the game play for you.
 
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What is the big benefit of getting this over the Genesis collection, which is cheaper and includes like 50 other games?
The Genesis collection (on PS4, anyway) has HORRIBLE input lag. I'm only referring to the PS4. The PC version of the Genesis collection is noticably better, in that department, and I haven't tried any other versions (not counting unofficial PC emulators). Many also say the Genesis Collection doesn't emulate sound correctly.
 
...
I swear in the future you gonna pay $70 for the game play for you.
Dude! I LITERALLY LOL'd. My son actually turned away from Binding of Isaac to ask me what's so funny. I truly believe this will become a common DLC in the future. They'll call it "Theatre mode" or some bullshit. Just look how popular stupid shit like PewDiePie is!
 
You think no one called for a release of an official widescreen version of S3K plus all previous Taxman remasters?
fundamentally there are just the same games with "bells and whistles" that could have been added years ago...(wide-screen or no widescreen...) I'd much rather have seen a Shinobi series/Shadow Dancer reboot/remaster or Sonic Mania 2
 
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fundamentally there are just the same games with "bells and whistles" that could have been added years ago...(wide-screen or no widescreen...) I'd much rather have seen a Shinobi series/Shadow Dancer reboot/remaster or Sonic Mania 2

I'd love a Mania 2 or a new Shinobi, but honestly I doubt even half the people would care about a new or old Shinobi game vs the definitive versions of the 4 classic Sonic games.
Origins is something that has been asked for ever since Sonic 1 mobile port in 2012, people do care.
 
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Get ready to experience the classic Sonic the Hedgehog™ games like never before! Jump into the non-stop action found in the original titles with fresh twists like Mirror Mode, new animations and much more, available for purchase on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, the Nintendo Switch and PC on Sonic's birthday, June 23.
 
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