This is why I think the homing attack air dash thing ruins sonic so much, fuck that shit, sonic should be nimble but not lightning fast, older sonic games would either make you stop and spindash for that instant speed or make you run into a spring or down a slope first, in sonic 1 if you failed that loop you had to go back for a bit of a run up, it's all completely lost in sonic 4.Ashkeloth said:just jump and homing attack the air whilst holding the direction you want to go and it's instant top speed.
probably because you didn't buy that oneDartastic said:WOW the physics feel off. Just tried the demo. Was kinda on the fence until now. NO THANKS. They feel so awful! It's funny though; my friend has the iPhone version and it seems... better. o.0
Well, I didn't buy either because I played the Xbox demo, and I played it on my friend's phone, sooooo.....jooey said:probably because you didn't buy that one
it put me to sleep. the next zone is better.Zen said:The first three levels are fun, Casino is a complete bore so far.
The video I posted of Sonic standing on the wall is from the PS3 version.Andrex said:Can someone break the physics on the PS3 version and post it to YouTube? My friend thinks only the 360 and Wii versions are borked.
Nabs said:it put me to sleep. the next zone is better.
Roto13 said:The video I posted of Sonic standing on the wall is from the PS3 version.
Zen said:That's good to hear. I've never been the biggest fan of the Casino themed areas in Sonic games, but I got to the end of act 2 and just couldn't face the prospect of that stupid cannon themed act 3. :lol I don't know what it is about these zones (across all of Sonic) that I don't like, it might be how un-evocative it seems?
http://www.youtube.com/watch?v=-LqVxcrHCI4Andrex said:Can someone break the physics on the PS3 version and post it to YouTube? My friend thinks only the 360 and Wii versions are borked.
BigBadShamoo said:Same Here, I actually prefer the casino level in SA1 to all the other casino levels in the other sonic games.
Varion said:
Dr. Kitty Muffins said:I agree but I think we would all be singing a different tune if a good developer had worked on this title.
I don't know if I'll ever get that trophy :lolgoldenpp72 said:Now to try and do it without being hit, lol.
SEGA only replaced two levels during the delay interval.binary said:Played the trial, but there's no way I'm buying the game. The homing attack is the only part that I was pleasantly surprised by. It actually works well. I don't like how it has a red box indicating what your target is though. Remove that and it's perfect. The running animation is horrible. The mechanic of having Sonic exit from a spin position after hitting a ramp is horrible. The jump physics are horrible. Did Sega fix anything when they delayed the game?!? If Sega fixed these things I would be all over this game.
RobbieNick said:Get the fuck outta here with that shit. DIMPS is an incredibly capable developer. They made every "After Genesis" 2-D Sonic from Advance to Sonic 4 and have had a biug hand in the recently well recieved Dragonball Z game and Street Fighter 4.
The PS3 version doesn't suffer from the pixellated hud and pause menu issue - I just compared them. And its really mostly worst when it happens for the entire act of Lost Labyrinth Act 2. However so far no one has confirmed that they've seen this in the 360 version other than myself.
Not so much a bug but a comparison from the 360 / PS3 version. I've noticed a dramatic difference in shading on Sonic and badniks in the 360 versus PS3 version. I don't know what is meant to be the artists intent but the 360 version seems to be smoothered in shineyness in an overdone way to the point Sonic actually looks lighter (which some people may or may not like) but I also felt it made some badniks look a bit too bright shiney. I don't know why they are so different. But the PS3's is different that Sonic looks a difference shade of blue and badniks and shading look generally a bit more natural. Of course there are other factors that could play in as to why I'm noticing these differences.
MiamiWesker said:I agree with those that say the Game Gear Sonics is better than Sonic 4. Those games had some really cool levels, which is more than I can say about Sonic 4.
Sonic 4 is not bad, just not that good either. Can anyone really say that any of the levels in Sonic 4 are better than the ones they are based on, no. Its been almost 20 years and you cant make better levels than what came before.
It's crazy, but I noticed this right away as well. I have the 360 version, and I prefer how the PS3 looks there. I hope it's patched or something.ShadiWulf said:A friend of mine has bought both the 360 and PS3 versions and has noticed some fairly big differences between them.
Here are his impressions
http://forums.sega.com/showthread.php?348314-Post-Bugs-Here&p=6279816&viewfull=1#post6279816
he also took a pic, not the best quality but you can see the difference
this thread will now turn into a 360 vs PS3 thread.. mwahahahhahaha. my master plan j/k
RuneFactoryFanboy said:Just tried the demo. After 10 minutes of being completely appalled at how horrible this game is I had to record it.
http://www.youtube.com/watch?v=XLGqYXp5UYY
I wouldn't even call this a good platformer, let alone a good Sonic sequel.
Ehn, same content as that other guy's video, too long, plus a nasally whiny voice instead of a grim "you fucked up SEGA" expression.RuneFactoryFanboy said:Just tried the demo. After 10 minutes of being completely appalled at how horrible this game is I had to record it.
http://www.youtube.com/watch?v=XLGqYXp5UYY
I wouldn't even call this a good platformer, let alone a good Sonic sequel.
Teknoman said:When you guys play classic Sonic games and jump, you dont continue to hold whatever direction you were moving in?
I think I need to mess around in Sonic 1 a little, then go to Sonic 4 part 1 just to really see the difference.
CurseoftheGods said:I can't count the number of times the term "physics" has been mentioned in this thread. I don't think it's bad as most people make it out to be.
Were Mario fans this anal when they changed SMB3's physics in Super Mario All-Stars?
Played it today and it happens quite often.Teknoman said::lol How'd that happen? I guess some people are just unlucky? I've run through Splash Hill a few times to see if I could beat my best times, and havent gotten stuck on anything yet.
Teknoman said:When you guys play classic Sonic games and jump, you dont continue to hold whatever direction you were moving in?
I think I need to mess around in Sonic 1 a little, then go to Sonic 4 part 1 just to really see the difference.
You trying to say I'm not cut out for Showbiz?Segata Sanshiro said:I give your video a 2/10.