Segata Sanshiro
Member
Just saying less is more, man. Check out that other guy's video. Merciless, wordless, hilarious. There's a reason those three words rhyme.RuneFactoryFanboy said:You trying to say I'm not cut out for Showbiz?
Just saying less is more, man. Check out that other guy's video. Merciless, wordless, hilarious. There's a reason those three words rhyme.RuneFactoryFanboy said:You trying to say I'm not cut out for Showbiz?
You sound exactly how I imagine every single unpleasable classic Sonic fan to sound.RuneFactoryFanboy said:Just tried the demo. After 10 minutes of being completely appalled at how horrible this game is I had to record it.
http://www.youtube.com/watch?v=XLGqYXp5UYY
I wouldn't even call this a good platformer, let alone a good Sonic sequel.
The Mario equivalent of retro Sonic fans were, yeah. Not many of those, though.CurseoftheGods said:I can't count the number of times the term "physics" has been mentioned in this thread. I don't think it's bad as most people make it out to be.
Were Mario fans this anal when they changed SMB3's physics in Super Mario All-Stars?
you over look the fact that the older Sonic games allowed you to speed through the game. This is something that's hardly existent in the current Sonic games.dark10x said:I don't even know how to respond to that, but hey, to each his own.
Level design was dead simple as well. You want push right to win gameplay? Here ya go...
http://www.soniccenter.org/maps/s1ggz11.png
http://www.soniccenter.org/maps/s1ggz21.png
This one barely looks like a Sonic map. It's a bunch of cubes scattered about.
http://www.soniccenter.org/maps/s1ggz31.png
Sonic CD does the same thing.SwiftSketcher said:You forgot the part where a small ramp sends Sonic careening into the atmosphere, literally off screen for several seconds, until the camera coding catches up. Hows that for sound physics.
This shit gets ridiculous sometimes.
Segata Sanshiro said:Mario fans don't generally freak out as much over physics because I don't think any two Mario games (outside the .5 sequels SMB2J and SMG2) had even remotely the same physics. So if you're a Mario fan and you want to freak out about physics, you have to decide which physics were the proper ones in the first place. I remember people getting pissy about the way Mario controlled in NSMB DS simply because the game tried to bring the physics back to SMB1's and people were more used to, or liked better, SMB3 or SMW physics.
For me its just that the control in Sonic 3 & Knuckles was as close as I think I've ever felt a 2D platformer get to control perfection. I would kill for another game that felt that tight.Segata Sanshiro said:Mario fans don't generally freak out as much over physics because I don't think any two Mario games (outside the .5 sequels SMB2J and SMG2) had even remotely the same physics. So if you're a Mario fan and you want to freak out about physics, you have to decide which physics were the proper ones in the first place. I remember people getting pissy about the way Mario controlled in NSMB DS simply because the game tried to bring the physics back to SMB1's and people were more used to, or liked better, SMB3 or SMW physics.
Hm, I feel exactly the opposite: Mario feels floaty and clumsy in World.Andrex said:I have seen arguments and comments that SMW's physics are "off," (in that other Sonic thread even), but I think it really is preference. I prefer SMW's because they feel a little more nimble and it feels like you can just do more with Mario. In my opinion they offer the most control over Mario, and that's why they're the best.
The_Technomancer said:Hm, I feel exactly the opposite: Mario feels floaty and clumsy in World.
old as hell manrobut said:Splash Zone Zone 1's music done on actual Genesis synths http://www.youtube.com/watch?v=MCtXDkMX9Ss&feature=player_embedded
Segata Sanshiro said:Mario fans don't generally freak out as much over physics because I don't think any two Mario games (outside the .5 sequels SMB2J and SMG2) had even remotely the same physics. So if you're a Mario fan and you want to freak out about physics, you have to decide which physics were the proper ones in the first place. I remember people getting pissy about the way Mario controlled in NSMB DS simply because the game tried to bring the physics back to SMB1's and people were more used to, or liked better, SMB3 or SMW physics.
Congratulations! You are as to Mario as the average person is to Sonic.jman2050 said:Every Mario game has generally felt the same way with only minor differences. There was never as dramatic a change like Sonic 4 is to the original games.
Segata Sanshiro said:Congratulations! You are as to Mario as the average person is to Sonic.
Each Mario game has incredibly different physics, mostly with regards to Mario's weight and momentum.
robut said:Splash Zone Zone 1's music done on actual Genesis synths http://www.youtube.com/watch?v=MCtXDkMX9Ss&feature=player_embedded
Teknoman said:I dunno...if you play Mario World then go right into NSMB Wii, feels totally different. Mario has more...weight to him?
WOW. That's so much better.robut said:Splash Zone Zone 1's music done on actual Genesis synths http://www.youtube.com/watch?v=MCtXDkMX9Ss&feature=player_embedded
Andrex said:To me the NSMB games felt right, but I didn't try to play them like the 2D games. The 2.5D/3D tricked my brain into forgetting the physics of the older games and I've come to appreciate the New series' physics, which has been helped by the great animation for each model. It feels like Mario in the New series plays less like a 2D cut out and more like an actual person and I do like it.
I mean, I'll be the first to admit that the controls in Galaxy are the absolute pinnacle of 3D platforming control. They feel perfect. But...I dunno, when I'm controlling 2D Sonic it feels easier to get him to where I want to go then with 2D Mario.Andrex said:To me the NSMB games felt right, but I didn't try to play them like the 2D games. The 2.5D/3D tricked my brain into forgetting the physics of the older games and I've come to appreciate the New series' physics, which has been helped by the great animation for each model. It feels like Mario in the New series plays less like a 2D cut out and more like an actual person and I do like it.
I would argue that Mario in Super Mario World is practically a hollow plastic glider compared to Mario in Super Mario Bros. 1. It feels very, very different. Like, in Super Mario All-Stars, they had the great idea to do all the remakes with, more or less, the same engine. Sure they tweaked it for the differences in SMB USA, but the point here is that they did the remake of SMB1 using the SMAS engine, which was a bit of a hybrid between SMB3 and SMW. The result? You can't play SMB1 SMAS the same way you play SMB1 NES. Everything moves differently.jman2050 said:But he still had momentum and weight, even if the specifics were different. A classic Sonic game made now doesn't HAVE to be precisely identical to the original to actually do it well, as many from-scratch fangames show. Sonic 4 didn't even get the basics right.
DeVeAn said:To those videos of Sonic on walking in place on the wall, Are you fucken serious! Who in the hell goes out of there way to do that? A tester? Yeah it happens but come on.
So if I show off a speed run will that show people how cool the game is?
DeVeAn said:To those videos of Sonic on walking in place on the wall, Are you fucken serious! Who in the hell goes out of there way to do that? A tester? Yeah it happens but come on.
So if I show off a speed run will that show people how cool the game is?
DeVeAn said:So if I show off a speed run will that show people how cool the game is?
DeVeAn said:To those videos of Sonic on walking in place on the wall, Are you fucken serious! Who in the hell goes out of there way to do that? A tester? Yeah it happens but come on.
So if I show off a speed run will that show people how cool the game is?
Heh, that image will always be Jman's old avatar from a different forum for me. Always.Teknoman said:
EDIT: Actually I just learned that toot toot Sonic warrior was actually based off Sonic 2 GG's Green Hills?
MIND BLOWN.
Actually...would anyone mind making me an avatar out of the gif above?
:lol yeah just happened to me a little while ago. I'm not looking for anything to hate on with this game; I like it for what it is, but it has a issues here and there.FunkyMunkey said:LOL so running up a wall and stopping is considering "game testing" now?
This happened to me in the demo actually, but I was falling down a slope. I hit the crux of it and suddenly stopped as if I hit a wall. Me and going out of my way to break the game, geez :lol.
Dark Machine said:Yeah, even Casino Night Zone in S2 bores me once the slot machine novelty's worn off. Plus Act 2 is far too long in that game, same compaint about Metropolis. Act 3 (the cannon act) is okay...but not great. Could do better on that one Sonic Team.
BigBadShamoo said:Same Here, I actually prefer the casino level in SA1 to all the other casino levels in the other sonic games.
claviertekky said:Regarding SF4, that game would have been a piece of shit had the game not be intervened to fix the controls.
That situation sounds familiar except we have one that wasn't intervened.
The_Technomancer said:Heh, that image will always be Jman's old avatar from a different forum for me. Always.
DeVeAn said:It like when MM9 came out, I wasn't here but other sites had people bitching because its not MM8 graphics. Fans are never please and I don't know how devs can deal with those types of fans.
DeVeAn said:There is a speed run on youtube from a fellow at gamesradar. Honestly though just making a point.
Thing is haters gonna hate, still some of the stuff being posted is whack. It really seems like some are going above a beyond the extra mile to make sure this game gets the worst it can get.
It like when MM9 came out, I wasn't here but other sites had people bitching because its not MM8 graphics. Fans are never please and I don't know how devs can deal with those types of fans.
Its a similar situation in general thats why I used it. People flipped when you could not use the charge shot or slide in MM9, People are already done with DMC because of Dante's new look. Sonic had new physics and homing attack so its crap.jman2050 said:Now you're just reaching trying to compare MM9's release to this game's.
Roto13 said:Fucking torch puzzle.