I'm a newcomer to Sonic and I liked this game. I'm having loads of fun replaying acts to experiment with different paths and see how fast I can finish. If this is what a bad Sonic game is I can't wait to play the originals after I'm done with this game. Although personally I think some of you just need to approach the Sonic games developed by Sonic Team and those by Dimps a little differently, they both have their merits from what I've seen.
Also I just want to say that I love my PS3 for letting me use the Sega Saturn USB pad.
Played the demo. As a fan of the old Sonic games, this game rubs me the wrong way in every way possible.
But the showstopper is the complete absence of inertia. The way Sonic behaves isn't just bad for a Sonic game, but would be for any character in any game. I tried my best, but I can't deal with this.
And hey, Segata, you said something about this game definitely being a step in the right direction. Care to elaborate? What exactly is it about this one game that signals a change in direction toward the older games? All I see is another Sonic game from Dimps. We've had a few of these already.
And hey, Segata, you said something about this game definitely being a step in the right direction. Care to elaborate? What exactly is it about this one game that signals a change in direction toward the older games? All I see is another Sonic game from Dimps. We've had a few of these already.
They've brought the speed of the gameplay more in line with the classic Hog games than they had been going with Rush, it's a new fully-2D Sonic title available on consoles, they cut out all of the shitty friends to focus entirely on Sonic. I'm not saying this is enough or has to be enough, but there are obvious changes here from prior Dimps games and they all seem to be in response to one kind of fan criticism or another.
Maybe y'all should have tried to be louder about the physics than the idiots yelling about the shitty friends? Anyway, I see a game where the developer is at least listening, even if they aren't getting the whole message yet. And frankly, they didn't have to listen, so I'd say it's a good thing.
So I played through the first Zone...and it just doesn't feel "right" to me. I can only put my finger on a couple specific things, such as momentum feeling absent, but after years of playing classic Sonic even small changes are jarring. I dunno, I'll keep playing to see how it turns out, but as of now I'm pretty disappointed with how it's played. I've always had an open mind about it too...sigh
I beat it and still really dislike. The level design is horrid (the homing attack is used as crutch to move Sonic nearly everywhere in every level), the music is lacking (purely subjective, but hey), momentum-based gameplay is absent (spin dash and jump without holding right and Sonic comes to a halt in mid-air, really awesome), it tries so hard to be like the classic games that it feels empty and devoid of any creativity, plus all the other complaints. At this point, I've gravely concerned over what they do with Episode 2. Will Tails have a homing attack, too?
Is there no way to patch in a tweaked acceleration speed? Also we dont know that future episodes will "lock on" with Episode 1 to make one giant game. Sure, save data might be used, but unless the world map expands or something...
Would be nice if once you have all the episodes (guessing it'll just be 4), the title screen changes to just display Sonic 4, no subtitles.
Lol, what? How'd Andrex get banned? I'm genuinely curious.
I finally got to LL Act 3 on the iPhone. How the CRAP are you supposed to get out of those pressure water chambers? Am I supposed to tilt the phone, swipe, what?
They've brought the speed of the gameplay more in line with the classic Hog games than they had been going with Rush, it's a new fully-2D Sonic title available on consoles, they cut out all of the shitty friends to focus entirely on Sonic. I'm not saying this is enough or has to be enough, but there are obvious changes here from prior Dimps games and they all seem to be in response to one kind of fan criticism or another.
Maybe y'all should have tried to be louder about the physics than the idiots yelling about the shitty friends? Anyway, I see a game where the developer is at least listening, even if they aren't getting the whole message yet. And frankly, they didn't have to listen, so I'd say it's a good thing.
Imagine that Dumps being brought in to make a 4 numbered sequel to a long running franchise, using 2D tropes, and wonky visuals which results in an extremely polarizing end product.
I hereby dub them The 4ssassins! :lol
I feel kind of bad as I was offered a test / review copy of this; but passed on it because I thought it was a port of an old game. Man, 1991 seems so far away. Sonic's "cool/sass" is tame compared to a lot of the goons populating games today. I'd say pre-DmC Dante was the nu-Sonic. Flashy, flip, received a mixed bag of sequels with dingleberry sidekicks.
Lol, what? How'd Andrex get banned? I'm genuinely curious.
I finally got to LL Act 3 on the iPhone. How the CRAP are you supposed to get out of those pressure water chambers? Am I supposed to tilt the phone, swipe, what?
Is there no way to patch in a tweaked acceleration speed? Also we dont know that future episodes will "lock on" with Episode 1 to make one giant game. Sure, save data might be used, but unless the world map expands or something...
Would be nice if once you have all the episodes (guessing it'll just be 4), the title screen changes to just display Sonic 4, no subtitles.
IMO 'Lock-on' is basically a certainty, given the engine will be the same and that since it's a digital game it's easier than doing a patch. At least on consoles. I'm also hoping that once you get all 4 episodes (guessing it'll be 4) they'll all come together as just STH4.
Imagine that Dumps being brought in to make a 4 numbered sequel to a long running franchise, using 2D tropes, and wonky visuals which results in an extremely polarizing end product.
I hereby dub them The 4ssassins! :lol
I feel kind of bad as I was offered a test / review copy of this; but passed on it because I thought it was a port of an old game. Man, 1991 seems so far away. Sonic's "cool/sass" is tame compared to a lot of the goons populating games today. I'd say pre-DmC Dante was the nu-Sonic. Flashy, flip, received a mixed bag of sequels with dingleberry sidekicks.
They've brought the speed of the gameplay more in line with the classic Hog games than they had been going with Rush, it's a new fully-2D Sonic title available on consoles, they cut out all of the shitty friends to focus entirely on Sonic. I'm not saying this is enough or has to be enough, but there are obvious changes here from prior Dimps games and they all seem to be in response to one kind of fan criticism or another.
Maybe y'all should have tried to be louder about the physics than the idiots yelling about the shitty friends? Anyway, I see a game where the developer is at least listening, even if they aren't getting the whole message yet. And frankly, they didn't have to listen, so I'd say it's a good thing.
As long as they don't fix the way Sonic moves, they can take as many steps as they want and they'd still be just as far removed from the classics as they are right now.
Nobody likes Sonics friends, but I know I'd rather deal with a hundred of them if I could only get some proper gameplay in exchange. Hopefully they are listening, and would be willing to consider even something as drastic as going back to something old that was incredibly successful and appreciated.
It depresses the shit out of me that they need to be told about this.
As long as they don't fix the way Sonic moves, they can take as many steps as they want and they'd still be just as far removed from the classics as they are right now.
Nobody likes Sonics friends, but I know I'd rather deal with a hundred of them if I could only get some proper gameplay in exchange. Hopefully they are listening, and would be willing to consider even something as drastic as going back to something old that was incredibly successful and appreciated.
It depresses the shit out of me that they need to be told about this.
They do need to be told about this. You know why? Because they put out games with these physics and they sell literal millions. They put out games with shitty friends and they sell literal millions. If fans don't tell them anything is wrong, and the sales are still spectacular, how are they supposed to know they aren't making people happy?
+graphics are great, 60fps with vsync yummy
+XMB soundtracks (!!)
=they actually bothered to release a demo
=animations are ok, bit iffy and there
=music really doesn't do it for me (though at least they have custom soundtracks)
-physics, gah. if you jump directly up and then hold right, you don't move forward anywhere enough, makes it feel very sludgy. on the other, spin dash makes you go very fast with only one rev. meh.
-homing attack... I kinda like the idea of being able to change from a spring jump into a ball attack but beyond that, no
Anyway mixed bag, though not as bad as I thought it'd be, the strange physics and homing attack means I won't be buying it right now. I'd buy it if they ever released a bundle on disc for $40, but not before.
They do need to be told about this. You know why? Because they put out games with these physics and they sell literal millions. They put out games with shitty friends and they sell literal millions. If fans don't tell them anything is wrong, and the sales are still spectacular, how are they supposed to know they aren't making people happy?
What Sonic fans haven't seemed to 'get' for the last 15 years, is that Sega has basically had the following problem:
Nerdrage vs Millions of sales. Millions of sales wins every time. As SS said, if they're selling millions every time they put out a Sonic game, would you listen to some nerdragers on forums if you were them? They think they're making people happy and we 'the fans' are deluded nerdraging nutters who are stuck in 1991, and people are buying their games in bucketloads so the 'market' is telling them they're doing things right. You have to be LOUD in order to get a HUEG publisher to do anything, and Sega have recently been very receptive to criticism, which for such a big publisher is a hell of a thing.
Look at Namco-Bandai for God's sake, people scream and shout for English translations of Tales games and they just get a big fat 'NOOOOOOOOO~ because...because.' Sega translated Yakuza 3, badly but it still sold (I didn't buy it because I disapproved of cuts, will pick it up before 4 though), and they've taken on criticism and done 4 properly. That's a big thing for a company that big.
Holy shit, this thread is a bag of dirty, smelly foreskins, thinking they know what a good game is. I guess it's that, "divorce from reality" some refer to.
Don't worry Segata, I still have your back.
Even if that means dick here.
It's funny that you brought up Lords of Shadow, as I mentioned its gameplay inadequacies in the OT and was told, "If you have problems with the game, don't force yourself through it". Weird, its okay to have gameplay problems in Castlevania but not Sonic...
Which, again, doesn't mean you have to buy, support, or even like *this* game, but there's what I feel is a plain effort being made to try to address criticism.
It's funny that you brought up Lords of Shadow, as I mentioned its gameplay inadequacies in the OT and was told, "If you have problems with the game, don't force yourself through it". Weird, its okay to have gameplay problems in Castlevania but not Sonic...
"waahhh, lords of shadow was made on a shoestring budget, it's a newer team, new direction, the framerate APPEARS to get better, the puzzles aren't that bad!, the combat is interesting if flawed..."
It's funny that you brought up Lords of Shadow, as I mentioned its gameplay inadequacies in the OT and was told, "If you have problems with the game, don't force yourself through it". Weird, its okay to have gameplay problems in Castlevania but not Sonic...
Holy shit, this thread is a bag of dirty, smelly foreskins, thinking they know what a good game is. I guess it's that, "divorce from reality" some refer to.
Don't worry Segata, I still have your back.
Even if that means dick here.
It's funny that you brought up Lords of Shadow, as I mentioned its gameplay inadequacies in the OT and was told, "If you have problems with the game, don't force yourself through it". Weird, its okay to have gameplay problems in Castlevania but not Sonic...
"waahhh, lords of shadow was made on a shoestring budget, it's a newer team, new direction, the framerate APPEARS to get better, the puzzles aren't that bad!, the combat is interesting if flawed..."
My complaints focused on core gameplay issues, like having to use the same button for multilple actions and attacks being initially unresponsive. Along with using two buttons to perform the same action. Do your research before quoting, dipshit.
Edit:
UH OH! Looks like I brought out the Castlevania Defense Force! Everyone better run for cover!
Well, I had planned to buy Sonic 4 tonight since I have no classes tomorrow and nothing to really do until daybreak, and I just woke up (shitty sleep schedule).
Now I don't know what to do. Maybe I'll get Sonic Adventure for XBLA, I was surprised when I saw it. I haven't played it in years. But it was awesome.
Which should I get, GAF? I tried the demo and it was meh but I don't think it's indicative of the whole game...well I hope it isn't :\
Well, the 360 version fixes some flaws, but its still too hard to control. I spent 10 mins on a ramp that in old school sonic, rolling into a ball to gain momentum, not in this one sadly.
My complaints focused on core gameplay issues, like having to use the same button for multilple actions and attacks being initially unresponsive. Along with using two buttons to perform the same action. Do your research before quoting, dipshit.
My complaints focused on core gameplay issues, like having to use the same button for multilple actions and attacks being initially unresponsive. Along with using two buttons to perform the same action. Do your research before quoting, dipshit.
Edit:
UH OH! Looks like I brought out the Castlevania Defense Force! Everyone better run for cover!
Sorry for the dipshit comment. I feel as if that's all I'm seeing in this thread. The lack of understanding that Sonic 4 is a pretty solid Sonic game bugs the crap out of me.
Seriously, do you people not think this is better than Heroes/Shadow/Secret Rings/Black Knight/06?
Well, I had planned to buy Sonic 4 tonight since I have no classes tomorrow and nothing to really do until daybreak, and I just woke up (shitty sleep schedule).
Now I don't know what to do. Maybe I'll get Sonic Adventure for XBLA, I was surprised when I saw it. I haven't played it in years. But it was awesome.
Which should I get, GAF? I tried the demo and it was meh but I don't think it's indicative of the whole game...well I hope it isn't :\
Which, again, doesn't mean you have to buy, support, or even like *this* game, but there's what I feel is a plain effort being made to try to address criticism.
That is true. Sega had balls to delay the game in response to all the negative criticisms towards the mine cart level, casino street, and the physics. But some of the "fixes" they included were just sort of off the mark like they still don't understand what's fun and not fun. Mostly Labryinth Zone act 2 and the torch puzzle mid-way through. Y'know after a while you just get kind of sick of the whole, "they're listening and the next game will be better" routine.
They do need to be told about this. You know why? Because they put out games with these physics and they sell literal millions. They put out games with shitty friends and they sell literal millions. If fans don't tell them anything is wrong, and the sales are still spectacular, how are they supposed to know they aren't making people happy?
Sales are one thing, but they should realize on their own that modern Sonic has problems.
But this is Sonic Team and I can't tell whether they're cynical businessmen who continue to make sub-par games because they sell, or if they honestly think their games are better than ever. You'd think the former is a no-brainer, but some of the interviews with Iizuka suggest otherwise. But either way, I doubt we'll ever get an old style Sonic game from them, because either they're incompetent and will invariably screw it up, or they'll still cater to fans of new Sonic because they're afraid of losing sales.
I hope I'm wrong, because otherwise I'll be forced to start my own and never to be completed fan project as an outlet for my frustration.